GTPNewsWire
Contributing Writer
- 20,236
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on May 10th, 2018 in the Other category.
Heres an odd one. People clearly keep asking for arcade titles but one such as this comes along and there is little hype or conversation about it. Thats a shame I think.
Yep, it's an odd site. I'm happy that a Motorstormesque game by the same people (largely) is almost here. Elsewhere there is a lot more buzz about this, believe me.Heres an odd one. People clearly keep asking for arcade titles but one such as this comes along and there is little hype or conversation about it. Thats a shame I think.
Aww man I forgot about the beta. Dropped the ball on that one.
Players get a randomly selected load out on use of the beta. There's no way to customize your gear at the moment.Well, I figured out the basics. Looks like two of the vehicle "skills" are mostly ways to gain more boost and are not actually activated with a button. The score system is also starting to make sense.
I'm still not sure why only the first map seems to be available in the practice mode, but at least I've been having significantly more fun in quick play multiplayer. Although in six or so rounds in the same lobby I have unfortunately only seen two of the four tracks I believe are supposed to be in the beta?
(Edit: Seems like I had misread something, two tracks and two modes in the beta, all of which I've seen.)
Also, how come some players in the lobbies have seemingly managed to customize their vehicles while I can't find any options anywhere to customize vehicles, drivers or even the player icon?
A feature limited to those on pre-order beta?
The lobby system is 12x12 with half being AI always, at least according to the Codies blog.Players get a randomly selected load out on use of the beta. There's no way to customize your gear at the moment.
Some other car classes also pop up at times, which leads me to believe in Quick Play the CPU makes up for smaller lobbies. Unsure how I feel about that, truth be told.
So is this an online type of game them, is there a normal single player mode? Wont be getting it if theres no single player.
SINGLE PLAYER
ONRUSH has a full single player campaign with a nearly 100 individual events to compete in and test your skills against the AI. All of which can be played co-operatively with a buddy!
Heads up again - extended til 22nd:
Excellent, not tried yet as I've been busy elsewhere. Good to hear.These maps are fantastic. Much more vertical and claustrophobic.
Yeah, for me I'm sold on what I've played. Now it comes down to I) How good the full package is and how well thought through it is. I want full statistical blowouts like Driveclub and a competitive mode that really encourages play. II) Post-release support. It isn't Codies strong suit yet it's arguably Evolution's biggest contribution to gaming in recent times.The two new tracks are definitely more fun - although Blast Pit was a bit of a friendly fire mess on the countdown mode with two many narrow passage. Still fun though.
The beach track is really cool.
Having this much fun with a third of the tracks and half the cars from the full package, I think I'll feel it's worth the money. Particularly if they'll follow through with DLC content (which Evolution Studios obviously had a fantastic track record for with DriveClub, but which Codemasters has been pretty awful with).
And the descriptions of the missing cars on the web site make it sound like there are a couple there that could turn out to be my favourites.