Looks acceptable on the early build, it's difficult when you give a gamepad to someone who doesn't play on a gamepad with no knowledge of settings being used or anything. For me I like to make it a little less sensitive in the middle and more sensitive towards max lock (can't remember what the setting names are, linearity, saturation etc). ACC was OK with a bit of tweaking, PC2 I struggled to find a good controller setup that worked across all car classes, to me the benchmarks for controller feel remain F1 and Gran Turismo,
If PMR can get that feeling, being able to be confident under braking with the trigger, confident with turn in, i.e. not overly twitchy, and allow being precise without it feeling like doing keyhole surgery*, then it should be good.
*If any of that makes sense to you then well done, it's very hard to explain how I want it to feel on a pad without simply saying it should feel like F1 '25.
I'll explain what I struggled with on other games.
ACC, first off was an absolute ball ache to find settings that felt consistently good, in all conditions. I know with a simulation, there has to be compromises to make it feel good for pad players, some of those compromises on ACC include the steer assist (effectively opposite lock assist) which seems to be essential to making pad play feel possible. What that does do as a consequence is make catching slides and oversteer moments near impossible as the assist interferes with that, it doesn't do it for you, hence assist, but it does make it so that if you instinctively catch the slide (with the relative small travel on a stick) the car just immediately snaps and you spin off. So the balance on corner exit is very tough on a pad on ACC for this reason. If you turn steer assist off, the car is then just overly snappy through corners.
pCars 2, on lower powered cars, it works fine, after some tweaking again, finding the balance is tricky here, as on higher powered cars it is very difficulty to get a good feeling. Many settings offer the opportunity to have a game that feels like Gran Turismo but rarely have I found that to be the case. It's just difficult to find a balance between unresponsive and overly snappy. I hope PMR doesn't suffer this fate.
And before anyone says "just get a wheel", I have 2 kids and not a whole lot of space, it isn't practical at the moment to go back to having a wheel, as much as I would like to.