Project CARS General Discussion Thread

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I think it's something to do with the engine braking that was just introduced. Try changing the new brake setting (forgot the proper name) in the setup menu for the car.

Edit:

Finally made a new video, Fort Felix with the Lotus 49 (which got a new tire today which is absolutely awesome).

 
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has the gt40 always felt this strange? I'm going to do some laps in other tires/cars hmmm. i get lots of liftoff oversteer and oversteer when cornering

I took it for a drive to see what it's like. It's definitely very sharp, you don't get just a little bit of oversteer, you get a LOT. I think it's not helped by the quite stiff suspension, I was getting it skipping across the road in a few rough patches.

Still, it's a very powerful mid-engined car, and in general it was behaving as I expected. You have to be very, very careful with the throttle, and the handling changes a lot depending on the weight balance. Going up hill it's pretty stable. Going downhill or over a crest it's very hard to get enough weight on the rear to stop it being a suicidal nightmare. You have to plan a long way ahead and be really, really smooth with your movements.

But, if you get it right, it's staggeringly fast. It feels like it has unbelievable amounts of grip (although it doesn't, it's pulling less G than a lot of the other cars) and you can get on the throttle very, very early. It's just that if you get it even a tiny bit wrong, you're in the ditch. You can save slides, but you really have to see it coming very early. I have no idea if that's realistic for the car, but I find it believable for a race car of that era.

Spending half an hour driving the thing reminded me what a great sim pCARS can be when it all falls into place. Every week it's a total tossup which cars will feel good and which won't, simply because they're still tweaking everything. But when you get in one of the good ones it feels sublime.

P.S. Fort Felix is a lovely, lovely flowing track. Reminds me a lot of the Bernese Alps in FM4, for those who liked/didn't like that track. Lots of fast, sweeping corners and elevation change. Really good fun in a fast-ish car.
 
In the Atom, Fort Felix is wonderful, it just grips so well on the road surface. I would say, for my own opinion, that the track is too wide for a mountain track - I'd prefer it a touch narrower.
 
I am fairly new to sim racing and I did not read every page in this thread but, by the sounds of it I now have to wait until pCARS is released before I can try it. Can someone confirm this?
 
I am fairly new to sim racing and I did not read every page in this thread but, by the sounds of it I now have to wait until pCARS is released before I can try it. Can someone confirm this?

Probably. Funding may open for next-gen at some point, and you may be able to get in that way, but it's not a given. Funding will likely not reopen for current-gen/PC.

Current status is no, you can't try it until it's released. Unless you have some friends or someone very nice living near you who is already part of the project who can let you have a go. ;)
 
Probably. Funding may open for next-gen at some point, and you may be able to get in that way, but it's not a given. Funding will likely not reopen for current-gen/PC.

Current status is no, you can't try it until it's released. Unless you have some friends or someone very nice living near you who is already part of the project who can let you have a go. ;)

While its true that the funding will only open for the next gen versions (as in: you will only get profits from sales there) investing in those versions will probably still grant you access to the PC builds AFAIK.
 
How accurate does the handling of the cars in the game compare to the real world?

Honest truth? Right now it's low. Most of the cars still have placeholder physics. The tyre model is very complex, and is still having features added and bugs worked out of it. See the videos of the flipping Formula A. That one is being squashed as we speak.

On the other hand, a few cars that have been worked on for a substantial amount of time are supposedly very good (although they're still designated as not having finalised physics, due to the ever changing tyre model). They feel good to me, but I wouldn't know about accuracy because I'm not a race car driver.

However, Ben Collins (ex-Stig) and Nicolas Hamilton (brother of Lewis and a race driver himself) have been giving feedback and are fairly positive. There are other people with racing and track experience in the project as well including professional race drivers (sorry I can't remember names off the top of my head), and they HAVE driven these cars on some of the tracks in real life. SMS also have a lot of data from manufacturers.

Basically, at the moment it's a little bit of very good, a lot of kind of OK, and some horribly broken. What do you expect from a game in progress? ;) But it can be seen that the capability is there to make the cars very good and very accurate, and the manpower is there in the community to hopefully catch any mistakes before they go out.

I expect by the time the game is released the cars will be as accurate to the real thing as they can make them. There's substantial effort going into each car to make them just right.

iRacing is probably the gold standard for car accuracy. Whatever you think about their physics, they put a ton of time into each car. I expect pCARS to be in-between that and GT, and I hope that they can stick it to iRacing. If they get the tyre model right they well could, because even two years after NTM 2.0 iRacing still has serious issues with tyres.


While its true that the funding will only open for the next gen versions (as in: you will only get profits from sales there) investing in those versions will probably still grant you access to the PC builds AFAIK.

Correct, it will grant you access to PC builds.

I'm merely being coy about the potential of next-gen being available as a funding option. I know that at the moment the intention is to offer it eventually, but I don't want to state it as a certainty because the plans may change.

IF next-gen funding is offered anyone who takes it up will get access to the PC builds. Sorry if that was unclear.

The truth is that while all of us who are in the project now are funding PC/X360/PS3/WiiU, we only have access to PC builds.
 
Yeah, about the game being/feeling realistic, for sure it's not near perfect yet but there's a lot of amazing things already there to be felt and when all the puzzle pieces are in and the "finishing" part and making it really perfect can start it will be much much better than now. And as I think it's often really good already that says a lot to me.

I know you can't see it from the outside, but I have now doubt whatsoever that realism is the main goal for the physics and there's some amazing guys working on them. Reading all the daily posts what's happening and what's going to happen for many months now has really filled me with confidence that the end product what pcars will be will not dissapoint in the end. Will everyone thinks it's the best? Of course not - that's not possible but no one should fear that this game is not aiming to get the physics absolutely right. It's an old story but while we're still putting pieces into the physics model you can't expect them to be perfect in all cases. After all, the last fine details and tuning will make the difference in the end from having all the potential in the world to getting it right.

Personally I clearly see the real potential there. The part getting it absolutely right will come a tad later.

:cheers:
 
Worth saying though that it wont stay exactly like that. They are making 2 longer layouts that are new AFAIK and updating the rest to pCARS level.
 
While we're talking about realism in the game, they have just finished the atmospheric air pressure system, so that the tyre temperatures and BHP levels are affected by elavation changes and how far above sea level the track is, as well as the weather. It's not an artificial system, but a real-time generated effect.
 
While we're talking about realism in the game, they have just finished the atmospheric air pressure system, so that the tyre temperatures and BHP levels are affected by elavation changes and how far above sea level the track is, as well as the weather. It's not an artificial system, but a real-time generated effect.

That... is that system being done on any other game?
 
That... is that system being done on any other game?

Not as far as I'm aware, although someone will pipe up and say <adenoids>'Oh yes, well Assetto Corse does that already'</adenoids>, but this is one of the reasons behind dropping the game for the PS3/X360. There's no point in making this game half-hearted any more.
 
That... is that system being done on any other game?

Good question. I don't even think iRacing has it, though I am not sure.
Haven't heard RF2 or AC about it either, and really doubt anything older has it.

After starting a big topic about the throttle response last year at WMD, I am just so happy and pleased with the new throttle system. It's miles ahead of anything out there in my opinion.
I switched on my tactile last night and I ended up fooling my brain I was driving the real cars. On multiple times I ended up leaning into corners for no apparent reason at all.
Now if only I was rich enough to own motion and a GS4 seat, I would end up with perfection.

I haven't played the game since Build 480 and it really got improved a whole lot in these past two weeks. If only that weird bug where the cars are trying to flip over too easily like air gets under the car.

Next improvement I hope to see is active aero, so that we can finally have that Huayra driving like it should as well as other cars like the SLS.
 
Just for the record, it's not yet decided if current gen will be dropped.. There will be a vote.
 
I'm not saying it has been dropped, it's just that's it's something that helps swing the argument.
 
I believe dropping ps3 and 360 from the game isnt such a good idea from a sales point of view. Most arent gonna be jumping to the new console right away. Hell I know tons of people who waited years to move to ps3. I think they will be leaving millions of potential sales behind by leaving the current gen consoles behind. If you make it avaliable on current gen also you can potentialy sell the game to ALL gamers. If you limit it to next gen only, then your sales are limited to people upgrading, leaving millions of gamers behind. I also believe thats why PD decided to go ps3 for GT6. It could potentialy kill Pcars if for some reason the next gen consoles flop, even if they only struggle for the first few years.
 
I believe dropping ps3 and 360 from the game isnt such a good idea from a sales point of view. Most arent gonna be jumping to the new console right away. Hell I know tons of people who waited years to move to ps3. I think they will be leaving millions of potential sales behind by leaving the current gen consoles behind. If you make it avaliable on current gen also you can potentialy sell the game to ALL gamers. If you limit it to next gen only, then your sales are limited to people upgrading, leaving millions of gamers behind. I also believe thats why PD decided to go ps3 for GT6. It could potentialy kill Pcars if for some reason the next gen consoles flop, even if they only struggle for the first few years.

Yep.

On the other hand, you have the chance to make a big splash on the new console if things do take off and you're the only serious sim racer on there. And develop a reputation out of the shadow of giants like GT, at least for a while.

Bigger risk, bigger reward. It's whether the reward is big enough, which is something everyone will have their own opinion on.
 
Yep.

On the other hand, you have the chance to make a big splash on the new console if things do take off and you're the only serious sim racer on there. And develop a reputation out of the shadow of giants like GT, at least for a while.

Bigger risk, bigger reward. It's whether the reward is big enough, which is something everyone will have their own opinion on.

I fear that pCARS will not come across well on the old generation of consoles though. In the sense that I think we might end up with a game that is too different from its PC counterpart.
So what would happen in that case is that people now see all of the amazing screenshots and footage from the PC version, but once the first people buy a old gen console version with the PC stuff in mind; the bad reviews will start to come that it is bad and far from expected.
And do keep in mind, we (at least currently) can not test the console versions at all. So we can't keep a close eye on the quality and accuracy of those versions.
 
I fear that pCARS will not come across well on the old generation of consoles though. In the sense that I think we might end up with a game that is too different from its PC counterpart.
So what would happen in that case is that people now see all of the amazing screenshots and footage from the PC version, but once the first people buy a old gen console version with the PC stuff in mind; the bad reviews will start to come that it is bad and far from expected.
And do keep in mind, we (at least currently) can not test the console versions at all. So we can't keep a close eye on the quality and accuracy of those versions.

Outside of us in the know, how many people are even aware of this game or its PC version as well as its Console version? As far as I can tell, the general console audience isn't even aware most of the time of PC sims like this.
 
I think that assumes though that most gamers arent very informed on the differences in the systems. I think more will understand that the next gen console and pc verisions of the game will be of somewhat higher standard. I think it also assumes SMS cant make a product that can compete on the old consoles. They have been working on theps3 and 360 version since the begining of the project almost. It cant be that far behind can it?


Now from a gamers point of view I can see the benifits of dropping the older versions to focus solely on making the other versions better for us. But does that make it a good business decision as well?


:Meant to quote Logi.
 
Think the better option is to release it on both gen consoles ,get as much profit as you can.
 
But if SMS drop the ps3 and 360 versions and say the reason was because the game won't look as nice a lot of people would be justifiably angry at them
 
But if SMS drop the ps3 and 360 versions and say the reason was because the game won't look as nice a lot of people would be justifiably angry at them
Everyone should know by now that the game would never look as good as the PC version.
 
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