No Man's SkyPS4 

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Little Hauler


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Went to YouTube to watch the GT7 trailer.
Got a little distracted... :D


Year 9!

New lighting system (which looks stunning in the trailer)
Trillions of new planets added.
Oceans can now be SEVERAL KILOMETRES DEEP and now reflect properly (cue amazing sunset clips in trailer)

Gas giants added to the universe
Biomes and animals tweaked again and added to.. More details in the deep dive below:

 
Expedition 17: Titan is out

 
Been checking a lot of YT videos about this game lately, and by a stroke of luck I saw that it was 60% off on GOG. So I went ahead and bought it.
I'm a bit confused about the expeditions. It says they are timed events. So that means I can never play the 16 expeditions that came before?
 
Been checking a lot of YT videos about this game lately, and by a stroke of luck I saw that it was 60% off on GOG. So I went ahead and bought it.
I'm a bit confused about the expeditions. It says they are timed events. So that means I can never play the 16 expeditions that came before?
No unless they repeat them.
 
But many add-ons that come in 16 discoveries are used in the game. Some special gifts are hard to find.
 
2 month double post :lol:


Basically its Frontiers II with an overhaul of settlements. You can now own bars :cheers:
More will follow...
 
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So this is very significant, as least for me. The one place I had felt that Starfield had an advantage over NMS was the freedom to build a ship in a custom configuration and walk around in it, as to a lot of people the spaceships tend to be as much of an important and iconic character in science fiction as those who are in them. Being able to not only make the ship that I want to be cruising the galaxy in from scratch, but also interact with it directly in ways more meaningful than just shoving PNGs into it to fix invisible damage, and have friends join me as my crewmates? Heck. To. The. Yes.

Sorry Todd, I still love the NASA-punk aesthetic but I'm gonna need that hard drive space back now.

Also, it looks like they did the right thing by having this game mechanic be something you don't have to have finished 60+ hours of content to even get a hint of experiencing. Which is a nice change as it's not hopelessly buried beneath several layers of past updates with no hint of it even being there, unlike other things.
 
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Hello Games are absolute maniacs. Take a break guys, you've earned it.

 
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Hello Games are absolute maniacs. Take a break guys, you've earned it.


Even though I know spacewalking is (relatively) low stakes in this game, it's still pretty nerve wracking to go jumping out the back of my ship and the paranoia that it won't be there when I turn around never really goes away.

And now they've added actually tangible risk/reward for doing it. Friggin' heck, man.
 
Did the current Expedition (Beachead Redux) over the weekend, after seeing a Reddit thread with a walkthrough list that said it could be done in about 2.5 hours. I finished it but it took sooo much longer than that. :rolleyes:

I only did it as it said the rewards were worth it, and since i'm only just starting fresh again after 7 or 8 years away from it i thought it would be a good way to learn about some of the new stuff they've added since. It does give you a decent starting 'build' and throws extra storage slots at you along the way, so its less of a loadout management game than usual, but even following detailed instructions there's a hell of a lot of stuff to slog through to complete it.

I perhaps only ended up with another 2.6m more credits, but i went from having only a few hundred nanites to thousands of them. Should be able to buy myself a better ship with decent storage/upgrade space and kit it out with some of the highend upgrades i collected during the expedition.

I would do one again, but without following a guide i imagine you could quickly get stuck. Some of the tasks set that seemed simple, like taking a photo of 3 planets with different atmospheres, but ended up being one of the more difficult ones. You'd find and travel to the correct location, but then spend 20 minutes plus trying to get the photos to register. Its something Hello Games needs to look at as its a broken mechanic of the game. Or at least stop adding them as a mission requirement.

Reminds me that i need to go into my PS5 media storage a delete like a hundred NMS photos from it :lol:
 
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The UI of this game is bat-crap crazy, to the point where about half the time I have no idea what it is I'm supposed to do or where to go next.

I keep dipping in and out, often out when I hit a wall of non-information.

My current headscratcher is ships. I've got the original ship, because I have a hard time letting go of things and have already upgraded it... leading to two issues:

  • I have no idea how to upgrade the ship any more. I've got all these purple (which seems the best, a good point) upgrade parts but it seems they can't simply upgrade the part but have to be fitted alongside it in a "technology slot"... and I don't have any spare and can't seem to find how to get some. The internet says salvage other ships. I've done about a dozen of those and it's boosted my Units balance but nothing else...
  • I keep finding other ships I'd quite like to keep hold of, alongside my ship, but it seems it's one or the other. Is there no way to have a stable of ships? I've just repaired a crashed Sentinel ship which seems to be pretty spiffy (it's purple class, but has barely anything fitted) and would like to fly off in it but then my old ship just... stays on the planet full of my stuff?

The ship salvage interface is mad. Find ship, inspect ship (square), compare ship to your ship, add to collection, repair ship, fly ship. What the smeg is even the point of the compare step, and given that the new ship apparently replaces the old one and there's neither a collection nor are you adding to it, how is that "add to collection"?


Seems generally pretty and like Frontier: Elite II was in my head back when I was 16, but boy is it weird to interact with. Haven't even touched all the expeditions and ship-building and crazy crap they keep adding.

I've not really read much about the whole plot thing, except that it seems wise to just do the story first and then get into the rest of it after. The start gave me an inkling as to the general thread of it, but we'll see how we go.
 
  • I keep finding other ships I'd quite like to keep hold of, alongside my ship, but it seems it's one or the other. Is there no way to have a stable of ships? I've just repaired a crashed Sentinel ship which seems to be pretty spiffy (it's purple class, but has barely anything fitted) and would like to fly off in it but then my old ship just... stays on the planet full of my stuff?
You'll need to buy/acquire a Freighter. They're the extra large ships you see out there. They have a hangar that you can store ships in, one I have has 6 ship slots. These cost several million at least so get saving.
 
You'll need to buy/acquire a Freighter. They're the extra large ships you see out there. They have a hangar that you can store ships in, one I have has 6 ship slots. These cost several million at least so get saving.
I do have one, no idea how 😂

So... I fly my new ship there and the old ship is still there? Or do I need to do anything special?

Edit: the internets suggests you can have 12 "active ships", and freighters are used to store inactive ones? How do you get swappable "active ships"?
 
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It's been awhile for me but just parking it should do it. Whichever the last ship you've been in will be your designated main ship. The rest will just chill in there, a lot simpler than I expected too back then.
 
If you choose "add" instead of "replace" when purchasing a ship, you'll have a fleet of up to three or four ships. You can summon the ship from the teleport button in the submenu. After summoning the ship and loading it with all its cargo, send it back and summon the other ship. Either continue cruising or load that ship as well. When you land on a planet, you can summon all three ships.

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If you need money, combine salt and oxygen and sell them in another system. Since you'll have plenty of them on your planet, the price will be cheap. You can fill three ships and call them all into another system and sell them.


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There is a terminal at the back on the marked side. You can upgrade the ship's capacity or class.



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The UI of this game is bat-crap crazy, to the point where about half the time I have no idea what it is I'm supposed to do or where to go next.

I keep dipping in and out, often out when I hit a wall of non-information.

My current headscratcher is ships. I've got the original ship, because I have a hard time letting go of things and have already upgraded it... leading to two issues:


  • I have no idea how to upgrade the ship any more. I've got all these purple (which seems the best, a good point) upgrade parts but it seems they can't simply upgrade the part but have to be fitted alongside it in a "technology slot"... and I don't have any spare and can't seem to find how to get some. The internet says salvage other ships. I've done about a dozen of those and it's boosted my Units balance but nothing else...
  • I keep finding other ships I'd quite like to keep hold of, alongside my ship, but it seems it's one or the other. Is there no way to have a stable of ships? I've just repaired a crashed Sentinel ship which seems to be pretty spiffy (it's purple class, but has barely anything fitted) and would like to fly off in it but then my old ship just... stays on the planet full of my stuff?

The ship salvage interface is mad. Find ship, inspect ship (square), compare ship to your ship, add to collection, repair ship, fly ship. What the smeg is even the point of the compare step, and given that the new ship apparently replaces the old one and there's neither a collection nor are you adding to it, how is that "add to collection"?


Seems generally pretty and like Frontier: Elite II was in my head back when I was 16, but boy is it weird to interact with. Haven't even touched all the expeditions and ship-building and crazy crap they keep adding.

I've not really read much about the whole plot thing, except that it seems wise to just do the story first and then get into the rest of it after. The start gave me an inkling as to the general thread of it, but we'll see how we go.
When i've come across other 'abandoned' ships i've fixed them just enough for them to fly, flown them to the nearest space station and salvaged them there. You get a chunk of credits, a few high-value scrap items (grey background icons, only good for selling) and an upgrade 'token'. Your previous ship (usually the one you flew in to find the abandoned one, but sometimes just one of the other ones you own but only seem to exist in the ether) will now appear parked in the space station. You can then use that 'token' at the same terminal you used to salvage the abandoned ship at (that terminal is at the very back left of the space station on the ground floor) to add a cargo slot or upgrade slot to your other ship. You can buy slots there too, but they're well expensive.

The tokens appear like this in your inventory:

about-ship-storage-augmentation-v0-sg77q1zz01ic1.webp


I was at the Anomaly space station the other week, the only place you are likely to come across another player outside of an Expedition, i was in convo-string with one of the NPCs when i kept receiving messages that some random had given me an item (which i wasn't aware you could do) when i'd finished i couldn't find this player, but my inventory was full of some very high value trade items (12m credits each) When i went to sell them i had 800+m credits worth!!!

Is gifting newbs a common thing at the Anomaly in NMS?
 
When i've come across other 'abandoned' ships i've fixed them just enough for them to fly, flown them to the nearest space station and salvaged them there. You get a chunk of credits, a few high-value scrap items (grey background icons, only good for selling) and an upgrade 'token'. Your previous ship (usually the one you flew in to find the abandoned one, but sometimes just one of the other ones you own but only seem to exist in the ether) will now appear parked in the space station. You can then use that 'token' at the same terminal you used to salvage the abandoned ship at (that terminal is at the very back left of the space station on the ground floor) to add a cargo slot or upgrade slot to your other ship.
I've been doing the first bit a lot, like about a dozen times thus far, because that’s basically what the internets said for getting technology slots, but never seen the second bit.
If you choose "add" instead of "replace" when purchasing a ship
I'd never considered buying a ship.

As for summoning, that's where my confusion started. I found a crashed ship, fixed it, and thought I shouldn't just leave my old one in a random place but I couldn't summon it (it said it didn't have enough launch fuel; I'd literally just topped it off). Went to go back to it and the icon no longer appeared; "my" ship was only the one I'd just repaired. Luckily I could retrace my steps and found it again, but the same thing occurred: I could only make this one my ship and the other one couldn't be summoned and didn't appear as an icon any more. I gave up and left, with my entirely operational launch thruster being entirely operational.

Edit: The internets says you can just... claim a ship and have up to 12 on the go at once. :| The game itself gives no hint whatsoever that this is how it works.


The game interface is... weird.
 
Next stage for me is likely exploring Corvette building. I've been farming parts over the weekend. Most of the planets i'd come across that featured Salvaged Scrap, were pretty unhospitable. Poor terrain, bad weather, agro sentinels, aggresive flora and fauna, usually all of the above. But i found one last week with none of the above, relatively speaking. Built a small base with the essentials and set about farming corvette modules. Got probably a couple of hundred stored in the space station terminal now so should give me a decent starting point.
 
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