Not a SIM

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I'd say the Touring Car variety is a bit weak. There are a ton of real-life TCR cars and they've appeared in games already with the Audi RS3 and the Volkswagen Golf in Grid with the Audi in a few others as well.

A Touring Car pack would definitely be an awesome edition imho.

I'm still disappointed that the Super Touring Renault Laguna that was supposedly in development for Project Cars 1 never happened.
 
I'd say the Touring Car variety is a bit weak. There are a ton of real-life TCR cars and they've appeared in games already with the Audi RS3 and the Volkswagen Golf in Grid with the Audi in a few others as well.


Yes. However, when you call it a Project CARS game, you tell the user that it's continuing the same philosophy from the previous game and that's Community Assisted Racing Simulation. Even though the first part of that had been reduced, the roots came from the community so it would still stand. Removing basic features that racing series are based on far removes that as well. The community will be annoyed when you removed features from a game.

For example, having the licensed IndyCar grid means nothing about simulating the Indy 500 if the maximum laps you can do is 99. I've done full Indy 500s with Elite Racing League on PCARS2 who moved to iRacing a while ago and had a ton of real-life IndyCar drivers in their races. I did an Indy 250 with a different league a few weeks ago. I've done races at Texas over 100 laps. And that's before we go into the lack of pitlane, tyre wear and fuel usage. If something as basic as that can't be done, then we're a long way away from the second PCARS in any way.

That's why people are insulted about this being a sequel. I couldn't care less about the "whatever they want to call it." It's about marketing line. If they said that "We have a new IP tailored to be a more fun title more akin to a Grid/Forza" then people would just question whether making a Grid clone makes sense rather than the removal of features in a sequel.

EA didn't call Need for Speed: Shift an Underground sequel to get people to buy a game they think would be like a sequel even though the devs could do it if they wanted.

Again thats not my point. Its not about what is or isn't there. They could have every current TCR car in the game period, still wouldn't able to race them against each other.
 
The unanimous verdict from the people who have played it is while they are based on them, they have unfortunately been dumbed down. I was really hoping this wouldn’t be the case and was fighting the cause up until yesterday before the truth started to finally out.
"Unanimous verdicts" are so often a mismatch with my own experiences and evaluations that they mean nothing to me. Most people tend to go by "feel" instead of objective analysis of handling traits. Wheel users often evaluate a game by its FFB and call that "physics".
 
Do you have a link as to where this was communicated? So that people can easily access this information
Here's a link to the discord:

https://discord.gg/XPyBs75

Edit:

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Ok so you have to still search for what has been said in all the comments, great....

I mean it's not your job to me a marketing manager or person at SMS but you seem to be doing more than what they're doing

I edited the post to add screenshots
 
I love how some know how the game is based on a few youtube videos and no hands on experience. Judge it two weeks from now.
 
Still, I saw a few videos where they were racing Legendary AI not in career mode and it seemed way too easy. We’ll see when the final release with the day 1 patch is out.
 
I love how some know how the game is based on a few youtube videos and no hands on experience. Judge it two weeks from now.

Depends what your looking for. For me it appears that the physics are off from PC2, which was by no means perfect but was good on a wheel at least. And AMS2, ACC. Its not like they're just saying its bad or been dumbed down vased on opinion of one game, its being compared to other, comparable and relevant, games and sims.

Again, it's not about that to me, its about it not being what was promised.
 
I love how some know how the game is based on a few youtube videos and no hands on experience. Judge it two weeks from now.

That's just silly. There are absolutely things that you can judge based on a youtube video. The exact nuances of the handling aren't going to be one of them, but you can get a pretty good feel for roughly how it will drive and what the gameplay will be like when you've been playing these types of games for decades.

And when what it looks like is a Forza/GT level sim and that's pretty much exactly what the developers have claimed they're trying to make it's not really a huge leap to assume that it's true.

People's perceptions of PC3 from videos aren't the problem. I'd say most people are pretty spot on in terms of describing what it is. The problem is that some people were expecting the next level of simulation on console, despite all the marketing to the contrary. Frankly, I'm surprised games like PC2/AC/ACC make it onto consoles at all. You don't see MS Flight Simulator and DCS getting console releases, you get War Thunder and Ace Combat.
 
That's just silly. There are absolutely things that you can judge based on a youtube video. The exact nuances of the handling aren't going to be one of them, but you can get a pretty good feel for roughly how it will drive and what the gameplay will be like when you've been playing these types of games for decades.

And when what it looks like is a Forza/GT level sim and that's pretty much exactly what the developers have claimed they're trying to make it's not really a huge leap to assume that it's true.

People's perceptions of PC3 from videos aren't the problem. I'd say most people are pretty spot on in terms of describing what it is. The problem is that some people were expecting the next level of simulation on console, despite all the marketing to the contrary. Frankly, I'm surprised games like PC2/AC/ACC make it onto consoles at all. You don't see MS Flight Simulator and DCS getting console releases, you get War Thunder and Ace Combat.

MS Flight Sim is coming to Xbox at some point.
 
MS Flight Sim is coming to Xbox at some point.

Frankly, that surprises me too. Strong PCs are struggling to hold decent framerates. For all we know it's coming in three or four years. Watch me hold my breath for a release on that one. ;)

Still kinda cool though.
 
Frankly, that surprises me too. Strong PCs are struggling to hold decent framerates. For all we know it's coming in three or four years. Watch me hold my breath for a release on that one. ;)

Still kinda cool though.

Yeah I know - to my mind it can only be a Series X exclusive given the performance even on high end PC's, which means it will be quite some time away. But yeah, cool that it's coming to console at all!

Aaanyway, back to whether pCARS3 is a sim or not...
 
Handling is still the same.
Graphics are still the same.

It was probably enough to release a patch for Project Cars 2 with the new controller implementation, and we would have a very complete game enjoyable by everyone at any level.
 
That's just silly. There are absolutely things that you can judge based on a youtube video. The exact nuances of the handling aren't going to be one of them, but you can get a pretty good feel for roughly how it will drive and what the gameplay will be like when you've been playing these types of games for decades.
Agreed. 👍

And when what it looks like is a Forza/GT level sim and that's pretty much exactly what the developers have claimed they're trying to make it's not really a huge leap to assume that it's true.
What I've seen is essentially PCARS2 with the simplifications we already knew about. But that's closer to the nuances that are more difficult to distinguish, as opposed to the claims that this game is comparable to Grid. That's just out to lunch.


Impressive synchronization. A drifting lap would be way more telling, but also considerably more challenging to synchronize. :)
 
Here at time = 3'07" the handling seems not at all as a arcade game that should correct the trayectory even when that rotation momentum...

Maybe Pcars3 is too much permissive in control after crashing with barriers and with other cars in some situations.

 
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I’m not good enough for a true sim, due to the fact I don’t have a wheel and I don’t have a lot of time to play. I don’t mind simcade, I just don’t want a game with “perfect corner” bonuses and the like. A legit simulation of driving a car is impossible on a console or a top level pc. You need to simulate g-forces and have full peripheral vision. F1 teams have real simulators. So for me, I just want something that’s enjoyable at home. Even the most realistic physics can never be transferred to someone at home playing on a controller or even a triple monitor with top of the line wheel and pedals.
 
No ones claiming its an arcade game. But you know, seems like a lot of people who have it have said that the ohysucs feel like they have been dulled down from PC2. That doesn't automatically make it an arcade game but it sure as well takes more away from the overall sim aspect.
 
No ones claiming its an arcade game. But you know, seems like a lot of people who have it have said that the ohysucs feel like they have been dulled down from PC2. That doesn't automatically make it an arcade game but it sure as well takes more away from the overall sim aspect.

The thing that worries me the most is that all those "sim racers" can't describe exactly what and how physics have been dulled from Pcars2.

Slide is easier to control and have not loosing speed effect ?
There's no realistic oversteer or understeer?
After crashing is less hard to keep the trajectory ?
Locking brakes does not affect enough the trajectory ?
You can turn at higher speed than Pcars2 ? (It seems that it's not the case)

Some kind of information like that instead of "it seems more arcade".
 
The thing that worries me the most is that all those "sim racers" can't describe exactly what and how physics have been dulled from Pcars2.

Slide is easier to control ?
There's no realistic oversteer or understeer?
After crashing is less hard to keep the trajectory ?
Locking brakes does not affect enough the trajectory ?
You can turn at higher speed than Pcars2 ? (It seems that it's not the case)

Some kind of information like that instead of "it seems more arcade".
Usually that means it’s easier to drive, which for most “sim” racers means it’s less of a sim.
 
Usually that means it’s easier to drive, which for most “sim” racers means it’s less of a sim.

Not at all. Look at the movement of the cars in the videos, its what I'd call janky, rather than fluid. Mid power 4wd cars just sliding at the slightest nudge of steering. Im all for the notion that harder is not more realistic. iRacing is a great purveyor of that, cars are fundamentally easy to drive, i dont get in my car and crash everytime I drive it fast. Similarly it doesn't drift every time I turn into a corner at 60mph+.

Time will tell, clearly there's some people who just don't like what they're hearing whether it's true or not, I'm one if them as well. Hopefully we'll get some reviews soon that can be considered fair, unbiased and from someone with no agenda and has unanimous trust.

In other words @Famine and @Scaff . No pressure lads.
 
@oneloops -- I agree. Specific, objective observations would be a lot more credible. Something of substance to examine across multiple videos, or someone actually taking the time to demonstrate their observations in a video.
That's not something they can really do live in their first hour with the game. Requires a few hours of focused research at least.

On a related note, these aren't reviews, they're first impressions. Notice how IGN, Gamespot etc. haven't got reviews up yet? Must be coming soon ;)

Usually that means it’s easier to drive, which for most “sim” racers means it’s less of a sim.
It must be said however that "hard to drive" does not always equal an accurate simulation either. Ask any driver and they'll say some games are harder to drive than their real cars (even when compensating for the lack of real-world interia).

F1 2019
is a good example, and after feedback from drivers like Lando Norris and George Russell, F1 2020 feels closer to the cars they drive every week.
 

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