I enjoy driving both cars in PCARS2. Would rather they actually kept the Formula A. Then again, they wanted to do the same for PCARS2.Looks like they removed Formula A (F1) , and kept the garbage Formula X.
Wonder if they removed the F1 car to not interfere with Codemasters?
Game Director and designers pick which cars they want, Licensing and Finance tell them which ones they can haveIf this had the road car selection like say forza i`d be getting it no question, but there`s only about 2 cars i actually want to drive in that car list....wonder who actually chooses the cars for car games...
When you have "Microsoft money" you can get way more than a third party developer.They need the forza guys then..they have the best cars in their games, i bought the xbox consoles just to be able to drive the cars the forza games have.......
They need the forza guys then..they have the best cars in their games, i bought the xbox consoles just to be able to drive the cars the forza games have.......
Yes the car count is great, its the cars, shame none of em do anything for me....only the sierra cosworth and one of the mitsubishi evos are what i`d use......When you have "Microsoft money" you can get way more than a third party developer.
200+ cars is still (to my knowledge) the highest car count outside of Forza/GT, so Project CARS 3 has done really well in that regard. It's just that some players are so used to 500+
To be honest I preffered Project Cars 2 carlist with better class segregation than Forza's 7 all in one bag.
The only cars that have the appearance of being random in GT/Forza in my opinion are ones evidently requested by the marketing departments of the manufacturers. New cars that aren't all that exciting, haven't generated a lot of buzz with enthusiasts, and haven't been around long enough to gain a following.Yes - the Forza and Gran Turismo lists although great read like random picks - the PC2 list looked strategically developed and with a few tweaks could have been great.
As somebody that didn’t play 1 or 2, everything is “new” to me, but for my own reference, what cars from the list are new to the series? (tracks too)
@ManteoMax has great spreadsheets for Forza but that’s his main brand I am unaware of equivalents for other series.
[edit: Disregard, there’s a *NEW designator in the OP]
Most everything else is chosen for a reason. That reason might not be to strategically develop competitive classes or groupings of cars for racing, but the games are driving simulators foremost.
It seems @Milouse doesn't do this series either, otherwise I'd have recommended his siteI might be moved to add a franchise-to-franchise checklist column as I'm building the spreadsheet for the next Forza Motorsport, but I'll probably have to rely on threads like this for the full rosters of other games.
Understandable, since your site is more for collectors.I skipped on this one when i saw on the first game that all the cars were available on game start, without any collection/ownership logic.
I completely agree. A regional Formula 3 car like the Tatuus T-318 or the new Dallara F3-20 would be a good idea for modern regional Formula 3. A Formula 4 car would quite nicely create a modern version of the ladder whilst also keeping the Formula Rookie which is both fun to drive and replicates the club racing scene.Yes - the Forza and Gran Turismo lists although great read like random picks - the PC2 list looked strategically developed and with a few tweaks could have been great. This new list is mostly copied from PC2 and although there are a few good additions there are also a lot of missed opportunities in terms of developing the classes strategically to enable actual motorsport simulations - but then again they have messed up the classes so that doesn't matter any more.
Some classes were so close to being great and were already better than other games, but with this new mishmash approach that is all out of the window.