The physical/mechanical type damage is, and has, been lacking in the GT series. This is important. I don't care how professional or clean you say your driving is... even the best drivers in the world suffer from mechanical damage or failure from mistakes. I want to feel that if I have come into a corner too hot and clipped someone that my steering is bent. It will make me rethink my passing moves. If I break a front splitter over a kerb, or into the back of someone, my front DF should be reduced. This is as much a part of driving as accelerating/braking, understeer/oversteer, roll etc.
The problem is, GT's offline play seems to be designed to actually promote bad driving - it forces you to start at the back & drive like a maniac through the field in order to overtake all the other cars in 2, 3 , 5 laps. If you happen to hit another car en route - no big deal, there's no damage, you just bounce off a keep going. This is a TERRIBLE model for realistic racing, where any serious impact is going to, at the very least end your race/destroy your car, at the worst, end your life.
This so true and i agree 100%
But i lost the hope PD/kaz will ever change this, because all the tools are there for a while to make it right but they decided against them for some reason to keep everything as it always was.
(And even dumb it down more)
There is mechanical damage in GT5 (training) and GT6 (online), they could easily make the races longer and let you start from somewhere in the middle of the grid, also it can't be a problem to let you race against equally fast cars and AI drivers on random grid position instead of this awful "Vettel in R18 starts 1st down to housewife in Golf starts 14th" grids.
The most frustrating thing is that they don't make this things optional.
Let me adjust SRF, damage, lap number, slipstream and AI slowdown in career.
Is that so difficult ?
The whole singleplayer experience could be improved by 1000% just with the addition of a few drop down menus.
Instead they insist that you play career just as they think it is the only true way for everyone from 10year old newcomer seeking action to 32year old GT Veteran seeking real, fair and challenging races.
This is the one core problem with GT for me, they just don't let me adjust things like i want them to be.
although GT6 career mode is better than GT5 at this point in time.
Have to disagree, GT5 was already dull and lots of "chase the rabbit sprints", but there where some longer races and Championships later on and i could adjust difficult with car selection pretty good.
In GT6 the combination of slowdown AI and only short races up to "S" make the career really unbearable for me.