Patch 1.11 wishlist

We really need something new to GT5!
It's no good they just get on launching new races with larger prizes for seasonals distracts the attention of most gamers!

I hope they are preparing a great asset to combat the release of Forza Motorsport 4! In a matter of graphics he put down the GT5! The graphics of premium cars GT5 will not come near the graph of Forza Motorsport 4! I believe that they can not beat the physics used in GT5, but ...

One thing that pisses me off in GT5 ... You have a car and want to paint it, but you must win iso color to paint it! This is ridiculous! You have to buy a car with the desired color, to win it and be able to paint another car! Oh you use color and she disappears and you can not paint more than any other car with that color!

Another thing I wonder! For both used car, if I'm not going to use them all? Just to have in the garage? I'm not going to drive more than 1000 cars! I will only drive those that I want! And for so many versions of the same car? I have in my garage more than 15 models of Skyline, RX-7, Miata and other models and different years, but have not used any of them! And most of them are always Japanese cars? Why not have the same number of cars used English, or German or Italian?

Why not release a patch with new premium cars? There are so many new car models that most players would like to have in their garages!

Why have not bothered to put more premium cars with a good graphic, rather than just putting a few premium cars and a huge list of used cars, I really do not know if I'll use 1 / 3 of them! Most of them only serve to make me number one in the garage and earn meager trophy when you complete 1000 cars in garage!

My opinion is that Polyphony has taken so long to debut the game with a huge amount of cars, which most do not care to have, with only imported used cars of GT4, where your graphics are terrible and a lot other very bad things, just to mute the old Forza Motorsport 3!

Today we have an infinite amount of lower wheels which we can choose. Why it took that was in GT4? Why can not choose the tire width? So many questions and few improvements!

I hope this time they give us a decent patch, with not all but many of the things we are asking for since the launch of the game!

Forza Motorsport 4 is coming! Take care!
 
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Before anyone will say anything, I'll make it clear that I really love GT5!

But as nothing is perfect in this world ...

lol
 
SLS RM please
xlarge_sls_nurburgring_1600.jpg

O_o

The ability to save our progress within an endurance race
This = 👍👍
 
Let's get to the point, all those updates, and many things remain unchanged

Saving the menu order preferences
Every time you start the game, you need to change your preferences in the garage order, item order, even in GT2 your preferences were saved, why not do it in GT5

Saving your preferred camera angle
Every single time the game is started, the camera is in the bumper, it irritates, again I remember previous GT editions to point that your favourite angle was saved

Paint system should be improved, the earned paint colours should be permanent, enable a "return to original colour" option, similar to the one available in the wheel shop

Wheel change for standard models
And it would be fine to have an option to buy original wheel models from the manufacturer of the car, for example, allowing the 599 to be fitted with the F430 wheels

Autosave to be optional, could be turned off or turned on, allowing to get back from where saved, without resorting to USB or another external storage

Another points that should be improved are the option to buy better brakes, sports and racing, also the whole turbo system could be brought back to what it was in GT2, where you could buy up to 4 stages and better intercoolers, and enable more cars to have turbo kits installed, and improve the hp gain, there are many cars where the turbo kit gives less than 50 hp of improvement
 
A fix to stop the game's music switching with my music (it seems to alternate for me, one minute i'm listening to slayer, the next some crappy dance tune)
B-Spec driver controls his pace better (less management needed)
B-Spec Arrows last longer, so you don't have to press them so often
Endurance Saves (can't run my ps3 for 24h straight, my mother would kill me)
Rims on Standard Cars can be changed
More cars can be given racing modifications
More available mods and settings, e.g. boost controllers, tyre pressure changes,

P.S. Thanks polyphony for the engine restrictor plates. It's helped my b spec driver enormously. He doesn't spin off on every turn now.
 
I don't think some people understand the meaning of endurance. If someone completes a 24H enduro, WITHOUT saving here and there, it's more rewarding and it has more meaning when saying "I finished a 24H endurance at La Sarthe or Nürburgring" and be all smug about it. AND yes, I understand that keeping your PS3 on for more than 24 hours might make it weaker or worst *dies*.
 
Wish this thing would stop crashing. Crashes almost every time I play. Today: 4 crashes in 1 hour. It all started with patch 3.10 or whatever that last brainchild was. Doesn't that mean it is unplayable??????? All four times under different circumstaces. Then the reload time (Insert Snoring here____________________________)

Patch 3.11 : Will someone at PD get a clue? Patching an unfinished product with crashing software? It's like fixing a flat tire by shooting it with a bullet! Putting drivers on podiums= impressive, and expensive. Forgetting the reason you are there: Unimpressive, and priceless.

Don't think many people will be rushing to the store for "GT6: The Real Crashing Patchilator"
 
Engine swaps/drivetrain swaps (I want to have a mid-engined V8 Volvo that is rear wheel drive)
 
Rear Wings.
I bought a wing, used that car, and then decided to install the standard wing back.
Later on, I went back to GT Auto to re-install the wing I bought, but noticed that I had to buy that wing all over again. It was one that cost 75000 credits.
I mean, why the heck must I buy it again....? Please fix PD
 
But now you mention it, there were a few patches along the many updates which didn't add new content but adressed existing issues (there's a difference between a patch and an update).

I'm struggling to think of which patches were just for bug fixes - at worst, they were there to alter a feature of the game, normally one that was being exploited by users.

I would disagree on the patch / update thing. Anything that changes the game in anyway is a patch. "Update" is often used to make it sound like they aren't fixing bugs, they're adding features. Same thing, though.

Most updates also included patches (sometimes even without mentioning them) and saying the game is almost without serious bugs and glitches isn't shared by me.

Genuine question: what serious bugs have there been in the game since release? Once I sorted my wireless internet at home, I've not had the game crash on me and, I have to say, I don't think I've seen much that I'd count as any more than a bit irritating or distracting (the didgy shadows, for example).

Ofcourse what is perceived as serious or major is subjective, especially within the context of a videogame, and whether you really notice them or even care about it depends on each individual too.
Some mistakes or bugs/glitches do detract enjoyment in those circumstances you come across them (at least for me they do), even when overall I'm still hugely enjoying this game.

I hate to do a "I know better than you" type post, but I worked in QA for most of the 12 years I worked in the games industry and the severity of bugs is not a subjective thing, there's basically an industry standard four levels of bugs:
Class A - something that prevents the user from being able to play or complete the game e.g the game crashes when you take car x and enter competition y
Class B - a bug the seriously inhibits the user's experience of the game, but doesn't prevent them from playing it. e.g. serious graphical glitches, major slowdown, coming first in a race but not being awarded the win
Class C - something that detracts from the users experience of the game, but doesn't seriously affect gameplay. E.g. incorrect / inconsistant scoring, minor graphical issues (such as the glitchy shadows), sound cutting out, incorrect descriptions of cars
Class D / Suggestions - suggestions that the tester feels would enhance the experience of the game or bugs that don't really detract from the game, but it would be nice to fix. E.g. the Audi R8 having the wrong badge on the back, the excessive grinding, spelling mistakes

A lot of what I see people saying are "game-breaking, the worst thing ever, I can't believe they let this game out with this bug in" issues would probably get bumped to a C / D by me and would subsequently get rejected / waive requested by the developer.
 
I agree with loads of stuff that has been said.

I really don't know why/how they can work from 5-6 years on a game and not have a basic structure that works.. i mean all the Menus and stuff like that. It just feels too slow and boring at times.

I mean.. a Garage Button in Practice would be a given right? Wrong.. That's why i never go Practice anything.. too much time wasted going back and forth.

Saving the camera angle would seem 'oh so logical'.. Nope, not there! Same goes for the garage menus.. you have to manually change the order Every Single Time. And the Garage distribution, it feels clunky as h3ll.

Blame the PS3 with it's 'limited ram power' they would say.. but still, structure should be more important than anything else. Who cares if the menus look like crap, i would prefer a more fluid/logical interface than 'neat and sophisticated' Menus. If you knew you had only 500MB of Ram, or whatever it is that it has, then the game design should focus around the capabilities of what can be done around that.

/rant
 
Heres something they should work on, the ability to delete content to add new content.

Lets say you're not a collector and don't want all the cars, you get the car list in game and tick off all the cars you're never going to drive. Poof, they're gone and now theres more space for cars you do want, like new RM's etc. I'd delete about 600 odd cars from the game as I just never use them, don't want them and will never get all of them.

Same could be done for tracks, I'd delete all the GT original tracks and the rally tracks to add tracks like Bathurst and Spa.

It'd free up that limited RAM they harp on about and allow them to add more user choice* content.

*User choice in that if you want it you have to make space for it.
 
Heres something they should work on, the ability to delete content to add new content.

Lets say you're not a collector and don't want all the cars, you get the car list in game and tick off all the cars you're never going to drive. Poof, they're gone and now theres more space for cars you do want, like new RM's etc. I'd delete about 600 odd cars from the game as I just never use them, don't want them and will never get all of them.

Same could be done for tracks, I'd delete all the GT original tracks and the rally tracks to add tracks like Bathurst and Spa.

It'd free up that limited RAM they harp on about and allow them to add more user choice* content.

*User choice in that if you want it you have to make space for it.

Sounds alright apart from all the programming required to do this. Ok, untick those 600 cars, 50 of them happen to be prize cars, what now? Oh, ok, we'll just replace them with equivalent cars. You just freed up of a heap of space just to fill a chunk of it back up with the extra programming required to keep it behaving normally and the same as everyone else's game. Same as the tracks.
Sounds good though.
 
If they're prize cars well they wont be available anymore, simple really. If you don't want the car you're certainly not going to give two turds if you win it now are you?
 
Blame the PS3 with it's 'limited ram power' they would say.. but still, structure should be more important than anything else. Who cares if the menus look like crap, i would prefer a more fluid/logical interface than 'neat and sophisticated' Menus. If you knew you had only 500MB of Ram, or whatever it is that it has, then the game design should focus around the capabilities of what can be done around that.

/rant

Doubt it's anything to do with the amount of RAM, it's just poor design. It's one of the things I find annoying about it is that it's so difficult to navigate around. The one that's getting to me at the mo is the fact that quitting out of a seasonal doesn't take you up one level in the menu stucture, it dumps you back to the front end (so, say you race the Ferrari La Sarthe event, win and then exit, I would expect it to take me to the event select screen, as it does for the offline content, but it dumps you back to the GT Life screen)

Heres something they should work on, the ability to delete content to add new content.

Lets say you're not a collector and don't want all the cars, you get the car list in game and tick off all the cars you're never going to drive. Poof, they're gone and now theres more space for cars you do want, like new RM's etc. I'd delete about 600 odd cars from the game as I just never use them, don't want them and will never get all of them.

Same could be done for tracks, I'd delete all the GT original tracks and the rally tracks to add tracks like Bathurst and Spa.

It'd free up that limited RAM they harp on about and allow them to add more user choice* content.

*User choice in that if you want it you have to make space for it.

Why delete content? There's plenty of space on both the disk and the HDD for content...
 
If they're prize cars well they wont be available anymore, simple really. If you don't want the car you're certainly not going to give two turds if you win it now are you?

Well, I spose you have a point, but then thats your opinion of it, what about the other thousands of people, most of which are bound to complain "Ohh, I didnt get a prize car from this boo hoo"

Why delete content? There's plenty of space on both the disk and the HDD for content...

This.
 
PD keeps saying theres not enough RAM, user removes content they don't want and boom, space to add content they do want.
 
PD keep saying there isnt enough room yet they say they had plans for 2 years more work including the addition of FIA GT series and whatnot? Lack of room my A**
 
PD keeps saying theres not enough RAM, user removes content they don't want and boom, space to add content they do want.

There seems to be a little confusion here. The amount of RAM the PS3 has doesn't affect the amount of content available in the game. The "on the back of a beermat" version of how this works is: there are gigs and gigs of content (tracks, cars etc.) on the disk. The game will only load into RAM the content it neeeds to deal with right now, so a track and a number of cars. Once it's done with them, it'll load up a new set of content, such as the menus and will flush anything it doesn't need.

You could, in theory, have an infinite amount of cars, tracks etc. on the PS3's HDD, since the amount of RAM only limits how much the game can deal with right now.
 
We just Need sind fixes and improvements for online Racing:
- No RM / Racecar Option
- fix the Black screen Bug when a Race is started , sometimes it Hangs for 5min!
- some punishing Option for Players that Crash and bump more than x Times with a Warning and Automated Kick!
- let us Add and Remove Spoilers in the online Garage
- a Garage Button in the Training screen
- qualyfiing Option for online races
- let us Change rims ob standard Cars
- could Write on and on but im in my smartphone so Thets enough!
 
We just Need sind fixes and improvements for online Racing:
- No RM / Racecar Option
- fix the Black screen Bug when a Race is started , sometimes it Hangs for 5min!
- some punishing Option for Players that Crash and bump more than x Times with a Warning and Automated Kick!
- let us Add and Remove Spoilers in the online Garage
- a Garage Button in the Training screen
- qualyfiing Option for online races
- let us Change rims ob standard Cars
- could Write on and on but im in my smartphone so Thets enough!

Care to explain that one? :confused: As far as I'm concerned theres no where near enough RM's in the game!
 
Care to explain that one? :confused: As far as I'm concerned theres no where near enough RM's in the game!

i think he means a RM restriction for online racing where no RM/Racecars can enter if the host wants it that way.
 
Doubt it's anything to do with the amount of RAM, it's just poor design. It's one of the things I find annoying about it is that it's so difficult to navigate around. The one that's getting to me at the mo is the fact that quitting out of a seasonal doesn't take you up one level in the menu stucture, it dumps you back to the front end (so, say you race the Ferrari La Sarthe event, win and then exit, I would expect it to take me to the event select screen, as it does for the offline content, but it dumps you back to the GT Life screen)

I have done that event many times now, so yeah, i know what you are talking about...

In General the Menus feel way too awkward, just plain slow and at times you are left with a 'wtf?' moment :irked:
 
What? Havent Seen this Option?!?!

Its not an option per say, its just the whole time your in the room, until the race starts, it can class as qualifying. Everyone fighting for laptimes etc, The only time when it is a practice only is when the host sets the grid start to reverse grid based on previous race results. Its not "Qualifying" as you would imagine, but its equivalent.
 
Qualifying in online races (this is the way we do it in our league):

1. Practice session
2. Reset track times (pick another track and then back to the track you want)
3. Set a race start time
4. Qualification until race start time occurs

That way everybody will start in the order of their best lap times. Except some of the times when it gets messed up for some reason. One thing though - if you leave the track and then re-enter your time is gone!
 
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