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- Exorcet
- OE Exorcet
Your story was somewhat credible until right here. Such a shame.
I think the meaning might have been, for their time. I'm personally more lenient with GT1 as a simulator compared to 5/6. Some things have progressed in a simply unacceptable manner, like inconsistent and less informative tuning screens and more sterilized tuning effects, particularly on things like the powerband.
Both engineers and computers use models. A good amount of stuff might be both real world and computer compatible.As far as a simulator goes, GT6 is a very good one. It has its problems but it is still very good. The physics are the best they've ever been so that last sentence is ridiculous. Just because the top-speed and aero models are slightly out of kilter doesn't mean that it's horrible or pathetic.
You're right about the engineers. Except in racing teams, you'll have more than one engineer for different things, suspension, engine, gearbox etc. These engineers will deal with one car and have a much longer period of time to analyse and process this information into real world figures. Not into figures that computers understand.
The thing is that it is still hard for todays processors, you obviously no nothing about programming if you think that re-creating real-world physics is easy for todays processors; not to mention that the Cell processor is nearly 10 years old!
You may have said that "simulators have been around forever", but it doesn't explain the reason why these simulators get refreshed on an almost yearly basis. If you have a go on any simulator from the early 90's, try and tell me that simulation hasn't improved. If you still think they haven't then you're an idiot! The reason why they keep updating is because they can do more and more sophisticated processing than before, meaning they can take more data entries than before, this leads to a far superior and more complex game, but it's never going to be perfect in terms of physics. Even car manufacturers can't create the perfect car based on computation alone, so how do you expect a 10 year old commercial computer to do so? You can't. All you can do is just improve on every release and GT6 has done that!
It tends to give diminishing returns in some cases though. Sure, sims today are much better than in the past, but how much improvement you see with each generation goes down as there is simply less of a gap between game and reality. There are some areas where GT just feels behind, tires being a big one (at least in GT5). It might be difficult to get them right, but it's not so difficult that other simulators can't tackle the problem.