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See.. im reading this interview again with Yamauchi (bless him) and the line where he says that GT5 could be out in 2010. 
We all hope that wont happen, and we all hope it will be out in 2009 right? But we all know deep in our heart that it wont be out soon, and looking at the pace of how fast things are getting updated at the moment, i think we'll see the next "fall" update with damage in 2009, and GT5 in 2010 if not 2011.
Now before i go back into whine mode again
, i would like to say that what i have seen so far is just amazing! car models, the tracks, the replays offcourse, the in car view, sounds are great, it's smooth, etc.
So kudos to PD for that!
Now the big question.. WHY do they take forever to make on GT game?
Is it the development kit for the PS3? is it because they are too strict and too anal about their games? small team?
See, i look around and see race games popping up within a year's development cycle.
Example: GRID... i know, not full sim and stuff like that, but it does have great graphics, a great damage model, and a day and night cycle (le mans races) plus great online racing.
and they developed that game close to a year of developing.
Why is it then that it takes PD sooo long to get online right? to get damage patched in a year after they released GT5P? there is no day and night cycle yet, and we can only dream of dynamic weather effects!
I can see the game coming out in 2010 without a day and night cycle and without weather effects... just like how GT4 came without online racing.
Prologue is great! but let's face it, after the challenges it's bone dry...
No weather, no night racing, no endurance, no damage, no fuel loss, no tyre wear, online is not so good yet, no pitstops, etc.
Again.. dont get me wrong, i am more then thankfull that PD creates games like GT, but i wonder why it takes them roughly taken about 4 years of development time for one game?
We all hope that wont happen, and we all hope it will be out in 2009 right? But we all know deep in our heart that it wont be out soon, and looking at the pace of how fast things are getting updated at the moment, i think we'll see the next "fall" update with damage in 2009, and GT5 in 2010 if not 2011.
Now before i go back into whine mode again
So kudos to PD for that!
Now the big question.. WHY do they take forever to make on GT game?
Is it the development kit for the PS3? is it because they are too strict and too anal about their games? small team?
See, i look around and see race games popping up within a year's development cycle.
Example: GRID... i know, not full sim and stuff like that, but it does have great graphics, a great damage model, and a day and night cycle (le mans races) plus great online racing.
and they developed that game close to a year of developing.
Why is it then that it takes PD sooo long to get online right? to get damage patched in a year after they released GT5P? there is no day and night cycle yet, and we can only dream of dynamic weather effects!
I can see the game coming out in 2010 without a day and night cycle and without weather effects... just like how GT4 came without online racing.
Prologue is great! but let's face it, after the challenges it's bone dry...
No weather, no night racing, no endurance, no damage, no fuel loss, no tyre wear, online is not so good yet, no pitstops, etc.
Again.. dont get me wrong, i am more then thankfull that PD creates games like GT, but i wonder why it takes them roughly taken about 4 years of development time for one game?
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