Patch 2.0 - All Platforms

Discussion in 'Project CARS 1' started by Cmorales1979, Jun 24, 2015.

  1. UkHardcore23

    UkHardcore23

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    Since the last patch we cant even get the sensivity for steering, throttle and clutch at 50 due to them increasing the increments...52 is the closest i can get lol...did have it at 100
     
  2. Fanapryde

    Fanapryde

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    I know, I did not reset mine...
     
  3. Johnnypenso

    Johnnypenso Premium

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    Most pc sims aren't this complicated athough I haven't played them all. Neither iRacing or Assetto Corsa is anything close to this complex. IMO it's way over the top.
     
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  4. Spitfire77

    Spitfire77

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    I tried a few of the GT3 cars and others, and the only car that snapped back to center when slowly rolling from a dead stop was the Ruf GT3... formula rookie, Z4 GT3, Mclaren GT3, Merc GT3 all centered the steering naturally from a stop and had nice FFB at slow speed. The Ruf GT3 feels harsh at slow speed and quickly snapped back to center when rolling forward from a dead stop. Odd.. not sure what is going on.
     
  5. VXR

    VXR

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    Both Shifts and this one have had issues with game pad setup. It's no coincidence anymore.
     
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  6. Baleb26

    Baleb26

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    Sell it, I have. I had really high hopes for this game and initially was very happy with it however the more I played it the more unfinished it turned out to be. Unfortunately I can't see it being fixed anytime soon especially with that Ian Bell guy in charge and refusing to acknowledge the game has major problems.

    The way he has treated and responded to paying customers concerns and queries is quite shocking. For that reason alone I've got rid of mine.

    I now wait for either GT7 or AC - whichever comes first!
     
  7. UkHardcore23

    UkHardcore23

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    C'mon he knows the game has problems he just likes to have a bit of sarcastic fun like most of us brits...Had he not acknowledged the game has problems do you think we'd of got this patch last week.......

    Project CARS – PS4 Patch 2.0 – Release Notes

    Online & Community Events
    * Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. For example, “Pro” setting now searches for Full Damage or manual-start Engine or Forced Cockpit or Mechanical Failure, and so forth.
    * Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’.
    * Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
    * Fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.

    Controls
    * Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
    * Steering wheels – reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
    * Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
    * Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
    * Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value.
    * Thrustmaster T100 Force Feedback improvements.
    * Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
    * Added a Motion Sensor controller profile.
    * Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
    * Enable support for USB keyboards to be used for in-game controls.

    Physics & AI
    * Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
    * Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
    * Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
    * Adjusted the heating of slicks and rain tyres to more realistic levels.
    * Adjusted tyre temperature sensitivity on several cars.
    * Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
    * Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
    * Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
    * Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
    * Fixed an issue where the AI would set impossible lap times during races with pit stops.
    * The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
    * Reduced the effect of damage to the car’s cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
    * Fixed an issue that prevented bump starts from working properly on some cars. An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
    * Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
    * Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
    * Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
    * Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.

    Pitting, tuning, setups
    * Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
    * Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
    * Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
    * Fixed an issue where the car’s bump-stop value decreased after leaving a race session and joining it again.
    * Reworked the brake bias display information so that changing the values is more intuitive.

    Tracks
    * Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
    * Track cutting tolerances reduced on all tracks where it was too forgiving.
    * Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
    * Silverstone Stowe – fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
    * Road America – fixed an issue where a line of grass line appeared in the air near a concrete barrier.
    * Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
    * Brno – fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
    * Le Mans – fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
    * Laguna Seca – improved the AI performance as they were running too slow in some sections.
    * Imola – Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
    * Bathurst - fixed a render issue with shimmering edges in parts of the track.

    Career
    * Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
    * Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
    * Fixed an issue where skipping the session during a race caused the player to move up in the session results.

    Vehicles
    * Group 5 cars – adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
    * Gumpert Apollo – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
    * Aston Martin Vantage GT3 – tuned engine lifetime and brake cooling parameters for better accuracy.
    * Lotus 98T – tweaked turbo to improve AI estimation of top speed.
    * McLaren F1 GTR – modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car’s specific HUD motec display is used
    * McLaren F1 - Fixed an issue that caused the car to use the wrong default tyre compound.
    * Ford GT40 MK4 – Reworked in several areas to improve handling and match the real car closer - Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
    * All Formula vehicles – Stop brake light reflections appearing on cars that don’t have brake lights.

    General
    * Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
    * Fixed an issue that could cause the game to crash when selecting the ‘Edit Tuning Setup’ option in the ‘PIT BOX’ screen.
    * Fixed an issue that could cause the game to crash while watching a saved replay.
    * Driver Network Profile – fixed an issue where entering Free Practice mode would count toward Races Entered.
    * Fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
    * Audio – rebalanced the volume of skid sounds to make them a bit more audible.
    * Updated the achievement "I am the 5%" to ensure that it can be achieved in non-Pro-modes as well.
    * Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
    * GUI – fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.



    God help you if your waiting for GT7 as right now PCARS is better than any GT game and i dont expect 7 to change that.
     
  8. Johnnypenso

    Johnnypenso Premium

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    Ian Bell doesn't tolerate fools gladly or put up with nonsense ranting on the forum, there's no time for that, especially when the game is in the state it's in. Yes he could be more diplomatic, yes he could be nicer, but he's choosing to toss out people that he thinks are just there to troll and not there to help improve the game and sort out the bugs and glitches as fast as possible. The proof is in the pudding as they say, and the above list of fixes from @UkHardcore23 tells you they realize there are a ton of issues with the game and they are working furiously to fix them. I'd rather Ian be crusty and not well liked and things get done quickly, than him spending time arguing with trolls who want nothing more than to see their own words on the screen and stir up trouble.
     
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  9. HBR-Roadhog

    HBR-Roadhog

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    I haven't got a chance to try it with the 2.0 patch in place yet. The CPU cooling fan died on the PC I was using for PCars and I have not yet had a chance to replace it. PC still runs fine but PCars taxes it a bit much to play without the fan working.
     
  10. Fanapryde

    Fanapryde

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    I guess you read only Ian Bell's posts and not all the -far out of line- insulting posts from the trolls ?
    If you have noticed them, I wonder why you would blame him...
    Anyway, in your place, being so dissappointed and having sold the game, I would not bother commenting about it....
    Just my 2cts.

    Oh, and if you want to wait for GT7 (assuming PD is first going to finally finish GT6)...good luck
    FYI: I sold GT5 and GT6, while I still kept my copies of TOCA Touring Cars from +15 years ago.


    @VXR I never owned or played Shift and I never use a controller
     
    Last edited: Jul 13, 2015
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  11. Baleb26

    Baleb26

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    Trolls...really? There are legitimate players raising issues on legit issues.

    I'm not going to get into a **** fight about my reasons on selling it but if you feel like defending Mr Bell go for it. Brit sarcasm or not, he comes across as being a bit of a to**er.

    I really wanted to enjoy PCars, and I did to some extent but the number of bugs that continue to plague the game deters from the fun of it all.

    But hey, these are just my 2 cents.

    As for GT7, I hold out no hope for this being a good game based on past versions but that's all we can do....hope.
     
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  12. Fanapryde

    Fanapryde

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    There surely are legitimate players complaining about existing issues (I did also), but things like "Ian Bell, hope u get cancer & die" and several other examples that I am not going to repeat, are not imo...
    Don't know if these have been (yet) removed from the Project CARS forum, but I saw plenty of them.
     
  13. Mike_grpA

    Mike_grpA

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    Based on the last two versions of GT I wouldn't be surprised to find a lot of bugs in GT7 either. That's if it comes out within the next two years. In saying that, I will look forward to seeing what it's like, and if it's a significant step forward for the franchise I'll buy it.

    I wouldn't bother selling pcars. I paid full price for it, and if I sell it I'll just lose money and a great game. I've got tons of games to play while SMS addresses the bugs in pcars. I haven't bought any DLC yet, because I'll wait 'till the major bugs are fixed, and 'till I'm ready to really jump back into it. With that said, I've already got a lot of enjoyment out of it. When the bugs stay away, the game's great fun, and very immersive IMO.

    Considering I only get maybe three or so hours per night to myself, where I can play games if I choose, I'm well covered while pcars is getting polished up. I've got literally hundreds of hours worth of games to play. If I sold pcars, just because I'm not playing it right now, I know I'd just end up buying it again once the bugs were fixed. Especially once the historic DLC comes out. I'm really looking forward to that.
     
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  14. VBR

    VBR Premium

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    I think nowdays it's wise to buy games at least 1 year after release. I did that with DriveClub & have had such a good experience with that game. I wish I had waited & bought Project Cars sometime next summer. I'm waiting for the patch that includes the default FFB options, if none of them are any good I'm probably gonna ask SEN for a refund. The FFB options in this game are bewilderingly complex, & I'm not even gonna try to pretend that I understand what most of them do. It's all gobbledygook imo!


    :boggled:
     
  15. Baleb26

    Baleb26

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    Absolutely agree, posts like that have no place on any forum.

    I'll continue to follow the progress each patch makes as I really do want this to end up being a genuinely decent game. Time will tell.
     
  16. Mike_grpA

    Mike_grpA

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    Yeah the FFB options are over the top for sure. I agree with the philosophy of buying games a year after release. If it's not fixed after a year, it'll never be. I also bought Driveclub after everything was working properly. Not by choice, but because I bought my ps4 only a couple of months ago. I think DC is an awesome game, and have bought the season pass because of how much I like it. Some games I just can't wait for though, and pcars was one of them. If I knew then what I know now I may have waited, but I also wouldn't be able to enjoy the bits that do work properly (which is still most of the game to be fair), until I eventually bought it. I guess it depends on how much you want a particular game. Can you put up with bugs in order to get it earlier? Or do bugs bother you so much that you'd hate the game if it wasn't bug free?
     
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  17. blowfishrulez

    blowfishrulez

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    I quite like the style of Ian's responses. He has never been unjust and he is very blunt in telling idiots what they are...idiots. If i was a chef and some pricks insult me in the way some did in the official forum, i'll throw them out right away...and i would get applause from the other guests, rightly so.

    Some folks feel entitled to treat the developers however they want, just because they spent 50 bucks on a entertainment product. If they are told what they are, they run around everywhere and whine about being treated disrespectful. Its pathetic and only confirms the first assessment.

    In a (support) forum, the tone of a conversation is always and only set by the customer.

    Respect is not a one way street.

    On Topic: The 2.0 Patch should have been the release version, working on from there. PCars currently is a typical 1.0 and will evolve over time, just as it was planned from the start. That concept may be new to consoles.

    To put things in perspective:
    • AC release version was nothing more than a tech demo that has turned into a bare bone hot lapping game.
    • rFactor 2 is still not much more than a tire tech demo...3 years after they have gone gold.
    • R3E is currently a 0.3.4, taking steam away from complaints just because of that.
    • GT6 has received more than a dozen patches since release
    • Forza 5 was/is a disappointing stain from the dark times when Don Mattrick was Head of Xbox
     
  18. RacerPaul

    RacerPaul

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    Indeed. It'd be more user-friendly if they just used, say, 5 pre-sets. Call them whatever conveys best what they do

    Simples :D
     
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  19. BrandonW77

    BrandonW77

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    Winner. :tup:
     
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  20. turbofozz

    turbofozz

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    Live on XB1 in Australian I think
     
  21. CarreraGT

    CarreraGT

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    Still loving this game, but after having played F1 2015 the AI system and overall "smoothness" of the game do leave a lot to be desired...

    Hopefully nothing a few more patches can't fix though, and certainly still miles ahead of any GT game (the AI anyway)
     
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  22. Fanapryde

    Fanapryde

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    That is remarkable.
    I read in several places that F1 2015 is not even close, that the formula cars in PCars are way more realistic to drive ?
     
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  23. CarreraGT

    CarreraGT

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    I'm talking about AI, not driving/physics...

    F1 2015 definitely feels a bit "easy" but still very enjoyable and tricky on the limit if you're pushing hard enough. The game runs beautifully too, consistent frame rate and none of the awful tearing you get in Project Cars
     
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  24. bleeder

    bleeder

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    I've read the tearing was worse in F1 2015, and in the videos I've seen it was noticeable. You have the console version?
     
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  25. CHEN255

    CHEN255

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    There's no way I would touch F12015 with a bargepole (I wasn't going to get it anyway). Anyone that wants to read about what a substandard product Codemasters have delivered (yet again) should visit their forums. Unlike PCars issues which are being sorted by SMS, I have little confidence that many of F12015s problems will ever be fixed.
     
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  26. CarreraGT

    CarreraGT

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    Yep, both on PS4. F1 runs much smoother. Tearing is most noticeable in PC replays (Bathurst is a good example)
     
  27. CarreraGT

    CarreraGT

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    Your loss.

    Which problems are you referring to?
     
  28. GTP_Bas

    GTP_Bas

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    Do you use a wheel for F1?
    Bought a t300 yesterday and thinking of buying F1.
     
  29. Johnnypenso

    Johnnypenso Premium

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  30. CarreraGT

    CarreraGT

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    No I only use a controller. I've heard its not so good with a wheel?