Agreed, hence the terms "tight" and "loose".
Correct me if I'm wrong but,
Tight is a car that is basically stuck to the track and is extremely hard to turn, it often results in understeer or a "push" which happens when the rear is tighter than the front, therefore the front slides up the corner and possibly into the wall, often at high speeds.
Loose is obviously the opposite of tight, and the car is too free and creates a four wheel drift. Loose is also considered when the rear has less grip than the front resulting in oversteer. Now according to the physics mentioned above the car is now too unstable and wants to turn too much.
Both of these effects can be achieved and balanced through changing the crossweight of the car (which you cannot see in GT5) the weight on the leftside (for oval tracks, left turns) the tighter the car is resulting in more grip. The whole crossweight thing is the amount of weight being placed on the LF/RR vs. the LR/RF tires the less the pecentage is for the LF/RR, the "free-er" or "looser" the car will be and vice-versa. 50/50 is pretty tight and sometimes results in a tight-loose condition (which I described in an earlier post I think) but basically the driver turns too much to correct understeer and the car snaps loose and spins out.
Take the x2010 out for a spin at indy, the fan emphasizes the crossweight, look at your tires and you will see that there is a greater percentage of crossweight on the LF/RR because those 2 tires heat up to red before the other 2. Please note though your typical car shouldn't do that because they dont have fans, instead on entry the RF tire should heat up, and on exit the RR tire should heat up because there is more weight on the rightside when you make a left turn and more weight on the front when you brake and more weight in the rear when you accelerate.
Hope this explains a little bit better, or just maybe irrelevant