Nose Standing

  • Thread starter trumpy81
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you know is it possible, IF peeps are Not getting adverse effects from this problem, could it just be an Inverse Kinematics rendering error, so the error is not passed to the driver/car but is passed to the rendering code thus drawing what looks to be a nose diving car when in fact the driver notices nothing from his POV? ive not noticed this happen unless i am in the air, not under heavy breaking (tho i do feel the bum-end wobble a bit).
 
I think you are confusing traction with grip, for a start.

I haven't confused anything here, the cause is kinetic energy causing a perceived weight transfer, the effect, in this case, is loss of rear wheel traction. Or perhaps you can explain how a car can maintain rear wheel traction when it's wheels are in the air and out of contact with the road surface?

Traction, Grip, same horse different jockey!!

Think about what happens when a motorcycle does an endo. It isn't a result of the rear wheel losing traction, it's a case of excessive braking and grip on the front wheel causing the weight of the bike to shift forward. Yes, the rear wheel no longer has traction, but this is nothing to do with the reason WHY the weight has shifted forward. You have confused cause and effect.

Isn't this exactly what I have already said minus the motorcycle reference?
 
you know is it possible, IF peeps are Not getting adverse effects from this problem, could it just be an Inverse Kinematics rendering error, so the error is not passed to the driver/car but is passed to the rendering code thus drawing what looks to be a nose diving car when in fact the driver notices nothing from his POV? ive not noticed this happen unless i am in the air, not under heavy breaking (tho i do feel the bum-end wobble a bit).

Not entirely, with some cars both the rendering and the kinematic effects are experienced and observed. With other cars, I believe that the kinematic effects are experienced but not observed. In either case, it indicates a problem with the code employed by Kaz in GT6 and is most likely associated with individual cars and their internal settings as it does not seem to affect all cars in the game.

Have you installed the version 1.02 update yet?

I had it installed last night but I haven't had a chance to put it through it's paces yet because my Wheel Stand Pro arrived today and I have busy setting it up, amongst other things. I hope that the update has addressed this issue and some of the other issues that have been reported.
 
I haven't confused anything here, the cause is kinetic energy causing a perceived weight transfer, the effect, in this case, is loss of rear wheel traction. Or perhaps you can explain how a car can maintain rear wheel traction when it's wheels are in the air and out of contact with the road surface?

Traction, Grip, same horse different jockey!!



Isn't this exactly what I have already said minus the motorcycle reference?
No it isn't.

You said the problem is caused by lack of traction. It isn't.

It is the unrealistic weight transfer to the front of the car and/or excessive braking energy/grip on the front wheels.

The problem is nothing to do with the rear wheels having no ability to move the car forward I.e. No Traction.
 
Y
No it isn't.

You said the problem is caused by lack of traction. It isn't.

It is the unrealistic weight transfer to the front of the car and/or excessive braking energy/grip on the front wheels.

The problem is nothing to do with the rear wheels having no ability to move the car forward I.e. No Traction.

Go back and read the posts again. You have clearly misunderstood what I was talking about.
 
Not entirely, with some cars both the rendering and the kinematic effects are experienced and observed. With other cars, I believe that the kinematic effects are experienced but not observed. In either case, it indicates a problem with the code employed by Kaz in GT6 and is most likely associated with individual cars and their internal settings as it does not seem to affect all cars in the game.

Have you installed the version 1.02 update yet?

I had it installed last night but I haven't had a chance to put it through it's paces yet because my Wheel Stand Pro arrived today and I have busy setting it up, amongst other things. I hope that the update has addressed this issue and some of the other issues that have been reported.


yeppers, got 1.02 last night. awsome login bonuses, w00t! have no noticed any real difference though, id have to try that same race again, see if i can spot the cars doing it again.
 
I take it you got the Red Bull bonuses?

the what now?...
i got a new red bull race section come up, which i cant do yet, just started on the second column of races (IB ?), so i dont think im licenced to do it yet. not seen any 'red bull bonuses'?
finished off the goodwood festival - except the red bull trial at the end, OMG!! that car is ridiculous on that little track, can hardly see the corners coming LOLz!
 
Sorry, I did mean the Red Bull X Challenge race section, which was not installed prior to the v1.02 update. I only have the Red Bull Kart Masters event open though. The Goodwood festival is kewl!! I take it you meant the Dino 246 GT on the hillclimb, that was easy ... lol :P

There's three more events added to Goodwood now :D

I just loaded GT6 and installed another update, but it crashed the PS3 completely! I had to reboot it and then perform a disk check before getting back to GT6. It seems to be OK though???
 
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yeh the Dino. my mate actually said to use it on some other races too (that i cant recall atm :) )

also gunna get him to do the goodwood-redbull coz i cant do it - just too fast, heheh!
 
I just did a test run of that moon mission. I noticed that the buggy was frequently nose standing slightly even without touching the brakes. I know that the moon has 1/6 the gravity of Earth, but it still seems a bit familiar with the more down-to-earth flaws with GT6's current physics system.
 
Yeah I believe it is a weight problem. IE: the weight of the cars/moon buggy is incorrect which could easily account for the problems we are seeing with some of the cars. It may also concern the COG. There is also a lot of freezing in the game, especially at Goodwood with the Red Bull x2010 and not to mention the unrealistic handling of that car if it should allow a wheel to touch the grass. I haven't checked to see if the nose standing problem has been fixed in v1.02 or not yet. Been busy completing the game.
 
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Crest of the hill leading into Casino turn at Monaco.

Another great place for these antics are the Matterhorn tracks.

Monaco.jpg
 
Yesterday, I finally saw this nose-standing that everyone is on about (have got pics but not got as far as t/fing them from PS) and, as others have seen, it is happening at the top of the hill coming into Casino. I saw the car in front do a nose stand.....thought WTF!.....then I applied the brakes and turned (I like braking late) and the car just rolled....and rolled...and rolled. The car reset and I kept going and tried going round the hairpin, went over the kerb....and rolled!!

Looking back at the replay, it showed that my car did a nose stand which then converted into a roll as I was braking and turning, so the rolling part makes sense, maybe not the nose stand. AFAIK this is the only car and time it has happened (though I don't usually watch replays) and I certainly haven't noticed it with AI cars previously. FYI: On this occasion I was using the Alfa Mito 1.4 09 (prize car) modified with all weight reductions, brake kit, various power upgrades, racing soft suspension and sports soft tyres. I wonder if the soft suspension is a contributing factor to this, combined with the lightness of the car and the grippiness of the tyres? Though there can be no excusing nose standing regardless of upgrades etc used.

It does seem to be an issue where there is any uphill section (no matter how steep) that becomes flat when the brakes are applied (Monaco and Matterhorn are clearly pretty steep, though Tokyo has a fairly shallow incline there). I will be checking replays more often to see where is this is happening but, apart from the Monaco occasion, I have never had an issue with the car suddenly behaving strangely like this
 

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