Night time is too dark, lights have flat batteries...game is too dark in general

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I'm thinking the 2nd and 3rd shots are from a lighting error - the landscape is illuminated correctly while the road is completely unlit. Noticed the same with the lambo on Tuscany cresting hills, hard not to lol.
 
I don't use a TV, I have a high end Sony Trinitron CRT monitor, and I have everything set up properly and it's calibrated with a colour meter. So it is infact far more accurate looking than your average TV and doesn't sufffer from lag and ghosting issues being a CRT.

I have posted direct cap pics from my PS3 on page 4. So TV/Monitor are not the issue. The actual output from the PS3 is dark in the pics
https://www.gtplanet.net/forum/showthread.php?t=140690&page=4#post4285719
https://www.gtplanet.net/forum/showthread.php?t=140690&page=4#post4285818

Yes, we all know there is an issue with this particular challenge, but why don't you broaden your horizons a little and take the same picture when driving on the Nurburgring for instance ?

Like I did with this video...........Skip to 12:00



Nothing wrong with those lights, now why don't you do the same and post your results ?
 
Stop this; I have driven at night, I have raced at night, I can see this (or not) in my car, discussion. It is all irrelevant.

The point often used on this board is; PD is a SIM, is it accurate ?

Although I doubt it, sometimes expensive sports cars have really poor headlights so unless you know what the Lambos lights are like in real life how can you know whether PD got this right ?
 
Yes, we all know there is an issue with this particular challenge, but why don't you broaden your horizons a little and take the same picture when driving on the Nurburgring for instance ?

Like I did with this video...........Skip to 12:00

[YOUTUBE-]fBup9YhiVQQ[/media]

Nothing wrong with those lights, now why don't you do the same and post your results ?

Did I mention Nurburgring anywhere in my original post? No
Even then those are some weak high beams...

SS5 has issues and SS7 does to some extent, Lambo Event on Toscana has major issues. So much so I had to turn EV up to 1, turn on driving line, and even then struggled to get through the event!

The usual GT5 shuffle. Do a track and set EV at 0.4 because it's a little dark, then I hit the rally snow event it's fine outside the car, but once you switch to cockpit view the snow is totally burnt out white, now I have to knock the EV back down to zero.
But the next track the sky might be totally burn out when in the cockpit view, now I have to knock the EV down, but then the replay looks dark, so I have to bump the EV back up again...

Rise and repeat as you do a different track and car

See, there are quality issues and inconsistencies all thoughout GT5 when it comes to lighting and brightness levels

This looks pretty dark to me, and it was capped by Taxi Gamer - live feed
A closed cockpit car is even darker. Whenever I drive in the city at night it's much brighter than that, and where the headlights illuminate the ground, is much brighter in real life and reach further even without high beams
 
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The point often used on this board is; PD is a SIM, is it accurate ?

it's not a sim:

manslaughter.jpg


it's a realistic game at most.

Although I doubt it, sometimes expensive sports cars have really poor headlights so unless you know what the Lambos lights are like in real life how can you know whether PD got this right ?

i know the murcielago have pretty damn good lightning. one of the best i've seen in sport cars. i'll take a picture this weekend.

PD screwed. yes, i took a picture with a parked car. big deal. unless you drive near speed of light, it doesnt matter. what matters is the reaction time you have to adapt to very limited view frame while driving in the dark.
also, you have light irradiance and other light artifacts just impossible to reproduce in a tv ,imho. if you check the toscana challenge (i didnt race in the other tracks yet), it's simply too dark with no enhanced view frame whatsoever for what its supposed to be your light beam reach. just look at the pictures someone posted here, it's self explanatory.
 
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If thats how much your full beams illuminate the road when driving I'd get down to Kwik Fit or you might just find you fail your next MOT ;)

I hate that stage too. Barely scraped through it.
 
I gave up on this race lol, cant see anything



you dont outdrive your lights unless you can drive 186,000 miles per second.

the only thing that happens at 150 is your peripheral vision narrows. But that doesnt mean lights should suck, it means your vision narrows and you wont see things to the far right and left of your vision.

theres no excuse for night driving being horrible.
I think the point he is trying to get across is that your lights only illuminate a couple of hundred yards ahead of you even at full beam, and when your doing 150MPH and your lights suddenly illuminate the outside of a bend that you should have been braking for its a bit silly. In real life my full beam headlights illuminate the road ahead for....a very long way (dont wanna go guessing number of yards)
 
I can´t understand that discussion here......GT High beams are totally crap!

Reading this thread, feels like 98% of the posters, did not drive at night in real life. Outrunning light, driving to fast for your lights....are you insane?

You are not driving with high beams switched on, if there are cars infront of you. High beams are turned on, when you want so see the road further and earlier at night.

Your high beam always covers the same distance with light, no matter how fast you are driving. You go 60 it covers 200 meters, you go 10 it covers 200 meters, you go 300 it covers 200 meters.

It´s a fact that the high beem in GT 5 is messed up, even if you bring 1000 more ingame vids, the high beam illuminates far to weak or in the wrong directions.

So come on, you all know it is true. PD need to patch in that section.
 
I would expect high beams on race cars to reach out this distance at the very least. And it would appear even brighter in person as opposed to what you see in the video




But they don't. Watch 5:55 onwards, the ground in front barely lights up and seem to go more out to the sides

 
I can´t understand that discussion here......GT High beams are totally crap!

Reading this thread, feels like 98% of the posters, did not drive at night in real life. Outrunning light, driving to fast for your lights....are you insane?

You are not driving with high beams switched on, if there are cars infront of you. High beams are turned on, when you want so see the road further and earlier at night.

Your high beam always covers the same distance with light, no matter how fast you are driving. You go 60 it covers 200 meters, you go 10 it covers 200 meters, you go 300 it covers 200 meters.

It´s a fact that the high beem in GT 5 is messed up, even if you bring 1000 more ingame vids, the high beam illuminates far to weak or in the wrong directions.

So come on, you all know it is true. PD need to patch in that section.

The whole "outdriving your lights" phrase refers to the fact that at 150 MPH the 100 metres of road illumination ahead of you represents a far smaller amount of travel time than the 100 metres of road illumination does at 40 mph. To that extent the lights are "outdriven" as they provide insufficient visability ahead in terms of the time required to cover that distance, and therefore react to anything that suddenly appears within that limited field.

It's not about a car ouracing the photons from the light cluster, but the term "outracing your lights" is a poorly descriptive term. Certainly not one I would choose to use to describe what is happening.

All that aside, I think GT5's full beam lights are pretty much useless at any speed; other than giving you a nice view of the barrier a couple of hundredths of a second before you smash into it.
 
Maybe someone should send PD a copy of 24 Hours Le Mans (a PS2 game from 1991), the night racing in that was really well done. Sure it did not have detail of GT5 but the atomsphere and racing experience was good.
 
The whole "outdriving your lights" phrase refers to the fact that at 150 MPH the 100 metres of road illumination ahead of you represents a far smaller amount of travel time than the 100 metres of road illumination does at 40 mph. To that extent the lights are "outdriven" as they provide insufficient visability ahead in terms of the time required to cover that distance, and therefore react to anything that suddenly appears within that limited field.

You are right, the reaction time is shorter, but if you drive fast, you also see the road earlier (true the reaction time stays shorter). :)
 
I haven't read the whole topic so maybe someone already has mentioned the following issue.
When i drive, let's say cockpit view and change the camera view by looking back through the car(R button). You can clearly notice that the screen needs some time to get back to the configurated brightness. Its starts very dark when the camera changing happens and it needs around 2 seconds to get back to the configurated settings. Very ackward and annoying.
 
I would expect high beams on race cars to reach out this distance at the very least. And it would appear even brighter in person as opposed to what you see in the video




But they don't. Watch 5:55 onwards, the ground in front barely lights up and seem to go more out to the sides



Seriously dude, If you're going to try and make a point by a comparison, at least compare like for like, as in both videos having the same point of view.

As far as not mentioning Nurburgring in your original post, no you didn't, but in the thread title you said the "game is too dark in general", so one would assume that includes the Nurburgring?
 
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I would expect high beams on race cars to reach out this distance at the very least. And it would appear even brighter in person as opposed to what you see in the video




But they don't. Watch 5:55 onwards, the ground in front barely lights up and seem to go more out to the sides



Concrete reflects light. Asphalt doesn't. You've never known fear until you've driven an asphalt road with no lane markings or reflectorized fences at high speed at night.
 
It's a normal suburban road, same as the one in SS5, and SS5 sure doesn't light up like that!

You'll also note in the GT5 Le mans video at 6:38, the dark area infront of the turn does not light up at all as the car passes... any eco car can reach that distance with low beams! The sand pit doesn't light up either
 
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It's so hard to get this across to people who are lighting up the road as they're parked. That large area that's lit up as you don't move becomes basically useless after you get above highway speeds.

No it doesnt. Cars are designed to travel safely at speeds far in excess of "highway speeds". I would be crapping myself if at 135mph (my car wont hit 150,lol) my lights only illuminated as far as in the game, while on full beam.

I cant understand why there are so many here with differing opinion on this. I know what I can see in game is nothing like what I can see in real life but I'm thinking surely you cant ALL be wrong. TV settings shouldn't make a difference as its the length of the beam I'm talking about and not the brightness of it.(Though interior brightness is poor also and increasing brightness on my TV or the EV in game makes snow blinding)
 
Well, just have my first online night racing at the Nordschleife with friends.

Used several cars, Peugeot 106, Golf GTI, Skyline Coupé, Ferraris, Lambos, and the lightning seems perfect. I could see a lot.

But yeah, the Toscana stage with the Lambo is problematic.
 
For Route 5 and 7, I can see the streetlights and the background of the city nicely. Sweetheart, do some tweaking! It might take more than adjusting the picture. :)

coolcolj
What the hell happened?
You can see the HUD is bright as it should be, but the game environment itself is not
 
Have you ever tried driving 150 mph at night?

I've driven 60 on dark country roads with my high beams on, with nice headlights, and it's pretty hard to see. At 150 you outdrive your lights pretty darn easily.

Dude... Your not serious are you? Outdrive your lights? You understand the whole dealeo with the speed of light right? If light was in a race from here to the sun, it would take about 8 minutes to get there. A car?..... Hmm lets say a tad longer and leave it at that......
 
I guess the problem is this:

When you're driving at night in real life your eyes adapt to the relative darkness and you start seeing better despite the low amount of light.
When playing this game on a TV however in a lit livingroom, this effect is not there. I'm guessing Kaz made it look 'just like in real life' overlooking the adaptatation effect when you're driving at night for real, resulting in something that's entirely too dark (for me anyway) unless I turn off all the lights and play in a dark room.

I like what you are saying there. Makes complete sense. Maybe play with a darkened room. Go all conspiracy - like and tin foil the windows
 
I discover that if I turn off the energy saving feature on my tv, an LG lcd 47" blablabla, I can actualy see something in the night race =D !!!
I found out that this feature does auto-adjust the color brightness to save energy
 
Shouldn't really have to adjust your set's brightness or contrast though; especially when it has been calibrated correctly.

Whilst I'm sure some people have their sets too dark, mine is actually spot on and the lights are still pretty ineffective. Certainly on any of the road cars I've tried. I have no idea if the LMP's are any better, but they'd have to be significantly better to even be passable.
 
Why would you have energy saver on for games unless you are playing the dark 24 hours a day and it gets too bright? I have my LG perfectly calibrated. In fact, LG's high end Tv's already come perfectly calibrated to 6500K D65 you just need to set your main options and turn of all the dynamic contrast and crap you do not need. Put it on Warm and usually sharpness on 50 with contrast in the 80-90 range brightness at 52 and backlight in 70-90 range. At least for their high end ones like LH90 and 8500.

Anyway, it's way too dark. The lights don't even work in places as you can see when going up hills. They don't even illuminate anything from what I see and you are just stuck in the dark.
 
Adding features NEVER stop complaining, now do they? People want night, they bring it. Now it's too dark. What's next? Stars aren't in the right place? Moon doesn't change with the time?
 
It's a "no brainer" in my opinion.

There is a problem with the Lamborghini licence test track. It seems to me that the headlights do not work realistically on some tracks but on others they work amazingly well. My general feeling is that some of the tracks are programmed to a much higher level of detail than others. Some have weather effects and time change effects, others don't. The headlights work extremely well on the tracks with weather effects. Coincidence? It's analagous to the two different levels of detail between the "premium cars" and the "standard cars". Some tracks seem, to me at least, to be "premium tracks" and others are "standard tracks".

Despite some very small flaws I still think this game is a huge triumph and i've been glued to it since it came out.
 
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