BlackZ28
Awesome, me too! I dont think I'll ever forget that. I got out of school and stood in line for 9 hours. It was actually inside at a 24-hour wal-mart.
Sad part is-- I only kept the system for a couple weeks or so then sold it because it was so disappointing. It was basicaly a Dreamcast with SLIGHTLY better GFX. I was expecting so, so much more [tech demos]. Learned my lesson.
Good part-- Retards were buying it for more than it was worth. So I made a hefty profit.
I really hate to nit pick...but seriously, it just get's so old. The tech demo's really weren't too far fetched, they were pretty close actually to what is was capable of.
There is the "old mans face" and the Ridge Racer girl. Why those were so misleading, I don't know. But here are more games...that actually released...so call my crazy.
In comparison with the Ridge Racer girl, these, IMO, make it look a little bland:
And in comparison with the "old man" face:
I can go on and on, point is, you people keep blaming the system for not being "on par" when it is, in fact it's a very nice piece of hardware, what amazes me is that you NEVER BLAME the developers. NEVER.
Not once have I seen someone say "man..I know the PS2 is capable of so much more, but these damn developers are so lazy".
You ALL have it confused...you just don't know who the scape goat is, god forbid one of your precious developers make a bad game. The power is there, they never used it.
Edit: Also, to go a little farther, did any of you even BOTHER to pay attention to the entire press conference or any of the numbers?
They said 75 Million Poly's with no effects, around 13 million with. The face of the old man ALONE was 100,000 poly's, RIGHT THERE IT TELLS YOU.
I know I'm not a genius, but I'm sure I can realize, if they used 100K poly's on the face, they would only have about 12.9M poly's left for use on the body (which if done in proportion to the face would be about 300K poly's) So if each character was 400+poly's, and there were 5 characters on screen, you have 2.1 million poly's, with another 11 million or so left for the level.
Now let's consider all of the lighting and texturing used on the old mans face, and use that in proportion, there would be no way to use 12 million poly's, it would be a lot closer to 7 million poly's. You just have to look into it, and it's pretty easy to understand, they even give you all of the specs of the face and processing power used...I dunno why it was so far fetched.