PlayStation 4 General DiscussionPS4 

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So we still won the war right? :sly:

The Xbox One: Hardware Analysis & Comparison to PlayStation 4

We? Everything on that list is the same except for the GPU which isn't confirmed and the RAM.
 
Recently confirmed that the Xbox One will have dedicated servers for EVERY multiplayer game. So now its time for Sony to counter this.

I am expecting a free service and a paid service.

There are 2 possibilities of what the PS4 will do at this point. Possibly both options.
1. Keep free online and NO dedicated servers.
2. Dedicated servers BUT you pay for the online service.

There is NO way Sony is going to have dedicated servers for free.

I spend 99% of my time online gaming and I cant even tell you how great this news is about the Xbox One having dedicated servers. Those that have played on dedicated servers know exactly how exciting this is. I honestly did not see this coming. Some of the best news I have heard in all my years of gaming. This is truly a miracle. It will be interesting to see how Sony responds to this. But this is HUGE if you are an online gamer.
 
I've heard the One was built on 40nm.
As long as it's not based on bobcat... :lol:
We? Everything on that list is the same except for the GPU which isn't confirmed and the RAM.
Quite a big difference.

The XBOX ONE GPU is confirmed to have 768SPs while it's almost guaranteed that the PS4 GPU will have 1156SPs, because otherwise the specs wouldn't match. Or how else do you want to hit 1.8tflops with the PS4 GPU? Even at 1ghz the Xbox GPU would only hit 1.54tflops.
 
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Recently confirmed that the Xbox One will have dedicated servers for EVERY multiplayer game. So now its time for Sony to counter this.

I am expecting a free service and a paid service.

There are 2 possibilities of what the PS4 will do at this point. Possibly both options.
1. Keep free online and NO dedicated servers.
2. Dedicated servers BUT you pay for the online service.

There is NO way Sony is going to have dedicated servers for free.

I spend 99% of my time online gaming and I cant even tell you how great this news is about the Xbox One having dedicated servers. Those that have played on dedicated servers know exactly how exciting this is. I honestly did not see this coming. Some of the best news I have heard in all my years of gaming. This is truly a miracle. It will be interesting to see how Sony responds to this. But this is HUGE if you are an online gamer.

When they say every multiplayer game will have dedicated servers on XBOX one, do they mean every game? Even mutli platform ones? Or just XBOX one Exclusive games will?

Despite having a 360 myself I never bought live as im cheap lol :p and I liked that Sony's service was free. But the only games I really ever played online were GT5 and EA Skate 3, EA Skate 3 had horrible servers, and GT5 doesnt even use servers does it? it's peer-to-peer? and my online experience with that was horrible until my internet got upgraded and even after that I would only describe my online experience as acceptable at best.

Certainly does make it seem more appealing, but at the same time it doesnt really excite me that much as i'm not a big online gamer. I just hope there is at least a few decent split screen 2 player games on either consol so many games this gen lacked split screen despite having online co-op.
 
Recently confirmed that the Xbox One will have dedicated servers for EVERY multiplayer game. So now its time for Sony to counter this.

I am expecting a free service and a paid service.

There are 2 possibilities of what the PS4 will do at this point. Possibly both options.
1. Keep free online and NO dedicated servers.
2. Dedicated servers BUT you pay for the online service.

There is NO way Sony is going to have dedicated servers for free.
What about the people who doesn't give a crap about dedicated servers on consoles?

I'm sorry but XBL subscription cost is going to rise due to the new network that MS is building for the thing, and is unjustifiable that I need to be log-in and use something that I don't want to do, is true that social gaming has increased through the years but sometimes I would want a weekend off from everything, and maybe play something like SH or FC3 Blood Dragon.

Now MS would want me to be online, be connected, pay for each person who plays on my console, not to mention paying for the games themselves, dedicated servers is a pretty pathetic excuse for that crap that the Xbox One is planning to do.
I spend 99% of my time online gaming and I cant even tell you how great this news is about the Xbox One having dedicated servers. Those that have played on dedicated servers know exactly how exciting this is. I honestly did not see this coming. Some of the best news I have heard in all my years of gaming. This is truly a miracle. It will be interesting to see how Sony responds to this. But this is HUGE if you are an online gamer.
I expend about 25% of my time online, and I can't even tell you how crap it is to have a console that requires an activation log-in every 24 hours to even play single player, or how do I have to pay even more incremental costs to play something that consumes 25% of my time, and how incredibly idiotic is that having an increasing game library of games is going to cost more and more as time goes by.

Dedicated servers could be a good thing depending on which games are going to be on the console, I for one do not see the point unless a game like ArmA III is going to be ported to it, but that's not going to happen, neither do I care given the apparent multiplayer structure that games like Watch_Dogs are going to have anyway.
 
What about the people who doesn't give a crap about dedicated servers on consoles?

I'm sorry but XBL subscription cost is going to rise due to the new network that MS is building for the thing, and is unjustifiable that I need to be log-in and use something that I don't want to do, is true that social gaming has increased through the years but sometimes I would want a weekend off from everything, and maybe play something like SH or FC3 Blood Dragon.

Now MS would want me to be online, be connected, pay for each person who plays on my console, not to mention paying for the games themselves, dedicated servers is a pretty pathetic excuse for that crap that the Xbox One is planning to do.

Can't agree with you more. I've been in gaming for may years and have no idea what it means to have dedicated servers when I'm not a big online gamer. If they have 300K Servers for Live then its no surprise its being put to use.
 
Just found a much better looking mock-up.

aGZPbd8.jpg


I like both of the mock-ups but I quite like this one a lot better.
The one on the left looks better. Both look better than that atrocious design a few posts back.
Can't agree with you more. I've been in gaming for may years and have no idea what it means to have dedicated servers when I'm not a big online gamer. If they have 300K Servers for Live then its no surprise its being put to use.
Dedicated servers means it will no longer be person to person (PSP)connection. Meaning if the host in the P2P connection has a crappy connection, everyone in the game sees lag, hit detection, and connection problems. You also see host migration with this setup. If the host leaves, the game pauses, finds a new host, and then continues playing again. This is how most online games work like COD, Halo and most other games.

In dedicated servers like BF3, the server is the host. You join and leave that server without interrupting anyone in the game, along with no host migration. If you have a crappy connection it does not effect everyone in the game. Only YOU see the lag. Dedicated servers are THE best online experience you can possibly get but it is very rare for games to have dedicated servers. To have this for EVERY multiplayer game would be an innovative revolution for gaming. Beyond incredible. It has never happened. Not on PC, not on the PS3, not on xbox.
 
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Well, it looks like after the XOne's unveil both the new consoles are pretty underwhelming to me but I still feel like Sony was much more impressive to be honest. 👍
 
I trust Anand more than wikipedia. It's the best, most professional tech site out there.
 
...I just hope there is at least a few decent split screen 2 player games on either consol so many games this gen lacked split screen despite having online co-op.
That's another thing MS will probably lose out on if they're serious about charging for more than one account on a local machine to play the same game. The few devs that allow for split screen local co-op (and there are a few) will probably only develop for Sony or PC eventually.

I appreciate that it's no skin off their nose to release the game on the Xbox One but devs often get the flak from the more unreasonable players.
 
That's another thing MS will probably lose out on if they're serious about charging for more than one account on a local machine to play the same game. The few devs that allow for split screen local co-op (and there are a few) will probably only develop for Sony or PC eventually.

I appreciate that it's no skin off their nose to release the game on the Xbox One but devs often get the flak from the more unreasonable players.

And when devs get told there developing for an entertainment system rather than a gaming console. Sony is the future.
 
To be fair though, the NES's full name was Nintendo Entertainment System. Still a powerhouse for 30 years after release.
 
To be fair though, the NES's full name was Nintendo Entertainment System. Still a powerhouse for 30 years after release.

The market is completely different than 30 years ago. The term 'entertainment system' is not the used in the same way, therefore a terrible example.

The game.com is a better example about the Xbox One than the NES: both try to do more than what they can and what they should.
 
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The market is completely different than 30 years ago. The term 'entertainment system' is not the used in the same way, therefore a terrible example.

The game.com is a better example about the Xbox One than the NES: both try to do more than what they can and what they should.

Fair point, but I was after the fact that Nintendo was pioneering the term 'Entertainment System' before I was even born. Then Sega jumped on board with the Master System/Genesis and it was then that Nintendo got the memo, "Hey we need to get the gamers here." Obviously we all know how that turned out...
 
The one on the left looks better. Both look better than that atrocious design a few posts back.

Dedicated servers means it will no longer be person to person (PSP)connection. Meaning if the host in the P2P connection has a crappy connection, everyone in the game sees lag, hit detection, and connection problems. You also see host migration with this setup. If the host leaves, the game pauses, finds a new host, and then continues playing again. This is how most online games work like COD, Halo and most other games.

In dedicated servers like BF3, the server is the host. You join and leave that server without interrupting anyone in the game, along with no host migration. If you have a crappy connection it does not effect everyone in the game. Only YOU see the lag. Dedicated servers are THE best online experience you can possibly get but it is very rare for games to have dedicated servers. To have this for EVERY multiplayer game would be an innovative revolution for gaming. Beyond incredible. It has never happened. Not on PC, not on the PS3, not on xbox.

When you put it like that then, yes that is fantastic. I also hope Sony goes this route, if not. Well, nothing will change and Xbox may repeat as the best system for online multiplayer. Unreal 3 for PS3 had dedicated servers but for all games that would be a leap. However, the unused servers would need to be dynamic, shut down whats not being used, allocated to where its needs. It sounds like Xbox may be able to use multiple servers for single session massive games with cloud computing.
 
May I be greedy for just a few moments? Having dedicated servers for every game out there may be both a little extreme and dangerous. For shooters, and racing games, they would be perfectly fine, but for fighters like Street Fighter, they can make or break a match experience, often times relying on the online code that was programmed into the game to sort out things like button inputs. If the code guesses wrong, what results is dropped combos, super moves, and even basic things like throwing up a block.

GGPO code does help sort some of the mess out, but the tech behind it is still in beta. Yes, it does provide some great online experiences, but the only company that has licensed the tech is Capcom and only then have they used it in their 2D fighters.

I guess the whole point to all of this is Dedicated servers are great, but when your code is 🤬, the whole online experience will turn out bad.
 
Very funny. Now I just wish someone would list the movies that they used. Some of them seem like good movies to watch!
 
I trust Anand more than wikipedia. It's the best, most professional tech site out there.
Very professional to use MHz instead of MT/s. Sure, it's not unusual to use MHz, but that doesn't make it better. Hertz is cycles per second, basically an up and down, thus double transfers per second. Technically speaking the usage of Hz for T/s is wrong, practically... :indiff:

The GDDR3 RAM in the XBOX 360 operates at a wck of 700MHz (ck=350MHz) and has a transmission rate of 1400MT/s.
DDR = Double Data Rate

People often use 1400MHz because that's the virtually avaible clock rate (but not the one the ram is actually running at).


It's actually obvious due to the circumstance that GDDR3 at 1400MHz would've been extremely outstanding, because normally that type of RAM never hit such high clock rates. GDDR3 is based on DDR2 RAM and I'd call it sensational if it ever hit 1400MHz wck.

EDIT: Same with the GDDR5 ram of the PS4. The gddr5 wck is at 1375MHz, IF they're going to use 16 512 MB modules. But perhaps Sony did an unexpected move though and somehow got access to 1GB modules. This would allow them to only put 8 modules on each console. In that case the chips would be running at 2750 wck, which is what modern GDDR5 ram for high end GPUs runs at.
 
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dr_slump
Very professional to confuse MHz with MT/s.

The GDDR3 RAM in the XBOX 360 operates at a clock of 700MHz and has a transmission rate of 1400MT/s.
DDR = Doube Data Rate

It's actually obvious due to the circumstance that GDDR3 at 1400MHz would've been extremely outstanding, because normally that type of RAM never hit such high clock rates. GDDR3 is based on DDR2 RAM and I'd call it sensational if it ever hit 1400MHz.
Are you referring to 8 years ago to say that those clock rates are outstanding? Because I'm building a pc very soon and I'm going to be using 1600MHz RAM.

Apologies if this sounds dumb
 
Are you referring to 8 years ago to say that those clock rates are outstanding? Because I'm building a pc very soon and I'm going to be using 1600MHz RAM.

Apologies if this sounds dumb
I bet you're going to use DDR3 ram. Ram is not equal ram!

GDDR3 ram has nothing to do with ddr3 ram, it's actually based on older ddr2 ram. The DDR3 equivalent of graphics double data rate ram is GDDR4 and GDDR5, although GDDR4 wasn't successful and got replaced by GDDR5 within one year.
Anyway, the differences between DDR2 and DDR3 modules or based modules is huge! The fastest on the regular market avaible DDR2 modules were running at about 600MHz, whereas you can already get DDR3 modules at 1200MHz (DDR3-2400) for an affordable price, the fastest modules even hit 1400MHz (DDR3-2800) (too expensive though).

GDDR5 is another story though, much higher clocks nowadays.

EDIT: I first wasn't really clear enough in the post you quoted and needed to edit it. Doesn't really change anything, simply makes it clearer. :)
 
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