Night time is too dark, lights have flat batteries...game is too dark in general

  • Thread starter Thread starter CoolColJ
  • 474 comments
  • 52,182 views
How do you outdrive 300,000km/s at 300km/h?!

But still, driving at speed on a pitch black road would be pretty difficult, as the only notable light would be your headlights. But going up a hill has this weird effect of stopping the headlights short even on high beam. You will only be able to see it from bumper view. It's like a straight line.

It may need a patch for that but otherwise it's fine, and the night city stages are fine, really...

In my case I don't have an HDTV and there's way too much glare so I have to turn the lights in my room off. Then I can see it fine O_O
 
Try pausing the game and tweaking the in game options menu, there's an option to make it brighter/darker as you wish.
 
You're not superhuman. You were anticipating the stimuli you were reacting to.

This guy has the right idea.
If anyone can react to someone doing an unexpected braking maneuver in 0.1 seconds, then they ARE superhuman.

It's just like a "3 2 1 Go" countdown does not simulate a reaction time because it is very predictable.

If you take iRacing's start, where the start is a random time from 4 to 7 seconds, it is a great indicator of the good from the average.
 
Try pausing the game and tweaking the in game options menu, there's an option to make it brighter/darker as you wish.

I'm aware of the EV setting it doesn't really work the way I want. Need a gama adjustment instead
 
I had an online race on the Nurburgring at night yesterday and it was the best experience I've had with the game yet. So intense not being able to see the corners until the last second.

If you're having too much trouble just turn the driving line on :crazy:
 
It's hard to drive at night, more so in real life. Darkness gives you a bigger sense of speed. Much bigger...

TBH, i feel more comfortable driving in Alaska when it's pitch black.
I guess it could be that the headlights really illuminate the road. The brights on my car give me about 1,000 feet of light (in front) and 300 feet of light on the pavement.

There is no ignoring that there is a problem with lighting on uphills and the brights.

When switching to brights, the road directly in front of the car should be very brightly illuminated while giving the environment around a good amount of light.
Currently, the game barely lights in front of the car and barely lights the environment up.

I do not believe the environment should be artificially lightened, but make the headlights have a more realistic brightness.
The darkness of environment is great.
 
Well, actually I have raced at tracks at night, pretty much to. With an M3 E46 CSL, modded almost like "loaded".. serch it on YT if you dont know that car. Its a swedish car tuned with a ESS supercharger in Norway.. I didnt think i need to bring it up to prove my point in my previous post.. but no i did! so GTFO with youre BS about Civics.. havent even driven one.. But the LP560-4.. Dont give me your crap internet BS.. try to stick to simple q and a and in some cases your opinion. But dont try to look all that on a freakin gamesight

I have no idea what your last half of that is supposed to mean, but I'm pretty sure you need to calm down. You quoted my question earlier when I asked if any one has experience racing at night and how it compares to GT5 and you mentioned nothing of any racing experince but also answered my question with a "NO". And you also put in bleeped out words as you did just now. Your previous response was useless and derogitory as is this one. I recommend that you should learn how to put sentences together before trying to look so tough, because it only makes you look ignorant, and not so tough. And thank you for telling me that I can use my opinion sometimes.
 
Last edited:
Discuss what you want about how great is night driving (I used to like it, but I am getting older...), but the point is that in GT5, which is a game, sometimes the night driving is a failure because of improper simulation of the car's lights. See Lambo in the rally challenge. Yes, GT5 isn't perfect.
 
This guy has the right idea.
If anyone can react to someone doing an unexpected braking maneuver in 0.1 seconds, then they ARE superhuman.

It's just like a "3 2 1 Go" countdown does not simulate a reaction time because it is very predictable.

If you take iRacing's start, where the start is a random time from 4 to 7 seconds, it is a great indicator of the good from the average.

It was a random interval, but he is right, I was expecting a change and react to it.

Perhaps reaction time should be defined more clearly.
 
Are you guys serious? If anything Night is too bright. I have worked as a driver delivering car parts at night driving 600 km per night on regular roads. The only things that is not pitch black is snow and lights. Since there is no snow then it should ONLY be the headlight area that is visible and some other lights if there are any. In places where there are no lights and with a speed of about 60 mph / 100 kmph you should be able to see an obstacle (that does not reflect light) about 1,5 seconds before you hit it. Thats how it is.

I have good reaction time (about 0,1 seconds) and is quick to brake full when a deer stands on the road. I can still not brake to a full stop before i'm there and have to steer around it. Once a moose was standing in the ditch and I didn't see it until it was next to the car, it was like a quick flash right when I passed it. If you turn off the light when driving in dark you will not even see the white stripes in the road.


Yeah... few are the voices of reason and experience, and yet we are ignored in this festival of flames... :lol:

-

Try seeing an obstacle at 160 km/h plus on dark asphalt. Can't. You basically have to feel your way along and find your braking zones and apexes from memory. Even the HIDs on a BMW can't make up for the total lack of street lighting when going at twice the speed limit. (I swear... if that guy had kept going one kilometer further, I would have asked him to drop me off in the middle of the highway...).

Doesn't help, either, that black asphalt doesn't reflect HID light.
-

If you've never "outdriven" your lights, you've never actually driven fast enough.
 
Works fine for me. It's dark (being night) but there are lights on the track and my headlights make a noticeable difference if I switch beam modes.
 
I think darkness is a problem in general. Some of the cockpit shadows make the cockpit instruments completely blacked out in sunny conditions. The shadows are too dark in my opinion. It kind of defeats the purpose to make the cockpit so detailed when you can't even read the dials in a lot of the cars when there are shadows on them.

One thing that helped me somewhat was going to the PS3 'Display' settings and turning the 'RGB Full Range' setting to 'OFF' (only applies to HDMI cables). This makes the blacks and shadow detail less dark without effecting the brightness of the general picture.
 
Are you saying that 150mph is the speed of light? :dopey:

Pretty sure its 671,000,000mph...

People are saying outdriving your headlights, not the speed of light. I'll try with an example.

150 mph = 220 feet per second.
If your headlights illuminate roughly 300 ft, and a typical humans reaction time is around .3 seconds, that leaves about a second for your reaction to happen, not to mention the car has that long to get out of the way or turn into the Apex, or brake, etc.

I think what everyone is trying to say about "outdriving" your headlights, is it is especially hard to race a track on the Ring, for example, at high speeds on pure reaction at night. You must know the track and anticipate what's coming up because your lights do not illuminate enough of the road ahead for you to make decisions purely on reactin to what you see. You outdrive your headlights when the speed you are driving (220ft/sec) goes by almost as fast the distance that the light beams cover (300ft).

Hope this made sense, if not, I blame it on the late hour.:)
 
Then use your TV's settings.

You taking me for a fool.....? :guilty:

I think darkness is a problem in general. Some of the cockpit shadows make the cockpit instruments completely blacked out in sunny conditions. The shadows are too dark in my opinion. It kind of defeats the purpose to make the cockpit so detailed when you can't even read the dials in a lot of the cars when there are shadows on them.

One thing that helped me somewhat was going to the PS3 'Display' settings and turning the 'RGB Full Range' setting to 'OFF' (only applies to HDMI cables). This makes the blacks and shadow detail less dark without effecting the brightness of the general picture.

Exactly, GT5 has woeful dynamic range, like a cheap video camera. Our eyes aren't like video cameras. This is just as bad as Shifts excessive blur and bloom in it's own way!
The shadow'ed areas are too dark and lack detail, the light areas like the sky are blown out to a white.

While limiting the RGB setting does help a bit, it's still not doing the proper job.

Honestly after all this time, I thought PD would have implemented a non-linear light mapping scheme like Reinhard tone mapping to prevent the loss of shadow detail and blowouts to bright areas. Prologue has been like this for a few years. I sometimes wonder what the hell goes though the collective minds at PD. They are just a bit out of touch?

People asking for HUD removal? Well the cockpits are pretty much unusable for most cars because of this
 
Last edited:
Have you ever tried driving 150 mph at night?

I've driven 60 on dark country roads with my high beams on, with nice headlights, and it's pretty hard to see. At 150 you outdrive your lights pretty darn easily.

I think it's realistic for the lights that these cars have, but we need to be able to upgrade the lights to make it easier to drive at speed in the dark.

What!!! What's it like in the future dude? If you can outdrive your lights you must be traveling faster than the speed of light and therefore time traveling to the future. So what's GT6 like?

The lights are way to dark, especially the full beams. If I'm within 10 yards of the car in front and have my full beams on, that sucker is going to be lit up like a christmas tree, not so in GT5. Very poorly done IMO.
 
Along with adjusting my TV's display settings, this helped me...

http://www.nicolaspeople.com/ch3rokeesblog/?p=16

fullrgb_test.thumbnail.jpg

Following the advice of the above post as it pertains to setting brightness of your display would be beneficial to the complainers, me thinks.

Scotty
 
I wondered this subject after doing the Lambo run in Toscana. It is all very well people quoting real life night driving but let me tell you it depends on your lights. eg the lights on a delivery truck are nothing like the lights I had on my TVR, that had main driving lights and spots - driving at speed in the dark requires both main headlights and spots for fill especially on undulating and twisty roads. The spots do not have to be as big or as numerous as on a Rally car, but they are needed nontheless and even my old Elise pictured on the left had spots.

My initial thought was that PD had set the lights to dipped and that we need a main beam option, but I have no idea what the lights are like on that Lambo to state whether it is realistic or not.

What I do know is, it seems too dark and as mentioned earlier I always turn the lights down low in the room when night racing in any game.
 
Last edited:
I drove the Lambo stage, floundered around in last place occasionally braking 300 metres too early and other times ploughing straight into the walls; and haven't played a night event since.

I thought it was beyond ridiculous.
 
I have no problem with low beams, but high beams in GT5 need to be reworked especially for sport/race cars. I have bi xenons on mine, and on high beams at night i can see clearly from the front of the car up to 200m.
 
I can't honestly believe Kaz sat down to play GT5 on night courses and felt the lights in the cars were doing a realistic job of illluminating the landscape. And likewise with the street lamps....

It's way too dark!!
Even cranking up the EV doesn't help, it just makes the brighter areas brighter and more blown out

Must be some issue with GT5's lighting engine, or a design oversight.

In some instances, from cockpit view, facing an uphill road, you can't see anything at all! See the night race on Toscana Tarmac in Lambo :crazy:

Plus the menus and garage scenes are also way too dark :(
A patch to fix is badly needed

Really ?



Skip to 12:00, looks very realistic to me.
 
Really ?



Skip to 12:00, looks very realistic to me.


It does look good on the ring and Le Mans but with certain cars and certain tracks is it severely lacking in the high beam department. It's hard to deny that those shots of Toscana in the Lambo are not far too dark. Guess it's indicitave of GT5 though, when it does something well it's pretty much perfect but when it doesn't it can be pretty bad. Just wish it was a rock solid consistent experience.
 
Have you ever tried driving 150 mph at night?

I've driven 60 on dark country roads with my high beams on, with nice headlights, and it's pretty hard to see. At 150 you outdrive your lights pretty darn easily.

I think it's realistic for the lights that these cars have, but we need to be able to upgrade the lights to make it easier to drive at speed in the dark.

But just for safty if you are racing a car at 150 mph they would require some rather good (if not Blinding) headlights.. And with todays safty standards in higher up racing series, wowie!

[edit]

PzR Slim
Just wish it was a rock solid consistent experience
Yeah thats what this game is missing. And its just that consistancy of such a high quality game that really set gt apart from other racing sims in the past.
 
Last edited:
I can't honestly believe Kaz sat down to play GT5 on night courses and felt the lights in the cars were doing a realistic job of illluminating the landscape. And likewise with the street lamps....

It's way too dark!!
Even cranking up the EV doesn't help, it just makes the brighter areas brighter and more blown out

Must be some issue with GT5's lighting engine, or a design oversight.

In some instances, from cockpit view, facing an uphill road, you can't see anything at all! See the night race on Toscana Tarmac in Lambo :crazy:

Plus the menus and garage scenes are also way too dark :(
A patch to fix is badly needed

I disagree! currently I'm addicted to driving the nordsleife at night, and I think those lights are exactly as they should be. Just like others said in this topic, you try driving a car at 150+ mph at night. See how your times drop in epic proportions.

Just slow down like you would in real life in order not to kill yourself. You'll then realize it's better than in any other game!
 

Latest Posts

Back