PC2 on PS5

  • Thread starter Thread starter hawkeyez
  • 105 comments
  • 27,463 views
That bump steer FFB thing you speak of is the annoying part. If it wasn't for that, it would be quite enjoyable. No messing in the FFB slider settings seems to get rid of it.
Yeah randomly down a straight, wheel just moves like you hit a dip in the road haha. Looking forward to Project Motor Racing..l
 
It's never going to be brilliant on the G Pro (on console) but for the "bump steer"...

If you've got some added, drop the FFB effects slider in the game to zero. It's extra info that's not needed and can add to the roughness.

Lowering the gain in-game would also help - maybe increasing the power of the wheelbase to compensate. Setting the tone to suspension feel instead of tyre feel will lighten the steering - maybe around 35. Add even more dampener on the wheel - you do tend to loose details but it helps with preventing those spikes.

And use raw or informative. Immersive I find is very heavy with Logitech wheels.
 
Has anyone tried PC2 on a PS5 Pro? Apologies if it's been posted already and I'm being lazy not searching properly. I'd be interested in seeing whether the lighting/shading bug remains there, I'm seriously considering upgrading to a Pro but still on the fence. I've heard mixed stuff about how it enhances older titles.
 


seems have same problems on PRO

I'm admittedly a little less observant than many when it comes to racing games.

I think you're trying to show a problem/issue with the game but it looks great to me 🤷‍♂️

What should I be seeing?
 
I'm admittedly a little less observant than many when it comes to racing games.

I think you're trying to show a problem/issue with the game but it looks great to me 🤷‍♂️

What should I be seeing?

Take a look on the comments under that video. I asked to the author to check some other day/hours combination on Long Beach, and he said the PS5 Pro has the same shadow issues of the PS5, this problem in some track/condition are very distracting.
 
Take a look on the comments under that video. I asked to the author to check some other day/hours combination on Long Beach, and he said the PS5 Pro has the same shadow issues of the PS5, this problem in some track/condition are very distracting.
Oh, ok. Thank you. I'm not well tuned to see things like shadows. If something isn't BLATANTLY off, I don't notice it.

I have the PS5 Pro and PC2 looks and runs like the PS5, not better, for what is worth
 
Yeah it runs great, the shadows are just off.

I found playing round with HDR/tv settings improved it. It doesn’t completely cure the issue but it lets you forget about it.

Ultimately though, just like DIRT Rally 2.0, it’s just a game that looks miles better on a Series X than a PS5 I think.
 
Since I'm anticipating pmr with lots of hope, i started pc2 again on ps5.
Pretty damn cool still, really hope they pull the hat trick, and put out an excellent sim all around, with great physics, ffb, sounds, ai, looks, features, and optimization.
We know car wise, content will be cool, i hope tracks too, with historic tracks like in pc2.

The weather and track dynamism are pretty good.
Also the commentary, or team comments is pretty cool, saying when laps are down or up, encouraging you, hehe, i like it.
Makes me curious to see how that will be in pmr, with the ai driven commentary supposedly.

A shame the game doesn't look clean on ps5, and the contrasts way too high.
Looks ok when sunny at middle of day.
Also replays could be smoother.
I hope sounds will be great in replays too in pmr, in roadside cams.
🤞🙏
I was using the aston martin gt3, at brno, and using 3rd person, when i usually use cockpit, because of the messy look on ps5.
It helps a little, and it's a pretty cool game in that view still, for a sim style game.
Sound was pretty cool too.
Cars look good still, and when in pits.
Peace..
 
Last edited:




She is indeed a handful but I managed to reduced the heavy black shadows a bit by ajusting my monitor settings. It has an option to "blacken" the black if that makes any sense. Turned it off and the image is clearer overall.
 
Last edited:




She is indeed a handful but I managed to reduced the heavy black shadows a bit by ajusting my monitor settings. It has an option to "blacken" the black if that makes any sense. Turned it off and the image is clearer overall.

I’m looking forward to project motor racing. I think it’s going to be the proper PC3 instead of what we got. Actually I never bought it haha.
 
PRC is going to need a TON more content than they are currently saying before it can hold a candle to PC2!

I’m not 100% sure, but I would bet that PC2 had the largest track list of any game at launch, and arguably the best and most varied selection of cars. I know Gran Turismo and Forza had very high car counts, but most of them were junk, and Gran Turismo relied heavily on duplication to pad the numbers, plus there were only a few hundred highly detailed modeled cars.

All PC2 needed in a successor was more of the same, and a refinement of the handling model and a few bugs squashed. That they were forced into making that horrible garbage they tried to pass off as its successor is one of the all-time heartbreaking incidents in the racing game community.

So close, and yet so far.…!
 
PRC is going to need a TON more content than they are currently saying before it can hold a candle to PC2!

I’m not 100% sure, but I would bet that PC2 had the largest track list of any game at launch, and arguably the best and most varied selection of cars. I know Gran Turismo and Forza had very high car counts, but most of them were junk, and Gran Turismo relied heavily on duplication to pad the numbers, plus there were only a few hundred highly detailed modeled cars.

All PC2 needed in a successor was more of the same, and a refinement of the handling model and a few bugs squashed. That they were forced into making that horrible garbage they tried to pass off as its successor is one of the all-time heartbreaking incidents in the racing game community.

So close, and yet so far.…!
I remember the premium vs standard car BS. Why does this car have a shadow for its interior? Bahaha

Lots of tracks and well classed cars is always better than a bunch of random useless cars that belong in a museum… or SUV’s. I’d rather have less cars, but cars classed together and competitive with one another than 400-500 with the option to tune away. Car setup. Levels the playing field, let’s you know where you’re at skill wise too. Do I need to practice more or is that persons car just an insane tune at this PP and tires?

GT Legends was the high point in racing games for me. Such awesome cars, lots of tracks, the single player was fun. Lots of good times. I’m not really old enough to have watched all the historic cars race anywhere even on tv, but they always seem more fun to watch. Like when they rip around goodwood now.

I hope this PMR brings back the vibe of PC2. But better…. And with a livery editor. Haha
 
I remember the premium vs standard car BS. Why does this car have a shadow for its interior? Bahaha

Lots of tracks and well classed cars is always better than a bunch of random useless cars that belong in a museum… or SUV’s. I’d rather have less cars, but cars classed together and competitive with one another than 400-500 with the option to tune away. Car setup. Levels the playing field, let’s you know where you’re at skill wise too. Do I need to practice more or is that persons car just an insane tune at this PP and tires?

GT Legends was the high point in racing games for me. Such awesome cars, lots of tracks, the single player was fun. Lots of good times. I’m not really old enough to have watched all the historic cars race anywhere even on tv, but they always seem more fun to watch. Like when they rip around goodwood now.

I hope this PMR brings back the vibe of PC2. But better…. And with a livery editor. Haha
The only upside to the 1200+ car selection on GT 5-6 was that it was easy to get a large class of cars fairly equivalent in performance by restricting the PP to a specific value. This would be for stock tunes, I used to hate tuning races. They were chaotic and generally of poor racecraft. It seemed that the people that were most focused on extracting lap times by tuning rarely were the same kind of people that were focused on clean racing. Too much time spent hotlapping by themselves, I guess!

Fixed PP stock racing was the best thing about Gran Turismo. That and shuffle mode, which of course they axed after only one game (GT5).
 
The only upside to the 1200+ car selection on GT 5-6 was that it was easy to get a large class of cars fairly equivalent in performance by restricting the PP to a specific value. This would be for stock tunes, I used to hate tuning races. They were chaotic and generally of poor racecraft. It seemed that the people that were most focused on extracting lap times by tuning rarely were the same kind of people that were focused on clean racing. Too much time spent hotlapping by themselves, I guess!

Fixed PP stock racing was the best thing about Gran Turismo. That and shuffle mode, which of course they axed after only one game (GT5).
Yeah the PP and tire compound isn’t always accurate but it can be. I’m looking t try some races with friends solely based on lap times. Bring whatever but you can’t Paulo faster than 1:45 or something like that. Might not work but could make it interesting and put everyone in the same boat. Maybe one guy needs 550pp and another only needs 520pp sort of thing.
 
Back