Project Cars 2 v1.4 Update Now Available on PC — Consoles Coming Soon

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The latest version of PCARS2 is now live on Steam. I didn't see a dedicated thread on the update, but it's a substantial one in terms of bug fixes, judging by the list.

I've included the entire thing below, care of Nathan Bell over at the official forums:

Hi all,

Update 1.4.0.0 is now live on Steam. Full Update notes below.

Project CARS 2 - PC Update 1.4.0.0

PC

Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.
Corrected multiple options in Photo Mode not being reflected when playing in VR.
Solved VR flicker.
Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes.
Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.
Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
Improvements to droplets on camera in both VR and non-VR.
Resolved game launching in Spanish when Windows’ current location is set to Latin American countries.
Corrected an issue in VR where driving lines would disappear if camera view was changed during race.
Solved an issue where Dedicated Server lobby weather conditions would always display as ‘clear’.
Corrected an issue where Dedicated Server lobby vehicle images weren’t updated correctly during multiclass selection.
Corrected an issue in post-race results where the mouse would not switch between the Driver List and footer menu.
Improved an Online Lobby issue where players were able to select a vehicle before info was fully set.
Refined incorrect message 'Multiple inputs were detected. No action was assigned' when player presses Esc key and message 'Please assign a new configuration' is displayed.
Polished the missing background for ‘return to position’ messages in VR.
Stability improvement for when a user would join an in-progress session.
Corrected AI behaving erratically leading to a crash to desktop.
Corrected an issue in VR handling two screen systems to ensure that they are both treated separately, allowing either to be the default.
Resolved a save fail if ‘my documents’ folder is set to a network location.


User Interface

Corrected an inconsistency between info on the Track Select screen and the Loading screen.
Refined the Online Browser filter not closing properly.
Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
Improvements to Career Dashboard Standings UI.
Corrected some display unit values not changing when switching between metric and imperial units.
Stability improvement where the game would become unresponsive when attempting to save a setup with no description.
Solved incorrect message when entering an invalid password.
Solved Career nationality not defaulting to console / Steam user's location.
Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.
Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
Added name of tyres on the car within the pre-race menu.
Improved language translations throughout the game.
Added message for when ‘ghosts’ and times are not uploaded due to invalid car-and-track combinations.
Resolved 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
Fixed 'Rules & Regulations' and 'Esports' settings being altered if user selected 'Reset to Default' in the 'Realism Settings'.
Solved car classes disappearing in Vehicle Select screen of Online Lobbies when changing vehicles in multiclass lobbies.
Resolved changes of Helmet Camera settings not saving properly via the Pause Menu Options.
Corrected setup descriptions not fully appearing if too long.
Removed green screen appearing for a second when skipping the Career path intro movie.
Removed a copy of the 'Won Group A Pan-America Championship' accolade.
Fix for an issue where the pit strategies full message would not appear when trying to save a pit strategy with no available slots.
Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
Added a notification for the lobby admin/host when a player rejects Director or Broadcaster roles.
Polished a mismatch of results on Sessions Result screen and Retire screen.
Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
Corrected long team names not appearing correctly in Online Championships.
Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
Resolved opponent cars flicking if they retire from an Online Championship on the Pre-Race screen.
Corrected an issue where user was unable to see which setup was being selected in Tuning Setups with HDR Enabled.
Refined Online Championships showing previously-assigned team names in new sessions .
Improved progress bars in Pedal Calibration to more accurately represent pedal input.
Corrected overlapping text issue in Pit Strategy.
Corrected image for Fanatec Porsche GT3 RS wheel in Controller Settings.
Resolved lobby details not showing all classes in multiclass Dedicated Server lobbies.
Added help text for Menu Spring Strength.
Removed Damper Saturation option.
Corrected an issue where changing track would not remove invalid weather.
Improved an issue where the game would only allow for 250 laps when the player set more than 250 laps in Race Settings.
Resolved debug text appearing in S1, S2, and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
Refined the pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.
Fixed Manufacturer Events showing incorrect progress for unlocked manufacturers when creating a new career.
Fixed the number of pit stops not being displayed correctly in Post-Race Results screen.
Resolved the Player not being able to determine their grid position when using the IndyCar Motorsport Preset.
Fixed conversion when displaying rev limit in tuning setups.
Corrected the 'Restart Session' button being highlighted by default instead of 'Continue' on Session Results screens.
Corrected pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
Changed Rear View Mirror to disable dynamic scaling.
Enabled Enhanced Mirror when 'Enhanced Visuals' option is selected.
Resolved incorrect ordering after altering the Standings in Online Championships.
Added active Motorsport Presets to View Info and Edit screens in Online Championships.
Resolved changes not being reflected when re-editing a Created Event.
Corrected an issue where the game would incorrectly round up player's time on HUD and Results screen.
Fixed an issue where player would sustain damage in the pit lane, but it would not appear on the HUD damage element.
Corrected an issue where no data would be displayed when loading a default setup after previously overwriting it.
Resolved 4th position missing in Standings Panel when on the grid during countdown sequence.
Resolved 'Create New Pit Strategy' option remaining enabled when all pit strategy slots were filled.
Fix for Team tab being disabled on Round Results screen of Online Championship.
Corrected Status/Session info in Replays not correctly updating when switching drivers.
Fixed Director and Broadcaster screens not showing all participants data in Online Championships.
Fixed the Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval was selected in Online Championships.
Added a central cockpit camera to cars and the options screen.
Stability improvement when a player selected the 'Compare Driver Network Profile' option from Team Roster of Online Championships, after adding a Director or Broadcaster.
Corrected an issue where Online Lobbies were not sorted in lobby browser when a player altered the sort order of a certain column more than twice.
Resolved the player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
Removed the 'Edit' option in Online Championships Lobby for options that cannot be edited.
Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
Refined an issue where Rounds in Online Championships Schedule were selectable after they had been completed.
Adjusted overlapping Online Championship names when text is extremely long.
Improved lighting to some objects in car thumbnails.
Polished the Current Session information being displayed on the Pre-Session screen in Online Championships.
Corrected Tuning setups saving issues.
Resolved an issue in Online Championships where class-wide results would fail to display under certain circumstances.
Improved the menu flow in Online Championships to prevent accidental return to Main Menu when pressing the back button during countdown on lobby screen.
Added lobby filtering for Competitive Racing License.
Adjusted an issue where, in Russian, the capital K and Y letters were showing as lower case in the driver profile.
Corrected an issue where the track UI wasn’t updating for the client if the host selected a new track in the Online Lobby.
Corrected an issue where an incorrect detailed view of a car would be shown in Vehicle Select.
Solved an issue where multiple DLC invitation pop-ups were triggered after creating a new career.
Corrected an issue where the player is unable to change the number of laps within a lobby screen.


Cars

Audi R8 LMS, and R8 LMS 24H: improved LOD popping issue at the rear of the cars.
Mazda Radbull: fixed backfires not being visible from the cockpit.
Honda 2&4: corrected glass HUD blurring with road behind the glass.
Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.


Tracks

Bannochbrae: fixed collision issues in the pit lane / pit area with larger sized cars.
Catalunya Club: corrected cinematic cameras remaining active when restarting a concluded session.
Catalunya Rallycross: removed Joker Lap exploit.
Donington Park: adjusted pit crew positions.
Dubai Autodrome Club: corrected incorrect track length.
Hell Rallycross: improved tree walls and outer terrain LOD distance.
Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger.
Knockhill: reduced garage depth to fix the AI hitting the kerb and marshal-box exiting pit garages.
Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road.
Monza Oval: turned off oval flag. This disables the oval setup being applied, as track direction is opposite to the other ovals in the game.
Spa Francorchamps: polished the pits to stop rain and snow falling in garages.
Texas Motor Speedway: resolved player receiving insufficient progress notification while leaving the pits.
Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about.
Updated pit crew animations for tracks with left-hand-sided pit stop fueling.


Handling

Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally-aspirated cars.
BMW 1M: Improved FFB scale.
Dallara IR-15 Oval: increased FFB multiplier and fixed the FFB feeling very light, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold, and lowered rolling resistance of oval tyres.
Ferrari 333SP: small balance of performance changes to fit with other LMP900 cars. Fixed final drive ratios and improved AI gear usage.
Ford Escorts: raised and moved back chase camera position to help with high FOV settings.
Ford Falcon V8SC: shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and ‘rip grip’ for slick tyre compounds.
Ford Fusion Stockcar: new Road Course tyre that now has a stiffer carcass and wider adhesive peak. Adjusted the AI tyres to match.
Ford Mustang RTR Formula Drift: improvement to cars’ handling based on Vaughn Gitten Jr.'s feedback.
Ford Sierra Group A: moved the launch RPM higher to help the AI on race starts.
Formula A: reduced fuel tank capacity to a more reasonable level.
Formula C and Formula R: revised tyres, engine braking, and damper setup for better stability and easier driveability. Revised Stable setups. Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Formula Cars: decreased sensitivity to aero and suspension damage.
Ginetta G40: Tuned for better control after large impacts and jump landings. Rebalanced side aero forces and tyre carcass bump-rebound damping.
Lamborghini Huracan GT3: slight drag decrease to hit known top speeds with low rear wing.
Lamborghini Sesto Elemento: increased FFB strength (previously too low).
Ligier Judd LMP2 and RWD P20: better engine cooling adjustments after HP changes.
LMP2 cars: gave approx’ 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
Lotus 38 and Lotus 56: increased speed on ovals.
Mercedes AMG GT3 and SLS GT3: default wings changed for AI cars to obtain better speed balance at low downforce tracks.
Nissan GTR GT3: small increase in power to 525hp.
OMSE RX Lites: increased FFB multiplier and shifted aero drag toward the centre.
Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
Toyota GT-One 1999: small balance of performance changes to fit correctly with LMP900 cars.
IndyCar & Ford Fusion: increased AI tyre wear to better match player on ovals, making pitting and strategy similar.
Improved AI tyres for Ford MKIV, Lotus 40, Ferrari 365 GTB Competizione, and Mercedes-Benz 300 SL AMG
Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
Group C cars: adjusted FFB for latest changes to tyres. Fixed rain tyre being faster than the slick.
GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars.
Added 5 litres to fuel capacity to Aston Martin V12 Vantage GT3, Porsche 911 GT3, and BMW Z4 GT3. This ensures they can do a 90-minute race/fuel-run with the rest of the GT3 cars.
GTE Class: improved the rolling resistance of AI tyres to better match player speeds.
Fine-tuned fuel estimates for LMP1, GT3, GT4, and turbo cars.
Rallycross: improved adhesive vs ‘rip grip’ to help stability of slides on RX tyres.
Altered side- and push-drafting.
Reduced drag penalty associated with aero damage, and also adjusted thresholds for AI to pit.
Corrected differing amounts of fuel between players in Fixed Setup races.
Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
Adjustments made to reduce in-air negative tilt of some vehicles.
Reduced the speed of slick tyres in the rain.
Increased rain tyre heating for player cars.
Reduced heating on touring car rain tyres.
Reduced base wear on slick-based rain tyres.
Fixed issue that de-calibrated wear on some tyres.


Gameplay

Driver helmet now correctly shown in Helmet View camera.
Improved results of simulated career sessions. Randomness reduced by enhanced focus on performance and driver skill. Qualifying-to-race grid positioning will now more closely match results when not being simulated.
Improved an issue where changing track in Multiplayer to one with a smaller grid size limited entry to the lobby, causing some players to spawn under the track.
Career - Group A: changed the date of Round 1 for the PA Final race at Bathurst so that the weekend no longer takes place during snow season.
Adjusted ambiguous spotter logic calculating probabilities remaining to take Joker Lap in RX.
Fix to ignore other classes for cut-track penalties in multiclass races.
Corrected the player having control of the car before the 'manual control' handover at the start of Formation Laps.
Resolved Competitive Racing License not disabling if Flag / Penalties are disabled.
Fix for Player not automatically getting correct tyres when pitting on default pit strategy.
Fix for players receiving speed limit penalties in the pits when the auto-speed limiter is engaged.
Turned headlights off when the car is in a ghosted state.
Issues relating to Join In Progress and Spectators for Rolling Starts resolved.
Improved formation laps: leader now slows down earlier in order to allow the rest of the field to catch up during the the switch from Formation Lap to Rolling Start.
Improvement to prevent players being able to drive in Community Events with DLC cars, when they don't own the DLC.
All vehicles are now permitted to use Kart tracks for Private Testing.
Fixed remaining race time calculation for the end of session simulation.
Resolved an exploit for Tuning Setups being applied to fixed setup Community Events.
Radical and Light Sports slick tyres: adjusted the range of ideal temperature to reduce difficulty of controlling car while the tyres are warming up.
Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
Added sound for penalty HUD messages.
Tuning of cut track ‘tweakers’ following Update 3 feedback. This now reduces the amount of calculated slow down time required following track limit breaches.
Resolved an exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
Improved an issue where the AI, taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, would not pit.
Resolved the issue where the Tuning Setup would reset to default after player attained a personal best time and then restarted the session.
Corrected the Pit Stop Estimate time not being calculated for RX cars.
Improved poor sounds of high/fast revving engines.
Added Sampala track to Private Testing mode.
Stability improvement when the admin of an Online Championship assigned any car to a player through a DLC-car class.
Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
Removed penalties accrued by player due to others retiring and spectating during the formation lap.
Resolved the skipping of a Career Round if player joined and completed an Online Championship race whilst their Career Championship was active.
Corrected car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
Fixed an exploit where the player could become immune to penalties when ghosted in multiplayer.
Fix for 'Invite Only' trophy unlocking after DLC installed and a new Career started.
Improvements for when players ‘Join In Progress’ into a session.
Added pit speed limiter to cars from which it was previously missing.
Resolved rare instances where incorrect starting grid positions were assigned to players.
Corrected issue where left-sided pitstops were causing parts of the vehicle chassis to flip.
Improved an issue where ‘return to position penalties’ were allocated based on overall position, and not class position.
Corrected an issue where Livetrack and weather was not correctly syncing across online races.
Refined an issue where fuel level appeared white despite not being enough to complete a session on-track without refueling.
Improvements to the cut-track penalty system now takes into account crashed, pitted, and other class opponents in timed races.
Corrected behaviour to prevent Online Reputation Safety Rank increasing when there are no opponents on-track.
Fixed an issue where pit crew would freeze during a fuel-only pitstop.
Added ‘automatic by weather' choice to the pitstop strategy menu. Crew will now change tyres if they are deemed unsuitable for the weather.
Polished an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
Resolved an issue where, during an RX Lites career, in Q2, the HUD would display incorrect info.
Corrected an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
Fixed an issue where a player would incorrectly receive a time penalty when hit by another player during the formation lap.
Stability improvement when crossing the finish line in multiplayer races.
Resolved a Rare ‘hang’ caused by crashing into AI during the warm-up lap.


AI

Brands Hatch GP: slowed AI lap times by about 2 seconds based on player feedback.
Brno: new AI alternate start line to improve first lap racing.
Catalunya GP and Catalunya National: improved AI alternate start lines to improve their race starts.
Daytona: updated AI. Added missing pit-path corridors to improve pit entry speeds. New alternate start-path to clean up contact at the start.
Daytona Road Circuit: reduced AI speeds coming off the oval into Turn 1 and other general changes to improve lap performance. New AI alternate start line to improve first lap performance.
Daytona Tri Oval: Implemeneted AI pit lane path to prevent the AI from hitting the pit wall , and improved pit entry and exit merges. Tweaked AI line at the Kink to prevent them from lifting slightly in stock cars. Adjusted inner corridors on the banked corner to prevent AI banking when racing side-by-side.
Dirtfish Mill Run: updated AI corridors.
Dubai Autodrome: new AI alternate start line to improve first lap racing.
Dubai International: new AI dry racing line for better consistency.
Fuji: new alternate AI start line to fix inappropriate merging from Formation Lap to Rolling Start phase.
Hockenheim: new alternate AI start lines and AI improvements.
Imola: new alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
Indianapolis: added an alternate starting path for AI to improve rolling starts.
Laguna Seca: new AI alternate start line to clean-up race starts. Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player’s speed.
Le Mans: slowed the AI alternate start line in Ford Chicane as previously, cars were getting loose when the race went green on rolling starts.
Long Beach: adjusted AI cornering speeds to improve their lap times.
Monza GP: new AI start line to clean-up race starts. New AI pit lane path to fix cars going off into the gravel after the chicane. General improvement to AI speeds through the lap to make them faster based on player feedback. Also improved AI setups for GT1 cars to fix them getting loose through the Parabolica.
Nordschleife Stage 3: turned down the AI speed in Pflanzgarten 'jump' (both layouts) to prevent AI going off.
Nurburgring GP: new AI alternate start line to improve race starts. Reduced AI speed in the Schumacher Esses, and increased entrance speed in the previous 180-degree corner.
Rouen GP: improved AI pit entry speed to stop them going in too fast.
Sakitto GP: new AI dry racing line for better consistency, and new alternate start line to improve race starts.
Silverstone GP: new pit path to resolve issue with AI driving off the track after Turn 2.
Snetterton: new alternate start line to improve race starts.
Sugo: new alternate start line to clean-up race starts, and adjusted AI speed through Turn 6 and final turn.
Texas Oval: resolved an issue where AI could hit the pit wall.
Texas Motor Speedway Road Course: new AI alternate start line to improve race starts.
Watkins Glen: new AI line and alternate start line to improve AI competitiveness and general cornering behaviour.
Willow Springs: fixed AI speeds into final turn.
Zhuhai: new AI racing line to improve pace and consistency.
Fixed an issue where the AI was not affected by aero damage.
Improved AI aggression.
Improved AI behavior on ovals. Improved how aggressively AI change lanes in order to reduce contact and improve racing.
Improved when AI use KERS/boosts as previously they weren’t using it on some straights when they should/could have.
Improved the timing of AI pulling out of slipstream when overtaking.
Improved AI whilst passing slow cars, or when trying to give back positions.
Various improvements to AI logic for avoiding danger, as well as overtaking.
Slow or lapped AI cars now allow more room for overtaking cars, improving multi-class racing and AI lapping / passing slow cars.
Improved AI tyre wear to better match player experience.
Corrected AI behaviour when pulling over due to damage.
Improved AI pit exit speeds to fix AI ramming the player on pit lane exit.
Improved AI behaviour and speed on cool-down lap.
Improved rare cases of AI swerving during pre-race laps causing occasional instability.
Improved AI mandatory pit stop logic to avoid too many stops in fluctuating weather conditions.
Improved AI tyre choice in light rain conditions, and their tyre selection in changing conditions.
Improved AI rain speed, reduced their rolling drag with saturation, improved AI throttle application on corner exit and braking on corner entry in the rain to obtain better balance.
Improved AI in snow conditions.
Improved AI path finding off-road.
Improved AI behaviour when being forced into situations where reversing is necessary.
Improved AI drivability at tighter tracks in the Ford Bronco ‘Brocky’.
Dallara IL-12 Oval: adjusted AI top speeds, rolling resistance, load sensitivity, and total grip to balance with other changes, and reduce corner entry speed at Indy to better match players’ speeds.
Ford Fusion: given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter while in the draft.
LMP3 cars: new tyres for the AI in order to better tune their rolling resistance.


Hardware

Corrected Controller/Wheel setups getting reset if control type is altered and game is restarted.


Madness Engine

Improved Livetrack 3.0 performance.
Various stability improvement .
Refined a stuttering problem caused when vehicles take damage.

Update 02.16.18
PlayStation 4 patch has now gone live.

Full patch notes, via Nathan Bell on the official forums:

Hi all,

Update 1.4.0.0 is now live on PS4. Full Update Notes below.

Project CARS 2 - Update 1.4.0.0


PS4

Fix for the sun flares in the rear view mirror that could cause corruption on PS4.
Fixed corruption on the right of the screen when using Enhanced Visuals or Enhanced Frame Rate on PS4 Pro.
Fixed a number of PS4 specific crashes.
Fix for white square being displayed in place of players avatar on consoles.
Fixed a possible application error when creating a new career.
Fixed a scenario where a user can cause a text overlap between the practice/qualifying and pause menus.
Fixed a crash when jumping straight to custom race from boot.
Fixed a crash associated with driver avatars when loading into a race.
Fixed an issue where a higher rank would be awarded to the driver with negative points in an online championship if the host adjusted the points.
Added a console button to select friends from the system UI.
Added functionality to be able to highlight specific friend in the friends list dialogue.


User Interface

Fixed an issue with inconsistency between info on the Track Select screen and the Loading screen.
Fix for the Online Browser filter not closing properly.
Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
Fixed the standings orders to be by class, and then the drivers organised by points order within each class, on the Career Dashboard Standings screen.
Fixed some display units values not changing when switching between metric and imperial.
Fixed an issue where the game would become unresponsive when attempting to save a setup with no description.
Fixed an incorrect message displaying when entering an invlaid password.
Fixed Career nationality not defaulting to console / Steam users location.
Fix for Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset adding a round to the schedule.
Fix for options under Realism Settings in online lobbies, not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
Added name of tyres on the car within the pre-race menu.
Fixed various language translations throughout the game.
Added message for when ghosts and times not being uploaded on invalid car and track combinations.
Fix for 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
Fix for 'Rules & Regulations' and 'Esports' settings getting altered if user selects 'Reset to Default' in the 'Realism Settings'.
Fix for car classes disappearing in Vehicle Select screen of Online lobbies when changing vehicles in multi-class lobbies.
Fix for changes of Helmet Camera settings not saving properly via the Pause Menu Options.
Fixed for setup descriptions not fully appearing if it is too long.
Career - RX European Championship - Fixed missing 'Continue' button.
Fix for green screen appearing for a second when skipping the Career path intro movie.
Fix for two copies of 'Won Group A Pan America Championship' accolade.
Fix for Pit Strategies full message not appearing when trying to save a Pit Strategy with no available slots.
Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
Show notification to lobby admin/host when a player rejects Director or Broadcaster roles.
Fix for missmatch of results on Sessions Result screen and Retire screen.
Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
Fix for long team names not appearing properly and getting cut off in Online Championships.
Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
Fix for host not being able to proceed from Practice to Qualifying due to missing 'Continue' button.
Fix for opponent car flicking if they retire from an Online Championship on the Pre-Race screen.
Fixed an issue where you were unable to see which setup you're selecting in Tuning Setups with HDR Enabled.
Fixed Online Championships showing previously assigned team names in new sessions.
Improved progress bars in Pedal Calibration to more accurately represent pedal input.
Fixed content of DLC appearing for players who have not purchased the DLC.
Fixed overlapping text issue in Pit Strategy.
Fixed to show correct image for Fanatec Porsche GT3 RS wheel in controller settings.
Fixed lobby details not showing all classes in multi-class Dedicated Server lobbies.
Added help text for Menu Spring Strength.
Removed Damper Saturation option.
Fixed issue where changing track would not remove invalid weather.
Fixed the game only allowing for 250 laps if the player sets more than 250 laps in Race Settings.
Fix for debug text appearing in S1, S2 and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
Fixed for pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.
Fixed Manufacturer events showing incorrect progress for unlocked manufacturers when creating a new career.
Fix for number of pit stops not being displayed correctly in Post Race Results screen.
Fix for player not being able to determine their grid position when using the Indycar Motorsport Preset.
Fixed conversion when displaying rev limit in tuning setups.
Fix for 'Restart Session' being highlighted by default instead of 'Continue' on Session Results screens.
Fixed the pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
Changed Rear View Mirror to disable dynamic scaling. Also uses Enhanced Mirror when using 'Enhanced Visuals' option.
Fixed for incorrect ordering after altering the Standings in Online Championship
Added active Motorsport Presets to View Info and Edit screens.
Fix for changes not being reflected when re-editting a created event.
Fixed an issue where the game would incorrectly round up players time on HUD and results screen.
Fix for taking damage in pit lane not appearing on the HUD damage element.
Fix for no data being displayed when loading a default setup after previously overwriting it.
Fix for 4th position missing in Standing Panel when on the grid during countdown sequence.
Fixed values in the centre Damper column of Dampers tab of Tuning Setup not changing.
Fix for 'Create New Pit Strategy' option remaining enabled when filling all pit strategy slots.
Fix for Team tab being disabled on Round Results screen of Online Championship.
Fix for Status/Session info in Replays not correctly updating when switching drivers.
Fix for Director and Broadcaster screens not showing all participants data in Online Championships.
Fix for Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval is selected in Online Championship.
Fix for game crash when backing out from replay videos and photos from the DNP to join online lobby just as it launches into a Practice session.
Added in centre cockpit camera to cars and options screens.
Fix for crash when player selects 'Compare Driver Network Profile' option from Team Roster of Online Championships after adding a Director or Broadcaster.
Fix for online lobbies not being sorted in lobby browser when a player tries to change the sort order of a certain column more than twice.
Fix for player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
Removed 'Edit' option in Online Championships lobby for options that can not be edited.
Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
Fix for rounds in Online Championships Schedule being selectable after they have been completed.
Fixed overlapping Online Championship names when text is extremely long.
Improved lighting to some objects in car thumbnails.
Fixed current session information not being displayed on the Pre-Session screen in Online Championships.
Fix for tuning setups saving issues.
Fixed an issue in Online Championships where class wide results would fail to display under certain circumstances.
Improved the menu flow in Online Championships to prevent accidental return to main menu when pressing the back button during countdown on lobby screen.
Added lobby filtering for competitive racing license.
Fixed an issue in Russian where capital K and Y letters were showing as lower case in the driver profile.
Fixed an issue in the online lobby where the track UI wasn’t updating for the client if the host updated the lobby.
Fixed an issue where an incorrect detailed view of a car would be shown in vehicle select.
Fixed an issue where season was changing when changing the track after previously saving the setting.
Moved opposite lock in the options screen from controls to gameplay section.
Fixed an issue where multiple DLC invitation pop-ups were triggering after creating a new career.
Fixed an issue where user is unable to change lap number within a lobby screen.


Cars

Fix for Mazda Radbull backfires not being visible from the cockpit
Modified the material on Honda 2&4 glass HUD.
Fix for Honda 2&4 glass HUD blurring with road behind the glass.
Audi R8 LMS and R8 LMS 24H - Fixed LOD popping issue at the rear of the car.
Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.


Tracks

Bannochbrae - Fixed collision issues in the pit lane / pit area with bigger cars.
Long Beach - optimized LODB baked textures of buildings.
Silverstone Circuits - Fixed geometry not rendering in mirrors, and road mesh popping in.
Indianapolis - Fixed position of pit exit line objects and the issue where the car could avoid the pit out trigger.
Knockhill - Reduced garage depth to fix the AI hitting the curb and marshall box exiting pit garages.
Snetterton - New alternate start line to improve race starts.
Catalunya Rallycross - Fix for Joker Lap exploit.
Catalunya Club - Fix for cinematic cameras remaining active when restarting a session after it is over.
Lyden Hill - Fixed hole in collision mesh causing players to lose control when hitting a dip in the road.
Dubai Autodrome Club - Fixed incorrect track length.
Hell Rallycross - Improved tree walls and outer terrain LOD distance.
Donington Park - Fixed pitcrew positions.
Texas Motor Speedway - Fix for player receiving insufficent progress notification while leaving the pits.
Spa Francorchamps - Fixed rain and snow falling in garages.
Improved LODD for 3D spectators and crowds.
Monza Oval - Turned off oval flag. This disables the oval setup being applied here as track direction is opposite to the other ovals in the game.
Fix for advertisement boards failing to disappear and remaining on track after being knocked around and restarting the race.
Monza Short - Added a new pit lane path which fixes an issue where AI would delay a lap to pit.
Monza Short - Added slowdowns before pit entrance to fix an issue where disqualifications were given for speeding into pits.
Indianapolis - Added an alternate starting path for AI to improve rolling starts.
Updated pit crew animations for tracks with left hand sided pit-stop fueling.
Nubergring GP – Reduced AI speed in the Shumacher esses and increased entrance speed in the previous 180 degree corner.
Nordschleife Stage 3 – Turned down the AI speed in Flanzgarten "jump" both layouts to prevent AI going off the corner.
Daytona Oval – Adjusted inner corridors on the banked corner to prevent AI banking when racing side by side.


Handling

Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
Improved aero damage - both amount of drag with damage and also thresholds for AI to pit.
Ferrari 333SP - Small balance of performance changes to fit with other LMP900 cars.
Toyota GT-One 1999 - Small balance of performance changes to fit correctly with LMP900 cars.
Altered side and push drafting.
Lamborghini Siesto Elemento - Increased FFB strength as it was previously very low.
Added 5 litres to fuel capacity of Aston Martin V12 Vantage GT3, Porsche 911 GT3 and BMW Z4 GT3. This ensures they can do a 90 minute race/fuel run with the rest of the GT3 cars.
Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player controlling oversteer and slides, and can be toggled On or Off.
Formula A - Reduced fuel tank capacity to a more reasonable level.
Improved AI tyres for Ford MK4, Lotus 40, Ferrari 365 GTB Comp and Merc 300 SL AMG
Fine tuned fuel guestimates for LMP1, GT3, GT4 and turbo cars.
Formula R and Formula C - Retuned Stable Setups for new tyres and easier driveability.
Ferrari 333SP - Fixed final drive ratios and improved AI gear useage.
LMP2 cars - Gave an approx 50hp power increase to get them closer to real world lap times, and adjusted radiator sizes to suit.
Lamborghini Huracan GT3 - Slight drag decrease to hit known top speeds with low rear wing.
Mercedes AMG GT3 and SLS GT3 - Default wings changed for AI cars for better speed balance at low downforce tracks.
Ford Fusion Stockcar - New Road course tyre. It has a siffter carcass and wider adhesive peak. Adjusted the AI tyres to match.
Formula Cars - Decreased sensitivity to aero damage.
Ligier Judd LMP2 and RWD P20 - Better engine cooling adjustments after HP changes.
Group C and IMSA GTP - Increased engine rotational inertia, new tyre carcass and re-balance of adhesive vs rip grip, reviewed Bump Stop lengths, reviewed lift:drag ratio on all cars and fuel consumptions.
GT3 Soft Slicks - tweaks to temperature operating window to broaden their range, mainly fixing them performing badly in the cold.
Dallara IR-15 Oval: Increased FFB multiplier, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold.
OMSE RX Lites - Increased FFB multiplier and shifted aero drag towards the centre.
Rallycross - Improved adhesive vs rip grip to help stability of slides on RX tyres.
Fixed issue that decalibrated wear on some tyres.
Formula Rookie and Formula C - Revised tyres, engine braking and damper setup for better stability.
Group C cars - Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Fixed differing amounts of fuel between players in Fixed Setup races.
Indycar & Ford Fusion - Increased tyre wear to better match player on ovals, making pitting and strategy similar.
Formula Rookie and Formula C - Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Improved BMW 1M FFB scale.
Ford Mustang RTR Formula Drift - Improvement to cars handling based off more of Vaughn Gitten Jr's feedback.
Ford Sierra Group A - moved the launch RPM back up higher to help the AI on race starts.
Dallara Oval - Fixed the FFB being very light.
GTE - Improved the rolling resistance of AI tyres to better match player speeds.
Porsche 911 GT3 R - Revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally aspirated cars.
Tuned the Ginetta G40 to better control after large impacts and jump landings. Rebalanced side aero forces and tire carcass bump-rebound damping.
Small increase in power to 525hp to the Nissan GTR GT3
Small HP balance adjustments to Bentley, Cadillac ATS and Ferrari GT3 cars.
Reduced the speed of slick tires in the rain.
Turned down drag penalty associated with aero damage.
Decreased suspension damage sensitivity to modern formula cars.
Adjustments made to reduce in-air negative tilt of some vehicles.
Increased rain tire heating for player cars.
Raised and moved back chase camera position for Ford Escorts to help with high FOV settings.
Increased speed on ovals to Lotus 56 and Lots 38.
Lowered rolling resistance of oval tires on Dallara DW12
Shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and rip grip for its slick tire compounds for Ford Falcon V8SC
Reduced base wear on slick based rain tires.
Reduced heating on touring car rain tires.


Gameplay

Fixed the driver helmet to show correctly in helmet view camera.
Improved results of simulated career sessions. We have reduced the randomness by looking more at performance and driver skill. Qualifying to race grid positioning will now more closely match results when not simulating.
Fixed issue where changing track in Multiplayer to one with a smaller grid size doesn't limit the entrants to the lobby, causing some players to spawn under the track.
Career - Group A - Changed the date of the round 1 for the PA Final race at Bathurst so the weekend is no longer in the snow season.
Fixed ambiguous spotter logic calculating chances remaining to take joker lap in RX.
Fix to ignore other classes for cut track penalties in multi-class races.
Fixed players having control of the car before the 'manual control' handover at the start of Formation Laps.
Fix for Competitive Racing License not disabling if Flag / Penalties are disabled.
Fixed players receiving speed limit penalties in penalties when the auto speed limiter is engaged.
Fix for a hang in Time Trial when restarting and driving over the Start/Finish line.
Disabled headlights when ghosting.
Fixes of issues relating to JIP and Spectators for Rolling Starts.
Improved formation laps so leader slows down earlier to let the rest of the field catch up in the switch from Formation Lap to Rolling Start phase.
Fix for players being able to drive in community events with DLC cars, when they don't own the DLC.
All vehicles are now allowed to be used on Kart tracks in Time Trial and Private Testing.
Fixed remaining race time calculation for the end of session simulation.
Fix for tuning setups being applied in fixed setup Community Events.
Radical and Light Sports slick - adjust the range of ideal temperature to reduce the difficulty of the tyre when warming up.
Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
Added sound for penalties HUD messages.
Tuning of cut track tweakers following Patch 3 feedback to reduce the amount of calculated slow down time required following track limit breaches.
Fix for exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
Fix for AI taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, and not pitting.
Fix for tyre pressures being ignored when changed from pit strategy.
Fix for Tuning Setup resetting to default after making a personal best time and restarting the session.
Fixed Pit Stop Estimate time not being calculated for RX cars.
Fixes for sounds of high/fast revving engines sounding poor.
Added Sampala track to Private Testing mode.
Fix for crash when admin of Online Championship assigns any car to a player through a DLC car class.
Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
Fix for game crashing when trying to save ghost data with 'Fake Free Space' turned on.
Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
Fix for player receiving penalties due to others retiring and spectating during formation lap.
Fix for skipping of Career round if player joins and completes and Online Championship race whilst their Career Championship is active.
Fix for car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
Fix for exploit to make the player immune to penalties when ghosted in multiplayer.
Fix for 'Invite Only' trophy unlocking after installing DLC and starting a new Career.
Improvements when players JIP into session.
Fix for vehicle swerve after gaining control of the car when restarting a Time Trial session.
Added pit speed limiter to cars that had it missing.
Fixed some instances where incorrect starting grid positions were assigned to players.
Increased the number of opponents and player starting grid position on invitational event ‘Icons On Show’.
Increased pitstop join-out times from 7 to 14 seconds for smoother exits.
Fixed an issue where left sided pitstops were causing parts of the vehicle chassis to flip.
Fixed an issue where return to position penalties were being given based on overall position and not class position.
Fixed an issue where the camera would quickly switch sides during pitstops with some cars.
Fixed an issue where weather was not correctly syncing across online races.
Fixed an issue where fuel level would appear white even if it was not enough to complete a session on track without a refuel.
Improvements to the cut track penalty system to now take in account crashed, pitted and other class opponents in timed races.
Prevents the online reputation safety rank from increasing when there are no opponents on track.
Fixed an issue where pit crew would freeze when taking a fuel-only pitstop.
Added ‘automatic by weather choice’ to the pitstop strategy menu. Crew will change tires if they are deemed unsuitable for the weather.
Fixed an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
Fixed an issue during RX Lites career during Q2 where HUD would display incorrect info.
Fixed an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
Fixed an issue where a player would receive a time penalty when hit by another player during a formation lap by selectively blaming the player that was told to stay behind the other.
Fixed an issue which resulted in a rare crash when crossing the finish line in multiplayer races.
Fixed a hang caused by crashing into AI during the warm-up lap.


AI

Daytona - Updated AI. Fixing missing pit path corridors, improving pit entry speeds and a new alternate start path to clean up contact at the start.
Brands Hatch GP - Slowed AI laptimes by about 2 seconds to bring cars in line with players feedback of them being too fast.
Fixed an issue with the AI not getting affected by aero damaged.
Dallar IL-12 Oval - Adjusted AI top speeds, rolling resistance, load sensitivity and total grip to balance with other changes, and reduce corner entry speed at Indy to better match player.
Oval AI - Improved how aggressively AI changes lanes to reduce contact and improve racing.
Le Mans - slowed the AI alternate start line in Ford Chicane where cars were getting loose when the race went green on rolling starts.
Laguna Seca - Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player.
Monza - New AI Pit lane path to fix cars going off into the gravel after the chicane.
Improved AI pit exit speeds to fix AI ramming the player in the back on pit lane exit.
Improved AI on oval tracks.
Dubai Autodrome - New AI alternate start line to improve first lap.
Brno - New AI alternate start line to improve first lap.
Willow Springs - Fixed AI speeds in final turn.
Fuji - New alternate AI start line to fix bad merge from Formation Lap to Rolling Start phase.
Rouen GP - Improved AI pit entry to stop them going in too fast.
Improved AI rain speeds - Reduced their rolling drag with saturation, improved AI throttle application on corner exit giving better balance.
Improved AI aggression.
Imola - New alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
Improved when AI use KERS/boosts as they weren't using it on some straights when they should/could have.
Improved AI behaviour and speed on cooldown lap.
Fix AI behaviour when pulling over due to damage.
Improved AI tyre choice in light rain conditions.
Improved AI tyre selection in changing conditions.
Improved AI Mandatory pit stop logic to avoid making too many stops in changing conditions.
Fix for AI lifting off the throttle and following to stay in line in ovals.
Improved AI path finding offroad.
Improved AI tyre wear to better match what the player experiences.
Sugo - New alternate start line which cleans up race starts, and adjusted AI speed through turn 6 and the final turn.
Dubai International - New AI dry racing line for better consistency.
Sakitto GP - New AI dry racing line for better consistency, and new alternate start line to improve race starts.
LMP3 cars - New tyres for the AI to better tune their rolling resistance.
Improved the timing of AI pulling out of slip stream when overtaking.
Nurburgring GP - New AI alternate start line to improve race starts.
Texas Motor Speedway Road Course - New AI alternate start line to improve race starts.
Zhuhai - New AI racing line to improve their pace and consistency.
Improved AI passing of cars going slowly or trying to give back positions.
Texas Oval - Fix the AI hitting the pit wall.
Daytona Tri Oval - Fix to AI pit lane path to prevent the AI from hitting the pit wall and improved pit entry and exit merges.
Watkins Glen - New AI line and alternate start line to improve AI competitiveness.
Silverstone GP - New pit path to resolve issue with AI driving off the track after turn 2.
Various improvements to AI logic for avoiding danger and passing.
Daytona Road Circuit - Reduced AI speeds coming off the oval into Turn 1.
Long Beach - Adjusted AI cornering speeds to improve their lap times.
Catalunya GP and Catalunya National - Improved AI alternate start lines to improve their race starts.
Monza GP - New AI start line to clean up race starts. Also improved AI setups here to fix the GT1 cars getting loose in Paracbolica.
Monza GP - Improved AI speeds around the lap to make them a lot faster based on public forum feedback.
Dayonta Oval - tweaked AI line at the kink to prevent them lifting slightly in stock cars.
Ford Fusion - Given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter in the draft.
Daytona Road Course - New AI and alternate start line, improving first lap and general lap performance.
Dirtfish Mill Run - Updated AI corridors.
Improved AI in snow conditions.
Hockenheim - New alternate AI start lines and AI improvements.
Laguna Seca - New AI alternate start line to clean up race starts.
Improved AI driveability at tighter tracks in the Ford Bronco Brocky.
Improvements to AI rain braking and corner exit parameters.
Improved AI behavior cornering in Watkins Glen GP and Short.
Improved AI behavior when being forced into situations where reversing is necessary.
Increased trigger threshold from 5% to 15% of top speed percentage to prevent AI from firing at the end of a reverse.
Improves cases of AI swerving during pre-race lap straights from causing occasional crashes.
Slow or lapped AI cars now allow for more room from overtaking cars.
Oval AI values adjusted, reduced affect of leader coasting by 50% and added minimum lap count. Reduced bias affect for overtaking / drafting based on lap count.



Hardware

Thrustmaster LCD Display - Fixed display showing Neutral and Reverse gear as 'n'.
Fix for Controller/Wheel setups getting reset if control type is changed and game is restarted.
Added support for Thrustmaster LCD Display.


Madness Engine

Improved Livetrack 3.0 performance.
Fixed a crash when failing to create DX device.
Fixed various crashes.
Fixed a stuttering problem caused when vehicles would take damage.

Update 02.23.18
Xbox One patch has now gone live.

Full patch notes, via Nathan Bell on the official forums:

Hi all,

Update 1.4.0.0 is now live on Xbox One. Full Update Notes below.

Project CARS 2 - Update 1.4.0.0


XB1

Updated menu deadzone width for XB1 wheels, updated spring force for menus to remove unnecessary vibrations on deadzone boundary.
Stability improvement when connection to Wide Area Network is lost while creating a multiplayer session.
Solution for XB1 wheels having very noticeable and harsh FFB deadzone in menus.
Resolved occasional failure when leaving a multiplayer session to join or create another session.
Removed a white square being displayed in place of player's avatar on consoles.
Improved an issue where, if the host adjusted the points, a higher rank would be awarded to the driver with negative points in an Online Championship.

User Interface


Fixed an issue with inconsistency between info on the Track Select screen and the Loading screen.
Fix for the Online Browser filter not closing properly.
Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
Fixed the standings orders to be by class, and then the drivers organised by points order within each class, on the Career Dashboard Standings screen.
Fixed some display units values not changing when switching between metric and imperial.
Fixed an issue where the game would become unresponsive when attempting to save a setup with no description.
Fixed an incorrect message displaying when entering an invlaid password.
Fixed Career nationality not defaulting to console / Steam users location.
Fix for Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset adding a round to the schedule.
Fix for options under Realism Settings in online lobbies, not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
Added name of tyres on the car within the pre-race menu.
Fixed various language translations throughout the game.
Added message for when ghosts and times not being uploaded on invalid car and track combinations.
Fix for 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
Fix for 'Rules & Regulations' and 'Esports' settings getting altered if user selects 'Reset to Default' in the 'Realism Settings'.
Fix for car classes disappearing in Vehicle Select screen of Online lobbies when changing vehicles in multi-class lobbies.
Fix for changes of Helmet Camera settings not saving properly via the Pause Menu Options.
Fixed for setup descriptions not fully appearing if it is too long.
Career - RX European Championship - Fixed missing 'Continue' button.
Fix for green screen appearing for a second when skipping the Career path intro movie.
Fix for two copies of 'Won Group A Pan America Championship' accolade.
Fix for Pit Strategies full message not appearing when trying to save a Pit Strategy with no available slots.
Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
Show notification to lobby admin/host when a player rejects Director or Broadcaster roles.
Fix for missmatch of results on Sessions Result screen and Retire screen.
Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
Fix for long team names not appearing properly and getting cut off in Online Championships.
Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
Fix for host not being able to proceed from Practice to Qualifying due to missing 'Continue' button.
Fix for opponent car flicking if they retire from an Online Championship on the Pre-Race screen.
Fixed an issue where you were unable to see which setup you're selecting in Tuning Setups with HDR Enabled.
Fixed Online Championships showing previously assigned team names in new sessions.
Improved progress bars in Pedal Calibration to more accurately represent pedal input.
Fixed content of DLC appearing for players who have not purchased the DLC.
Fixed overlapping text issue in Pit Strategy.
Fixed to show correct image for Fanatec Porsche GT3 RS wheel in controller settings.
Fixed lobby details not showing all classes in multi-class Dedicated Server lobbies.
Added help text for Menu Spring Strength.
Removed Damper Saturation option.
Fixed issue where changing track would not remove invalid weather.
Fixed the game only allowing for 250 laps if the player sets more than 250 laps in Race Settings.
Fix for debug text appearing in S1, S2 and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
Fixed for pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.
Fixed Manufacturer events showing incorrect progress for unlocked manufacturers when creating a new career.
Fix for number of pit stops not being displayed correctly in Post Race Results screen.
Fix for player not being able to determine their grid position when using the Indycar Motorsport Preset.
Fixed conversion when displaying rev limit in tuning setups.
Fix for 'Restart Session' being highlighted by default instead of 'Continue' on Session Results screens.
Fixed the pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
Changed Rear View Mirror to disable dynamic scaling. Also uses Enhanced Mirror when using 'Enhanced Visuals' option.
Fixed for incorrect ordering after altering the Standings in Online Championship
Added active Motorsport Presets to View Info and Edit screens.
Fix for changes not being reflected when re-editting a created event.
Fixed an issue where the game would incorrectly round up players time on HUD and results screen.
Fix for taking damage in pit lane not appearing on the HUD damage element.
Fix for no data being displayed when loading a default setup after previously overwriting it.
Fix for 4th position missing in Standing Panel when on the grid during countdown sequence.
Fixed values in the centre Damper column of Dampers tab of Tuning Setup not changing.
Fix for 'Create New Pit Strategy' option remaining enabled when filling all pit strategy slots.
Fix for Team tab being disabled on Round Results screen of Online Championship.
Fix for Status/Session info in Replays not correctly updating when switching drivers.
Fix for Director and Broadcaster screens not showing all participants data in Online Championships.
Fix for Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval is selected in Online Championship.
Fix for game crash when backing out from replay videos and photos from the DNP to join online lobby just as it launches into a Practice session.
Added in centre cockpit camera to cars and options screens.
Fix for crash when player selects 'Compare Driver Network Profile' option from Team Roster of Online Championships after adding a Director or Broadcaster.
Fix for online lobbies not being sorted in lobby browser when a player tries to change the sort order of a certain column more than twice.
Fix for player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
Removed 'Edit' option in Online Championships lobby for options that can not be edited.
Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
Fix for rounds in Online Championships Schedule being selectable after they have been completed.
Fixed overlapping Online Championship names when text is extremely long.
Improved lighting to some objects in car thumbnails.
Fixed current session information not being displayed on the Pre-Session screen in Online Championships.
Fix for tuning setups saving issues.
Fixed an issue in Online Championships where class wide results would fail to display under certain circumstances.
Improved the menu flow in Online Championships to prevent accidental return to main menu when pressing the back button during countdown on lobby screen.
Added lobby filtering for competitive racing license.
Fixed an issue in Russian where capital K and Y letters were showing as lower case in the driver profile.
Fixed an issue in the online lobby where the track UI wasn’t updating for the client if the host updated the lobby.
Fixed an issue where an incorrect detailed view of a car would be shown in vehicle select.
Fixed an issue where season was changing when changing the track after previously saving the setting.
Moved opposite lock in the options screen from controls to gameplay section.
Fixed an issue where multiple DLC invitation pop-ups were triggering after creating a new career.
Fixed an issue where user is unable to change lap number within a lobby screen.


Cars

Fix for Mazda Radbull backfires not being visible from the cockpit
Modified the material on Honda 2&4 glass HUD.
Fix for Honda 2&4 glass HUD blurring with road behind the glass.
Audi R8 LMS and R8 LMS 24H - Fixed LOD popping issue at the rear of the car.
Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.


Tracks


Bannochbrae - Fixed collision issues in the pit lane / pit area with bigger cars.
Long Beach - optimized LODB baked textures of buildings.
Silverstone Circuits - Fixed geometry not rendering in mirrors, and road mesh popping in.
Indianapolis - Fixed position of pit exit line objects and the issue where the car could avoid the pit out trigger.
Knockhill - Reduced garage depth to fix the AI hitting the curb and marshall box exiting pit garages.
Snetterton - New alternate start line to improve race starts.
Catalunya Rallycross - Fix for Joker Lap exploit.
Catalunya Club - Fix for cinematic cameras remaining active when restarting a session after it is over.
Lyden Hill - Fixed hole in collision mesh causing players to lose control when hitting a dip in the road.
Dubai Autodrome Club - Fixed incorrect track length.
Hell Rallycross - Improved tree walls and outer terrain LOD distance.
Donington Park - Fixed pitcrew positions.
Texas Motor Speedway - Fix for player receiving insufficent progress notification while leaving the pits.
Spa Francorchamps - Fixed rain and snow falling in garages.
Improved LODD for 3D spectators and crowds.
Monza Oval - Turned off oval flag. This disables the oval setup being applied here as track direction is opposite to the other ovals in the game.
Fix for advertisement boards failing to disappear and remaining on track after being knocked around and restarting the race.
Monza Short - Added a new pit lane path which fixes an issue where AI would delay a lap to pit.
Monza Short - Added slowdowns before pit entrance to fix an issue where disqualifications were given for speeding into pits.
Indianapolis - Added an alternate starting path for AI to improve rolling starts.
Updated pit crew animations for tracks with left hand sided pit-stop fueling.
Nubergring GP – Reduced AI speed in the Shumacher esses and increased entrance speed in the previous 180 degree corner.
Nordschleife Stage 3 – Turned down the AI speed in Flanzgarten "jump" both layouts to prevent AI going off the corner.
Daytona Oval – Adjusted inner corridors on the banked corner to prevent AI banking when racing side by side.


Handling

Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
Improved aero damage - both amount of drag with damage and also thresholds for AI to pit.
Ferrari 333SP - Small balance of performance changes to fit with other LMP900 cars.
Toyota GT-One 1999 - Small balance of performance changes to fit correctly with LMP900 cars.
Altered side and push drafting.
Lamborghini Siesto Elemento - Increased FFB strength as it was previously very low.
Added 5 litres to fuel capacity of Aston Martin V12 Vantage GT3, Porsche 911 GT3 and BMW Z4 GT3. This ensures they can do a 90 minute race/fuel run with the rest of the GT3 cars.
Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player controlling oversteer and slides, and can be toggled On or Off.
Formula A - Reduced fuel tank capacity to a more reasonable level.
Improved AI tyres for Ford MK4, Lotus 40, Ferrari 365 GTB Comp and Merc 300 SL AMG
Fine tuned fuel guestimates for LMP1, GT3, GT4 and turbo cars.
Formula R and Formula C - Retuned Stable Setups for new tyres and easier driveability.
Ferrari 333SP - Fixed final drive ratios and improved AI gear useage.
LMP2 cars - Gave an approx 50hp power increase to get them closer to real world lap times, and adjusted radiator sizes to suit.
Lamborghini Huracan GT3 - Slight drag decrease to hit known top speeds with low rear wing.
Mercedes AMG GT3 and SLS GT3 - Default wings changed for AI cars for better speed balance at low downforce tracks.
Ford Fusion Stockcar - New Road course tyre. It has a siffter carcass and wider adhesive peak. Adjusted the AI tyres to match.
Formula Cars - Decreased sensitivity to aero damage.
Ligier Judd LMP2 and RWD P20 - Better engine cooling adjustments after HP changes.
Group C and IMSA GTP - Increased engine rotational inertia, new tyre carcass and re-balance of adhesive vs rip grip, reviewed Bump Stop lengths, reviewed lift:drag ratio on all cars and fuel consumptions.
GT3 Soft Slicks - tweaks to temperature operating window to broaden their range, mainly fixing them performing badly in the cold.
Dallara IR-15 Oval: Increased FFB multiplier, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold.
OMSE RX Lites - Increased FFB multiplier and shifted aero drag towards the centre.
Rallycross - Improved adhesive vs rip grip to help stability of slides on RX tyres.
Fixed issue that decalibrated wear on some tyres.
Formula Rookie and Formula C - Revised tyres, engine braking and damper setup for better stability.
Group C cars - Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Fixed differing amounts of fuel between players in Fixed Setup races.
Indycar & Ford Fusion - Increased tyre wear to better match player on ovals, making pitting and strategy similar.
Formula Rookie and Formula C - Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Improved BMW 1M FFB scale.
Ford Mustang RTR Formula Drift - Improvement to cars handling based off more of Vaughn Gitten Jr's feedback.
Ford Sierra Group A - moved the launch RPM back up higher to help the AI on race starts.
Dallara Oval - Fixed the FFB being very light.
GTE - Improved the rolling resistance of AI tyres to better match player speeds.
Porsche 911 GT3 R - Revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally aspirated cars.
Tuned the Ginetta G40 to better control after large impacts and jump landings. Rebalanced side aero forces and tire carcass bump-rebound damping.
Small increase in power to 525hp to the Nissan GTR GT3
Small HP balance adjustments to Bentley, Cadillac ATS and Ferrari GT3 cars.
Reduced the speed of slick tires in the rain.
Turned down drag penalty associated with aero damage.
Decreased suspension damage sensitivity to modern formula cars.
Adjustments made to reduce in-air negative tilt of some vehicles.
Increased rain tire heating for player cars.
Raised and moved back chase camera position for Ford Escorts to help with high FOV settings.
Increased speed on ovals to Lotus 56 and Lots 38.
Lowered rolling resistance of oval tires on Dallara DW12
Shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and rip grip for its slick tire compounds for Ford Falcon V8SC
Reduced base wear on slick based rain tires.
Reduced heating on touring car rain tires.


Gameplay


Fixed the driver helmet to show correctly in helmet view camera.
Improved results of simulated career sessions. We have reduced the randomness by looking more at performance and driver skill. Qualifying to race grid positioning will now more closely match results when not simulating.
Fixed issue where changing track in Multiplayer to one with a smaller grid size doesn't limit the entrants to the lobby, causing some players to spawn under the track.
Career - Group A - Changed the date of the round 1 for the PA Final race at Bathurst so the weekend is no longer in the snow season.
Fixed ambiguous spotter logic calculating chances remaining to take joker lap in RX.
Fix to ignore other classes for cut track penalties in multi-class races.
Fixed players having control of the car before the 'manual control' handover at the start of Formation Laps.
Fix for Competitive Racing License not disabling if Flag / Penalties are disabled.
Fixed players receiving speed limit penalties in penalties when the auto speed limiter is engaged.
Fix for a hang in Time Trial when restarting and driving over the Start/Finish line.
Disabled headlights when ghosting.
Fixes of issues relating to JIP and Spectators for Rolling Starts.
Improved formation laps so leader slows down earlier to let the rest of the field catch up in the switch from Formation Lap to Rolling Start phase.
Fix for players being able to drive in community events with DLC cars, when they don't own the DLC.
All vehicles are now allowed to be used on Kart tracks in Time Trial and Private Testing.
Fixed remaining race time calculation for the end of session simulation.
Fix for tuning setups being applied in fixed setup Community Events.
Radical and Light Sports slick - adjust the range of ideal temperature to reduce the difficulty of the tyre when warming up.
Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
Added sound for penalties HUD messages.
Tuning of cut track tweakers following Patch 3 feedback to reduce the amount of calculated slow down time required following track limit breaches.
Fix for exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
Fix for AI taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, and not pitting.
Fix for tyre pressures being ignored when changed from pit strategy.
Fix for Tuning Setup resetting to default after making a personal best time and restarting the session.
Fixed Pit Stop Estimate time not being calculated for RX cars.
Fixes for sounds of high/fast revving engines sounding poor.
Added Sampala track to Private Testing mode.
Fix for crash when admin of Online Championship assigns any car to a player through a DLC car class.
Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
Fix for game crashing when trying to save ghost data with 'Fake Free Space' turned on.
Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
Fix for player receiving penalties due to others retiring and spectating during formation lap.
Fix for skipping of Career round if player joins and completes and Online Championship race whilst their Career Championship is active.
Fix for car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
Fix for exploit to make the player immune to penalties when ghosted in multiplayer.
Fix for 'Invite Only' trophy unlocking after installing DLC and starting a new Career.
Improvements when players JIP into session.
Fix for vehicle swerve after gaining control of the car when restarting a Time Trial session.
Added pit speed limiter to cars that had it missing.
Fixed some instances where incorrect starting grid positions were assigned to players.
Increased the number of opponents and player starting grid position on invitational event ‘Icons On Show’.
Increased pitstop join-out times from 7 to 14 seconds for smoother exits.
Fixed an issue where left sided pitstops were causing parts of the vehicle chassis to flip.
Fixed an issue where return to position penalties were being given based on overall position and not class position.
Fixed an issue where the camera would quickly switch sides during pitstops with some cars.
Fixed an issue where weather was not correctly syncing across online races.
Fixed an issue where fuel level would appear white even if it was not enough to complete a session on track without a refuel.
Improvements to the cut track penalty system to now take in account crashed, pitted and other class opponents in timed races.
Prevents the online reputation safety rank from increasing when there are no opponents on track.
Fixed an issue where pit crew would freeze when taking a fuel-only pitstop.
Added ‘automatic by weather choice’ to the pitstop strategy menu. Crew will change tires if they are deemed unsuitable for the weather.
Fixed an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
Fixed an issue during RX Lites career during Q2 where HUD would display incorrect info.
Fixed an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
Fixed an issue where a player would receive a time penalty when hit by another player during a formation lap by selectively blaming the player that was told to stay behind the other.
Fixed an issue which resulted in a rare crash when crossing the finish line in multiplayer races.
Fixed a hang caused by crashing into AI during the warm-up lap.


AI


Daytona - Updated AI. Fixing missing pit path corridors, improving pit entry speeds and a new alternate start path to clean up contact at the start.
Brands Hatch GP - Slowed AI laptimes by about 2 seconds to bring cars in line with players feedback of them being too fast.
Fixed an issue with the AI not getting affected by aero damaged.
Dallar IL-12 Oval - Adjusted AI top speeds, rolling resistance, load sensitivity and total grip to balance with other changes, and reduce corner entry speed at Indy to better match player.
Oval AI - Improved how aggressively AI changes lanes to reduce contact and improve racing.
Le Mans - slowed the AI alternate start line in Ford Chicane where cars were getting loose when the race went green on rolling starts.
Laguna Seca - Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player.
Monza - New AI Pit lane path to fix cars going off into the gravel after the chicane.
Improved AI pit exit speeds to fix AI ramming the player in the back on pit lane exit.
Improved AI on oval tracks.
Dubai Autodrome - New AI alternate start line to improve first lap.
Brno - New AI alternate start line to improve first lap.
Willow Springs - Fixed AI speeds in final turn.
Fuji - New alternate AI start line to fix bad merge from Formation Lap to Rolling Start phase.
Rouen GP - Improved AI pit entry to stop them going in too fast.
Improved AI rain speeds - Reduced their rolling drag with saturation, improved AI throttle application on corner exit giving better balance.
Improved AI aggression.
Imola - New alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
Improved when AI use KERS/boosts as they weren't using it on some straights when they should/could have.
Improved AI behaviour and speed on cooldown lap.
Fix AI behaviour when pulling over due to damage.
Improved AI tyre choice in light rain conditions.
Improved AI tyre selection in changing conditions.
Improved AI Mandatory pit stop logic to avoid making too many stops in changing conditions.
Fix for AI lifting off the throttle and following to stay in line in ovals.
Improved AI path finding offroad.
Improved AI tyre wear to better match what the player experiences.
Sugo - New alternate start line which cleans up race starts, and adjusted AI speed through turn 6 and the final turn.
Dubai International - New AI dry racing line for better consistency.
Sakitto GP - New AI dry racing line for better consistency, and new alternate start line to improve race starts.
LMP3 cars - New tyres for the AI to better tune their rolling resistance.
Improved the timing of AI pulling out of slip stream when overtaking.
Nurburgring GP - New AI alternate start line to improve race starts.
Texas Motor Speedway Road Course - New AI alternate start line to improve race starts.
Zhuhai - New AI racing line to improve their pace and consistency.
Improved AI passing of cars going slowly or trying to give back positions.
Texas Oval - Fix the AI hitting the pit wall.
Daytona Tri Oval - Fix to AI pit lane path to prevent the AI from hitting the pit wall and improved pit entry and exit merges.
Watkins Glen - New AI line and alternate start line to improve AI competitiveness.
Silverstone GP - New pit path to resolve issue with AI driving off the track after turn 2.
Various improvements to AI logic for avoiding danger and passing.
Daytona Road Circuit - Reduced AI speeds coming off the oval into Turn 1.
Long Beach - Adjusted AI cornering speeds to improve their lap times.
Catalunya GP and Catalunya National - Improved AI alternate start lines to improve their race starts.
Monza GP - New AI start line to clean up race starts. Also improved AI setups here to fix the GT1 cars getting loose in Paracbolica.
Monza GP - Improved AI speeds around the lap to make them a lot faster based on public forum feedback.
Dayonta Oval - tweaked AI line at the kink to prevent them lifting slightly in stock cars.
Ford Fusion - Given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter in the draft.
Daytona Road Course - New AI and alternate start line, improving first lap and general lap performance.
Dirtfish Mill Run - Updated AI corridors.
Improved AI in snow conditions.
Hockenheim - New alternate AI start lines and AI improvements.
Laguna Seca - New AI alternate start line to clean up race starts.
Improved AI driveability at tighter tracks in the Ford Bronco Brocky.
Improvements to AI rain braking and corner exit parameters.
Improved AI behavior cornering in Watkins Glen GP and Short.
Improved AI behavior when being forced into situations where reversing is necessary.
Increased trigger threshold from 5% to 15% of top speed percentage to prevent AI from firing at the end of a reverse.
Improves cases of AI swerving during pre-race lap straights from causing occasional crashes.
Slow or lapped AI cars now allow for more room from overtaking cars.
Oval AI values adjusted, reduced affect of leader coasting by 50% and added minimum lap count. Reduced bias affect for overtaking / drafting based on lap count.



Hardware


Thrustmaster LCD Display - Fixed display showing Neutral and Reverse gear as 'n'.
Fix for Controller/Wheel setups getting reset if control type is changed and game is restarted.
Added support for Thrustmaster LCD Display.


Madness Engine

Improved Livetrack 3.0 performance.
Fixed a crash when failing to create DX device.
Fixed various crashes.
Fixed a stuttering problem caused when vehicles would take damage.
 
Last edited:
13
Brazil
Brazil
Helsinke
Good news, SlipZ! Looking forward to the PS4 version. I hope this update of livetrack 3.0 fix the AI speed as it passes through the water puddles. I'm glad the SMS staff are working hard to improve our experience. The game did not start well in some aspects, but let's hope it delivers all the potential it has. Thanks for the heads up.
 
385
New Zealand
Hawkes Bay
davidb_165
Hopefully the list for ps4 is similar. I have seen a number of my bug bears addressed in that list above.
 
743
England
sheffield
BLADESOF1889
So they still haven’t identified and fixed the ‘career wiping itself’ issue ! This is bad on the one x and several pc users have suffered too, iam on my 3rd career, last i heard was that the devs couldn’t replicate the problem so they can’t fix it.
 
2,643
Finland
Finland
OdeFinn
Removed Damper Saturation option.
- hopefully they left included value on zero, or game value might drop significantly. Waiting with fingers crossed.

Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
- great news.

Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
- more great news.
 

Johnnypenso

Well known double poster
Premium
28,466
Canada
Windsor, Ontario, Canada
Johnnypenso
Removed Damper Saturation option.
- hopefully they left included value on zero, or game value might drop significantly. Waiting with fingers crossed.

Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
- great news.

Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
- more great news.
I knew something changed!! That's the only GT3 car I have any seat time with and it didn't feel quite the same as it did before the update but I was unaware of this patch note. Very easy to feel the difference through the wheel.

In other news, I never used soft tires at all after reading on the forums that they were unusable other than in very cold temperatures. Work was slow today so I had time run a few lobby races and I can confirm that soft tires are indeed usable now. I had no trouble running them at Sakitto, Bathurst and Nurb GP at track temps hovering around 30 C. 8 laps sprints and no overheating. In the 911 GT3 I had the rears much warmer than the fronts and had to close the ducts almost entire on the front to keep them up to 90C. I only did a few laps with the hards so I can't compare how they stack up with each other now but the softs were lasting just as long as the hards before the update.

The lobby I was in had a mandatory pit stop and I know there have been issues with pitstops. At Bathurst the Splash and Go stop I had set up worked perfectly, in and out in seconds. At Nurb GP not so much. My pit crew decided to give me a ton of fuel when I was in the lead with 2 laps to go!! They are now fired of course.:mad::mischievous:
 
37,957
Australia
The Bronx
Hope XB1 gets some of those AI fixes.
Cool fix regarding the Escort FOV. It's a bit close to the windscreen.

Couldn't see a fix for pitting offline. Where I call for a pit stop and once I get to pit entrance, the engineer notifies me pit box is occupied. I continue down the lane, into my pit box and the crew works on my car and the AI car already there. I get serviced and leave before the AI car.

I was caught out a few times and did drive thrus, winding up the back of the grid. Started to see what happened if I pitted anyway, with the above results.
 
3,081
Trinidad and Tobago
Port of Spain
davidtsmith333
I must have missed this thread. I'd been seeing the news announcement on the Project Cars official site but not here on GTPlanet and was about to post a question to the GTplanet contribution writers to ask how come no news announcement on the latest patch for Project Cars 2.

From the reviews I've seen on Project Cars official site/forum it seems lots of patches and improvements with this update and positive reviews. Looking forward to it being available for PS4 users also. We always seem to be the last to get whatever patches available.
 
3,153
England
London
Mauler_77
They didn't say they've turned up the engine audio of the FC car... :guilty:

Loads of great fixes elsewhere though. Must've been a ton of work.
 
473
United States
United States
Kelv_Jr
Man!!!! There’s a lot of fixes for the game! I didn’t read through each fix. I do wonder if they’ll fix the headlights shining through the car’s body before retracting up on cars with retractable headlights?, or the reverse lights blinking during gear changes?
 

Spacegoat

Really?
Premium
14,934
Australia
Corneria City
Orbital_Goat
All these AI fixes sound great. Especially the improvements to the AI passing/lapping slower cars. Should make multi class racing even better, hopefully anyway.
 
2,643
Finland
Finland
OdeFinn
What a dramatic improvement in the audio!! Errr...I bought a centre channel and while I was hooking it up I wanted to put a longer cable on the sub woofer and realized it wasn't even plugged in!:odd: So yeah, great improvement in the audio:sly:
Lol, so no need anymore for otorhinolaryngologist, problem fixed. :lol:
 
636
United States
Indiana
alexschmidt1995
I have to say, I found MUCH more improvement in this patch than the "huge" third patch. I really love that I can do a career now and not have to constantly exit the menu, change AI setting, test, repeat. Since figuring out my new numbers, I havnt had to change it at all. Yes, there are some races where I am slightly faster or slightly slower, but the variation is so small now that it actually makes it feel more realistic. This change alone saves me 30 minutes per race not having to fiddle with the ai to find a good match.
 

Harry Freq

(Banned)
486
United Kingdom
United Kingdom
What a dramatic improvement in the audio!! Errr...I bought a centre channel and while I was hooking it up I wanted to put a longer cable on the sub woofer and realized it wasn't even plugged in!:odd: So yeah, great improvement in the audio:sly:
You bought a centre channel? What were you running before 4.0 but you thought it was 4.1?
 

DesertPenguin

(Banned)
10,691
United States
Long Island, New York
DesertPenguin_
I have to say, I found MUCH more improvement in this patch than the "huge" third patch. I really love that I can do a career now and not have to constantly exit the menu, change AI setting, test, repeat. Since figuring out my new numbers, I havnt had to change it at all. Yes, there are some races where I am slightly faster or slightly slower, but the variation is so small now that it actually makes it feel more realistic. This change alone saves me 30 minutes per race not having to fiddle with the ai to find a good match.
Just curious what settings did you end up with?
 

Johnnypenso

Well known double poster
Premium
28,466
Canada
Windsor, Ontario, Canada
Johnnypenso
You bought a centre channel? What were you running before 4.0 but you thought it was 4.1?
I'm setting up a new system and had no centre channel as of yet. Without it your left and right channels act as a centre channel, splitting the centre signal equally between the two of them but it's not quite the same thing. So with the unplugged centre I guess it was 4.0:lol:.
 
2,643
Finland
Finland
OdeFinn
Waiting for update, maybe autopilot is fixed also in it?
Best laughs of day when started race at Bathurst: