Project CARS General Discussion Thread

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PCars is the first game in years that made me even contemplating with buying a new PC (2.500€ Range). But the PS4 version looks so convincing that i've decided to go PS4 all the way. Plus: My Racing Community is on PSN too.

I was all set to move to pc after I discovered my G25 wouldn't work on PS4. But I enjoy racing with the friends I've made on PSN where most will be staying so I've swallowed my pride, bought a T300 and will get a PS4 before the launch of PCARS.
 
II was in the same boat as you as well, I know nothing about PC's but I did my research, chose my parts carefully and had someone build it. I have spent some time over the last few months researching how things work and how to fix issues that pop up but if a non-tekky guy like me can figure out, I think anyone can figure it out.
Indeed google, youtube and fellow GTP'ers are your friend if there's anyhing wrong 👍
 
Indeed google, youtube and fellow GTP'ers are your friend if there's anyhing wrong 👍
Best advice I have seen was pick your case and youtube search others building systems with that case. That, more or less, does all of the work for you.
 
Best advice I have seen was pick your case and youtube search others building systems with that case. That, more or less, does all of the work for you.
I bought a pre build one off ebay, that's even easier :D
But yes, that's great advice actually if you'd want to assemble your own 👍
 
This great feature has now come to AC and I think IMHO it should be in all racing games, the HeliCorsa Radar App. It comes in so handy for knowing where everyone is around you without having to hit buttons to look back and see who is there and covers those all important blind spots with ease. GT5 had a scalable mini map which did the same job and made for much cleaner racing overall and HeliCorsa takes it one step further in that it flashes when someone is close to you and you can instantly notice it off to the side of the screen like an early warning system. I think of it as a kind of non-verbal spotter. If something like this is not in the game, could someone please suggest it?
I have to second what you say. I tried this at your suggestion and it really is excellent. Had a good race today and it works really well. As you say the only minor irritation is the pin showing when not in use. Essential as I use a DoF of 29.
 
Let me quote myself.



Most people have a PC in some capacity already. Maybe it's just a $2-300 piece of junk that they use for browsing and porn. That's fine.

What if then, the next time they went to upgrade to another $2-300 piece of junk, they instead took that money and added it to their $400 for a console. Now they've got $700, and you can buy something that will run pCARS for that, unless they've seriously changed the minimum specs since I last looked. I'm too lazy to go check. :)

People weigh a gaming PC directly against a console, ignoring the fact that really they should just be using the console money to upgrade the PC they almost certainly already have. Head to head, yeah, the console looks like a good deal. Doing it properly, because most people don't need a separate computer for gaming, it's about even.



I'm sorry, but you're wrong. That may be your experience, but it's not how the majority of households in the US are. Most people in the US do not have smart phones or tablets as their primary internet device.

http://www.pewresearch.org/fact-tan...internet-connection-varies-widely-across-u-s/



I'd say that a person that would buy a console is probably more likely to be of the 84% of households that own a computer than not. You notice that I used $2-300 as a generic price for a computer, which is absolute bargain basement stuff. I think it's a safe bet that most people looking at buying a console already have some sort of personal computer, and that they spent at least $200 on it.



Maybe not. But the reasons are not "it's a huge investment and too much build-it-yourself". Neither are true. It's not a huge investment, and there's no need to build it yourself.
I have debated on even replying to this. I still do not know if it is even worth it. You are a pretty well respected member here and I've always appreciated your contributions here to GTP. But please do no insult the intelligence of those on this board by taking the first result you see of "American mobile internet usage" google search.

I love your zeal, but you've made far too many assumptions. The general gaming population is not as tech savvy as you presume. There is a lot more I could say, but it is not worth getting into here. It is certainly not on topic.


ON TOPIC:
I would love to hear from the WMD insiders on how the Balance of Performance was achieved within various series with varying car models.
 
This great feature has now come to AC and I think IMHO it should be in all racing games, the HeliCorsa Radar App. It comes in so handy for knowing where everyone is around you without having to hit buttons to look back and see who is there and covers those all important blind spots with ease. GT5 had a scalable mini map which did the same job and made for much cleaner racing overall and HeliCorsa takes it one step further in that it flashes when someone is close to you and you can instantly notice it off to the side of the screen like an early warning system. I think of it as a kind of non-verbal spotter. If something like this is not in the game, could someone please suggest it?

Ok, just tried it out. It is much better than the default "proximity indicators" of AC, yet quite distracting for my personal taste. I will keep the app in store and may use it again in MP Races. Thanks for the tip!
 
This great feature has now come to AC and I think IMHO it should be in all racing games, the HeliCorsa Radar App. It comes in so handy for knowing where everyone is around you without having to hit buttons to look back and see who is there and covers those all important blind spots with ease. GT5 had a scalable mini map which did the same job and made for much cleaner racing overall and HeliCorsa takes it one step further in that it flashes when someone is close to you and you can instantly notice it off to the side of the screen like an early warning system. I think of it as a kind of non-verbal spotter. If something like this is not in the game, could someone please suggest it?
Bookmarked.
 
I would love to hear from the WMD insiders on how the Balance of Performance was achieved

BoP is achieved naturally because there are already very narrow restrictions to all of the race classes. Since the reprensentations inside the game are pretty much true to life and feeded by real data from the cars, BoP is achieved just like in the real world.

An example: The McLaren GT3 has a Turbo engine which gives it more power on high altitude tracks such as Mount Panorama, compared to the NA cars wich literally are losing some horses caused by the thinner air at 700+ m. A Z4 GT3 in comparison is easier to drive on the edge, resulting in the BMW catching up in the curvy sections and falling behind slightly on the long straights. Just like in real life.
 
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BoP is achieved naturally because there are already very narrow restrictions to all of the race classes. Since the reprensentations inside the game are pretty much true to life and feeded by real data from the cars, BoP is achieved just like in the real world.
Gran Turismo and Forza would say the same things. There has to be some kind of secret sauce in there somewhere.
 
There has to be some kind of secret sauce in there somewhere

It's an assumption for which i can see no basis of. It was even discussed and denied to put some artificial weight in some of the cars to achieve a "better" BoP. Even the ranges of all of the setup options are using the correct physical units and limits of the real cars.
 
ON TOPIC:
I would love to hear from the WMD insiders on how the Balance of Performance was achieved within various series with varying car models.

Funny you mention that. There is some discussion going on about exactly that in the GT3 class. Just started yesterday with some huge post by Jussi, who is one of the community embassadors and also one of the guys who constantly sets track records in the game with various cars.

So he was doing some testing and found that mostly the cars in the class are quite well balanced, but there were a couple (one in particular) that sicks out in the particular track he was testing at. The reason he found it was slightly faster (and a bit more powerful) was that he was testing them at the track with the high altitude. He re-tested it then at a different track with lower altitude and found the difference was a lot smaller. So you can see how robust the physics engine is here, as things such as altitude (which is correct for every track) matter.

Overall, there's still debate going on about what and if there will be any balancing done (maybe through small added weight), but you can see the sort of discussions happening at WMD. I'm still amazed when people still say pCARS is not a sim....
 
It's an assumption for which i can see no basis of. It was even discussed and denied to put some artificial weight in some of the cars to achieve a "better" BoP. Even the ranges of all of the setup options are using the correct physical units and limits of the real cars.
I'm not doubting or accusing. I was really just wanting to read exactly the type of thing @FuriousDemon posted. That is marvelous, really.
 
The reason he found it was slightly faster (and a bit more powerful) was that he was testing them at the track with the high altitude. He re-tested it then at a different track with lower altitude and found the difference was a lot smaller. So you can see how robust the physics engine is here, as things such as altitude (which is correct for every track) matter.

Where was he racing, Pikes peak?
 
Funny you mention that. There is some discussion going on about exactly that in the GT3 class. Just started yesterday with some huge post by Jussi, who is one of the community embassadors and also one of the guys who constantly sets track records in the game with various cars.

So he was doing some testing and found that mostly the cars in the class are quite well balanced, but there were a couple (one in particular) that sicks out in the particular track he was testing at. The reason he found it was slightly faster (and a bit more powerful) was that he was testing them at the track with the high altitude. He re-tested it then at a different track with lower altitude and found the difference was a lot smaller. So you can see how robust the physics engine is here, as things such as altitude (which is correct for every track) matter.

Overall, there's still debate going on about what and if there will be any balancing done (maybe through small added weight), but you can see the sort of discussions happening at WMD. I'm still amazed when people still say pCARS is not a sim....
Just to follow up: looks like there is a balance change incoming. A slight one for 12c and Ruf, their weight is adjusted by about 25 kg, but hopefully this brings all the cars as close to being on equal footing as possible. Still, some will probably be better at certain tracks with the default setup, but through the tweaks you can make the cars suited for a specific track, although there will always be some trade off like more understeer, less stability, etc. I'm not one for tweaking setups myself cause I thought they never did too much in most games, but it looks like we have a game that really responds to setup changes.
 
^ this. Plus i like to play from my couch. In this environment, Mouse/Keyboard input is not really appropriate.
Maybe not for you, but my PC sits under my TV and above my AVR. I play from the couch, with choice of Logitech G27 + WSP 2.0, Xbox 360 controller, or wireless keyboard (sits on my lap if I'm using it, or just put aside when not in use) and a Razer Naga Epic wireless mouse. Couch has a flat and fairly wide armrest, which makes a nice place for a mouse mat.

So while it might not be an option for everybody, PC gaming is certainly possible from the comfort of your living room and couch. :cheers:
 
And here I use a computer chair to play console games on the TV because a couch/recliner is too squishy, lacks proper back support, and sits too far from the screen. :D
 
And here I use a computer chair to play console games on the TV because a couch/recliner is too squishy, lacks proper back support, and sits too far from the screen. :D

way offtopic, but IMO car seats are the most comfortable. If you can get one of these in the living room...

m_121
 
way offtopic, but IMO car seats are the most comfortable. If you can get one of these in the living room...

m_121
Captains chair out of a mini-van here. Most comfortable racing seat evah!! Complete with armrests, lumbar support, recline and adjustable seating position:lol:
 
i5fgs.jpg


9/20/15 according to my best buy pre-order I got this morning.


Jerome
 
Captains chair out of a mini-van here. Most comfortable racing seat evah!! Complete with armrests, lumbar support, recline and adjustable seating position:lol:

Could I borrow that thing? My back hurts after playing 3 hours of pCars yesterday :D


9/20/15 according to my best buy pre-order I got this morning.


Jerome

Best buy website still on 4/7/2015. And nothing on WMD-forum so I wouldn't rely on that
 
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Would someone be so kind and explain to me how the penalty system will roughly work, and will the AI get penalized as well? Seen lots of AI drivers turning in on other cars, be it human or AI.
Also, does the AI actively defend under pressure, e.g. block the inside line? Can't say I've ever seen it in any of the videos. AI usually leaves the door open and then turns in on you.
 
Could I borrow that thing? My back hurts after playing 3 hours of pCars yesterday :D




Best buy website still on 4/7/2015. And nothing on WMD-forum so I wouldn't rely on that


Yep I looked at both places and April is still on the PCars website and at BB. However, every time I've gotten a change of release date (I pre-ordered months ago), it's been accurate. So I'm fully expecting another change. We'll see.


Jerome
 
Yep I looked at both places and April is still on the PCars website and at BB. However, every time I've gotten a change of release date (I pre-ordered months ago), it's been accurate. So I'm fully expecting another change. We'll see.


Jerome

Yeah but another 5 months would mean that there is a huge problem with pcars which I can't see at the moment. Plus, why announce 2 delays in just one week? Sounds odd.
 
Yeah, I doubt this one. SMS already had to be funded by Ian Bell's personal cash to fund them through the November delay. Doubt he has that much cash left for another big delay.
 
Yep I looked at both places and April is still on the PCars website and at BB. However, every time I've gotten a change of release date (I pre-ordered months ago), it's been accurate. So I'm fully expecting another change. We'll see.


Jerome
The delay is 2 weeks. The last one was 4 months. I seriously doubt it's going to be delayed again
 
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