- 3,603
- London, Ontario
- voodoovaj
I wanted to post in the hopes that someone at Sony takes adjusting the game seriously. Yes, I realize that it's two years old now (almost) and the likelihood of this happening is near zero, but it could happen and it WOULD definitely refresh things a lot.
GT6, has been tweaked to appeal to the Need For Speed crowd, to it's detriment. It does not have the same passionate following GT5 had and I a firm believer that the direction of the game has everything to do with it. Here are the threads that seem to keep going around and I think it is all linked.
Top Speed Thread
https://www.gtplanet.net/forum/threads/gt6-top-speeds-are-not-realistic-please-fix-pd.297382/
AI Thread
https://www.gtplanet.net/forum/threads/is-gt6-too-easy.295722/
My own Sticky Tire Thread
https://www.gtplanet.net/forum/thre...re-the-tires-too-sticky.324248/#post-10509858
RS tires are always going to be the most popular. I hate them with a passion in GT6. However, if the tires were actually brought closer together in performance, their existence would make sense. CH can stay as is, but everything else NEEDS to bunch up. The entire idea of tire strategy is thrown out the window in GT6. I have yet to see a tire strategy (using harder tires to sacrifice grip for tire life) actually work out. The next softer tire step is always so much better in performance that it negates the advantage of tire life. Tires just aren't like that. A qualifier (like what RS should be) is good for 1 lap, and that lap is maybe 1 second better. The tires should be like a tune not like a completely different car.
This brings up the speed issue. In GT5, 550 was the hot category. in GT6, it's 500. Why? Because the speeds and lap times are comparable and they are within the comfort range of the bulk of players. The Ford GT being a 205mph car is pretty amazing. In GT6 it's a 250mph car!! WTF?!?!?! That isn't fun. People are clamoring for the latest supercars, but our current supercars are already outside the skill level of most drivers, therefore the data will show that slower cars are more popular. Of course they are. We have 200mph RX7's with 300hp engines. A 200mph RX7 should be a 600pp car, not a 500 pp car!
...and the fallout. The AI threads and the difficulty threads. If the AI is set to play the game the same way it was in GT4, or even 5, but the user has cars that are 100-150pp better, the AI is going to appear terrible. Online, the gap between drivers becomes exaggerated. Good drivers are performing leaps and bounds better than average drivers because they can handle higher speeds and corner grip, thereby giving them a massive advantage. I've seen great players who were GT5 diehards simply walk away from gt6 because there is no competition for them. They went from winning by small margins to winning by HUGE margins.
So, here we are. GT7 isn't coming this year for sure. It may come next. What data are they collecting to tune GT7? The data from GT6 of course. Data that currently says that people love extremely grippy tires and cars that are real world slow but in game, insanely fast. I will agree with the directors that going to full sim route is the wrong choice, but the game needs to be FAR more simulator than Arcade. The game needs to adhere to the easy to understand, hard to master concept, which it does, but it needs to return to it's roots a bit with the real world relevance.
So that's my rant. I'm hoping for a game changing update.
GT6, has been tweaked to appeal to the Need For Speed crowd, to it's detriment. It does not have the same passionate following GT5 had and I a firm believer that the direction of the game has everything to do with it. Here are the threads that seem to keep going around and I think it is all linked.
Top Speed Thread
https://www.gtplanet.net/forum/threads/gt6-top-speeds-are-not-realistic-please-fix-pd.297382/
AI Thread
https://www.gtplanet.net/forum/threads/is-gt6-too-easy.295722/
My own Sticky Tire Thread
https://www.gtplanet.net/forum/thre...re-the-tires-too-sticky.324248/#post-10509858
RS tires are always going to be the most popular. I hate them with a passion in GT6. However, if the tires were actually brought closer together in performance, their existence would make sense. CH can stay as is, but everything else NEEDS to bunch up. The entire idea of tire strategy is thrown out the window in GT6. I have yet to see a tire strategy (using harder tires to sacrifice grip for tire life) actually work out. The next softer tire step is always so much better in performance that it negates the advantage of tire life. Tires just aren't like that. A qualifier (like what RS should be) is good for 1 lap, and that lap is maybe 1 second better. The tires should be like a tune not like a completely different car.
This brings up the speed issue. In GT5, 550 was the hot category. in GT6, it's 500. Why? Because the speeds and lap times are comparable and they are within the comfort range of the bulk of players. The Ford GT being a 205mph car is pretty amazing. In GT6 it's a 250mph car!! WTF?!?!?! That isn't fun. People are clamoring for the latest supercars, but our current supercars are already outside the skill level of most drivers, therefore the data will show that slower cars are more popular. Of course they are. We have 200mph RX7's with 300hp engines. A 200mph RX7 should be a 600pp car, not a 500 pp car!
...and the fallout. The AI threads and the difficulty threads. If the AI is set to play the game the same way it was in GT4, or even 5, but the user has cars that are 100-150pp better, the AI is going to appear terrible. Online, the gap between drivers becomes exaggerated. Good drivers are performing leaps and bounds better than average drivers because they can handle higher speeds and corner grip, thereby giving them a massive advantage. I've seen great players who were GT5 diehards simply walk away from gt6 because there is no competition for them. They went from winning by small margins to winning by HUGE margins.
So, here we are. GT7 isn't coming this year for sure. It may come next. What data are they collecting to tune GT7? The data from GT6 of course. Data that currently says that people love extremely grippy tires and cars that are real world slow but in game, insanely fast. I will agree with the directors that going to full sim route is the wrong choice, but the game needs to be FAR more simulator than Arcade. The game needs to adhere to the easy to understand, hard to master concept, which it does, but it needs to return to it's roots a bit with the real world relevance.
So that's my rant. I'm hoping for a game changing update.