Project CARS Series Wishlist Thread

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Some wish list items - some minor, some major:

Custom date with option to go back to the date of the oldest car - at the moment it defaults to 1970 if the date is earlier (in my league we enjoy using the cars and tracks to recreate historic seasons or races and prefer to use the original dates).

Mandatory pit stop option for timed races - At present the mandatory pit stop option is only available for races with a length set in laps (I prefer to set races at 30 minutes length, but currently can't do this and set a mandatory pit stop).

Pit window option - when using mandatory pit stop an option for a pit window by lap or by time (according to race duration lap or time) e.g. 24 lap race - pit window 8 - 16 laps or 30 minute race pit window 10 - 20 minutes.

All cars without headlights to have sister cars with lights (or replace them with versions with lights) - currently this seriously reduces the number of historic cars which can be used in time change / endurance races. NB - nothing historically inaccurate about this suggestion - the Porsche 908 was used in endurance races as were Trans Am cars (at Daytona and Sebring).

Increased grid hosting options - race finish order, reverse race finish order, custom grid, partial custom grid. Time delay starts - for handicap racing (as still used in some real life historic events).

Improved car classification system for closed wheel historic cars to one which groups cars by discipline then decade (or split decade where appropriate) e.g.

Touring, GT, LM. The current GTA, B, C, D would therefore become

Mercedes Benz 300 SL 1952 GTD = LM50 (a category for early 1950's Le Mans cars)
Aston Martin DBR1/300 1959 GTC = LM55 (a category for mid to late 1950's Le Mans cars e.g. Jaguar D Type, Ferrari 250 TR, Mercedes Benz 300 SLR)
Ferrari Daytona 365 GTA = GT70 (a category for 1970's GT's e.g. Porsche 911 Carrera, Chevrolet Corvette C3, De Tomaso Pantera GT4) - this would get the GT's out of the current group of saloons, which in my opinion is important for realism.

Ford Escort RS1600 GTB = Touring70 (a category for 1970's saloon / touring cars).

Prototype A and B would become:
LM60 = Ford Mark 4, Ferrari 330 P4 (Ford GT40 MK1, Ferrari 250 LM)
LM70 = Porsche 917, Porsche 908 (with lights), Ferrari 512

LM75 = Renault Alpine A442B, Porsche 936

Lotus 40 would come out of its current category where it is uncomfortably mixed with the Ford MK4 and Ferrari 330P4 - it just pre-dated the creation of the Can Am series. I would put it in Can Am 65 and add the McLaren M1A.

Can Am 70 would be for the Porsche 917/10 Can Am car and other period rivals as they get added to the game e.g. McLaren M8F and M20.

Custom championships.

If the above is not possible - a car elimination system. There would be an option to eliminate cars from the line up for a custom race -example: I could eliminate the Jaguar V12 from a GTA race (under my suggestion it would be in GT70).

Historic careers - start in an appropriate starter car and progress through the cars of that decade e.g. start in Formula Ford and progress into Touring, GT, LM and more powerful single seaters. Ideally this would be possible across a range of decades and a range of classes - it could help guide the car selection towards producing a better ladder of cars.

For example a 1950's career could start in a 500cc Formula 3 car (just like Stirling Moss and Peter Collins) and peak with the Aston Martin DBR1/300 or a 1950's F1 car.
1960's career could start in a Mini then progress through Formula Ford, then on through various cars to Le Mans, F1 and the Indy 500.

Room Names / Titles.

AI difficulty spread option - rather than have them all lap at almost exactly the same speed - if the current setting is 120 / 100: then 120 / 100 / 0 would give maximum spread with the fastest AI at 120 and the slowest at 0. 120 / 100 / 100 would give the minimum spread.

Open Wheel - extra Historic categories especially Formula 2, Formula 5000 and Tasman.

Thanks all for your patience and thanks SMS for a game which I love, but would like to love even more!
 
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Improved car classification system for closed wheel historic cars to one which groups cars by discipline then decade (or split decade where appropriate) e.g.

Touring, GT, LM. The current GTA, B, C, D would therefore become

Mercedes Benz 300 SL 1952 GTD = LM50 (a category for early 1950's Le Mans cars)
Aston Martin DBR1/300 1959 GTC = LM55 (a category for mid to late 1950's Le Mans cars e.g. Jaguar D Type, Ferrari 250 TR, Mercedes Benz 300 SLR)
Ferrari Daytona 365 GTA = GT70 (a category for 1970's GT's e.g. Porsche 911 Carrera, Chevrolet Corvette C3, De Tomaso Pantera GT4) - this would get the GT's out of the current group of saloons, which in my opinion is important for realism.

Ford Escort RS1600 GTB = Touring70 (a category for 1970's saloon / touring cars).

Prototype A and B would become:
LM60 = Ford Mark 4, Ferrari 330 P4 (Ford GT40 MK1, Ferrari 250 LM)
LM70 = Porsche 917, Porsche 908 (with lights), Ferrari 512

LM75 = Renault Alpine A442B, Porsche 936
I really like the implementation you've suggested of this idea. I think it works so much more and looks much clearer. Maybe implement a GT100 for the 2000s era GT1 cars like the Maserati MC12 if my understanding is correct.
 
I really like the implementation you've suggested of this idea. I think it works so much more and looks much clearer. Maybe implement a GT100 for the 2000s era GT1 cars like the Maserati MC12 if my understanding is correct.

Thanks for comment Jake - 2000's could be LM00, GT00, T00. I think this idea would also make it easier for people to understand which cars go together for period realistic multi-class racing.
 
Thanks for comment Jake - 2000's could be LM00, GT00, T00. I think this idea would also make it easier for people to understand which cars go together for period realistic multi-class racing.
Agreed. I think the 90s/00s GT1 should be GT190 and GT100. If they add GT2 to GT290, it would be easier to distinguish than if it was just GT.

And you can definitely have the normal classes like Super Touring, Group A and LMP900.
 
A custom race option of coming out the pits tires warmed up as in pre-race. This way we can test tunes and tire options with different weather/time conditions quickly without having to drive a couple laps to warm the tires up. TT is of course always sunny and warm :D

Can you do this in private testing? If so ignore that otherwise add it to the list!
 
A custom race option of coming out the pits tires warmed up as in pre-race. This way we can test tunes and tire options with different weather/time conditions quickly without having to drive a couple laps to warm the tires up. TT is of course always sunny and warm :D

Can you do this in private testing? If so ignore that otherwise add it to the list!
Run a custom race against zero AI. You can change your setup by restarting the race. 👍
 
Not really sure if this is really the place to put it but I finally picked up PCars2 yesterday, Its great but and its a minor annoyance/incomprehensible thing for me at-least, I would love to have the option to use both imperial and metric units.

As I am from the UK we use both.
We use MPH (Imperial) Degrees Celsius (Metric)

If I put my units to imperial - I understand the wind speed, tire pressures and my current speed but cannot understand the temperatures for the track conditions (We were never taught Degrees Fahrenheit at school)

The opposite is also true

If I put my units to metric - I understand the temperatures for the track conditions but cannot understand the wind speed, tire pressures or my current speed.

I would love if this could be added in a patch or something I feel it is quite important and I really don't want to have to do maths just to understand the race conditions.
 
While I much prefer this game over Gran turismo sport there is one thing in that game that I would love to see here.

I would like to be able to choose a car and then, as opposed to having the competition the same cars, I would like to be able to make the competition LESSER cars so that while I'm learning the track or while my daughter is playing with one of her favorite looking cars it's not impossible to compete
 
I know it's really small but I'd like an indication on the HUD during the race whether I and the cars around me have made their mandatory pitstop. Or show the total pitstops.
 
What's the Al set at?

I've got it set at 65 currently just as i am testing the LMP1-H cars around a few different tracks to see what's my favourite, strengths/weaknesses etc before i turn the AI up.

The race before, a half hour race around COTA, i won by 80 seconds in the TS050, now same car, same difficulty at RA, I'm on average a second a lap slower and my fastest lap is about half a second of the AI's fastest. It's incredibly unbalanced.
 
Try a little bit more brocp, see what happens. Was running the Lotus 49 at 50, wining the race, same setting in FordV8, Al were running away. Reduced to 30, can keep up, win the race, so just tweak a little more.:D
 
I've probably said this a number of times before. But I'll say it again. I'd love to be able to make our own liveries.

GTS does it well allowing us to import shapes either our own or from the community. I'd also like to be able to change a number instead of having it fully done through buttons and analogue sticks.

As well as this, I'd like to have the option to choose licensed plates. E.g. Pirelli World Challenge.
 
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I've probably said this a number of times before. But I'll say it again. I'd love to be able to make our own liveries.

GTS does it well allowing us to import shapes either our own or from the community. I'd also like to be able to change a number instead of having it fully done through buttons and analogue sticks.

As well as this, I'd like to have the option to choose licensed plates. E.g. Pirelli World Challenge.

Yes absolutely. The livery editor is the one thing I am jealous about in GTS. I am pretty sure I would be obsessing over it. It would be so great if I could race in my own livery with my own number.
 
Yes absolutely. The livery editor is the one thing I am jealous about in GTS. I am pretty sure I would be obsessing over it. It would be so great if I could race in my own livery with my own number.
It's pretty much the only thing I do when I play GTS. It's more addictive than I thought it would be.
 
It's pretty much the only thing I do when I play GTS. It's more addictive than I thought it would be.

Since I don't really use GTS all that much I just can't bring myself to make the liveries as I know I wouldn't use them in races anyway. Pretty sure it is very addictive though. :D
 
I've got it set at 65 currently just as i am testing the LMP1-H cars around a few different tracks to see what's my favourite, strengths/weaknesses etc before i turn the AI up.

The race before, a half hour race around COTA, i won by 80 seconds in the TS050, now same car, same difficulty at RA, I'm on average a second a lap slower and my fastest lap is about half a second of the AI's fastest. It's incredibly unbalanced.
Road America is one where the AI are stupid fast.

I’m working my way through the Super Trofeo Trophy....did the first race at Algarve with the AI at 93, started second on the grid after a half-assed quali run, easily outpaced the AI.

Next race at Road America...same settings, I’m A solid 3-4 seconds off the pace....and it’s ALL in the exit of the Carousel and the Kink. The AI doesn’t even brake for the Kink, yet I can’t get through it without braking and downshifting to 4th.

On the flip side, they’re hella slow through T5, up the hill to T6, and then back down the hill through T8. Grandma slow through these corners.

I tried lowering the AI as low as 75, still had the same issues.

There’s a number of tracks I just can’t race the AI on, as the yo-yo effect of them being fast though fast corners and slow through slow corners (yet they’ll rear end you if you’re ahead of them in a braking zone) is just far too unrealistic, and way too stressful to run any kind of endurance race with.

The circuits I’ve identified so far are Spa, Watkins Glen, Road America, Snetterton, and Sakitto. Every time I come to these circuits in a championship, I need to lower the AI by a solid 20 clicks, and even in doing so, that’s just to be able to power through the event, not to be able to have a good race.
 
Road America is one where the AI are stupid fast.

I’m working my way through the Super Trofeo Trophy....did the first race at Algarve with the AI at 93, started second on the grid after a half-assed quali run, easily outpaced the AI.

Next race at Road America...same settings, I’m A solid 3-4 seconds off the pace....and it’s ALL in the exit of the Carousel and the Kink. The AI doesn’t even brake for the Kink, yet I can’t get through it without braking and downshifting to 4th.

On the flip side, they’re hella slow through T5, up the hill to T6, and then back down the hill through T8. Grandma slow through these corners.

I tried lowering the AI as low as 75, still had the same issues.

There’s a number of tracks I just can’t race the AI on, as the yo-yo effect of them being fast though fast corners and slow through slow corners (yet they’ll rear end you if you’re ahead of them in a braking zone) is just far too unrealistic, and way too stressful to run any kind of endurance race with.

The circuits I’ve identified so far are Spa, Watkins Glen, Road America, Snetterton, and Sakitto. Every time I come to these circuits in a championship, I need to lower the AI by a solid 20 clicks, and even in doing so, that’s just to be able to power through the event, not to be able to have a good race.

And I thought that I just couldn't nail tracks like Road America, Spa and the Glen. At Snetterton I can match regular pace but my sector times differ a lot from the AI. Comparing AI lap times at a set skill level to the leaderboards can give you an indication for the desired skill level on a certain track to be competitive.
 
That's been my experience too with Spa, Watkins Glen, Road America, and Sakitto. In specific corners or sections the AI appear to have more grip than the player could possibly have. That's true for at least some of the other tracks as well but in most cases it is compensated by them being extra slow around other corners.
 
Honda Civic TCR OR one of the HONDA BTCC cars should have been in this game. I'd take thd Civic Wagon, just to be different.
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I'd like to see the return of host kick abilities. Simply remove the points penalty for being kicked (and subsequent gain for the host) and the problem solves itself. SMS took a sledgehammer to crack a peanut of a problem, and ruined online clean racing.

These are PS4 (maybe XB1, too) specific...

I'd like to see console online lobby count be accurate. Yes, I understand the console may not be able to display more than 20 at a time (although that doesn't seem to be an issue for GTS), but if there are 30 rooms, or 40 rooms, or whatever, total, that should be the number in the top left corner of the lobby list.

When you sort by number in room, the display seems to be somewhat random. You don't get the busiest rooms out of all rooms available. You get the busiest rooms out of the apparently random grab of 20 rooms out of however many are actually running (and you will never know how many there are, total).

I'd like to be able to sort by room reputation rating. Be nice if I could filter by rooms above U level. And once again, be sorted by ALL rooms available, not from the current 20 room grab.

And room titles are important. Important enough for SMS to have them for PC rooms. Therefore, important enough for us console plebes.

SMS's console port from the PC app only demonstrates how lazy they were. Other console games don't suffer these limitations. If it takes a complete rewrite to overcome these problems, so be it. These mistakes are killing PC2 on consoles.
 

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