Project CARS General Discussion Thread

  • Thread starter Thread starter Terronium-12
  • 20,830 comments
  • 1,794,846 views
You drive with wheel? Atleast with my T500 ps4 tries to go to rest mode due to ds4 shut down. If this is the case try to increase time after when ps4 goes to rest mode from the settings.
Yeah I have a T300. Weird thing is I've logged 30 hours and it had never happened before, but it happened twice with in an hour. I'll give your suggestion a shot, thanks.
 
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily. Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.
 
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily. Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.
This is a "sim"...it's along the lines iRacing. It's about motorsports. Besides we're getting more cars shortly.
 
I personally find the racing and driving rewarding enough that I don't need cars given to me or credits as incentives.
Hell, there are cars in the game I haven't even touched yet but I feel like the cars offered are enough for me. .. of course more are always welcome.
Word for word this sums up exactly the way I feel about PCars. What an achievement it is, and so glad that it has been a success. SMS have shown that there are plenty of people who want serious sim racing on a console. Now Assetto Corsa is on its way along with who knows who else. SMS took the brave pill and jumped first though!
 
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily. Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.
So if I understand you correctly, you'd be happier with Project Cars if they added a couple of hundred cars and then locked them all behind a wall, then made you go out and win money by running events and winning races so you could gain access to that content by pressing a lot of buttons and watching the same graphic over and over and over as the car is "delivered" to your "garage"? I do understand some people saying there is a lack of content, especially coming from GT or Forza but that's not what sims are about. They are about exploring cars in great detail, learning all their various subtleties and nuances as you take them from track to track in varying weather conditions in races of varying length and importance.

Simply put, if you bought PCars or buy any racing sim and are put off by the lack of content and the lack of a "game" with hoops to jump through to gain access to content you already paid for, you bought the wrong game.
 
I personally find the racing and driving rewarding enough that I don't need cars given to me or credits as incentives.
Hell, there are cars in the game I haven't even touched yet but I feel like the cars offered are enough for me. .. of course more are always welcome.
I had my doubts too before launch that there wouldn't be any incentive to 'gain' something virtual. I have to agree that the experience of the racing itself is top notch due to the physics, different conditions and different car classes that i am totally hooked, even without winning or unlocking anything.

I haven't felt this way about a racer since GT4 and that's saying something :)
 
For me the incentive is that when I spun off and fought my way back into the championship points I knew that this 8th place was a small victory that'll chip in on getting a contract offer in a higher tier. Well knowing that I could have just started higher from the beginning. But then I'd lost out on the low tier battles. And fortunately for me, my skills only suffice for running the ai at 80% - and that takes everything I've got :dopey:
 
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily.
While I was privately concerned about the very small car list before I got my hands on pCars, I have to say that for me the depth of the physics engine makes each and every one totally different to drive.

Now while other titles in the past have done a great deal to move away from models feeling like one another (as we had in the dark distant past), with pCars every single car feels utterly unique. Add in a tuning system that has direct and significant consequences (I know from my own real world experience that the tuning in the likes of FM and GT are dumbed down, with the effect of changes reduced) and I'm not finding it boring at all.

You are also right that all events are straight up races, but they are actual races, hard fought and rewarding in their own right if that is what you are looking for.

Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.
Now I can understand why that would appeal, but for me (and I suspect others) it was exactly what I was looking for, an end to the grind.

I have got more reward from a hard fought battle to a mid place finish in a Clio Cup race that I have in getting a load of credits in either FM or GT, for me the reward is in the race not in the purse.

That's not to say that either approach is right or wrong and what you prefer is what you prefer, but for me this is exactly what I want.

This race in a 190E at Monza, which I didn't win, in fact I dropped the ball and had to fight to hold onto second after it started raining around 2/3rds of the way into the race, was more rewarding that any race I can recall having in GT or FM at all.



Again that might not be enough for many, but for me the satisfaction of holding onto that place was worth more than X number of credits.
 
Last edited:
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily. Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.

Lacks variety, i still can't get out of GT3 cars and loving it, so much so i haven't been in any other class.

As for rewarding, i raced the best online race i have had for a long time 15 laps at brno after the first few laps it was toe to toe with @kie25 for the other 12 EPIC racing, that's rewarding 👍
 
So if I understand you correctly, you'd be happier with Project Cars if they added a couple of hundred cars and then locked them all behind a wall, then made you go out and win money by running events and winning races so you could gain access to that content by pressing a lot of buttons and watching the same graphic over and over and over as the car is "delivered" to your "garage"?
Exactly 👍
There is about 1.200 cars in GT6,and you need about 700.000.000 to buy them all.

10-Super-Cute-Hairstyles-For-Boys-Shaggy-Sherwin.jpg

happy-old-man-29332682.jpg
 
Last edited:
That same song everybody seems to sing every single time. Cars cars cars, that's all I hear when it comes to Project CARS. Although I myself understand the miss for content when coming from both GT and FM, but many seem to forget that games like pCARS is a racing sim, and therefore it'll have a small roster of cars. It lacks variety in "cars", but it sure as hell doesn't lack when it comes to resembling "motorsports", similar to TOCA Race Driver 3 which also had a small list of unique cars as well.
 
I don't need all of my games to have the same focus or strengths, and one game doesn't need to "replace" another. I think SMS was clear on the focus of Project CARS. To me its a cross between a Forza type of game and a sim type of racing game. To me that's a good thing, I didn't want pCARS to be exactly like Forza or rFactor 2. If we don't try to pigeon-hole* a game into a certain expectation we have a better chance of enjoying for what it is.
I personally want my racing games to be closer to rFactor 2 than Forza, I couldn't care less for virtual achievements, I just need good competitive racing. With that said, I don't expect my view to be shared by all, GT has proven that a focus on quantity and virtual collecting works. That's fine, just don't expect everything to follow that focus.

* I'm old
"To categorize; especially to limit or be limited to a particular category, role, etc.  [quotations ▼]
  1. Fred was tired of being pigeonholed as a computer geek.
 
Do Superkarts have Traction Control in real life?

I have the Settings Set to "Real" and I see there is the option to adjust that setting on these. This doesn't seem right to me, and as a realism snob, I just want to make sure I'm doing it right.

Thanks in advance.
 
One thing Project Cars really lacks in is variety. All events are straight-up races and there aren't a lot of cars to sample like GT6, so it gets boring rather easily. Not to mention that you don't really get rewarded for your efforts in the same way that Driveclub or GT does.

I understand a lot of criticism towards pCARS, I even agree with lots of complaints myself. But I really don't get this "the game has poor car count!". Sigh. It's a racing game focused on motorsports, and for what it is, pCARS' hoster is the best you can find out there right now. It's ok if you like collecting road cars and that pokemon feel that GT has, but It is not fair criticize pCARS by that metric because the game never tried to be like Gran Turismo.

But even if you want to go that road, let's apply maths, using Kazunori's Law:

"It doesn't matter if one thing is the same to another. You'll count them as entirely different things".

In Project CARS, every car has what? 20 different liveries or so?

If you apply The Gran Turismo Way of Counting™ on pCARS, the game would end up with 1400 cars. More than GT6, plenty of variety for any series that you would enjoy online, all of them with interiors, good sounds (although not correct samples in some cases) and no hot-wheels concept cars that no one cares.
 
Last edited:
I really don't get this "the game has poor car count!". Sigh. It's a racing game focused on motorsports, and for what it is, pCARS' hoster is the best you can find out there right now.

I agree. Lewis Hamilton only has 1 car to race, & he seems pretty happy with that. We have about 70 cars with more to be added, & I think that's plenty for starters.
 
Do Superkarts have Traction Control in real life?

I have the Settings Set to "Real" and I see there is the option to adjust that setting on these. This doesn't seem right to me, and as a realism snob, I just want to make sure I'm doing it right.

Thanks in advance.
Most certainly not:lol: They have a live axle at the rear. I was using "real" settings at first too, then when I went to check a 125 kart leaderboard I saw that TC and ABS were both on, even though I used real settings. Since then I set everything manually. Someone mentioned a couple of day ago that they thought it was a bug or glitch of some kind, that the aids showed up as being on in the leaderboard, but that it wasn't really on if you used "real" settings. Better safe than sorry, I just set them manually.
 
Too many road cars.

I agree with this in a big way. The hypercar stuff is understandable, but I feel that by leaving the Focus / Megane / 1M / Evo stuff bog stock standard, they missed a massive opportunity by not making them a sub-GT4 touring car category. Stripped, caged, running sticky rubber and better brakes, they would have made a superb production-car championship. Or they could have been twinned with the GT4 cars to make a CTSCC style series. Would have been a great introduction to endurance races...

972028_10151542470321295_1973938733_n.jpg


P90165594-bmw-drivers-at-road-atlanta-continental-tire-sports-car-challenge-oct-3-2014-599px.jpg
 
I agree with this in a big way. The hypercar stuff is understandable, but I feel that by leaving the Focus / Megane / 1M / Evo stuff bog stock standard, they missed a massive opportunity by not making them a sub-GT4 touring car category. Stripped, caged, running sticky rubber and better brakes, they would have made a superb production-car championship. Or they could have been twinned with the GT4 cars to make a CTSCC style series. Would have been a great introduction to endurance races...

972028_10151542470321295_1973938733_n.jpg


P90165594-bmw-drivers-at-road-atlanta-continental-tire-sports-car-challenge-oct-3-2014-599px.jpg
But then people would complain that there are no normal road cars :)
Better for them that they cater for as big an audience as possible seeing the car count is limited to begin with. Besides the GT4 cars come pretty close and that class might expand with DLC too.
 
But then people would complain that there are no normal road cars :)
Better for them that they cater for as big an audience as possible seeing the car count is limited to begin with. Besides the GT4 cars come pretty close and that class might expand with DLC too.
If we did get the GM license, we'd get a good variety probably...since GM makes it a given that their road cars are in if you want the race cars...so maybe:

Corvette Daytona Prototype (latest version)
Corvette C7.R GTE
Corvette C7 Z06
Camaro GT4
Camaro Z/28
 
If we did get the GM license, we'd get a good variety probably...since GM makes it a given that their road cars are in if you want the race cars...so maybe:

Corvette C7.R GTE
Corvette C7 Z06
Camaro GT4
Camaro Z/28
Don't shoot me down but i'm a bit bored of seeing those in every single racing game already :D
I hope SMS keeps the DLC original.
 
Don't shoot me down but i'm a bit bored of seeing those in every single racing game already :D
I just want a C7.R....watch an onboard and you'll know lol. I don't want the rest. :lol:

Want that Caddy GT3 too though. It's a V6T with an attitude. :drool:

GM....PLEASE GIVE SMS THE RIGHT TO PUT YOUR GT CARS IN!!!!!!!



On the general discussion side of things...when's the PS4 receiving the patch? I'm just trying to figure out when I need to write my main settings on paper. Also....will it reset the buttons?
 
Back