Oversteer feedbackPS4 

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J-PaP
Using PS4 version of Assetto Corsa. Playing the latest update with both a Thrustmaster T300RS and Fanatec CSL Elite (Absolutely awesome wheel by the way)

I'm finding the game is really poor at feeding back when the rear tyres start to slip/oversteer moments. It seems the only sensation is the wheel feels lighter but this is hard to sense holding the wheel in a fixed position mid corner as you are trying to feed the gas.

Is this something others find as well? Any tips to rectify it? I've found that I'm having 0 faith on acceleration and instead now compromise my lines to ensure the car is straight before getting back on the throttle.
 
I wish I could help you. I am on a crummy DFGT wheel, but I have found that since Kunos put all of the cars on V10 tires (I drive mostly street legal cars) I am feeling the rear tires slipping better than ever. I'm an average driver, at best, and one of the major problems I had driving fast in Assetto Corsa was catching my rear end when it started to come about on me. They should have called me the Spin Machine because I spun out so freakin' much. I used to get so frustrated with that. Now, I feel a better communication with my hands on the wheel when my rear tires start to get playful, or thrown into an all out big slide. (I can't drift for 'nuthin). I know what you mean about the wheel suddenly feeling lighter...but I happen to like that. Good luck. Hopefully someone will have advice for you. 👍
 
Using PS4 version of Assetto Corsa. Playing the latest update with both a Thrustmaster T300RS and Fanatec CSL Elite (Absolutely awesome wheel by the way)

I'm finding the game is really poor at feeding back when the rear tyres start to slip/oversteer moments. It seems the only sensation is the wheel feels lighter but this is hard to sense holding the wheel in a fixed position mid corner as you are trying to feed the gas.

Is this something others find as well? Any tips to rectify it? I've found that I'm having 0 faith on acceleration and instead now compromise my lines to ensure the car is straight before getting back on the throttle.
Try FFB force around ~90% and Road FFB around ~50% everything else OFF.
If 90% is too much, try lower but maintain 90/50 ratio on road ffb.
 
I wish I could help you. I am on a crummy DFGT wheel, but I have found that since Kunos put all of the cars on V10 tires (I drive mostly street legal cars) I am feeling the rear tires slipping better than ever. I'm an average driver, at best, and one of the major problems I had driving fast in Assetto Corsa was catching my rear end when it started to come about on me. They should have called me the Spin Machine because I spun out so freakin' much. I used to get so frustrated with that. Now, I feel a better communication with my hands on the wheel when my rear tires start to get playful, or thrown into an all out big slide. (I can't drift for 'nuthin). I know what you mean about the wheel suddenly feeling lighter...but I happen to like that. Good luck. Hopefully someone will have advice for you. 👍

Same here, I find it pretty easy to know when the rear is about to go and even when it does go pretty easy to hang on to it (depending on the car of course). I've been racing the Alfa GTA and Escort 1600 lately, those cars constantly want to go sideways and I saw on the wheel like a cracked out lumberjack but I generally have no problem keeping them straight and find them very communicative. (BTW, both of those cars are getting a new solid axle update soon).
 
Same here, I find it pretty easy to know when the rear is about to go and even when it does go pretty easy to hang on to it (depending on the car of course). I've been racing the Alfa GTA and Escort 1600 lately, those cars constantly want to go sideways and I saw on the wheel like a cracked out lumberjack but I generally have no problem keeping them straight and find them very communicative. (BTW, both of those cars are getting a new solid axle update soon).
Yea maybe a good idea would be to spend a lot of time in a tail-happy car like the Escort playing with FFB settings. Get comfortable with how the rear tires let loose and controlling that - how fast you need to catch it and how much angle is needed. Get used to it in the Escort and you should do a lot better in more stable cars.
 
Yea maybe a good idea would be to spend a lot of time in a tail-happy car like the Escort playing with FFB settings. Get comfortable with how the rear tires let loose and controlling that - how fast you need to catch it and how much angle is needed. Get used to it in the Escort and you should do a lot better in more stable cars.

Good thought. I've spent a lot of time in tail happy cars in AC so maybe I've just developed a "feel" for them over the years.
 
Same for me. I find when the cars go they just slide away ice physics style very slowly with no feel through the wheel, & they're almost impossible to correct. I'm great in all driving games & sims at correcting oversteer, have been for 15 years now. AC is the only game where doing what I have done in reality doesn't have the same effect.

In a real car, especially one without power steering, as the rear slides out the wheel will begin to pull in the same direction. You can feel this very much in reality, but hardly at all in the game.
 
VBR
In a real car, especially one without power steering, as the rear slides out the wheel will begin to pull in the same direction. You can feel this very much in reality, but hardly at all in the game.

That's exactly what mine does in game, and I let it do that briefly before slowly reeling it back in to regain control. Feels just like when I have a real car get loose. Some cars are easier than others, of course.
 
Brandon: For a long time I couldn't catch my rear 90% of the time. Now that number has probably dropped to only 10-15%. Also, many of my spins are like tank slappers. Over-steer correction too much, car is whipped around the other way and I'm facing oncoming traffic. :eek: When that happens, it's pretty safe to assume I unloaded my rear tires way too much with poor driving.

I'm not suggesting anyone else here is driving poorly...This is just about my personal experiences. When the v10 tires were installed on every Kunos vehicle and Aristotelis made inertia changes, that is when I finally started understanding the subtle loss of grip and I've been able to anticipate my rear about to come around on me. I am correcting much quicker, hence the vast improvement in saves.
 
Still working on this. I think I'm finding the only reason I'm catching oversteer though is due to visual cues on screen rather than any significant improvement on feedback. I've been steadily increasing road ffb and am up to 70%. Will try set road ffb to 80-90% tonight and see how that feels.
 
Still working on this. I think I'm finding the only reason I'm catching oversteer though is due to visual cues on screen rather than any significant improvement on feedback. I've been steadily increasing road ffb and am up to 70%. Will try set road ffb to 80-90% tonight and see how that feels.

My FFB is set at 100%, & I still can't feel anything when the rear goes at high speeds.
 
VBR
My FFB is set at 100%, & I still can't feel anything when the rear goes at high speeds.
What wheel you're using? I'm getting decent feedback with my praised G27 and from people judgements of it this should be "worst wheel for AC".
 
What wheel you're using? I'm getting decent feedback with my praised G27 and from people judgements of it this should be "worst wheel for AC".
I get good, informative feedback from my DFGT too.. My wheel is much crappier than the G27! :lol:
 
What wheel you're using? I'm getting decent feedback with my praised G27 and from people judgements of it this should be "worst wheel for AC".

G29.
 
Not bashing or anything, just saying how it is with my poor T150..

Some cars give detailed feedback when others are just giving numb strong forces feeling like driving without suspension. For example the Mp4-C road car and some others doesn't give much detail on a bumpy track like Mugello. Would expect 458 Italia to be similiar, but it's so much more lively.
I like the DTM 155 which oddly (for a race car) has very good suspension feedback and i know exactly when loosing grip.
There's no difference when loosing front tyre grip
 
For me, it's not so much the lack of feedback on oversteer, more that once the rear starts to slide the tyre grip turns to zero... some cars are not recoverable if they start to slide when they are fully loaded laterally, no matter what you do.

Tyre physics issue IMO, and one of the poor parts of AC physics
 
Are console players allowed to adjust the car's individual FFB while on the track? On the PC we can adjust the car's setting from 0% to 200%. When I'm driving and i look at my pedals app, the FFB often clips on high G turns because FFB is determined by the physics engine of AC and high G=more force, therefore, more force feedback. My wheel can't handle much force (DFGT), so it clips. I usually have to lower all of my cars to somewhere around 85% if I want to hold onto some of the higher forces... Whatever you're at, lower it by 20 or 25% just to see how it feels. If it's better, great. If not, don't forget to set it back.

I wish I had better ideas to try. :grumpy:
 
I'm still not getting anywhere on Ffb settings with my set up. Tried turning settings down as well but the wheel feels too weak. I haven't tried setting road Ffb as highest setting yet. Highly doubt it is my wheel given I've tried 2 different wheels and no other game causes problems for me.

Not a proper fix, I found forcing my steering lock to 480 degrees has helped at least improve the feel.
 
I'm still not getting anywhere on Ffb settings with my set up. Tried turning settings down as well but the wheel feels too weak. I haven't tried setting road Ffb as highest setting yet. Highly doubt it is my wheel given I've tried 2 different wheels and no other game causes problems for me.

Not a proper fix, I found forcing my steering lock to 480 degrees has helped at least improve the feel.
Sad to hear, I dropped my glows on first day with AC, just because that FFB setting hunt. It toke lot of time to get it proper, but it was worth of it.
Hope at you find clue how to set it proper for you, i.e. Search from Google all FFB setups what people are using on your wheel and try out which gives most for you and try to tweak from it.
 
I'm still not getting anywhere on Ffb settings with my set up. Tried turning settings down as well but the wheel feels too weak. I haven't tried setting road Ffb as highest setting yet. Highly doubt it is my wheel given I've tried 2 different wheels and no other game causes problems for me.

Not a proper fix, I found forcing my steering lock to 480 degrees has helped at least improve the feel.

By the way this steering lock on PS4 is just a visual preferences and affects the driving in no way whatsoever!
I turn it off, I like to see my hands on my wheel movement in a ratio of 1/1 to what i see on the screen; i.e. rotating my wheel 180deg shows a 180deg rotated wheel on screen!
Oddly, I had to press L2 (if i remember well) to be able to "Turn off" this feature, because when scrolling through the options, 240 is minimum!

2nd, I'm on the G29 too, and I honestly feel the feedback is decent. Yesterday I was driving a ferrari (which is an oversteer party girl), and I was able to feel every slid/oversteer in the wheel.
I run FFB on 90% and everything else set to ZERO (understeer effect off).

Good luck.
 
By the way this steering lock on PS4 is just a visual preferences and affects the driving in no way whatsoever!
I turn it off, I like to see my hands on my wheel movement in a ratio of 1/1 to what i see on the screen; i.e. rotating my wheel 180deg shows a 180deg rotated wheel on screen!
Oddly, I had to press L2 (if i remember well) to be able to "Turn off" this feature, because when scrolling through the options, 240 is minimum!

2nd, I'm on the G29 too, and I honestly feel the feedback is decent. Yesterday I was driving a ferrari (which is an oversteer party girl), and I was able to feel every slid/oversteer in the wheel.
I run FFB on 90% and everything else set to ZERO (understeer effect off).

Good luck.
First, anyone having FFB issues should post their wheel and FFB settings with their post. Second, this is great advice. Start with everything at zero and go from there. Tweak only one paramater at a time. Remember, zero does not = 0, 0 means you are at the pre-programmed or base level of FFB. Anything you add above that is adding to that individual parameter, over and above the base game FFB. At least on pc that's how it works. I've run a G27 which has the same motor as the G29/920 as far as I know and I can't set the FFB above 70-75% overall strength because clipping ensues on the bumpy corners. Anyone setting the overall higher than this and with the other effects higher than zero is likely getting clipping in some corners.
 
My settings are for G27:
Force feedback 91%
Kerb ffb 0%
Road ffb 48%
Slip. 0%
Understeer effects Off

Try and say are you still unable to feel rear.

My set up is FFB at 100%, &everything else off. Turning road feel up to 48% will make no difference to feeling oversteer, as I have tried it at 25, 50, & 75% before.
 
VBR
My set up is FFB at 100%, &everything else off. Turning road feel up to 48% will make no difference to feeling oversteer, as I have tried it at 25, 50, & 75% before.
Try those exact numbers what I use. If. I crank up 2% ffb force from there and its undriveable, or drop over 3%. Road is same, bit change and no way at it is ddriveable. If I put 100% ffb power I'll throw AC out from window..
 
Thrusmaster T150
PC Version
Force Feedback overall strength 200%
Everything else off.
I had a problem to feel and correct oversteer until I reduced the degrees of rotation to 540 in street cars.
Now I was able to feel better the oversteer and able to correct the rear end every time it starts to slide but even so the feel for oversteer is not as natural as in LFS.Also there is ''seat of pants'' effect in the force feedback which I do not like.
 
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This is a good video to watch, if you have 15 minutes to spare. It's Stefano talking about Force Feedback in Assetto Corsa and the mechanics behind each adjustable option. The video is set to begin on the FFB part.



EDIT: I'm not saying that this video is going to solve anybody's lack of FFB, or change anyone's view on whether the FFB is good or bad...but it's still an interested video to hear Stefano talk about FFB settings and how it works on the track.
 
I thought Slip was to increase the feeling of loosing grip.. am I wrong? Isn't that the one you should try out?

I am using a T300 on PS4.. and I have learned how AC feels when the rear starts to go. Honestly.. it could be a combination of feeling and visual.

My FFB settings are
FBB = 32%
Curb = 0%
Road = 0%
Slip = 0%
understeer = off
 
This is a good video to watch, if you have 15 minutes to spare. It's Stefano talking about Force Feedback in Assetto Corsa and the mechanics behind each adjustable option. The video is set to begin on the FFB part.



EDIT: I'm not saying that this video is going to solve anybody's lack of FFB, or change anyone's view on whether the FFB is good or bad...but it's still an interested video to hear Stefano talk about FFB settings and how it works on the track.


If I ever meet him the first thing I'm going to ask is for him to say "It's a me, Mario!" :lol:

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