OK can someone tell me how GT5 is better than NFS Shift or Grid?

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I really enjoy GT5, it lived up to the hype for me and whatever you hate or misundersand about the game wont make me think otherwise.

I enjoyed GRID for its arcadeyness, Shift was an utter pile of crap.

I 2nd this. Had a ton of fun in grid once I realized the stability control on/off was backwards. When I put it "on" the cars handled just well enough to suspend disbelief and really enjoy some racing (stability control IIRC made the car suffer from undrivable understeer). At first Grid had some of the FFB issues that plauged Shift, but careful tuning of the settings made it go away...not saying it's great, but I stopped having a problem with it. After all even F1 2010 doesn't have great FFB.

Shift on the other hand just felt sooooo wrong. Seriously the cars were rotating around pole stuck in the roof, and so they never did what I expected them to do. And of course, I'll never forgive/forget the ffb tugging left, right, left, right ad infinum as I tried to drive in a straight line...might have something to do with that pole stuck in the roof, no?
 
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The problem with GT5 is that it claims to be "The real driving simulator", but then has so many glaring omissions. Brake tuning, AI that acts anywhere close to proper racing drivers, damage is pretty much still a joke, etc. It's like a real driving simulator locked inside a plastic world.

There is no doubt that other racers have more focus on the "fun" and "game" part of racing, and I have to admit I enjoyed both Shift and Grid more than GT5, even though I concede that GT5 gets closer to driving a real car, if you focus on just you and your car but ignore the environment like opposition cars and walls/obstacles.

PD have probably spent 1% of their budget/time on making it a game, thus the severe lack of events, some of which seem completely pointless (Vitz cup et al). You really have to work to find the really fun events. I think the focus on "game" and "fun" is so much more evident in Shift especially.

I've played Shift for hours and hours, and the replay value of most races is very high, I can't remember a single boring race there. For GT5, a lot of the races seem like a transport leg, something you just go through because you have to to progress in the game. The GT-R SSR5 seasonal event is a notable exception, that was the first time I thought to myself as I was racing "WOW, I don't want to stop racing". But sadly, that has happened ONCE in all the races I've raced... and now I'm closing in on the endurance races in a-spec which I don't think I will bother with at all. Just hoping for more fun seasonal events or I'll probably put GT5 on the shelf in April and get into Shift 2 instead.
 
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Shift felt like it didn't know if it wanted to be a sim or arcade racer and ended up doing neither very well. (at least the PC mods helped) Grid leans toward arcade all the way while GT5 is toward a sim.
If you like driving then Gt5, if you like crashing then Grid, if you don't know what you like then Shift.
 
GT5 is by far the winner in several categories: Physics, graphics, and detail. Where it loses points is: Leveling system. Who is the pinhead that got this approved? He needs to be tossed out of PD on his ear. Second point: total lack of the game itself. Where are the races? where is the Rally section? There is NASCAR, but where is the NASCAR championship? You can finish GT5 in a couple weeks without really trying. GT4 took a looong time. It is quite disappointing to me, since I also bought the PS3 specifically for GT5. I was expecting to get more mileage out of my $400 than this.
 
It is quite disappointing to me, since I also bought the PS3 specifically for GT5. I was expecting to get more mileage out of my $400 than this.

Same here, although I've found other great games to compensate for GT5's failure to entertain me more than a couple of weeks.
 
I love the whole GT series so am naturally bias towards it.
The problem with this thread (although it's on a mainly GT site) is it's like comparing 'Star Wars' and 'LOTR'.
So many people have so many reasons why their favourite is better because as humans we all have varying opinions and likes/dislike.
I can't comment on other race game/sims because I only play GT, I was a little let down by some small problems that still need fixing but will keep playing and loving it like I've done with GT4,3,2 and 1.
 
I had both Grid and NFS:Shift. Grid was the better game of those two but its not a patch on GT5, infact Prologue was better than it. Shift got boring after I did 4 races and then it got binned its what's expected of NFS imo , I fail to see how it can be described as a simulator tbh. Grid on the otherhand was quite a fun game but more of a stop gap when waiting for something good to come out. My main issue with Grid was the graphics I downloaded the demo off PSN first and it looked like a 90's game but I thought that it could have been the quality of the demo so I went out and bought the full game and it was exactly the same. It also didn't drive very well , as mentioned in another post inconsistent handling but at least it wasn't described as a simulator like shift.

Edit: As for lack of events in GT5. Its just so obvious that more is coming it was from day one to me.
 
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I'm not a total prude... I've had my share of NFS titles and my share of GT titles... and I think that NFS:Underground 2 was by far the best sandbox driver ever released. But for me, the most unsatisfying NFS title, besides ProStreet (which was insanely bad), was SHIFT.

And it's simply because SHIFT is so schizophrenic, it's incomprehensible. At times, the physics are sublime. Thanks to the more detailed tire modelling and extra touches that give it a more tactile feel, SHIFT outshines GT5 in small doses.

But once you hit the edge of the handling envelope, you start to notice nasty little things. Like how SHIFT seems to have a totally different physics system depending on how you drive it. Drive it like a racecar driver... clean, neat and precise, and SHIFT will absolutely punish you for small mistakes. Drive it like a hoon, and not only do you lose little to no time by powersliding and drifting, the car becomes much easier to handle this way.

And it's "the car". Many of the differences in how each car drives feels largely cosmetic. There are times when I can tell what I'm driving, but at others, it feels frustratingly generic.

I would buy SHIFT2 if they promise to give it an honest-to-goodness "Pro" mode where all the drift-happy hand-holding is turned off. SHIFT had so much potential to push console racers forward, and I'm hoping SHIFT2 will bring that potential to fruitition.

GT5 isn't perfect. Far from it. It still lacks a comprehensive tire model, for one... though there are times when I can feel details in the way suspensions and tires move that were lacking in GT4. It also cures GT4's lack of oversteer modelling and handbrake lock-up somewhat... and it's more engaging to drive. It feels very good for a console simulator, and there are nuances and differences between cars that make you smile at times.

It's not very great as a game, however... with not nearly as much variety or fun as GT3 or GT4. Then again, I never really liked the racing itself. I've always treated Gran Turismo as a sandbox in which I could just go out and drive.

And with the good course selection and custom track creator, I think it'll keep me happy for a long while yet.
 
Grid is an arcade game. A zonda Race car in grid accelerated faster than a Ferrari F2007 in gt5P. Although the game had nice crashes, the games driving physics weren't great.

Shift was buggy. The livery system sucks the stickers and what not seemed to move around the car. Although the game had porsche the game needed more cars. It was a fun game but the driving physics weren't there. They had a pretty good track list. The drift and race physics were different wtf.

Gt5 has the best driving physics and the best graphics. A clutch that actually worked. day and night. Weather. Headlights. Course maker. Premium cars. The game had more premium cars than grid or shift had put together. Photomode. BSPEC. I wanted more rims in gt5 though I wish they had the same system as in Gt4.

In the end people fail to see how much content is in gt5 compared to another game. They look at GT5 and say "oh but xxxx missing from there. this game fails." People generally look to its flaws. Oh well guess you can't please everyone.
 
SHIFT = Rubbish. Tried it and it never felt right.

GRID = enjoyed it soo much for the online racing. Over 4500 races, lots of fun, something that GT5 could have learnt from. I know the physics in the game is nowhere near GT5's, but the online racing felt like racing and not like GT5 which feels like driving.
 
Thank you for bringthing that up. I was going to mention it in my original post, but lost my train of thought.

And that is the exact reason I don't understand all the complaining about damage. "Oh, well Forza, or Shift, has a better damage system." I don't agree with that at all. Neither one has a realistic damage system, but they do have a more dramatic cosmetic damage system. I would rather there be no damage system at all, than one like we have now, or in Forza or Shift. That's just my personal opinion, of course.

And regarding the PC sims, yes I do realize that there are some in which you can total your car, but I have never played one that did it realistically. Generally speaking (from the ones I've played) you have to have many accidents before the car will be undriveable.

Parker
You are right about that. I remember a Nascar driver actually try to past using the wall (light touch) like he did in a sim (Iracing?). Of course it didn't work even barely touching the wall. He said it did a lot more damage to the car than he expected. IRL walls are very unforgiving.
 
Shift felt like it didn't know if it wanted to be a sim or arcade racer and ended up doing neither very well. (at least the PC mods helped) Grid leans toward arcade all the way while GT5 is toward a sim.
If you like driving then Gt5, if you like crashing then Grid, if you don't know what you like then Shift.

Burnout is for crashing, Grid is more for a Hollywood-styled action-packed example of racing. I thought it was awesome but only for the chaos, not the cars.
 
I can't believe people are comparing GT5 with GRID and SHIFT. Both are very visceral but GRID has an awful handling model and SHIFT is just too aggressive.

Furthermore GT5 isn't even in the same sub-genre as either title.

People might prefer the over-the-top fun factor of those other titles but I think when you compare a game that tries to simulate it's subject matter to two other games that are more about fast paced arcade action then there's something wrong with the sentiment of the thread.
 
If you're not having fun in GT5, then quite frankly, you don't actually enjoy driving itself. The fun in GT5 comes from the realistic driving not from fake arcadey over the top gameplay. All that stuff you mentioned, flag girls, checkered flags, crash sounds, are nice but they don't add anything to the actual gameplay itself. NFS Shift and Grid have these things but that doesn't make the driving fun or realistic. Grid's driving is not even slightly realistic and Shift's cars slide all over the place. I would never trade GT5's realistic and rewarding driving for Shift/Grid's unrealistic, over the top and arcadey driving. I don't think GT5 is the game for you if you don't enjoy the driving... GT5 is about the driving... Shift and Grid are just all flash and no trousers. I don't even know why we're comparing these games, they share nothing in common, other than the fact that they both have cars.

I imagine you are the kind of person that goes to a REAL race meet, and bitches about the flag girls... After all, what do they have to do with driving a car around! Possibly, you drive around with earphones on, so you don't HAVE to listen to the sounds your car makes if it crashes, or even what it sounds like once it is upgraded to race car like performance. You prefer listening to dull Hoover's from under the hood, I suppose.

The trouble is, a great name needs to be flash AND trousers! Both suffer equally from the lack of the other.

Shift would be a GREAT game with GT5's physics. GT5 would be a GREAT game with Shift's sounds and fun factor applied.

NEITHER are great GAMES, IMO.
 
Ok just seen, Shift 2 will have 145 cars and 35 racing circuits! Sounds nice!

Bathurst and Brands Hatch will be included, Spa was already in Shift 1...

Seems like EA and T10 employees are spying GT5 forums and implement things that we want in GT and PD and Kaz are closing their ears and eyes and do their own thing...
 
It isn't, to me. Regardless of GT5 having "more realistic" physics, it was nowhere near as fun as GRID.
GRID didn't have super bad physics either. As long as you turned off the assists and upped the AI, it was very satisfying. Even though they were leaning towards the arcade side with their physics, they were very consistent. This is something pure arcade style games even have trouble with. Collision physics are simply breathtaking in GRID. You hit a tire barrier in Forza or GT and they stay 100% perfectly still, hit one in GRID and its moving. Some of my best accidents came from hitting debris or clipping the car that just wrecked in front of me.

SHIFT was all over the place though. It was like a game with an identity crisis. Like someone else already mentioned, at certain times it felt very good and accurate, but then all of a sudden would become “arcade” out of nowhere. Almost as if they forgot to delete a few lines of Pro Street code. :lol:
 
Ok just seen, Shift 2 will have 145 cars and 35 racing circuits! Sounds nice!

Bathurst and Brands Hatch will be included, Spa was already in Shift 1...

Seems like EA and T10 employees are spying GT5 forums and implement things that we want in GT and PD and Kaz are closing their ears and eyes and do their own thing...

Yes tracks are every bit as important or more so than car count...
 
What Ever... I would rather play pinball than Grid or NFS. I bought both those games thinking they would tide me over until I got GT5. Not happening I thought this is for youngsters who have no idea what racing is all about. Arcade games they are and for kiddies.
 
The thing is, it's the things that GT5 is MISSING that suck the fun out of it. Sounds like vacuum cleaners, AI that either don't know you are there, or NEVER make mistakes and crash, collisions that sound like the bass drum section in a marching band, unrealistic visual damage, lousy progress structure, too few events, the list goes on and on. Driving physics is the ONLY thing that keeps GT5 ahead of the competition. other than that ONE detail, most other racing games have surpassed. it, IMO.

GT5 is a DRIVING game (if you are generous and call it a game at all, seems more like a DOT simulator to me)

Shift, Grid, FM3, they are RACING games.

Guess I like racing more than driving!
 
In my opinion, GT5 has many problematic features, but there isn't any console game which beats it on an essantial point: the behaviour of the cars. So I prefer playing GT5 rather than Shift (bad car behaviour) or FM3 (idem, at least with the standard XBOX 360 force feedback steering wheel
 
The thing is, it's the things that GT5 is MISSING that suck the fun out of it. Sounds like vacuum cleaners, AI that either don't know you are there, or NEVER make mistakes and crash, collisions that sound like the bass drum section in a marching band, unrealistic visual damage, lousy progress structure, too few events, the list goes on and on. Driving physics is the ONLY thing that keeps GT5 ahead of the competition. other than that ONE detail, most other racing games have surpassed. it, IMO.

GT5 is a DRIVING game (if you are generous and call it a game at all, seems more like a DOT simulator to me)

Shift, Grid, FM3, they are RACING games.

Guess I like racing more than driving!

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Personally, I preferred Grid simply because the AI was much better. Gran Turismo hasn't been much of a challenge in terms of racing. The only challenge seems to be getting the cars you want!
 
As you said GT5 is not better than GT4, Grid has awesome damages every circuits have tire barriers
NFS Shift is too arcadey

Shif was awesome thoug it felt too much of an arcade game and the cars felt to be a bit too light. Grid was cool with its great damages and like Jesh said tire barriers all over the tracks.... But I think grids ''psysch'' sucks I found it a couple of months ago and figured I'd trie it again and I felt it suck'd soo bad lol I loved GRID once it came out but I cant find it in my heart now at all... SHIFT IMO is still good but I havent played it since GT5 came out and to be honest I dont think I'll be playin it anymore.

Think I will get SHIFT 2 whenever it comes out. Many things that coulda been better in GT5 but its now the best game I have and cant wait til I get back online with it.. yay :crazy:
 
I guess competition is healthy.

No wonder NFS got Criterion to do Hot Pursuit. And also Forza has evolved. And be sure Shift will evolve too.

Every game has it's strenghs and weaknesses. GT5 is far from perfect. I just hope Kaz makes good use of the user feedback. The experience I have from GT is different from what I find in other games, but it can surely improve.

Peace.
 
All I can say is, GT5 feels better. Grid and Shift I always found too arcadey, if they handled like GT5 they would be better I think, Grid for the awesome crashes you could set up.

GT5 just has the handling so right, and that is the most important part of a racing game
. This is the area Grid n Shift fall short in.

You know the more I think about this the more I question it. Hear me out on this. Handling is important obviously but is it really the most important part of racing? There is an intangible to racing that goes beyond just handling. In a racing game all cars are going to handle in comparison to one another in a similar fashion being they're using the same engine. So if you , and a few friends , are racing hard you all are dealing with the same/similar issues in handling. So there must be more to it than just handling. All racers having similar skill is probably more important as it makes a more exciting race. Race elements make a more exciting race too. Imagine you had a game where the only thing missing was G Forces and the handling was 100 percent real life but there was never a "start" or "finish". Imagine you could only drive around the track and that was it. You could make a race of it but it would be lame.
 
OK here are the obvious things that gt5 have over them
Car count
Physics
Graphics
That's it really
 
the thing is, it's the things that gt5 is missing that suck the fun out of it. Sounds like vacuum cleaners, ai that either don't know you are there, or never make mistakes and crash, collisions that sound like the bass drum section in a marching band, unrealistic visual damage, lousy progress structure, too few events, the list goes on and on. Driving physics is the only thing that keeps gt5 ahead of the competition. Other than that one detail, most other racing games have surpassed. It, imo.

Gt5 is a driving game (if you are generous and call it a game at all, seems more like a dot simulator to me)

shift, grid, fm3, they are racing games.

Guess i like racing more than driving!

omg you just spoke the complete truth!!!!!1
 
OK here are the obvious things that gt5 have over them
Car count
Physics
Graphics
That's it really

That's pretty much all a racing game needs to deliever the best driving experience. :sly:
 
Car count
Physics
Graphics
That's it really

That's pretty much all a racing game needs to deliever the best driving experience. :sly:

Actually, why graphics and car count, in that case? All you need is ONE car, and last-gen graphics, if the physics is the main thing? After all, IRL, no driver ever gets to race 1000 cars. A handful at best, only one or two at worst.

It's what you get in iRacing, a MUCH higher rated 'sim' if the truth be told.

You want a 'DRIVING' experience, accuracy of physics and input is the ONLY thing you need.

But if you want a 'RACING' game, perhaps the AI should be a consideration? Perhaps the variety of tracks another? Perhaps a logical progression path another (after all, no rookie sits in an F1 car the day they start driving)? Perhaps there is MUCH that a GAME needs? GT5 is NOT the 'Ultimate Driving Simulation', not by a LONG shot. It is a RACING GAME, trying to dress itself up as a 'sim' to excuse its epic failings as a GAME...
 
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