Poll: Do you want real Endurance Racing back in GT6?

  • Thread starter Thread starter DSkywalker01
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Do you want endurance racing (longer than 24 minutes) to be put back into GT6?


  • Total voters
    284
Right, but would PD consider all of that? Or just say "nobody does endurance" *snip* ?

I don't know. They should, and they should have the capability to do so, but I'm somewhat dubious that they will. I suspect that it's just "no endurance for you", in the Soup Nazi voice.

FS7
I think it was a mistake to remove endurance, PD needed to make adjustments/improvements, not remove them.

I think so too. I think that if they weren't being played then that was a sign that the mode needed to be redesigned in such a way that it became more appealing to the player, not removed outright*.

I'd like to see PD make an effort to capture some of the things that make endurance racing so appealing as a sport. At the very basic level for beginner drivers, the main challenge is probably driving at pace for an extended period of time without putting it in a wall and writing the car off, something Kaz is familiar with.

I think that would be a good place to start. Let drivers learn not to go flat out, but instead to drive at a level that they can safely make it round the track. Once they've cleared that, then start introducing strategy items such as tyres and fuel. As a final touch, perhaps add multi-class racing, first as the slower class and then as the faster class.

An endurance category could be set up in such a way as to introduce these to the player one by one, so it starts off as little more than a long sprint race with stronger penalties for putting it in the wall, and you end up in a slightly dumbed down version of a WEC simulation.

I think GT does a good job of recognising that most of it's players are not terribly good at driving. It's true, they're not. It does a pretty awful job of recognising that there are things that GT can do to help it's players learn more about driving/racing, and become better at it in ways that are fun and rewarding. People who play GT are mostly people who

*The 24 minute "endurances" are endurances in name only. 24 minutes is barely a sprint race in most categories.
 
Personally, I think 24 hours of driving is a bit too much. It's not as "good" as in the real world, where it sometimes can be an achievement just to finish the race without a broken car, and where the races also depend on the reliability of the machinery you're driving, but this is completely different in a game. Random (as in unforseeable by the player) mechanical failures that aren't caused by your abilities as a driver just feel very unfair, and don't make for a good mechanic in a game that is highly skill based. It would be sort of like if super mario "randomly" twisted his ankle and couldn't jump anymore. Is it realistic? Yes, sort of. Is it fun? Not really. In the real world, an endurance race is as much a competition between engineering teams as it is between drivers.

Likewise, a single driver does not finish a 24 hour race alone. I think an "ideal" endurance race in a game would probably not last longer than what a single driver in a racing team would spend on the track. I'm sure this varies from team to team, and also perhaps race to race, but as far as I can see from the le mans 24h article on wikipedia, the limit is 14 hours in total, and max 4 consecutive hours. Because we don't feel the physical forces of the car on our bodies when we race, it is probably a lot safer to drive for more than 4 consecutice hours for us. So perhaps a good compromise between realism and player-friendliness would be to have the 24h races compressed to either 8 or 12 hours (3x or 2x time speedup).

However, I am also a person who likes options and choices, so what I'll actually suggest is that when you select 24h race, the game asks you if you want to do a "fast" race (8/12 hours with sped up time) or a full race (24 hours). Rewards would of course be adjusted so that it gave you the same amount of credits per hour.

Of course, all this would be in addition to shorter endurance races that don't last more than 1-5 hours anyway. These wouldn't require this fast/normal setting.

The endurance race I enjoyed the most in GT5 was actually the 4 hour Nurburgring race. I felt that it was a perfect balance of having to commit for a reasonably long time, without becoming too tedious.
 
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GTPSP increased the payout when laps were increased. That whole game was basically Arcade Mode mixed with Licence hot lap tests. It worked. Still does. PD missed an opportunity with not including that type game structure in GT6, for those that didn't buy GTPSP.
 
Yes and no. Up to an hour racing is fine, after that it becomes monotonous, especially in single player. I much rather prefer shorter, sharper sprint races for offline racing, and leave the proper enduros for online.
 
If it's up to 1 to 2 hours , i'm ok , but longer than that and it becomes a bit dull , especially with GT's AI ...
 
If it's up to 1 to 2 hours , i'm ok , but longer than that and it becomes a bit dull , especially with GT's AI ...

Up to 4hrs are ok to me. Everthing above not without b-spec or the possibility to pause the race.
In GT5 i drove the 4h Nurburgring several times Non-Stop but 1000km Suzuka or 9h Tsukuba with at least 1 pause of the race.
 
My fondest memories of GT4 and GT5 were of detuning and racing the 200mi, 300k and 4 hr enduros. Appropriate detuning made neck and neck finishes with the AI a routine affair.
 
60 laps or 2 hours endurance like in old days? Yes please.

24 hours of hellish agony like in GT4 and GT5? Not for me, thanks...
 
What if they added both?

Different options are always well received, the problem is when the 24 hours race are unavoidable for something important (like get the F1 car in GT4)
 
I don't think that will be a problem in GT6, when we're this far into the game's life.
 
I NEED THE ENDURANCE SERIES RACES BACK IN THE GAME!!!

I do not go online for any racing due to reasons, so I am stuck with nothing for having any lengthy and strategic fun on the track which makes me sad..... :( and I also really do miss the endurance racing of GT4 with having Bob in the team for support if needed. Although I could just fire up the old PS2 for a stretch of it in GT4 whenever I please, I'd much rather have the ability to do the exact same thing in GT6.
 
Let's be honest, much as I like endurance races, and voted yes, GT doesn't do them well.

I think a sensible way around the duration of them is to have realistic stints. No race driver in a 24 hour race completes 24 hours of racing, most stints are a maximum of 3 hours these days IIRC. So perhaps at the start of the race, you're given the option of how many stints you will complete, with the most being 4, for 12 hours racing. In between your stints you could either leave it in spectator mode or B-spec, or perhaps just time skip.

Without failures or proper crashes, even with a fuel and tyre strategies, the endurance aspect really is only the time taken... you're pretty much guaranteed to finish if you have patience, that's not really a reflection of the real thing.
 
I always wondered how people could do a race for 24 hours. I don't have the attention span for a race longer than 4 hours. Even that's a stretch for me
 
I want them back but make them not mandatory to 100%, a lot of people have no time for the 24 hour ones. It would be great to have them as an optional task. My longest is 4 hours but that was largely due to it in a long track. 4 hours on a short track would kill me.
 
Voted yes.

I was very fond of the ~300km and 2-4 hour races in previous games. Personally, I could probably do without the longer (~1000km, 9-24 hour) races but I appreciated the challenge more in GT4 when I could team up with my B-Spec driver. There are a few exceptions to that though, I absolutely loved the 1000 Miles series from GT4, for instance.
 
I wouldn't mind it if they brought back endurance racing in GT6 or a future installment, but I don't miss it too greatly either. I'm neutral towards the idea of bringing back endurance races. But if they do bring it back, I would like in race saving. Because there is no way I'll do a race longer than 3 or 4 hours in A-Spec without a form of in race saving. This wouldn't be an issue if there is B-Spec, and if it has a high enough fast forward setting. GT4 lets you set it up to 3 times. I wouldn't mind it going as high as 10 (Or if you prefer, 11) for stuff like the 24 hour races.

I want them back but make them not mandatory to 100%, a lot of people have no time for the 24 hour ones. It would be great to have them as an optional task. My longest is 4 hours but that was largely due to it in a long track. 4 hours on a short track would kill me.
Yeah, maybe just have the endurance races as bonuses.
 
In a different world, PD would have something called the World Endurance Championship as part of, or in addition to the regular career mode, seeing as how this is an official FIA championship and they are supposedly partnering up with the FIA:idea: 5/8 tracks on the calender are already in the game and they may add one or two of the other 3 into GT7. If not, there are other tracks they could use instead or if the FIA gets sticky over it, just use the 5 already in the game and maybe double up on a couple of them. Make the race length scalable but only to a certain minimum to retain the endurance flavour, say 1/6th, with optional accelerated tire wear and fuel consumption. For those wanting to run the full 6 or 24 hours of the real races, either a mid-race save, or your own Bob can run some stints for you. And bang out the prizes. If you run the full 6 hours yourself, the prize should be a minimum of $3-5 million with log in bonus per race, $5-10 million for the series victory.
 
I want them back but make them not mandatory to 100%, a lot of people have no time for the 24 hour ones. It would be great to have them as an optional task. My longest is 4 hours but that was largely due to it in a long track. 4 hours on a short track would kill me.
Well, you don't *have* to go for 100% :p. I don't really think time is a problem, because with race suspension, you can do the 24h race over a month if you wish, doing just one hour per day.

However, with the implementation I suggested earlier, I think doing the fast endurance mode for the 24h races still should count the same as the full mode towards game completion/trophies.
 
Abstaining, if endurance racing was dropped into the game they way it is now it would be pointless!! It feels as if everything thus far has be designed to fit within a 30 odd minute time limit.

What actually constitutes an Endurance race IRL does not necessarily fit with what the majority of the game playing public as we can see from the ifs and buts.

[edit]I seem to of posted this before completing my post - Fail!

The ability to have Bob help out or save the game mid session would of course help, but these things need to be controlled and limited so that you can't just do 10 minutes here and there when you have time to complete the event, otherwise it's not endurance right...

The same applies to fast forward, it takes the endurance out of the equation, I could run enough laps to take the lead or even lap the field, hand over to Bob and let him run at increased speed, just taking control back once in a while to increase the gap or take back the lead if required.

PD has shown us they can make interesting races happen with the Survival seasonals, something along those lines would be more interesting for me TBH.

Never say no though! [/edit]
 
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@Johnnypenso
This (post #80) would actually be a very good idea. I would love to see that coming.
Right now the 24' races can hardly be called endurance...
 
Greetings one and all. Been here observing for a long time, and have found the site and the members most helpful. Thought I'd finally break my silence for this subject, which is a bone of contention for me, and a current source of vexation.
I bought GT1 on the day of release in the UK, and have followed suit for every incarnation since.
I have completed most of every game and collected almost every car each time. In doing so, I have attempted every event that Gran Turismo has offered, and there are some that have stuck with me more than others. And the best ones have been ones which have necessitated more than one pit stop. Which, I guess, in GT's current universe, counts as an Endurance Race. I drove the recent seasonal at Route 5 the other night, and, rounding the final corner in the lead, I glanced left at the pit lane entrance. It immediately occurred to me that I haven't driven down it in GT6. Nor did I in GT5. Yet I recall doing so in previous GTs, diving down the pit entrance after a flat-out stint, wondering if, hoping that I'd done enough to emerge in front of the pursuing second-placed guy, silently cursing as his on-track marker pulls away, or gains ground..."Come ON! Get me underway!" Or taking a set of softer tyres and short-fuelling my car then chasing down the lead car, and watching as his arrow heads to the pits and waits for new rubber and fuel...going as fast as I can, every second he's stationary, making up ground...until he swings out and starts moving back to the circuit. And I'm closing all the time...
My point is, there was a tension, a sense of urgency to it. Never knowing if your strategy would bear fruit, if you could swing an unfavourable situation to your advantage. As it stands, it's just a quick bit of mental arithmetic as you Chase The Rabbit; "I have 'X' laps to make up 'Y' seconds, and I've been closing at 'Z' seconds per lap thus far". Mistakes aside, I know if I'm gonna win or lose after about one and a half laps.
So I voted yes. I would love to see endurance races return and an Event/Championship Creator would take it to the next level, and the near-mythical Course Creator would make it , in my humble opinion, just about perfect.

Cheers all. Great site, good people. Keep it up.
 
We need the Gran Turismo 4 endurance events, combine that with GT5/6 day night weather changes, and it's perfect.
Events (Fiji 1000km, Nurburg 4, 24 etc)
 
So... anybody want to send this to PD?
Where probably on their blocked e-mail list:lol:

A event creator or a much improved arcade mode would be welcomed, that allows you to select each AI (also from garage cars), a slider similar to Prologue for AI difficulty, fuel/tire wear, rolling starts or grid, a payout determine by the difficulty determined by the type of aids selected, number of laps, and AI skill.
 
As much as I want realistic endurance racing I have to disagree with expecting payouts. If PD made it realistic we all would have to pay credits to run Le Mans :D
 
As much as I want realistic endurance racing I have to disagree with expecting payouts. If PD made it realistic we all would have to pay credits to run Le Mans :D
It costs something like a billion credits to buy every car in GT6.

At 1 million per race, I need to run 1,000 24-hr races to get them.
It's not about realism, it's about being able to actually use all those advertised cars.
 
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