online vs offline

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When I tune my cars for the two racing series that I run in, I tend to tune in my lounge. I see no difference when going from my lounge to an online open lobby. That said, tuning a car in A spec does you no good once you get online. I found that out the first week I had the game. We all could practice for our racing series' if you guys are in one IF WE COULD GET ONLINE! sorry lol
 
Been discussed many times, the " Race Quality" point is an interesting one - i always wondered what effect that had, maybe one of the Japanese poster's could ask this via twitter " What effect does race quality have whilst racing online ? "

It's an intriguing suggestion that it in fact gives you a more dumbed down/complex form of the physics model. I'm not convinced of it being to reduce lag though, because my connection is wired not wireless and i'm in the top 8% for broadband speed in my country and it always 'suggests' i set the Race Quality to Low.
I've hosed many a online game via PC and PS3 with very good results so that seems to contradict the statement of the Race Quality changing physics to counteract the latency.

Whatever the case may be people with wireless should not be racing online, especially whilst other people in the same house are using the internet. You might have fun playing delayed bumper car's but unfortunately for you the rest of us don't.
 
I think those two are a little unnecessary. The cache is to do with temp data stored on the HD. Data rates and packets during racing are not effected by this.

Other tips are good though.

Needless to say, even on the highest setting online, a car will not roll. Proof that the physics are simplified online to reduce network load.

First, I think the car not rolling is mainly a graphical difference. If you ever go into photo mode (in aspec for example) when a car is tipped upside down - it will never let you walk around it. It only gives you camera angles. To me this indicates there's something not so much with the physics involved, as a graphic limitation. IE: the graphics are simplified. Whether that translates to physics being simplified... that might be true, but I'm not sure it would explain anything better that the other explanations I mentioned don't already explain anyway. So that's definitely an unknown. I won't say you're wrong, because I don't know - you have a good point. But I do think the other things are enough to explain at least most of the difference anyway.

Maybe those 2 things you pointed out are unnecessary, but I have heard people claiming they help. My experience with not clearing the cache did SEEM to match what others were claiming. But I can't say that I've done any experiments with that. I just started clearing the cache more, and it seemed to be a positive thing.

The rest of my recommendation tips... Many might think would be common sense. But I found out not.
There's tons of people hooking their PS3 to online and have NO clue how internet connection works.
That wireless, for example, might be less reliable - many assume it's better for some reason!
There's many people it doesn't occur to them that someone else using the internet on a computer at the same time might effect anything. (Many don't understand that data has a size. You can use computers & internet and never have to know this.)
And I have a feeling that many never check the wall jack for years & years.

But I maintain the largest difference people experience & notice between aspec & online racing is simply the track grip set to real difference. In aspec, it's like it's set to "low" setting. Almost nobody sets it to low in online races. Almost everyone uses "real".
 
I think the online is different because of the different systems communicating with each other differently, and making a sort of lag with the grip (?Maybe?)
Anyways, tune online. especially with high power cars, because you may find that a hard to handle setup is impossible online :(

P.S. Maybe the new PSN will fix it....
 
First, I think the car not rolling is mainly a graphical difference. If you ever go into photo mode (in aspec for example) when a car is tipped upside down - it will never let you walk around it. It only gives you camera angles. To me this indicates there's something not so much with the physics involved, as a graphic limitation. IE: the graphics are simplified. Whether that translates to physics being simplified... that might be true, but I'm not sure it would explain anything better that the other explanations I mentioned don't already explain anyway. So that's definitely an unknown. I won't say you're wrong, because I don't know - you have a good point. But I do think the other things are enough to explain at least most of the difference anyway.

I didn't know about that in photo mode. That is very strange indeed.

It would be interesting to experiment with race levels, etc when the PSN is back up but I think for the first couple of weeks I'm gunna be too busy racing people ^ ^
 
I didn't know about that in photo mode. That is very strange indeed.

It would be interesting to experiment with race levels, etc when the PSN is back up but I think for the first couple of weeks I'm gunna be too busy racing people ^ ^

Well, if you ever want to experiment with the "race quality", I'd definitely be interested in that. Because that may indeed be an important aspect of the online/offline.

As for that photomode, I noticed that the 1st week I had the game & I rolled an antique lambourghini over on trial mountain. (This was before I knew you could even do this in gt5. So it was quite a surprise when it happened. :) )

Every time my bf & I have rolled a car and I've gone into photo mode, it won't let me walk around the upside down car. That HAS to somehow relate to you not being able to roll the car over online. It seems to me it has to be a graphic related reason.

I wish the game makers would just admit to these things and settle it, of course. :rolleyes:
 
Repeated the AMG SLS on comfort softs tests i had done prefiously in my lobby this time in the practice mode. Had the tire and fuel wear on as well as the grip reduction set to real. Got about the same time around the Nordschleife as in the lobby (7:46) but i'm not currently in the sharpest mental state possible so i think i can easily take some seconds off of that. The Offline is a bit easier but not really by that much in my experience. One differing factor is that most online races i have taken part in have the fuel loads and tire wear on when most of the a-spec doesn't. There seems to be a difference but it's not really that big atleast with these test parameters.

Edit: The race quality entry in the in game manual seem to imply that it has effect on driving feel though the wording isn't really conclusive about this.
 
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'race quality' has no effect on physics, it just changes what you see other cars doing graphicaly to save bandwidth
 
I have read a bunch of times here that the online physics and handling of cars is quite different then offline. I have not yet raced in an online lobby yet (waiting for PSN), but am curious if the seasonal events are considered online in regards to the cars physics?

It depends.

In A-Spec races in GT Mode the "Grip Reduction when wet/off track" is automatically set to Low. When doing practice offline, you can set this to Low or Real. Same with online.
 
Offline is 1000000x easier. I cant even get out of the back of the field online!

Actually, they are much much closer now than before Spec 2.0. I didn't like to play online before because of the discrepancy between them. Today I decided to try playing online. I found a Comfort Soft room, and had a blast. I could drive almost the same way as offline.
 
I know its been said but thought I would re enforce the point.
Offline is a lot easier than online, more grip= much faster laptimes.
 
I know its been said but thought I would re enforce the point.
Offline is a lot easier than online, more grip= much faster laptimes.
This summarizes my experience. It is very similar to Skid Recovery Force.
I always race with it OFF.
But...
Offline is like racing with Skid Recovery Force always ON.
Online is like racing with Skid Recovery Force always OFF.



Side note...this is my first ever successful usage of the Search feature. It has never before netted me a single worthwhile result.
 
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I struggle to use the search function but I have found a solution. Use google and seach gtplanet then type the subject.
Worth a go, works for me.
 
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