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- It/It
- GTP_TheCracker
Probably end up more as a late 70's emissions-strangled C3.Which Corvette are you building? Z06?![]()
Probably end up more as a late 70's emissions-strangled C3.Which Corvette are you building? Z06?![]()
Three more scrapped yesterday, no augmentation modules. Sadface.I've been doing the first bit a lot, like about a dozen times thus far, because that’s basically what the internets said for getting technology slots, but never seen the second bit.
I read a Reddit thread that says you only get the modules from scrapping A and S class ships, not B and C's. It also said you're more likely to find A's and S's in wealthy systems. Whatever they are. Some of the Nexus/Anomaly or regular space station Missions often have them as rewards too. I think it shows the rewards when you click on the details to each mission.Three more scrapped yesterday, no augmentation modules. Sadface.
If it makes you feel better it used to be worse.This would be a whole lot more enjoyable with some additional care to the UI.
There's so many odd choices in there that clunk it all up, and that's coming from someone who knows how to live with GT7's menus.If it makes you feel better it used to be worse.
I can understand why they did it the way they did since spacecraft use mouselook to steer, having ground vehicles do that too is primarily for control consistency. But hopefully they'll be giving that a bit of a rethink if ground vehicles are going to be playing a more prominent role beyond a way to get around faster.Not started the new stuff yet, i just managed to start the Autophage quest line a few days ago and i'm still knee-deep in that. I have noticed piles of space-trash littered around planets, but you can't interact with it until you start that quest, which looks to take the form of an Anomaly Expedition. I've never liked the way you control any of the Exocraft in the game so outside of questlines or missions that require you to use them, i've largely ignored them. I've so far not felt in any way hampered by this, but given this latest update revolves around using them i guess that's set to change.![]()
I've never looked into whether you can reassign the controller buttons for the exocraft control or not. Might make it more user friendly if that's an option.I can understand why they did it the way they did since spacecraft use mouselook to steer, having ground vehicles do that too is primarily for control consistency. But hopefully they'll be giving that a bit of a rethink if ground vehicles are going to be playing a more prominent role beyond a way to get around faster.
Also, I guess ratchet strap technology was lost in the Gek First Spawn invasion or something. I know that physics funnies is meant to be the main draw of this update, but after playing so much Roadcraft I can't help but be like "c'moooooon".
edit: Also, you don't have to do the expedition to start scrap hauling, just to to the Anamoly or a waste processing plant on a scrap world to get the gravity gun and fit out a Colossus exocraft with a flatbed to drag it back. The expedition just gives some fancier cosmetic pieces for it.