Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Does anyone know how to resize the car selection window in Content Manager? For some reason, it has become much bigger, as you can see, but when I try to resize it using the arrows, I can only make it narrower, not reduce its height.


Thanks a lot!
 

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This issue happens with scenes which don´t use a showroom but only a blank scene, like the preview you have used here. Use the same with a showroom instead, like TAV or ULT grey. Or don´t turn the wheels. Ilja has fixed this issue already with some later internal build, so maybe wait until a next official release. Then you will have also the possibility to do such kind of previews here (maybe not your liking but I do like them really much right now)...
I do like that style of previews, it's just that I'm too lazy to change it again for almost 3,000 cars... and then check each and every one of them to see if the previews have been generated correctly... (Yes, my OCD would prevent me from not checking if they're ALL ok... 😁)

Thanks anyway for the info and the suggestion... :cheers:
Hi. My theory is that there is some problems with front suspension (to long rods or something) if car is hanging in showroom without physical floor, suspension overextends and goes crazy. I saw that happen with some mods.
My solution with the most "rebel" mods (which fortunately are not very many) sometimes involves creating previews without CSP, hence the images doesn't match the in-game appearance... even though it means battling my OCD, knowing that the preview perhaps doesn't reflect the exact reality... 😅

Thanks too for contributing another theory on the subject. This way, the part of my brain severely affected by Assetto Corsa has a better chance of achieving a state of mental relaxation by understanding that the Assetto Corsa and its Charming Mysteries™ can have a logical explanation and aren't the product of some malevolent spirit that has bewitched my PC... 🤪

(Note for myself: I need to stop sitting in the cockpit for so many hours and get some fresh air...)
 
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Purchased the vrc and rss f1 2026 and am trying to get a season working does anybody have any presets or ai help to get my season going im a oldtime gamer with not alot of time on my hands and could use a little help setting it up.I got the tracks for the season now.Any help would be much appreciated
 
That is wild 😊
I've seen it happen a few times, and been able to fix it by changing the amount the wheels are turned (steered) in the (i think) Car tab? I can't say how much or less or more, because the results are unpredictable, but it has worked for me a couple of times.
Try 0° ? Or if it is 0, maybe 1 or -1 according to taste.
If I'm honest, I think it's the act of changing it that does the trick, not the amount. Could be wrong tho.
In the upcoming update, turning the front wheels no longer breaks the suspension in CSP previews.

Its a known bug introduce a couple of preview ago
Mine updated about a week ago and is fine now.
 
24H
I have to reduce my AC folder size again.....maybe you guys can help me with calling some modders names which mods can be deleted without testing them :D
I use the tool "Compactor" once in a while to save tons of disk space. It is only a graphical interface for the file system compression of Windows 11 and works much better than the compession with CM. You only need to compress the "cars" and "tracks" folders of AC. But you should be aware, that the first compression can take quite a long time.

Screenshot 2026-08-20 202727.webp

Screenshot 2026-08-20 202811.webp

Screenshot 2026-08-20 202513.webp
Screenshot 2026-08-20 202605.webp
 
I use the tool "Compactor" once in a while to save tons of disk space. It is only a graphical interface for the file system compression of Windows 11 and works much better than the compession with CM. You only need to compress the "cars" and "tracks" folders of AC. But you should be aware, that the first compression can take quite a long time.
There is a better—and above all, faster—option, because it utilizes 100% of your CPU cores.

CompactGUI.webp


Compact GUI
 
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In the upcoming update, turning the front wheels no longer breaks the suspension in CSP previews.


Mine updated about a week ago and is fine now.

I confirm what Mascott said, I also had the problem, I updated CM to the latest version and now the last window enlargement setting is remembered. 💪 😉
I'm on 0.3.0-preview542, and choosing Categories - New, it will show me a random car instead of the current one.
If I switched to ALL, the current driven car is showed.
 
Hi Same track, same mod: 100% restriction and 100 kg of ballast, yet the car keeps lapping with the exact same lap time, as if the restriction and ballast had no effect at all. How is that possible? 😅😅
 
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This issue happens with scenes which don´t use a showroom but only a blank scene, like the preview you have used here. Use the same with a showroom instead, like TAV or ULT grey. Or don´t turn the wheels. Ilja has fixed this issue already with some later internal build, so maybe wait until a next official release. Then you will have also the possibility to do such kind of previews here (maybe not your liking but I do like them really much right now).

View attachment 1559335

Could you please, please share this previes like you did the "blacky blackback" preview.
I realy love this one.
 
I have weird problem in replays.
Car tyres are not moving at all. Same with Kunos and mod cars.
Not a big problem but sometimes it would be nice to watch replays.

CSP version 0.3.0 - 361
 
Purchased the vrc and rss f1 2026 and am trying to get a season working does anybody have any presets or ai help to get my season going im a oldtime gamer with not alot of time on my hands and could use a little help setting it up.I got the tracks for the season now.Any help would be much appreciated
Foremost, welcome to GTplanet.. You may find what you're seeking on https://www.overtake.gg/ (formerly known as Race Department - miss that site-name)

Here are some search-links & resources from modders...

Resources:

Search-links:
F1 BoP (balance of performance)

F1 Liveries (cars)

F1 Skins (tracks)


F1 Championships

Presets:
Not aware of any (don't have any either), but someone in this community may be of further assistance on that front.

If you are missing some (or all) liveries for F1 2026, just DM (direct-mail) to share. All the best & enjoy the game as much as we do.

Happy racing!

RSS F1 2026 Liveries.webp

edit: just checked & don't have VRC F1 2026 Mod.
VCR F1 2025 Liveries.webp
 
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cant download your mods ! any help would be greatly appreciated
Hi. I don't remember saying that these mods are mine :)
But i will happily help if i can. Usually people who use adblock software had problems downloading before. Can You please tell a bit more information what kind of problem.
 
A curiosity, I was on holiday in Trentino, on Mount Bondone, my hotel was right along the Kunos Trento-Bondone track, so I spent days driving the same roads I always drove in the game. It's strange how much wider the road is in reality, how many buildings are missing, the details, how much different the vegetation is. I redid it on AC as soon as I got home and you can see how many years and technology have passed...
 
As a track builder I updated my CSP Shader Patch to the latest build along with installing Pure 3.50 (and the newest version of Content Manager) but I notice on my tracks that the light emmission from my light towers don't work at night time after the update. The bulb 'glow' is there, but they don't actually cast light across the track. I loaded into a couple of the ks_ tracks (with the light support enhancements you get with Shader Patch) and they seem to work fine. Does anyone have any thoughts on what my extension.ini file might be missing, if it's something in that?
 
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As a track builder I updated my CSP Shader Patch to the latest build along with installing Pure 3.50 (and the newest version of Content Manager) but I notice on my tracks that the light emmission from my light towers don't work at night time. The bulb 'glow' is there, but they don't actually cast light across the track. I loaded into a couple of the ks_ tracks (with the light support enhancements you get with Shader Patch) and they seem to work fine. Does anyone have any thoughts on what my extension.ini file might be missing, if it's something in that?
Do you have both?

[MATERIAL_ADJUSTMENT_...]
ACTIVE=1
VISIBILITY_LEVEL=0
MATERIALS=
KEY_0=ksEmissive
VALUE_0=255, 209, 163,0.25
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_...]
ACTIVE=1
VISIBILITY_LEVEL=0
MATERIALS=
MESHES =
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=170
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.3
FADE_AT=666
FADE_SMOOTH=50
CLUSTER_THRESHOLD=15
COLOR=255, 209, 163,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
 
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