Patch needed for jaggy shadows. Post here if you agree.

  • Thread starter Thread starter zork123
  • 120 comments
  • 13,671 views

Should the terrible shadows be fixed?

  • Yes, if a patch is possible, please take the time to fix them.

    Votes: 247 91.8%
  • No.

    Votes: 22 8.2%

  • Total voters
    269
The shadows make some of the interior views almost unusable.

Fix it or at least give us an option to turn them off!
 
I saw the jagged shadows at it's worste and to be honest, even though it looks bad, it's still an awesome game so who cares!? get over it...
 
I posted the reason for the shadows being such low res shadow maps in the other shadow post So i wont do it again if you want me to find the link i can. It was a little technical but was dumbed down enough that most could understand what it takes to make a game run at 60fps and a resolution of 1280x1080 2xmsaa I didn't know the game was 1280x1080 then upscale to native 1080p its very hard to tell". The smoke and effects run in a quarter res buffer so they are at a lower screen resolution then up-scaled this gives you the blocky effect when looking through it to the environment and cars. SOOOOOOOOOOO many games do this it isn't funny and now is almost the norm on consoles, Fill rate will kill your FPS " IE smoke transparent textures. So this you will have to live with. I for one love that the game is at 60pfs, everything works better its super smooth , physic simulations ect. The shadows are bad and I'm sure it was something they are very well aware of. Funny how some people comment assuming that they just messed them up, Or comments like "5 years to make these shadows" HAHAh common they make games for a living and have been looking at this game for a long time, they know what the shadows look like and also know why they had to make them the way the way they are much more then anyone here does. It wont be a simple data patch they will have to release a new exe. I'm not going to say if PD can or or will because only they know. So read my other post https://www.gtplanet.net/forum/showthread.php?p=4175495#post4175495. look up some info on Google. then come back with at least a little bit of knowledge before making a comment that assumes you know something, otherwise it just sounds like trolling. If you don't want to do that, simple comments like " i don't like the shadows are fine:)
 
The first thing I noticed in my first ever race in GT5 was the horrendous shadows of my MX5 in the 3 - 2 - 1 countdown. It didn't even resemble a car! It was just this blob that was constantly moving even though my car was stationary.

Needs a fix ASAP
 
My guess is, the shadows are the thing, that they reduced the most in favor of lod on cars etc. If you make the Test in Photomode, just focus on your car, no other car to be seen - super clean shadows in the preview (not the photo, there they're fine anytime) - move the camera to have some more (premium) cars in view, voila, shadows go lowres.

And i truely like the effekts in the cockpit when your're driving below multiple lightsources (Streetlamps on the ss stages) and the shadows geeting longer on the traks with dynamic timing is just sweet. I just finished testing Le mans with a friend on accelerated time, we went 2 laps, and driving into the sunset is so marvelous. Yes, the shadows look very bad, yes, they "pop" into existence right in front of your eyes sometimes (the roadside in le mans is a good example) but the game looks good, nonetheless.

I think they really had some hard times with the shadows and just settled with this solution. If there would be a fix, i guess it would have been in the game already.

And as it was quoted multiple times, if Kaz said this is not patchable, so bee it. Given the choice of DLC Tracks (HQ Trial Mountain please ;) ), more premium cars, more features for the Online mode, i go for the later, and live with the shadows.

Ride on,
michael
 
Prologue had bad shadows but they really only seemed to be really jagged when running over a angled surface or something, not just on a flat ground.

These are just plain low res shadows. I really hope they didn't have to do this just to get 16 cars on the track! I think that's a high possibility though.
 
Well, what struck me as odd is this: I was racing the last few days and had those jaggy shadows. I fired up GT5 for another few fast rounds at Tsukuba just now and the shadows are as smooth as silk... No flickering, no jaggy edges, no nothing.

I can only guess what happened, but... maybe the game had to dump some of the data to the hard drive (you know, install it...) in order to smooth the shadows.
Well, I dunno, really, but I don't actually care either. Just hope it stays that way.

Edit: Okay, Tokyo R246 looks perfectly smooth as well.
 
I voted No. I would much rather they put that time/resources into new tracks/cars/features. If it wasn't fixed from Prologue, there's obviously a good reason behind it, and it would take a lot of work to fix. Gameplay > Graphics.
 
yeah i agree. but at the same time, we always knew a lot of the cars were going to be transferred in at some level from GT4 to GT5.

i'm amazed at the physics of the standard cars that they havent suffered the same fate as the graphics.

i was expecting the standard cars not to feel as good as they do.

at the end of the day, this game is all about physics to me, and when GT6 comes, we can all expect flawless models and physics and the best racing game ever.
 
Well if its an adaptive system and the numbers are controlled via data files IE config type files, then they would be able to change it to what ever they need. As a game player Shadows don't bother me game play is so much more important. As an art lead for a games company shadows bother me:P But i can totally understand why they have done what they have done. Its like when someone points out a dead pixel all you do is stare at it lol.
 
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Just to make one thing clear: regardless if the car is a premium or a standard, the shadows are still terrible.

Also, I have noticed that tsukuba has perfect shadows and my guess is because the actual track size is very small - it's one of the smallest tracks. And then Daytona has some of teh worst shadows ever because it is pretty large...

By the way, where is proof that Kaz said he cannot update something like this through a patch?
 
My belief is that the shadows are of a lower quality to prologue because of the demand for a 60fps experience. Shadows in videogames are expensive to calculate. Let me give you an example; On World of Warcraft I can run the graphics on 'Ultra' but I get fps lag in the highly populated areas of the map (Stormwind city, Dalaran etc.) However if I turn shadows down a tad, I never get any lag at all. Here's the thing, on ultra they are smooth as butter, how we like them to be, but on good they have the nasty jagged edge just like gt5 does.

My PC is more than capable of running the latest games, but shadows still kill it. I have noticed this in many games.

Of course, if there was a way to fix the shadows, by all means they should, but I dont see it happening unless Sony suddenly announces free RAM upgrades to all PS3s! and as we know, this is a ridiculous plan.

Plus, the shadows aren't that bad really... Nor is the jagged edge particle effect when drifting/rally. It's a racing sim, look at the road, not the shadows!!!
 
My belief is that the shadows are of a lower quality to prologue because of the demand for a 60fps experience. Shadows in videogames are expensive to calculate. Let me give you an example; On World of Warcraft I can run the graphics on 'Ultra' but I get fps lag in the highly populated areas of the map (Stormwind city, Dalaran etc.) However if I turn shadows down a tad, I never get any lag at all. Here's the thing, on ultra they are smooth as butter, how we like them to be, but on good they have the nasty jagged edge just like gt5 does.

My PC is more than capable of running the latest games, but shadows still kill it. I have noticed this in many games.

Of course, if there was a way to fix the shadows, by all means they should, but I dont see it happening unless Sony suddenly announces free RAM upgrades to all PS3s! and as we know, this is a ridiculous plan.

Plus, the shadows aren't that bad really... Nor is the jagged edge particle effect when drifting/rally. It's a racing sim, look at the road, not the shadows!!!

Honestly, you only really pay real detailed attention to shadows when you are watching a replay or sitting in a cockpit, or staring at 3,2,1 go screen. I solved this shadow issue by making my cockpit view as narrow, which pretty much leaves only 20% of cockpit on the screen. You can then drive without seeing too much distracting shdows. Oh...and I don't watch replays because I couldn't stomach the shadows, but it's not a real big deal-breaker either.
 
The shadows seriously bothered me before I got the game as they looked even worse than prologue, but now that I've got the game they don't bother me at all! If they could be fixed tomorrow I wouldn't say no, but the game is glorious as is.
 
yea agree the game looks amazing. I'm just offering a reason as to why the shadows are like they are. Mainly to stop the troll comments" imposable task i know:P
 
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What is it with those people that seem to get annoyed when someone points out something like this? I mean half the responses on this forum seem to be like You're lucky we even have that! what aren't we lucky to have :P I mean its a game of course it has its flaws, its a big game and just like FF13 it will be hit hard by people like I said a year ago now.
 
By the way, where is proof that Kaz said he cannot update something like this through a patch?

http://www.videogameszone.de/Gran-T...5-Neuer-Patch-erscheint-am-1-Dezember-801633/

I've read that the shadows could be a result of the lighting engine that they use. Considering that PD's lighting engine is second to none, it's a trade off i'm willing to accept. I only really notice the shadows during pre-race start ups and after completing a license test, so i'm not bothered by them.
 
http://www.videogameszone.de/Gran-T...5-Neuer-Patch-erscheint-am-1-Dezember-801633/

I've read that the shadows could be a result of the lighting engine that they use. Considering that PD's lighting engine is second to none, it's a trade off i'm willing to accept. I only really notice the shadows during pre-race start ups and after completing a license test, so i'm not bothered by them.

This is what I got when translating that:

"With regard to the visually rather mauen shadow will change with the Patch. According to the Engine Yamauchis can change by Update."

I ran it through google's translator and got this:

Regarding the shade looks more parlous state representation will not change with the patch. According to Yamauchi's can be connected to the engine via an update to change anything.

This is the original german text:
Hinsichtlich der optisch eher mauen Schattendarstellung wird sich mit dem Patch nichts ändern. Nach Angaben Yamauchis lässt sich an der Engine per Update nichts mehr ändern.

If I'm reading that right, it says it CAN be updated...right??? Anyone better at translating German to English than the website translator I used?
 
wait, just translated again using about.com's translator here and got this:

Concerning the optically rather poor shadow representation nothing will change with the patch. According to Yamauchis nothing more can be changed in the engine by update.

very disappointed to say the least. oh well, i will have to move on then and wait another 5 years for good shadows i guess.
 
I do hope they can fix them but it is not a deal breaker for me. Agreed it is not pretty.
But what I find etremely not pretty is they windshield wiper moving when you are behind someone. The whole wiper is one big jaggy.
 
I do hope they can fix them but it is not a deal breaker for me. Agreed it is not pretty.
But what I find etremely not pretty is they windshield wiper moving when you are behind someone. The whole wiper is one big jaggy.

Well, as I just posted, the shadows look like they CANNOT be patched according to this:

Concerning the optically rather poor shadow representation nothing will change with the patch. According to Yamauchis nothing more can be changed in the engine by update.

We will just have to live with the shadows as they are.

I've moved on and will continue playing GT5. I just wanted an answer on this and I would like for this subject to just die now and go away so that we can stop talking about it. I just wanted an answer and there it is: no updates and I accept that and still love GT5 as it is so there. DONE. :)
 
The game could run in 720p for all I car if it meant the shadows would look better. Prologue had similar problems, but you could overlook them. GT5's are pretty bad, especially when night racing in the rain. Ouch.

I love the game though, but having flickering, pixelated, weird acting shadows hampers all of the effort put into the visuals. It's like painting a pretty picture of some mountains and a field with great detail then putting a sticker of a pink cartoon rabbit on it.
 
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