*Point To Point Rally!* Race Rally ChampionshipOpen 

How do you want the Rounds to be run?

  • R1: Forward Dynamic Weather / R2: Reverse Dynamic

    Votes: 21 63.6%
  • R1: Forward Clear / R2: Forward Weather/Time Change

    Votes: 2 6.1%
  • R1: Forward Clear / R2: Reverse Weather/Time Change

    Votes: 6 18.2%
  • R1: Forward Dynamic / R2: Forward Dynamic

    Votes: 3 9.1%
  • R1: Forward Weather / R2: Forward Clear/Time Change

    Votes: 1 3.0%

  • Total voters
    33
Not true, I played many public lobbies where we started at zero and ended at 100
Well, that's very odd. Is my experience an offline-only thing? At 100% weather, 0 weather change probability, grip reduction on real, the track was under heavy rain, but the track wetness percentage stayed at 0% for the full lap and a half I drove and grip remained unaffected. I was also unable to change the starting amount of water on the track.
 
0 weather change probability

This right here is all that's important.

Weather changeability isn't weather changeability as per se. It's rather the speed at which you'll go through weather patterns (the weather is scripted from certain criteria. On the test day, using the settings to be used in the race, for an event I hosted earlier this year, it went from sunny to munsoony conditions after about 45 minutes. Guess when it happened in the race?) and how fast the weather changes (rain and lack thereof) make an effect on the track.

Basically, the higher the weather changeability, the faster you'll see the rain that's scripted to come at some point, and the faster the track will be flooded, whereas a lower value will make everything involving weather slower or non-changing (0). Quite a bit similar to accelerated daylight.
 
This right here is all that's important.

Weather changeability isn't weather changeability as per se. It's rather the speed at which you'll go through weather patterns (the weather is scripted from certain criteria. On the test day, using the settings to be used in the race, for an event I hosted earlier this year, it went from sunny to munsoony conditions after about 45 minutes. Guess when it happened in the race?) and how fast the weather changes (rain and lack thereof) make an effect on the track.

Basically, the higher the weather changeability, the faster you'll see the rain that's scripted to come at some point, and the faster the track will be flooded, whereas a lower value will make everything involving weather slower or non-changing (0). Quite a bit similar to accelerated daylight.
If this is tl;dr:

0 changeability goes for the surface water too
 
I think that the weather of the rally should be like the real country's weather: For example, in day of the rally, it is raining on Spain. Then, it should rain in the rally too!
 
This right here is all that's important.

Weather changeability isn't weather changeability as per se. It's rather the speed at which you'll go through weather patterns (the weather is scripted from certain criteria. On the test day, using the settings to be used in the race, for an event I hosted earlier this year, it went from sunny to munsoony conditions after about 45 minutes. Guess when it happened in the race?) and how fast the weather changes (rain and lack thereof) make an effect on the track.

Basically, the higher the weather changeability, the faster you'll see the rain that's scripted to come at some point, and the faster the track will be flooded, whereas a lower value will make everything involving weather slower or non-changing (0). Quite a bit similar to accelerated daylight.
Thank you for clearing that up. My previous understanding of that option was that setting it to 0 ensured that the weather would remain however it was when it started, and that the speed with which the track gains or loses surface water was related to the time scaling. Upon my latest visit to the track (Just after downloading 1.13) everything is working normally.
 
I've tested today Peugeot 206 Rally Car and Impreza'03 ( this OP ) on Matterhorn from Sector 2 to finish

206 - 1:17.8 ( 295 hp/1230 kg )
Impra-1:19.8 ( 290 hp/1250 kg , had a error at left after the downhill , had to stop )
 
Driver List:
Strikethrough Means car is under a speculation check.

Modern

Driverman447/GTracer98
Lancia Delta HF Integrale

Mark_DvorakGT/WilliamsRCN92
Peugeot 206

nascarfan1400
Subaru Impreza '99

boy-wonder2000/Turbo_Snail
Ford Escort '98


MrMelancoly15/ITCC_Andrew
Subaru Impreza '03


ItzLiberty
Toyota GT-FOUR '95

AndroR35 / andp132
Lancer Evo. IV Rally Car '97

Harskgaming96/Harsk100
Pending

Revoy
Flaco__13/Flaco13
Hyundai Accent Rally Car '01

Ettick_/Ettick
Toyota Corolla '98

WRC

MrMelancoly15/ITCC_Andrew
Subaru Impreza WRC '08

nascarfan1400
Citroen C4 WRC '08


WanganGhost
Suzuki SX4 WRC '08

boywonder2000/Turbo_snail
Ford Focus WRC '08
RAID


MrMelancoly15/ITCC_Andrew
Monster E-Runner '12


nascarfan1400
Monster SX4 Base Model '11

Harskgaming96/Harsk100
Suszuki Escudo

CLASSIC

Ettick_/Ettick
Renault Gordini

GROUP B RESERVES
SAAB_SWEEDEN
Peugeot

@nascarfan1400 Just because I'm not officially signed up :

GTP-PatrisS136
PSN-Pat_Byali36
Cars : Depends what I can choose


YOU HAD ONE JOB @nascarfan1400
 

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