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As I wrote, I want that damage for the same reason of immersion as you want It , but to my experience > everybody talks about It , but then maybe 1% really use It, because nOOne wants to loose races/credits
There is a lot to say about this, but I'll focus on the part that most interests me. No I don't want to lose credits (losing the race doesn't matter, it happens). I don't have to though as credits aren't a necessary part of the game. I'll have damage on, all the way when I want to race and have fun. Should I need to put up with in game politics and credit grind, it's off.
They're actually really different. Restart starts you over, wipes the slate of what happened and gives you another chance. Retiring doesn't, in fact a retire option would basically require a new mindset in GT racing, one that would bring GT mode from an arcadey (the progression, not the physics) experience to more of a simulation. You don't have to win every race. Sometimes you can't. Retiring can be a strategic decision.> press "RESTART" or in your case press "RETIRE". Same thing to me.
Your example also relies on GT world silliness, as it's a 2 lap race with a full grid (and probably no qualification).
If you ask for it, you can use it when you want and turn it off when you don't. We've seen what happens when PD enforces rigid mode of play on us, like GT Mode. It reduces the fun.If you ask for something , then be prepared to go all the way
Dunno why damage can be enabled online and it would be interesting pool to ask how many actually use It ,but cannot be enabled in career > guess ,there's no resources left to made that working too or it is simply PD philosophy? Only Kaz knows.
Yes, but it was an example of what I was talking about, some arbitrary rule. Players can't be expected to run a real time crash simulation in their heads when something goes wrong, so there is no replacement for a damage model. Especially if what you're looking for it realism and not challenge. Don't forget that one huge side of the damage coin is repair. GT5 damage was terrible not because of the damage the car took (on heavy it was somewhat OK) but because no matter what you did, a routine pitstop would give you a pristine car. This basically negated damage completely in anything except a "GT race" that lasts about 3 minutes.About 50mph damage > It was just an example
I'm sure there are plenty, and even more clean drivers online. I'd rather wonder if those who bump offline do out of necessity. The requirement of GT offline is to basically be a million times faster than the AI. That's what happens the player is shoved to the back, the race length is negligible, and all the cars but one are roadblocks.but then how many of gamers are doing clean race without trading paint or bumping some AI on the road to victory ?
Possibly, but only because credits are up for purchase. I don't see many people asking for a price on repairs though. I certainly wouldn't bother, and I should just be able to turn that off anyway.If PD would made you pay for crashes (I'd very much like that for the reason of immersion) or make you loose car because AI t-boned you , or loose your racing licence because you constantly crash and have to do licence again , don't you think people would go nuts with another MicroTransactions™ conspiracy.
Just a thought.
I think it's silly to consider GT an arcade game when it does attempt (and succeeds to some degree) to replicate real world physics and racing. That it's so simplistic is another issue entirely.What is GT if it is not an arcade game?
Define an arcade game & whatever alternative category you believe GT to live in?
If you're not talking about the game as a whole then I can understand. GT Mode is very arcade as it has nothing to do with reality, it's just a game with a theme, the same as monopoly.