Dear Polyphony Digital, dear Sony, (
for decades, Gran Turismo has inspired millions of racing fans around the world. For many of us, it was the first game that made cars feel special. It was not just about winning races — it was about discovering cars, understanding performance, learning tracks, comparing lap times, tuning setups, collecting machines we loved and slowly becoming better drivers.
Gran Turismo has always called itself “The Real Driving Simulator.”
And that is exactly why so many of us believe:
Gran Turismo deserves to be on PC.
Not as a simple port.
Not as a reduced version.
But as a true PC Sim Racing Edition — built for the people who invest thousands of hours into racing, hardware, leagues, endurance events and competitive online driving.
The PC sim racing community is ready.
We have direct drive wheels, load cell and active pedals, motion rigs, button boxes, triple screens, ultrawide monitors, VR headsets, high-end GPUs, dedicated leagues, broadcast teams, endurance communities and drivers who take virtual motorsport seriously.
What we would love to see is a Gran Turismo that finally uses the full potential of PC.
We want native triple-screen and ultrawide support.
Not workarounds. Not stretched images. Proper cockpit geometry, correct FOV, bezel correction and clean multi-monitor support.
We want serious VR support.
OpenVR and OpenXR support, high performance, clean mirrors, stable frame pacing and proper cockpit immersion for headsets like Quest, Pimax, Varjo, Reverb and future PCVR devices.
We want detailed force feedback options.
Gran Turismo has always had beautiful driving character, but on PC we need deep wheelbase support: Simucube, Simagic, Fanatec, Moza, Asetek, Logitech, Thrustmaster and more. Give us detailed FFB sliders, telemetry-based effects, road texture, curb detail, tire load, suspension feedback and proper clipping tools.
We want real online racing infrastructure.
Dedicated servers. Private leagues. Hosted sessions. Password lobbies. Admin tools. Practice, qualifying and race formats. Safety rating. Driver rating. Clean matchmaking. Proper stewarding tools. Incident review. Replays for race control.
We want proper endurance racing.
Real online driver swaps. Multiclass racing. GT3, GT4, prototypes, touring cars and road cars together where it makes sense. 40+ car grids. Pit strategy. Tire compounds. Fuel saving. Weather changes. Day/night cycles. Long races that feel alive.
We want the best possible netcode.
Stable close racing, low latency, good prediction, less warping, clean side-by-side battles and confidence when fighting wheel-to-wheel at 250 km/h.
We want realistic damage and mechanical consequences.
Not arcade punishment, but believable consequences: aero damage, suspension damage, tire damage, engine stress, gearbox wear, brake temperature, overheating and repairs that actually matter in long races.
We want deeper simulation options.
Tire pressures, temperatures, brake bias, traction control maps, ABS settings, differential tuning, ride height, aero balance, suspension geometry and setup tools that serious racers can use without destroying what makes Gran Turismo accessible.
We want telemetry and data export.
UDP telemetry, MoTeC support, SimHub support, dash support, bass shaker support, motion rig support, wind simulation, shift lights, button boxes and external dashboards.
We want high-end PC graphics options.
8K support, 240 Hz support, DLSS, FSR, Frame Generation where useful, HDR, ray tracing options, benchmark tools, advanced replay rendering, photo mode export and proper graphics scalability from mid-range PCs to extreme rigs.
We want mod-friendly community features — at least where licensing allows it.
Custom liveries, team skins, number plates, league templates, shared setups, custom championship formats, server-side rules and community event tools.
We want Gran Turismo’s soul — but with PC freedom.
Because this is the important point:
Nobody wants Gran Turismo to become something else.
We do not want to remove its identity.
We do not want to turn it into iRacing, Assetto Corsa, Automobilista, rFactor or RaceRoom.
We want Gran Turismo to remain Gran Turismo: beautiful, polished, emotional, car-loving, elegant, accessible — but finally opened up to the PC sim racing world.
The PC community would not replace PlayStation players.
It would expand the Gran Turismo universe.
It would bring new leagues, new events, new broadcasters, new hardware support, new endurance championships, new communities and a completely new life cycle to the series.
Gran Turismo already has the heritage.
It already has the cars.
It already has the presentation.
It already has the emotional connection to automotive culture.
Now imagine that combined with the freedom and power of PC sim racing.
Gran Turismo on PC would not just be another port.
It could become the ultimate bridge between car passion, serious online racing and modern sim hardware.
So this is our appeal:
Bring Gran Turismo to PC.
Bring it to Steam.
Bring it to Windows.
Support Linux / SteamOS where possible.
Support VR, triple screens, direct drive wheels, dedicated servers, telemetry and serious online racing.
Let the Real Driving Simulator finally race where so many real simracers live:
on PC.
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