Project CARS General Discussion Thread

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Le Mans licensing seems the most likely since they started working on it heavily the last few months after a year or more stagnant, but we'll have to see.
Both the full 24hr and Bugatti circuits are listed in the track list thread. Are both going to be in the game? I find the 24hour circuit boring to the point of tears but the Bugatti circuit would be a welcome addition. Are they confirmed?
 
Both the full 24hr and Bugatti circuits are listed in the track list thread. Are both going to be in the game? I find the 24hour circuit boring to the point of tears but the Bugatti circuit would be a welcome addition. Are they confirmed?

They're both going to be in the game yeah, it's just a matter of whether they're officially licensed or not.
 
^ The moon + buggy was the only thing that almost made me get GT6 :D

Not sure if I want in in pCARS though... (it would displace another car and another track :scared:)
 
It's a shame we aren't allowed to post WIP shots of cars from the dev threads because the detail that has gone into the Audi 90 IMSA car is amazing, the cutaway model showing all of the detail is mindblowing. Hopefully they are still planning to use those in game somewhere, because it'd be a shame for them to go to waste, so to speak.
 
I know it catches flak in GT6, but I'd like a Moon Mission mode for PCARS. :D That's one thing I'd really like to try when I get a chance with GT6 someday.

To be fair, the first 5 minutes with the moon buggy was fun; but after 10 minutes all I could think of was "My God, how much time and money was wasted on this?" ha ha.

As for the announcement, I agree with Samus. It's most likely related to Le Mans
 
Re: numbers in races. I've been having more fun discovering GTR2 recently on an ok 5 year old laptop with lower spec than a PS4 than I ever have in any other game whether PC or console. I've had 50fps and good levels of detail with single player races of 36 cars (and over 60 cars). I'm pretty sure my PC won't be good enough for Project Cars. I understand graphical quality is going to be higher in PCars on PS4 than something like GTR2 on PC but I really want to see other big improvements. Fields of at least 32 on PS4 for me should be the target. My PS4 is gathering dust and I want a reason to turn it on. Steps up from a gameplay point of view are just as important as graphical wizardry.
 
Re: numbers in races. I've been having more fun discovering GTR2 recently on an ok 5 year old laptop with lower spec than a PS4 than I ever have in any other game whether PC or console. I've had 50fps and good levels of detail with single player races of 36 cars (and over 60 cars). I'm pretty sure my PC won't be good enough for Project Cars. I understand graphical quality is going to be higher in PCars on PS4 than something like GTR2 on PC but I really want to see other big improvements. Fields of at least 32 on PS4 for me should be the target. My PS4 is gathering dust and I want a reason to turn it on. Steps up from a gameplay point of view are just as important as graphical wizardry.
I agree, I'm off the mind that I'd much rather have a larger selection of low-fidelity cars to pick from, than a smaller selection of high-quality cars.

I also would like to be able to race on the Nurburgring and Le Mans and get as close to the feel of those races as possible with multiple classes of multiple cars on the track at the same time. While I don't think (nor expect) to see 150+ like the Nur 24, 32 would at least open up the possibility for four classes of 8 ranging from GT3 down to cars like the Clio Cup.

Those tracks are too big to race with only 16 cars at a time.
 
I agree, I'm off the mind that I'd much rather have a larger selection of low-fidelity cars to pick from, than a smaller selection of high-quality cars.

I also would like to be able to race on the Nurburgring and Le Mans and get as close to the feel of those races as possible with multiple classes of multiple cars on the track at the same time. While I don't think (nor expect) to see 150+ like the Nur 24, 32 would at least open up the possibility for four classes of 8 ranging from GT3 down to cars like the Clio Cup.

Those tracks are too big to race with only 16 cars at a time.
Then you might have to consider buying a good PC if it turns out that XBone and PS4 are incapable of that, given it's power and performance and everything else that's going on.
 
Then you might have to consider buying a good PC if it turns out that XBone and PS4 are incapable of that, given it's power and performance and everything else that's going on.
We shall see. I would be surprised if the car count wasn't in the twenty's though. Considering the amount of power and appearance PD beat out of the PS3, the PS4 shouldn't have trouble handling that much, even from a multi-platform developer.
 
Then you might have to consider buying a good PC if it turns out that XBone and PS4 are incapable of that, given it's power and performance and everything else that's going on.

Unfortunately for me a new PC isn't on the family budget this year and that's why I'm hoping to see so much from the PS4 version. I know that reply wasn't to me Johnny :)
 
Re: numbers in races. I've been having more fun discovering GTR2 recently on an ok 5 year old laptop with lower spec than a PS4 than I ever have in any other game whether PC or console. I've had 50fps and good levels of detail with single player races of 36 cars (and over 60 cars). I'm pretty sure my PC won't be good enough for Project Cars. I understand graphical quality is going to be higher in PCars on PS4 than something like GTR2 on PC but I really want to see other big improvements. Fields of at least 32 on PS4 for me should be the target. My PS4 is gathering dust and I want a reason to turn it on. Steps up from a gameplay point of view are just as important as graphical wizardry.
On the PCARS website there's an interesting screen of the nvidia portable (forgot how it's called), showing a screenshot on its screen of 36 cars on track. Let's hope that's an indicator for all platforms...
 
On the PCARS website there's an interesting screen of the nvidia portable (forgot how it's called), showing a screenshot on its screen of 36 cars on track. Let's hope that's an indicator for all platforms...
Don't suppose you have a link, do you?
 
Don't suppose you have a link, do you?
5079123_orig.png

http://www.projectcarsgame.com/home/beyond-reality-nvidia-shield
 
If you have a powerful computer with a Nvidia graphics card, you can stream the game onto the Shield. That's probably why it looks good on it.
 
Both the full 24hr and Bugatti circuits are listed in the track list thread. Are both going to be in the game? I find the 24hour circuit boring to the point of tears but the Bugatti circuit would be a welcome addition. Are they confirmed?

I find it a lot more exciting than "that" track in Germany :p
 
One question. When the game releases, are we able to put our own music collection into the game? I'm thinking of puting the Shift 2 Unleashed menu music into the game. It'd be nice.:D:tup:
 
Does the XBone have the same custom soundtrack functionality as the 360? I wish that was a standard feature across all consoles. I have a USB stick with mp3s, simple as can be.

SMS would earn awesome points for allowing me to load music from the Wii U's SD slot or USB, but I fully expect to play tunes from my laptop instead.
 
I paid 30 bucks for shift and played 10 mins. Investing in an b...job would be a better decision :lol:

Well, maybe not one for 30 dollars. :crazy:

As for the number of AI racers: 20's would be good, 30's would be awesome. But personally, the complexity of the AI is more important. If there's only 16 cars I'd be disappointed, but if those 15 AI drivers were absolute studs who actually challenge you during a race I'd be willing to forgive a 16 car field.

However, I'm not going to assume that there will only be a 16 car field based only off an E3 demo, I'd just wait for a definitive answer. I think at one point there was a GT6 demo only showing 6 or 8 cars on track and the final game ended up with the usual 16.
 
I paid $40 for Shift 2 Unleashed and $20 for Need for Speed: The Run. Considering how I really enjoyed The Run, I prefer to think I bought NFSTR for $40 and S2U for $20. Or $50 and $10.

Truthfully, I enjoyed S2U for a while, after I finished tweaking the control settings and tuning to make it playable...and only until the career mode got into the upper classes, which just aren't worth the trouble. There were things I really liked about S2U, else I wouldn't be here.
 
Well, maybe not one for 30 dollars. :crazy:

As for the number of AI racers: 20's would be good, 30's would be awesome. But personally, the complexity of the AI is more important. If there's only 16 cars I'd be disappointed, but if those 15 AI drivers were absolute studs who actually challenge you during a race I'd be willing to forgive a 16 car field.

However, I'm not going to assume that there will only be a 16 car field based only off an E3 demo, I'd just wait for a definitive answer. I think at one point there was a GT6 demo only showing 6 or 8 cars on track and the final game ended up with the usual 16.
IIRC correctly, the GTAcademy demo last year only had 5 or 6 AI and they were just placeholders than ran a defined route, not true AI, and people were freaking out about that, assuming the new AI would be like that and we'd only get 6 cars on track in GT6:lol:.
 
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