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- echo0010
Haven't we already said all of these things?
Well like some one else said they could have a click here for free cr and exp for all the racing relevance they've turned the events into.
Just to be clear I'm not of the elite at this game, but I'd sooner take a challenge and come up short than take part in a glorified check list simulator.
Why should only the elite be rewarded the best stuff when I paid just as much money for the game as them? If you make stuff to hard you'll turn off the average gamer, and the average gamer represents the majority of a game's sales.
I enjoy being able to do as I please for the seasonal events. You want a really tough challenge? Do the time trials. That's what they're there for, to challenge yourself against the times of others.
I understand, most people like to feel like they've earned the win, BUT, you have to make these things "earn-able" for the majority.
I understand, most people like to feel like they've earned the win, BUT, you have to make these things "earn-able" for the majority.
Why?
You have those that want it honestly challenging
so I'll continue to just challenge myself and not upgrade the holy hell out of my cars 👍
Someone suggested to just put an "instant money transfer" button there so you wouldn't have to put up with the stupid driving. Seems to be what people want...
One word: Economics. You sell more sequels if more people enjoy the game, and not so many sequels if people are getting frustrated with it.
Agreed, but if you make it too challenging then you cross the line and it becomes frustrating. What might be rewarding for you might result in a tossed PlayStation controller for many others. People have to feel like they might actually be able to obtain the goal.
The thing is what's obtainable for one person may be impossible for another, and most people are going to get frustrated long before they get better. Not all of us have all the time in the world to work on getting better at a video game. That's the other rub, it's a video game, something that's supposed to be a distraction, so again, if it's frustratingly difficult, no one will play except for the hard-core fans and uber-elite gamers.
Those people are buying the wrong game then and I find it disappointing that PD pander to them.
So PD should make a game that only appeals to a minority of people. Not a good idea from a sales stand point. I would like to see a GT 6, 7, etc. someday. Heck I'll be playing GT 25 on the PlayStation 12 when it comes out (I imagine it'll just plug into your brain or something). However, if you make the game frustratingly difficult then you'll loose to many sales and that won't ever happen.
Frankly I think this could all be solved by putting in some sort of optional difficultly level. that way the average gamers could obtain the game's rewards and enjoy it, while the hardcore guys could have the satisfaction of knowing that they beat the game on "Extreme" or whatever you want to call it. The harder difficulties could have more penalties, or restrictions, or something along those lines.
I get some peoples frustrations with there being parts of the game they may not be skilled/patient enough to access (I've settled for mostly silver on the license tests) and I think the arcade mode should be better developed for them. I don't understand why every car and track isn't just available on it, if I hadn't have already known the Nurburgring fairly well that unlocking it was a trivial exercise it would have seriously got my goat.
Challenging yourself is not the same as beating someone else's challenge.
I'm pleased that they've removed the restrictions since nobody at PD knows that Gran Turismo is played with control pads as well as wheels, having two different difficulties would've solved it but removing the restriction's makes the seasonal events possible for anybody and you don't need to max a car to win sometimes no changes are needed or just small tweak.
I think a great idea would be let hp and weight determine how much cash and xp you earn.For example, you enter the challenge using a stock car with no mods for hp or weight and you win.Lets say you get 1,000,000 cash and 100,000 xp.Another player cant place with a stock car so he mods it and has 100 more hp and his car weighs 200kg less.He finally wins and gets 500,000 cash and 50,000 xp.This would be the best for both worlds.
Do you have to have concrete restrictions in place to challenge youself? Are you incapable of placing your own imaginary restrictions on your race?
Challenging yourself is not the same as beating someone else's challenge. There's still plenty of glory/money to be had getting silvers or bronzes but can we not keep the golds as something special? Why does everything in every game these days have to be easily achievable by everyone? And what exactly does it mean to get that gold trophy? With no restrictions it doesn't mean anything.