Project Cars or Asseto Corsa

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PCars might look nicer than Assetto Corsa. I don't know for sure because I haven't played it...just seen videos. But, even if it does, I don't know if I'd go so far as to say "Assetto Corsa struggles in visuals...". To me, that implies that the graphics are bad. I don't think they're knock out fantastic either, but I personally believe they are very far from bad.

Correct. As far as 'pure' eye candy goes Pcars knocks Assetto out of the park.

However- that does not make Assetto poor as the realism around the track is what makes it hold its own. When I race around a track like Nurburgring GP the track looks so much more real than the one in Pcars. I appreciate the detail on the inside of that back straight- the dirt wall looks great. It makes Forza and Pcars look fake.

Other tracks look quite plain when compared to the candy of Pcars, so it does not feel uniform. Assetto does need to lift its game over time. I am very pleased with their first effort, however.
 
PCars might look nicer than Assetto Corsa. I don't know for sure because I haven't played it...just seen videos. But, even if it does, I don't know if I'd go so far as to say "Assetto Corsa struggles in visuals...". To me, that implies that the graphics are bad. I don't think they're knock out fantastic either, but I personally believe they are very far from bad.

From what I've gathered, AC's visuals on console are not as good as they are on PC.
 
From what I've gathered, AC's visuals on console are not as good as they are on PC.
Ahhh...I didn't think of that. I'm often guilty of forgetting to consider which platform we are discussing. That's a shame that Kunos had to turn down the visuals a bit for the console version. We've seen what modern consoles are capable of, like Forza...and I expect Gran Turismo Sport will be absolutely beautiful. Not to get all snooty, but maybe they have more available overhead because they're doing less in the other areas (physics calcs & whatnot), though I'm sure it has absolutely nothing to do with it. They probably just have killer people working on the graphics capabilities. PCars is probably no different.
 
From what I've gathered, AC's visuals on console are not as good as they are on PC.
They're not but i dont think that's the issue, when you hear people say it has PS1 graphics you know they're not after substance but style, eye candy, over saturated exaggerated effects. Where they may have a point is regarding modelling of the environment, the grass blades are poor and the trees are 2D.

I understand why but it's a classic case of not understanding the product you're buying. Though 2D trees are starting to bother me a little lol.


Edit: There's nothing wrong with the car models inside and out, nor the lighting which are top notch. PS4.
 
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They're not but i dont think that's the issue, when you hear people say it has PS1 graphics you know they're not after substance but style, eye cany, over saturated exaggerated effects. Where they may have a point is regarding modelling of the environment, the grass blades are poor and the treesare 2D.


Yes, I've presumed that's part of it, but I see poor graphics mentioned a lot which always surprises me because on PC AC pretty much has the best graphics next to PCars and it's often praised for the quality of the graphics. So I've just presumed that for whatever reason they took a hit when porting to consoles. I'm not a fan of 2D trees either but they're pretty much standard fare in these games and I got over being bothered by them a long time ago. And Kunos 2D trees aren't that bad, you should see the horrid trees on some of these mod tracks. :crazy:
 
I'm not a fan of 2D trees either but they're pretty much standard fare in these games and I got over being bothered by them a long time ago. And Kunos 2D trees aren't that bad, you should see the horrid trees on some of these mod tracks. :crazy:
Agreed. Like most things in life, if proper time and care are put into those Y-shaped trees they can end up looking "alright". The key is variety. There is nothing more awful than seeing 4 rows of trees lining both sides of a long straightaway, but the mod creator is using only 1 tree asset and he didn't even bother playing with the spacing. :banghead: I know it takes more time and consumes more resources, however, if you do it right - like Simone at Kunos, Fat-Alfie, Lilski or the VIR guys - you can have beautiful, natural looking trees.

What I find strange is when people equate "good graphics" with completely over saturated colors...I've had friends who would set their TVs like that. A simple way to get through to them was to ask one question. When you look around you in real life do colors actually look like that? Of course, the answer was always "No..."
 
Yes, I've presumed that's part of it, but I see poor graphics mentioned a lot which always surprises me because on PC AC pretty much has the best graphics next to PCars and it's often praised for the quality of the graphics. So I've just presumed that for whatever reason they took a hit when porting to consoles. I'm not a fan of 2D trees either but they're pretty much standard fare in these games and I got over being bothered by them a long time ago. And Kunos 2D trees aren't that bad, you should see the horrid trees on some of these mod tracks. :crazy:
They never use to bother, in fact they still don't really but it is in replays and taking screenshots where grass and trees bother me. AC2 needs more life at the track with varying degrees from practice session to race during race weekend. More noise in the pits and a guys voiver over the tannoy.
 
How can you possibly say this when it is still full of day one bugs e.g crashes back to main menu, invisible walls, land mines and sound issues.

I have had no issues whatsoever with my copy.

PCars might look nicer than Assetto Corsa. I don't know for sure because I haven't played it...just seen videos. But, even if it does, I don't know if I'd go so far as to say "Assetto Corsa struggles in visuals...". To me, that implies that the graphics are bad. I don't think they're knock out fantastic either, but I personally believe they are very far from bad.

Based on the HD vids I've seen, the console versions don't look too impressive. Car modelling is good, but tracks look very bland and lighting looks very monochromatic and 2D.

Source: 1080p YT vids and my eyes.


Agreed. Like most things in life, if proper time and care are put into those Y-shaped trees they can end up looking "alright". The key is variety. There is nothing more awful than seeing 4 rows of trees lining both sides of a long straightaway, but the mod creator is using only 1 tree asset and he didn't even bother playing with the spacing. :banghead: I know it takes more time and consumes more resources, however, if you do it right - like Simone at Kunos, Fat-Alfie, Lilski or the VIR guys - you can have beautiful, natural looking trees.

What I find strange is when people equate "good graphics" with completely over saturated colors...I've had friends who would set their TVs like that. A simple way to get through to them was to ask one question. When you look around you in real life do colors actually look like that? Of course, the answer was always "No..."

Are you referring to people's TVs only, i.e how they set them up? Because FM6 and CARS look far from oversaturated.

They're not but i dont think that's the issue, when you hear people say it has PS1 graphics you know they're not after substance but style, eye candy, over saturated exaggerated effects. Where they may have a point is regarding modelling of the environment, the grass blades are poor and the trees are 2D.

I understand why but it's a classic case of not understanding the product you're buying. Though 2D trees are starting to bother me a little lol.


Edit: There's nothing wrong with the car models inside and out, nor the lighting which are top notch. PS4.

The tracks could use a bit more life that's all. There just isn't enough detail. I suppose the bulk of each console's processing power went into physics and sound - it struggles with screen tearing and frame drops so I don't know how they ciould have made it better. But then there's FM 5 and 6 which really seems to be making the most of the X1's hardware.

Yes, I've presumed that's part of it, but I see poor graphics mentioned a lot which always surprises me because on PC AC pretty much has the best graphics next to PCars and it's often praised for the quality of the graphics. So I've just presumed that for whatever reason they took a hit when porting to consoles. I'm not a fan of 2D trees either but they're pretty much standard fare in these games and I got over being bothered by them a long time ago. And Kunos 2D trees aren't that bad, you should see the horrid trees on some of these mod tracks. :crazy:

Well, perhaps they could have spent more time optimizing it for consoles. I'm quite sure the console versions are not fully tapping into each respective piece of hardware. Screen tearing and frame drops with basic-looking graphics like that has me puzzled. :boggled:
 
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I have had no issues whatsoever with my copy.



Based on the HD vids I've seen, the console versions don't look too impressive. Car modelling is good, but tracks look very bland and lighting looks very monochromatic and 2D.

Source: 1080p YT vids and my eyes.




Are you referring to people's TVs only, i.e how they set them up? Because FM6 and CARS look far from oversaturated.



The tracks could use a bit more life that's all. There just isn't enough detail. I suppose the bulk of each console's processing power went into physics and sound - it struggles with screen tearing and frame drops so I don't know how they ciould have made it better. But then there's FM 5 and 6 which really seems to be making the most of the X1's hardware.



Well, perhaps they could have spent more time optimizing it for consoles. I'm quite sure the console versions are not fully tapping into each respective piece of hardware. Screen tearing and frame drops with basic-looking graphics like that has me puzzled. :boggled:
There is zero screen tearing on the PS4. YouTube really isn't a good marker to base judgement of as AC looks pretty poor when recorded on the PS4 compared to what it actually looks like.
I made 2 threads over at the AC forum about that, better trees and trackside sound effects. Feel free to bump them, who knows it might refresh the devs memories ;) :

http://www.assettocorsa.net/forum/index.php?threads/trackside-sound-effects-are-lacking.34373/

http://www.assettocorsa.net/forum/index.php?threads/better-trees.39161/
I will check them out now but i really dont see things like trees getting better. I'm sure their next game will be of current standard at time of release though, considering how AC developed beyond their wildest dreams.


Edit: dammit, you do not have access to this part of the forum.

I do actually have a steam account but cant remember my details.
 
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I will check them out now but i really dont see things like trees getting better. I'm their next game will be of current standard at time of release though, considering how AC developed beyond their wildest dreams.
Yeah you got a point there, I see 2017 as the last year of updates for AC too, but you never know with Kunos as in the last months they added new features and made improvements still.
 
I have had no issues whatsoever with my copy.



Based on the HD vids I've seen, the console versions don't look too impressive. Car modelling is good, but tracks look very bland and lighting looks very monochromatic and 2D.

Source: 1080p YT vids and my eyes.




Are you referring to people's TVs only, i.e how they set them up? Because FM6 and CARS look far from oversaturated.



The tracks could use a bit more life that's all. There just isn't enough detail. I suppose the bulk of each console's processing power went into physics and sound - it struggles with screen tearing and frame drops so I don't know how they ciould have made it better. But then there's FM 5 and 6 which really seems to be making the most of the X1's hardware.



Well, perhaps they could have spent more time optimizing it for consoles. I'm quite sure the console versions are not fully tapping into each respective piece of hardware. Screen tearing and frame drops with basic-looking graphics like that has me puzzled. :boggled:

Well it will be. Just about every TV pushes towards heavily blue in greyscale to over saturation on the colour gamut as well as high sharpness.

Only some higher end sets look a bit better but can lack a bit of blue giving it a reddish/yellow tint to the picture. Most also crush the blacks as well which is another huge problem. Its a mixed bag with so many TVs. Unlike computer displays, they can be a bit closer in the ballpark.

There are so many scenarios to all this that it could give quite a headache understanding it all but one will never know without calibration hardware. One thing though, when a TV or computer display is calibrated correctly every game and content you throw at it looks correct and gorgeous... but because most people are so used to badly looking images the correct picture would look warm and lacking vibrance.



http://www.tlvexp.ca/2011/12/why-tvs-are-not-calibrated-from-factory/
 
Yeah you got a point there, I see 2017 as the last year of updates for AC too, but you never know with Kunos as in the last months they added new features and made improvements still.
Hopefully they leave us with a game to tie us over to AC2 whenever that will be.
 
Get AC now whilst on sale (in the US) and wait until PC is on sale and then get that or wait for PC2 to come out.
 
There is zero screen tearing on the PS4. YouTube really isn't a good marker to base judgement of as AC looks pretty poor when recorded on the PS4 compared to what it actually looks like.

That's interesting - I saw a review, not sue if it was IGN or some other but seemed legit. He compared them side by side with an fps counter and kept expressing his disappointment ove screen tearing and frame drops. Can anyone please confirm if there's no tearing at all either in the X1 version?

Well it will be. Just about every TV pushes towards heavily blue in greyscale to over saturation on the colour gamut as well as high sharpness.

Only some higher end sets look a bit better but can lack a bit of blue giving it a reddish/yellow tint to the picture. Most also crush the blacks as well which is another huge problem. Its a mixed bag with so many TVs. Unlike computer displays, they can be a bit closer in the ballpark.

There are so many scenarios to all this that it could give quite a headache understanding it all but one will never know without calibration hardware. One thing though, when a TV or computer display is calibrated correctly every game and content you throw at it looks correct and gorgeous... but because most people are so used to badly looking images the correct picture would look warm and lacking vibrance.



http://www.tlvexp.ca/2011/12/why-tvs-are-not-calibrated-from-factory/


Hey, guilty as charged! I just set my TV up to look natural and not how they look right out the display room. Been lazy to calibrate I suppose. There's even a greyish halo that's starting to show around the borders of my LCD screen so not sure if calibrating it wil make a huge difference. It's an 8-year old screen but darn it she's given me great mileage so far!

Ac is better in my opinion... The graphics are good to me, nice and clean... the cars sound great and the physics are incredible!

That's all I'm interested in = car sounds that do justice to the real thing and real-life physics. I think I'm very close to making the purchase! You got yours on X1?

Get AC now whilst on sale (in the US) and wait until PC is on sale and then get that or wait for PC2 to come out.

Is it? $50 would hardly qualify as a for sale item and you still have to pay full price for the DLC season pass and Prestige Pack.
 
That's interesting - I saw a review, not sue if it was IGN or some other but seemed legit. He compared them side by side with an fps counter and kept expressing his disappointment ove screen tearing and frame drops. Can anyone please confirm if there's no tearing at all either in the X1 version?



Hey, guilty as charged! I just set my TV up to look natural and not how they look right out the display room. Been lazy to calibrate I suppose. There's even a greyish halo that's starting to show around the borders of my LCD screen so not sure if calibrating it wil make a huge difference. It's an 8-year old screen but darn it she's given me great mileage so far!



That's all I'm interested in = car sounds that do justice to the real thing and real-life physics. I think I'm very close to making the purchase! You got yours on X1?



Is it? $50 would hardly qualify as a for sale item and you still have to pay full price for the DLC season pass and Prestige Pack.
Just to confirm there's definitely no tearing on PS4, they sorted that out in the very first patch I believe. Before that it was there, then boom, gone. Was very surprised to see it but they certainly fixed it. Unsure of Xbox though.
 
@ speedster911 Yea man X1... The driving is extremely addictive matched with the sounds and you are going to be in love! It really takes focus to get a good lap time which i love! You will also like the pit feature which lets you fully drive in the pits.. the tourist nur track is awesome really makes me feel like im driving on the ring!
 
That's interesting - I saw a review, not sue if it was IGN or some other but seemed legit. He compared them side by side with an fps counter and kept expressing his disappointment ove screen tearing and frame drops. Can anyone please confirm if there's no tearing at all either in the X1 version?



Hey, guilty as charged! I just set my TV up to look natural and not how they look right out the display room. Been lazy to calibrate I suppose. There's even a greyish halo that's starting to show around the borders of my LCD screen so not sure if calibrating it wil make a huge difference. It's an 8-year old screen but darn it she's given me great mileage so far!



That's all I'm interested in = car sounds that do justice to the real thing and real-life physics. I think I'm very close to making the purchase! You got yours on X1?



Is it? $50 would hardly qualify as a for sale item and you still have to pay full price for the DLC season pass and Prestige Pack.
There was quite bad screen tearing on launch , think it was V1.02 or V1.03 that completely got rid of it.

Edit: I'm on PS4.
 
Just to confirm there's definitely no tearing on PS4, they sorted that out in the very first patch I believe. Before that it was there, then boom, gone. Was very surprised to see it but they certainly fixed it. Unsure of Xbox though.


That comes with a slight flaw though. I think they used some form of vsync but that introduces a form of response lag. Though I'd rather have a slight delay versus the screen ripping apart.

http://m.neogaf.com/showthread.php?t=984491
 
@ speedster911 Yea man X1... The driving is extremely addictive matched with the sounds and you are going to be in love! It really takes focus to get a good lap time which i love! You will also like the pit feature which lets you fully drive in the pits.. the tourist nur track is awesome really makes me feel like im driving on the ring!

Ma man, I was referring to getting AC; I already own PCARS! :lol:

Well, the sounds do leave a bit to be desired but the driving and tuning options are just so top notch, I can just hot lap for hours. Truly superb physics. Hoping to see them match that with true car audio and more polished visuals. I love everthing about this game despite a minor lack of polish. Unmatched driving - Forza hasn't had me hooked like this. Love the tall learning curve and like you said, you really have to focus and get into it like actual track drivers do.

That comes with a slight flaw though. I think they used some form of vsync but that introduces a form of response lag. Though I'd rather have a slight delay versus the screen ripping apart.

http://m.neogaf.com/showthread.php?t=984491

Well, I'm not sure how often Ian and his team visit the forums but I'm just hoping they'll release one more patch to get rid of tearing and frame drops/stutter completely on X1. I wish they had improved upon the car sounds and particularly tire wear/screeching effects as well but you can only have so much on your plate. No driving game has me hooked like this since I played GT and Forza for the very first time.

Off-topic: On consoles, CARS has bar none the BEST physics I've come across. Haven't played AC yet...
 
That's a shame that Kunos had to turn down the visuals a bit for the console version.

It was well worth it to get a better frame rate. I'm almost tempted to pick up a PS4 Pro, just for the boost to frame rates that have been reported in sims. Apparently Pcars is almost always locked to 60 in the Pro, and AC is always locked to 60. I'm thinking PC2 might take advantage of the Pro in a good way too.
 
It was well worth it to get a better frame rate. I'm almost tempted to pick up a PS4 Pro, just for the boost to frame rates that have been reported in sims. Apparently Pcars is almost always locked to 60 in the Pro, and AC is always locked to 60. I'm thinking PC2 might take advantage of the Pro in a good way too.

I hear ya - fps are so much more important for the entire experience and immersion factor. However, I recently saw PCARS running on a beefy PC with all the bells'n'whistles set to MAX.... I was a bit jealous I must admit. :lol::lol:

That lighting model is ridiculous and the car and track + environment detail is something you'll find yourself fantasizing about in your dreams. :dopey::drool:
 
I hear ya - fps are so much more important for the entire experience and immersion factor. However, I recently saw PCARS running on a beefy PC with all the bells'n'whistles set to MAX.... I was a bit jealous I must admit. :lol::lol:

That lighting model is ridiculous and the car and track + environment detail is something you'll find yourself fantasizing about in your dreams. :dopey::drool:

Oh yeah 100%. I just can't afford the kind of PC I'd need for all that. Although, if I stopped buying stuff for my cars I'd probably be able to afford a good PC :lol:

Basically, real life driving trumps virtual driving. I'm able to do at least some half decent sim racing with my lowly PS4 and my old Fanatec wheel mounted to my totally home made rig hahaha :gtpflag:
 
Ma man, I was referring to getting AC; I already own PCARS! :lol:

Well, the sounds do leave a bit to be desired but the driving and tuning options are just so top notch, I can just hot lap for hours. Truly superb physics.
If hotlapping for the sake of enjoying the physics is your thing, don't think twice and get AC. It outshines PCARS 1 in that department in my humble opinion. And once you experience that feeling it's hard to go back to PCARS for its merits as driving feel is the essence of a driving game.
 
If hotlapping for the sake of enjoying the physics is your thing, don't think twice and get AC. It outshines PCARS 1 in that department in my humble opinion. And once you experience that feeling it's hard to go back to PCARS for its merits as driving feel is the essence of a driving game.

This is a fair assessment I'd say. Although, some cars in Pcars do feel close to the natural feeling you get from AC, such is the inconsistency in Pcars. Some cars are sublime (a fair few race cars), and some are downright awful (almost all the road cars). I've yet to find a car that feels truly awful in AC. Some feel a little off, or certain behaviours are exaggerated, but even the worst cars in AC feel a whole world better than the worst cars in Pcars. I think most of this is down to the issues that were baked into the tyre model in Pcars. If SMS can rectify all of the problems in the Seta model, as well as other physics hiccups Pcars has, then I believe Pcars 2 will be in another league to anything currently available.

With that said, AC only really has it over Pcars in perfect conditions, because that's all it really simulates. Pcars, for all the problems in the physics, still very nicely simulates a wet circuit, and cool night conditions. The transition from dry track to wet track, and vice versa, do sometimes happen ridiculously quickly (likely another bug), but when the track gets wet slowly, it really is nice feeling the grip slowly going away lap after lap, until you suddenly start aquaplaning. It's also nice to find that in the middle of the night at the Bathurst enduro, you're noticing how early you're having to brake compared to the daytime stints and qualifying. It's a pity that there is very little penalty to overheating the tyres, but when they get cold you definitely notice the difference in grip.

Basically, for me, AC is the better hotlap in perfect conditions sim. Trying out different cars from different eras, in very different circuits, and just enjoying the unique feeling of each car, is what AC does beautifully. Not many cars, but at least good variation, and not many tracks, but incredible track accuracy.

Pcars is better for actual racing, either offline or online. Many more cars, great variation, but with a decent number of cars in some classes. Huge track count, but some of them are pretty badly lacking in accuracy (Monza springs to mind, which feels the same as it did in Shift and Test Drive Ferrari, and is vastly different to the laser scanned version in AC). The properly dynamic time and weather, and the more thought given to the race weekend setup of the game, just makes Pcars the better game for doing races, especially long races.

I simply couldn't pick one or the other. Both are better than each other in specific areas. Both co-exist perfectly in a game collection. I'm glad I've got both, and when I can find time, I still play both.
 
The trees are 2D in the console versions of Assetto Corsa? :) I hadn't even noticed, and I'm usually someone who puts a fair amount of weight on graphics.

I actually think it looks decent on the PS4 - certainly nowhere close to the "PS1/PS2 graphics!" hyperbole - particularly if you set the time of day to morning which gives more atmospheric lighting that doesn't highlight the somewhat bland landscape.
But obviously it's graphically left in the dust by Project Cars, which is often beautiful, particularly due to the much more advanced lighting and atmospheric features.
 
With that said, AC only really has it over Pcars in perfect conditions, because that's all it really simulates. Pcars, for all the problems in the physics, still very nicely simulates a wet circuit, and cool night conditions. The transition from dry track to wet track, and vice versa, do sometimes happen ridiculously quickly (likely another bug), but when the track gets wet slowly, it really is nice feeling the grip slowly going away lap after lap, until you suddenly start aquaplaning
I thought the wet weather racing was lacking in PCARS as in too much grip overall on rain tyres. I remember doing a test by suddenly jerking the steering wheel in the fast sweepers on the Bugatti circuit in heavy rain conditions, and the car just stayed on track whilst i would have expected it to lose control. Wet weather racing in F1 2016 (although perceived as a simcade game), felt much more natural and predictable to me.

So it's nice to have all the extra features yes, but if all of them are a bit half arsed I'd prefer not to have them included until it's done properly. Night/day transitions were cool though there's no denying that.
 
On consoles, CARS has bar none the BEST physics I've come across. Haven't played AC yet...

I find your post very annoying. The title of the this thread is "Project Cars or Assetto Corsa" and the original poster wants to know which one to buy. So you make the above statement claiming something that that has absolutely no relevance to what has been asked because you have never played what the comparison is asking.

What next? Are you going to claim sex is great and you are hoping to try it one day with someone else? ;-)
 
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