Nightmare Corner

  • Thread starter wardyk99
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In general, long, slower, flat corners are always difficult to properly 'convey' in racing sims. I would suspect, for most people, the 1st corner at Monza or the last complex at Fuji, as two examples, are probably easier to negotiate in a real car than they are in the game.
 
Agree with the last few turns at fuji. I lost count how many types I spun in the FGT on that last corner. Also those blind corners at Deep Forest. Makes me hate that track.
 
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Spoon curve on suzuka. My mind is convinced that I can take it halfway through 4th gear. Turn's into a beach party EVERTIIIIIIIME!
 
Yeah, many for me. A bunch already mentioned, like the uphill with the shallow left-hander at the N'ring (used for one of the license tests in GT4 with a slippery M3), the last corner at Fuji, last corner at Laguna Seca. Also, the first corner after the tunnel at Deep Forest -- can never seem to get the right line there. First corner after the tunnel at Trial Mountain, where you pop over a slight rise, then turn right between the big rocks. Always apex too early, then have to slow down to keep from hitting the wall of rock.

Also, the first corner at Daytona's road course coming off the dogleg. The yellow lines on the left cross the track, and I end up trying to stay right, until I realize that the lines are leading me straight into the wall...

Also at Rome after going down the backstretch, you go over a rise, and at the bottom of the small hill, the track jogs left then back to the right. I jog left, and tag the wall before going back to the right. The AI does it like crazy, there, too.
 
The Eiskurve on the Nordschleife always gets me.
It's a weird cambered uphill AND tightening left-hander, pronouncing understeer further in.
I never do get it right.
 
The second last corner of the Top Gear test track. If you are doing it in full blood 10/10ths driving, its like threading a semi drifting needle at a highspeed, and more so blind because I can never see it. When I get it right its amazing and its usually a corner I love to get right, but theres always an OH NO moment as I approach it....
 
Yeh Im not a fan of Fuji ... I always seem to come out of that last corner pointing straight towards that hill outside of the curb, regardless of what line I take :-P I now avoid Fuji lol! :-P

The first corner of that cape ring track is tricky aswell, you know the one from the TVR Speed 6 seasonal challenge ... I always go into that in third and everything looks ok and then all of a sudden youre running wide so you have to shift down quick!
 
Mulsanne Kink + Mulsanne Corner at Circuit de la Sarthe...after flying down Hunaudières at ridiculous speeds, need to slow down to a crawl to get through Mulsanne cleanly, and the Kink can really screw up your braking if you aren't prepared for it.

Fuji Speedway as well, the last section around "Netz" and "Panasonic" after the chicane is brutal with the series of blind and off-camber turns...I really need to find a reference video to figure out the proper line through there, I can do it cleanly and at what feels like a quick pace, but I always feel like I never use all the tarmac, so there must be a better way to do it.
 
The tight corner after the straight and left slight bend in Gran Valley Speedway.
Especially with MR cars. I never can get the exact balance of throttle and brake when using my DFGT. On the other hand I don't have any problems with the DS3...:crazy:
 
Not sure what its called but theres a turn on the ring that gets me every time, the racing line never says to break but unless i do i allways find myself flying into the grass. Its the turn just before the turn that goes under the Dunlop bridge.
 
Any one on the full Nurburgring lol. Well not all of them, but I find that track crazy hard and always crash at some point.
 
Not sure what its called but theres a turn on the ring that gets me every time, the racing line never says to break but unless i do i allways find myself flying into the grass. Its the turn just before the turn that goes under the Dunlop bridge.

Schwedenkruez on the map, same as me and a lot of other people in this thread :P

I think the problem is you cant see the braking/turning line until the top of the hill, and by then the car is a bit airborne so the steering and brakes are really ineffective.

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Schwedenkruez on the map, same as me and a lot of other people in this thread :P

I think the problem is you cant see the braking/turning line until the top of the hill, and by then the car is a bit airborne so the steering and brakes are really ineffective.

Back off the throttle before going in and stick tight to the inside curb. The bump in the middle is what causes an off on that corner in my experience
 
If we are bringing in GT4, then any corner at Hong Kong is on my list.

In GT5, there is no corner I truly can't improve at. The love/hate relationship of a corner is dependent on the car used.
 
Not even a corner, but there's a slight bend in the Nordschleife (I think it's just past Flugplatz, around Schwedenkreuz) that I always take at too high speed --> I catch some grass and get off the track as a result.

I usually learn from my mistakes but something about that section tempts me to drive too fast and fail to see that bend coming. :dunce:


I am doing exactly the same, dont know why. I think this curve is different from the past 4-5 but looks like the same when you first enter it ending in the grass.

As a nightmare or technically difficult curves I can count the one in the Trial Mountain just after the first tunnel as you are squezzed between the rocks inside-outside. I you try to find the apex you might hit the inner rock or you might end up touching the outside rock if you miss the apex. The best you can do is not to be very aggressive and touch the brake a litke more before entering. I also think all the fast curves that requires a little brake touch is technically difficult.
 
Laguna seca corkscrew corner, I love it but get it wrong (even a tiny bit) and your going off in a cloud of smoke
 
Grand Valley Speedway. Slow left hand into slow right hand and there's a run off bit just before the final right hand on to home straight! I never get it right!

The slow right hand is the hard part!

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