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EDIT: My findings below (not counting the quoted bullet points) only apply to Test Drive mode in FM6. See post #13 in this thread for additional details.
I have to say that I haven't been too happy with how cars drive in FM6 since the new update. Some things have been improved, such as excessive lift-off oversteer, but it's not all good in my book. I couldn't quite put my finger on what was missing until I noticed that the tire simulation appears to have been simplified with the new update. Do any of you remember how there used to be a noticeable shake in the chassis when stock road car tires regained full grip? That effect is pretty much gone now. The transition between full grip and sliding tires has become very seamless, i.e. it almost feels like there's no friction between track surface and tires anymore. The change affects simulation steering but I'm not sure whether normal steering is different from what it used to be.
I hate to say that the game currently fails to satisfy the driving fix it gave me before the update. I think the physics / tire model has become somewhat artificial and less demanding. I haven't seen this discussed anywhere yet, but I think the change warrants some attention. Best case scenario is that something went wrong while they patched the game, but worst case is that Turn 10 simplified the simulation intentionally. Anyway, I believe it needs to be fixed. I'd like to hear everyone's thoughts on this matter and what you guys have noticed while driving after the new update.
I also posted the following points in another thread: https://www.gtplanet.net/forum/threads/january-patch-notes.340854/
I have to say that I haven't been too happy with how cars drive in FM6 since the new update. Some things have been improved, such as excessive lift-off oversteer, but it's not all good in my book. I couldn't quite put my finger on what was missing until I noticed that the tire simulation appears to have been simplified with the new update. Do any of you remember how there used to be a noticeable shake in the chassis when stock road car tires regained full grip? That effect is pretty much gone now. The transition between full grip and sliding tires has become very seamless, i.e. it almost feels like there's no friction between track surface and tires anymore. The change affects simulation steering but I'm not sure whether normal steering is different from what it used to be.
I hate to say that the game currently fails to satisfy the driving fix it gave me before the update. I think the physics / tire model has become somewhat artificial and less demanding. I haven't seen this discussed anywhere yet, but I think the change warrants some attention. Best case scenario is that something went wrong while they patched the game, but worst case is that Turn 10 simplified the simulation intentionally. Anyway, I believe it needs to be fixed. I'd like to hear everyone's thoughts on this matter and what you guys have noticed while driving after the new update.
I also posted the following points in another thread: https://www.gtplanet.net/forum/threads/january-patch-notes.340854/
The update appears to have had some significant effects on car handling. Here's a few things I've noticed using simulation steering on the controller:
My comparisons are based on driving 100% stock cars. I suspect all of this is related to the adjustment of angular velocity, as described in the patch notes. Turn 10 claims it's a subtle change, but I somehow feel less involved in the driving after the update. The sense of danger when pushing cars to their limit now seems less prevalent to me.
- Lift-off oversteer is no longer an issue for many cars. Throttle can be disengaged mid-corner without the rear kicking out. However, MR cars such as the Honda NSX are prone to lift-off oversteer, as you'd expect from a car of this layout.
- Oversteer has become easier to correct / control using simulation steering. Snap-oversteer still occurs but it's now easier to avoid.
- Power-induced oversteer now requires more effort to initiate. Many rear-wheel drive cars will not kick out the rear unless launched from a standstill or cornered at relatively slow speeds in the lower gears.
- Handing is more direct. For example, the carousel at the Nordschleife can now be tackled with a fair amount of throttle. Before the update, cars had a tendency to early exit the banked inside of the carousel unless great care was taken on the throttle.
- Simulation steering now feels a lot lighter and more abrubt than it did before (isolated to Test Drive mode).
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