Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter Thread starter jake2013guy
  • 12,247 comments
  • 1,355,465 views


Like the video above, I'm prepared for this. No doubt, that's how Group 5 races will play out. Porsches at the front like the Stanceworks 2002Turbos, The Skyline about where the red pig slots in, Capri & 320 mid-pack and possibly the ZX bringing up the rear(even with 700hp). Can't wait to see each of the car's characteristics.
 
The GT- R GT3's sound is getting better, still not quite there yet, still much better than previous builds... Need a deeper acceleration tone. Downshifts sound good though...



Check this out, much deeper acceleration tone:
 
The GT- R GT3's sound is getting better, still not quite there yet, still much better than previous builds... Need a deeper acceleration tone. Downshifts sound good though...



Check this out, much deeper acceleration tone:


I would hazard a guess and say that it's spot on simply because GoPro audio is so massively crap that you'll never really know what you're getting unless you use something better. The microphones they would have used are likely far better quality so I'd be willing to say it's closer than those 2 videos make it sound.
 
Yeah if you filter out some of the higher frequencies it probably sounds much closer. The gopro mic is not the best comparison.
 
I would hazard a guess and say that it's spot on simply because GoPro audio is so massively crap that you'll never really know what you're getting unless you use something better. The microphones they would have used are likely far better quality so I'd be willing to say it's closer than those 2 videos make it sound.

Never thought of it that way... Good point. But same still glad it was fixed...
 
Sorry if this has been covered. I looked around but I couldn't find an answer and I'm trying to decided if I should purchase it.

Have they fixed their issues with dropping force feedback (PS4/Tr300)? Pcars hardly ever worked for my wheel, I know my friends had the same issue and we all stopped playing it after a while. This is the only game that's has ever has that issue with the Tr300. I'm hoping they fixed this issue.

I also had an issue of the wheel going sideways just before the start of a race then staying that way until I closed out the game and restarted it.
 
Really? So in PC1, Watkins Glen at 6pm will be dark in December but near sunset in July?

I have found this to be the case in PC1. However, when it becomes evening it stays evening way too long. I have started races that are in my time zone at the same exact times. It starts tuning evening at the same time but in a couple hours it will be completely dark outside but still evening in the game. Takes the game a couple hours to change to full dark. A little annoying but not the worst thing in the world. I do hope it's fixed for PC2.

I mentioned this to the American a few months back and I think he said they were looking into it.
 
Sorry if this has been covered. I looked around but I couldn't find an answer and I'm trying to decided if I should purchase it.

Have they fixed their issues with dropping force feedback (PS4/Tr300)? Pcars hardly ever worked for my wheel, I know my friends had the same issue and we all stopped playing it after a while. This is the only game that's has ever has that issue with the Tr300. I'm hoping they fixed this issue.

I also had an issue of the wheel going sideways just before the start of a race then staying that way until I closed out the game and restarted it.
I use a PS4/T300, play at least 1-3 nights a week for the past year and a half, and have never lost FFB. One time I had a glitch where my wheel was shaking at the starting grid, and after start my FFB was off. I had about 15 degrees of deadzone, and then when the tires did respond, they turned way too quick/aggressively. Another racer on a T300 had it happen at the exact same time. We both did a pitstop and everything was normal again. Other than that, my experience has been quite reliable.
 
Well it's great that yours works, maybe mine is an older model T300, I'm not sure :confused:? But I know that Asetto Corsa, GT6 & GT sport all work fine with my wheel, but for some reason Pcars has constant issues. It's not hyperbole when I say I have to restart the game every 10 minutes because of wheel issues.
I want to love the current game and I want buy the sequel but I'm just trying to make sure I won't have the same issues.
 
Well it's great that yours works, maybe mine is an older model T300, I'm not sure :confused:? But I know that Asetto Corsa, GT6 & GT sport all work fine with my wheel, but for some reason Pcars has constant issues. It's not hyperbole when I say I have to restart the game every 10 minutes because of wheel issues.
I want to love the current game and I want buy the sequel but I'm just trying to make sure I won't have the same issues.
Have you tried pCars 1 recently? I have an early T300RS and I had a lot of issues initially. Since I've returned to pCars1 in the last few months the experience is very much improved. Almost night and day. There is still one or two very small wheel bugs but they aren't nearly as common as they used to be. I'm expecting an improved experience over the current situation as well going into pCars 2.
 
Nah, I haven't been on in ages. But if you're saying they've improved then I guess it would make sense that Pcars 2 won't have the same issues..

EDIT: yes I've done all the firmware updates for my TM wheel and pedals.
 
@IanBell @The_American When is the damage model going to be updated like how barriers and tire barriers get hit by the car and the car having those somewhat of a more soft body so the damage looks more realistic. If this can't be made possible due to licensing restrictions then never mind.
 
@IanBell @The_American When is the damage model going to be updated like how barriers and tire barriers get hit by the car and the car having those somewhat of a more soft body so the damage looks more realistic. If this can't be made possible due to licensing restrictions then never mind.

Didn't Driveclub have to go cap the game at 30fps just to get soft barriers? That would make it a performance limitation. (To anyone) Does any 60fps sim have soft barriers?
 
Wow. Just wow. Wouldn't be easier to have the physics and then try to get it optimized for 60 fps or would that still reduce performance or maybe the features we love.
 
It would be interesting to see a sim have i think it's called Beam NG damage model.
Who thinks there is hope for a maximum grid update sometime after the game comes out. Yes i understand im being a little optimistic.
 
I would be pleasantly surprised if they made updates that slowly increase grid sizes, offline and on. Beam NG.Drive is the weirdest crash simulator ever but it's not perfect. It looks like (from what I've seen) that body parts don't have proper weight to them. It is cool to see all the crumple though.
 
Wouldn't have thought so... :(

I would be pleasantly surprised if they made updates that slowly increase grid sizes, offline and on. Beam NG.Drive is the weirdest crash simulator ever but it's not perfect. It looks like (from what I've seen) that body parts don't have proper weight to them. It is cool to see all the crumple though.
Yeah and trust me im not complaining but being a console player (a playstation one at that) i never got to see the things you guys get to see on pc with all the sims so when i saw PCARS i thought to myself "this is my chance to see if i like it or not." It's not like i am going to pretend like i haven't seen iracing or RFactor 1/2 but from a financial standpoint PCARS was the best choice. Getting away from the dreaded 6 car limit which finally moved on to 16 but back to 12 in singleplayer which confuses me with GT6. The terribly EASY AI and the removal of actual endurance races, PCARS was the savior. 32 cars is what i had learned to deal with because i have to the formula of every series im going to create. 32 is still a lot and the damage is still really good so i guess when September 22 gets here i will officially become a college drop out.:bowdown::bowdown::gtpflag:
 
You made me laugh when you said "you guys". I'm also in the PS4 group. No PC for me but I watched Polygon's Nick and Griffin explore Beam NG.

September 21 is my brother's birthday and he's coming up to visit for a concert that night and driving back the next day. I think I'm gonna take a few days off and just destroy PCars 2
 
Last edited:
Back