Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
  • 20,830 comments
  • 1,793,951 views
It seems Project CARS is too real for some people. A guy at work has gone back to DriveClub, says he doesn't like Project CARS.

Well people want different things from their games I suppose, but personally I literally can't get enough time to play PCars :( on GT5/6 etc the time trial seasonals used to annoy me and I'd do just enough to get gold then not do them again .... On PCars I'll quite happily spend an evening just driving round and round in practice mode, learning a new track, car or combination ... until the PS4 sends me to bed by either blowing the engine or running out of fuel :lol:
 
I have problems with online play
I can do an online race but then if i change room, the information about that room (track, car) are the same as the one before.
so i'm stuck.

example: i do a race at monza in gt3 then i change room with different track, etc but it get displayed monza and gt3.
 
I will admit that as much as I love sim racers I'm not as hardcore as some here. I really like having 'game' elements to push me through a career mode of sorts. Hence why my time on pCARS has mostly been spent speed-lapping over the career since its practically a skeleton. :lol:
 
It seems Project CARS is too real for some people. A guy at work has gone back to DriveClub, says he doesn't like Project CARS
I'd certainly give DriveClub a go if I ever get a PS4. I like 'realistic' games but I also like tearing around with madly high levels of grip in the more 'arcade' style stuff :D
 
I'd certainly give DriveClub a go if I ever get a PS4. I like 'realistic' games but I also like tearing around with madly high levels of grip in the more 'arcade' style stuff :D
Levels the playing field too, as your 5 year old nephew can beat your behind :lol:
 
I'd certainly give DriveClub a go if I ever get a PS4. I like 'realistic' games but I also like tearing around with madly high levels of grip in the more 'arcade' style stuff :D

I consider myself a hardcore sim racer type of guy, & my first impressions of DriveClub was "utter Rubbish!" However, seeing as I can't even use my GT2 on P CARS yet (did I mention that already :lol:) I've been having a play around with DriveClub instead with the DS4. I have to say that it's growing on me a little bit, although I can only play it for a few minutes at a time because I easily get bored of it. But for something to pick up & have 5 minutes of fun with, it's surprisingly good, & is allowing me to express my inner "Arcade Hoologan". ;)

The graphics are much better than P CARS on PS4, yes it only runs at 30fps, but the wet effects are in another league altogether. Also, the handling is not as arcadey as some might imagine, it's definitely simcade, but is a nice balance between the two, & you definitely won't be getting bags of arcade style grip with the aids off. Evolutions quote about it not being a sim but being authentic regarding handling is spot on imo. I'd love to try it with a wheel, would be great if Evolution surprise us all by adding Fanatec wheel support.

Conversely I've played Project CARS with the DS4 & can't stand it. Me needs a Fanatec fix soon init!
 
Quick question...would decreasing the value of "Speed Sensitivity" help with twitchyness at high speed in a straight line? For example...Le Mans?
 
Levels the playing field too, as your 5 year old nephew can beat your behind :lol:
Confirmed for never played Driveclub I presume? :lol: Its not that easy at all against other good racers. Sim racers aren't the only racers that require skill.
 
You talking handling? No, Speed Sensitivity is a visual affect.
****...what would help in a straight line then? Lowering the sensitivity more or increasing the deadzone?

Another tactic I was using was tweaking with the steering box speed.
 
Last edited:
****...what would help in a straight line then? Lowering the sensitivity more or increasing the deadzone?

Another tactic I was using was tweaking with the steering box speed.

Probably lowering sensitivity would be best. You can try increasing deadzone, but for me personally even 1% deadzone is annoying, and 5% is borderline unplayable. And deadzone is usually used to deal with oscillation, and not really twitchiness. Adjusting the steering ratio would work as well, but might make it difficult to go through tighter corners.
 
Confirmed for never played Driveclub I presume? :lol: Its not that easy at all against other good racers. Sim racers aren't the only racers that require skill.
Just cracking a little joke. Did play it one time at a mates house, found that you didn't have to brake and you could use the walls to make it through corners, and because of the rubber banding you could screw up all you'd like and still come in 3rd :)
 
Wall-riding is definently an issue but setting great laps is satisfying in the hyper cars! I can't go back to DC at all because all of the games I've been playing recently are 60fps( pCARS, NHL15, Mario Kart 8, Splatoon)...it feels like a slideshow!
Just cracking a little joke. Did play it one time at a mates house, found that you didn't have to brake and you could use the walls to make it through corners, and because of the rubber banding you could screw up all you'd like and still come in 3rd :)
 
Probably lowering sensitivity would be best. You can try increasing deadzone, but for me personally even 1% deadzone is annoying, and 5% is borderline unplayable. And deadzone is usually used to deal with oscillation, and not really twitchiness. Adjusting the steering ratio would work as well, but might make it difficult to go through tighter corners.
I have the sensitivity at 40 right now, would 30 be better?
 
Last edited:
I have the sensitivity at 40 right now, would 30 be better?

I actually use 50, but it could feel different for different wheels. When I was driving the karts I turned it down to 40, because the karts are much twitchier. But try it to your tastes. Try 30 and see if it's better. I think generally what the sensitivity setting does is kind of like a variable ratio steering rack. Lowering it would make it slower around center, but gradually speed up the ratio as the wheel is turned, such that at full lock the steering angle would always be the same regardless of the sensitivity setting. And raising it would have the opposite effect. I think "sensitivity" in PCARS is the same as "linearity" in the Codemasters games.
 
I actually use 50, but it could feel different for different wheels. When I was driving the karts I turned it down to 40, because the karts are much twitchier. But try it to your tastes. Try 30 and see if it's better. I think generally what the sensitivity setting does is kind of like a variable ratio steering rack. Lowering it would make it slower around center, but gradually speed up the ratio as the wheel is turned, such that at full lock the steering angle would always be the same regardless of the sensitivity setting. And raising it would have the opposite effect. I think "sensitivity" in PCARS is the same as "linearity" in the Codemasters games.
Alright, thanks! Obviously much more tinkering is in order.
 
I knew I was right the first time...especially when its in controls. :p Would lowering it help in any way?
No, I think it would need to be higher actually. Mine is set at 65, and it seems to be doing good.
 
Why has pCARS got the same problems SHIFT2 had? cars sticking together, hidden walls, tunes not saving, track pens way off and the list gose on. Love the game but looks like they missed the bread and butter stuff out again! shocking really as they made us wait so long for this far from finished game/SIM.

Did they not learn anything from SHIFT2!
Invisible walls you say?
 
Back