Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
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@paulpg87

have you tried it on a pc, is it broken on there too?

i have a tx and had some weirdness few weeks ago when used on xbox only, it calibrated but lights turned off after.

always works fine on pc.

reconnected cables, reset and unplugged console fully to reset usb ports on xbox. then it started working again.
 
JvM
Remember, it's just a joke... (to be obvious) :)
Truthfully, I think it would be great if you could opt for a lo-fi graphics engine. :D I love the idea of a sophisticated simulator with retro visuals, maybe stylized like Drift Stage or Auto Modellista.

And I guess it could relate to how I grew up with '80s/'90s games, but there's something about lower resolutions that makes graphics seem more "impressive", similar to how photorealistic-styled games can look more "real" when you take a photo of the screen, compared to a direct capture. At high resolutions, all the imperfections and unrealistic artifacts stand out (a bit of the uncanny valley effect).

With its details and special effects, I think Project CARS would look cool in 240p:

pCARS_Capri_240p.jpg
 
For a second I seriously thought you put up an old photo of a Super Touring Ford Capri and not PCARS. :eek:

Edit: Fixed :P
 
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For a second I seriously thought you put up an old photo of a Super Touring Ford Sierra and not PCARS. :eek:

Pretty sure that's a Capri, but yeah I thought it was real too!
 
Truthfully, I think it would be great if you could opt for a lo-fi graphics engine. :D I love the idea of a sophisticated simulator with retro visuals, maybe stylized like Drift Stage or Auto Modellista.

And I guess it could relate to how I grew up with '80s/'90s games, but there's something about lower resolutions that makes graphics seem more "impressive", similar to how photorealistic-styled games can look more "real" when you take a photo of the screen, compared to a direct capture. At high resolutions, all the imperfections and unrealistic artifacts stand out (a bit of the uncanny valley effect).

With its details and special effects, I think Project CARS would look cool in 240p:

View attachment 351343

PSONE port! Make it happen NOW!
 
Is dirty air simulated? If so do cars that are aerodynamically dependent affected a lot more than say a GT3 car?
 
I have another question: Is there telemetry in the game which you can watch in pit menu?
 
Or are you talking about on the monitor during practice when viewing other drivers? If so, I think so.
 
For a second I seriously thought you put up an old photo of a Super Touring Ford Capri and not PCARS. :eek:
Pretty sure that's a Capri, but yeah I thought it was real too!
I guess that proves the point. :lol:

Of course, the clarity from higher resolutions is nice too. The first night I booted up Forza Horizon on my LCD I found myself setting even faster Rivals times than I did before (or maybe the increased screen size was what made the difference).
 
Why is there no pit crew?, all i see is the lollipop man in some recent videos from the gold build.
 
Yeah I'm guessing pit crews wont make it in at release. Especially since Day One patch has been finished and WMD already has it.
 
If Auatralias a day ahead of Europe and America will we get the game before everyone else?
 
If Auatralias a day ahead of Europe and America will we get the game before everyone else?
Yep, except for us in New Zealand because we are the first country to see the new day.
 
Yep, except for us in New Zealand because we are the first country to see the new day.
Yes and the first to have an internet disruption,ha,ha,just kidding:cheers::sly:
 
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