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Discussion in 'Project CARS 2' started by jake2013guy, Feb 19, 2016.
I once did a compilation for myself in Word format, but that was 1 or 2 months ago.
Thank you very much with this !!!
I really like those articles where they go into the deep. It shows their love for the cars selected. But come on, how much longer will I be left in the utter utter darkness.....
I like them too.
In this one they pretty much throw the Renault 442B, DLC in the first game, right under the bus, which was eye opening.
Hi fellas, I am new to GTPlanet but i have been watching this thread since a long time.
Now you guys can stop complaining.
@crowhop and @Animera what was it I said last night?
I think it went, "I bet they release digital pre-orders on Monday since that will then be less than 90 days until release.".
Looks like I was right...... AGAIN!
Confirmed as native 4k/60 on XOX.
No word yet about PS Pro resolution.
"Yes, Project CARS 2 wil run 4K/60 natively on Xbox One X. [...] We are not ready to define the exact resolution on PlayStation 4 Pro yet."
I'd be happy with sub-k4/60 on Pro if that frame rate was 100% locked down with v-synch.
That is bloody impressive considering all they are doing.
Indeed it is, and hopefully the resolution bump means SMS are very confident about a rock-solid 60fps on consoles this time.
It's also news to me... Let me get back to you on this guys.
I know it's 9 hours late. (Don't check Nicolas' Instagram too often)
Does anyone know when an official car list will be announced? I might have heard that there are 189 cars at launch in an interview by IGN.
I'm so hyped after reading that SMS is working on online driver swaps!
Hopefully it will be ready for the next Daytona 24 hour race.
Imagine, 24 hours at Daytona with real weather, dynamic time of day, in a team with driver swaps!
Did I mention that I'm hyped about this!
Ah, a possible mis-quote or translation issue in the original article? I must admit I thought this would have caused more of a buzz if it was true, especially with FM7 announcing similar performance. That Dutch site is the only place I've seen it reported thus far.
189 cars! Wow.
Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable.
I came across this recent article at the Verge. Which is why after GT6 and FM4, I am done with Consoles.
Thanks for the clarification Ian - I'll update the discussions on NeoGAF and the official pCARS forums.
So is a locked 60fps on consoles a high priority in pCARS 2?
I cant for the love of
I don't think his comment sounded like 60fps can be possible with the amount of physic based calculations if you would want like 16 cars on track, the "jaguar" cpu in consoles is probably not fast enough for 60fps in a game like this.
Forza 7 has only 24cars on track and it seems forza 7 doesn't even come close to what PC2 is doing physics wise.
We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames.
The gpu's on these consoles will be the limiting factor, due to the cost of the consoles. If they added about $250-$300 to the price, you might be seeing 60fps at 4K with minimal drops in fps equal to a PC.
Thanks for the clarification - much appreciated.
One more question if I may: will pCARS 2 be optimised to use the full grunt of the PS Pro? Boost Mode did great things (especially for wet races) but it's a bit of a halfway house, not using all available resources. Many thanks.
I don't think any sane person was expecting 4k/60 on Pro or XOX - that's why the Dutch article was such a surprise. The option to reduce resolution slightly to hit a solid 60fps would be welcomed by a lot of people though, I believe.
I think I would love it if you supported 1440p unlocked using Freesync / Freesync 2 on XOX, presuming that the XOX would support 1440p native out..
I think a freesync'd 45-60fps would be incredible and a big step up from either no-vsync tearing or sync'd stuttering.. the fly in the ointment assuming freesync/freesync2 is possible on XOX is the damn monitors available are largely all 1440p if you want HDMI and affordable.. But I suspect it's either 1080p or 4K framebuffers or bust..
Oh, and just re-read your post, I would say that having a locked 60fps is more about the fact quite a few of us put a locked 60fps ahead of graphical features as the stuttering or tearing are exceedingly distracting and jarring..
I'd gladly take 900p on PS Pro if it meant rock-solid performance.
(As an option, of course. Wouldn't want to upset other people with different desires).
locked framerates in a racer on a closed system, is first party territory?
news to me LOL
Beat me to it!