Project Motor Racing General Discussion

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well if that steam machine is like 800€ then you are better off building your own pc that you can upgrade

AMS2 is pretty good , challenging on my dualsense but its fun although there is that infamous tyre slip
Machine is aimed at lazy sods like me who just want a pre-built plug and play experience. A bit like the Mac crowd (I'm one of those as well :lol:). £800 is reasonable compared to the costs people have showed putting together something similar.

By the time it's out PMR may be fixed and I could get it on Steam, to enjoy the proper sized grids.

Seen on Reddit that Series S is 30fps only - anyone confirm?
 
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Forza Motorsport was criticized for MUCH less.

images


How sad.
 
I just bought my son a pre-built Ryzen 5 7500f, rtx 5060 8gb, 16gb ddr5, 1tb ssd for £680 as a starter pc, he can upgrade bits in the future if he wants but it'll do him for now with the type of games he plays anyways.

It's not so much about the price or the specs (as long as it can run reasonably well) it's more about space, I don't want a massive chunk of a PC in my living room so I'm willing to pay for something a bit more subtle just not at the prices of things like the Asus compact gaming mini PC's
 
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Did one race so far with the 964 on Daytona. Immediate take aways are that the game looks worse than I remember PC2 looking and I'm on Ultra settings. Framerate was okay at 4K (this is on the 5950x and 3080) but I'm lowering to 1440 to see.

Not much weight in the wheel on that car but maybe it's just the car. Have not tweaked any FFB settings. This is on GTDD.

Set AI to 80% based on what I've seen. Qualified 1st by about .500 sec. Dropped to 3rd on start, got back up to 1st about lap 4 and took the win with a 12 sec lead I think? Might bump difficulty a little. AI did kind rough me up a little but also I couldnt see where they were. Im used to triple screen (trying this just single screen now) or VR.

Also my sound is kinda cutting in and out at times but I think that might be something with my setup/AV receiver. Also sound didn't have much oomph to it. Like it had no bass. Kinda felt like my subwoofer wasn't working. Need to try headphones.

The visuals is kinda my biggest red flag at the moment. I don't know why it looks so bland/old on Ultra.

Edit: Oh and my Fanatec H shifter is being weird. It frequently goes from 3rd to 2nd instead of 4th or some other combo. I was having this trouble in GT7 as well. But in the Fanatec control panel, I can flick it up and down a bunch and it never reads the wrong input. So that made me just stop using it and switch to paddles with auto clutch/blip settings.

Edit2: And the other thought I kept having the whole race was I could just do this particular race in GT7 and I think it would look better, the FFB would feel better, and the Sophy AI would be better lol Thats not to say this is horrible, just that I don't think people give enough credit to GT7 and I'm curious to try this race in it myself.
 
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OK so I've just logged around 90 mins and given the following car/track combo's a go in a mix of Factory Driver (time trials) and Race weekend. Running on PC 1440p with an RTX4070, ultra settings

MX-5 Cup @ Imola
BMW M4 GT4 @ The 'ring
Lister Storm @ Silverstone

Pro's
  • FFB is OK at speed (see cons), but far from class-leading and quite grainy
  • Handling is OK with the cars tried so far, but nothing mindblowing
  • My Moza R9 was recognised and mapped, as were my pedals and shifter.
  • AI with the MX-5 at Imola wasn't bad, but also not amazing
  • Sounds are good, but not in RRE league
Con's
  • It looks far worse than PC2 or AMS2 (as examples), honestly, I wasn't expecting it to be this bad. A well set-up AC running PURE & CSP looks far, far better.
  • Screen tear is horrible, and V-Sync doesn't fix it.
  • Did I mention it looks crap
  • DLC and Pre-order pack not been seen despite Steam stating they are installed
  • Low speed FFB (as you pull out of the pits) is odd and grainy
  • Replays look even worse and are capped at 30fps
  • Track limits are simplified to the point of sillyness - 2 seconds regardless of if you get forced off and lose time or cut an entire chicane
  • Curbs will drag you into the gravel if you step one micron too far over them

Overall, I've seen worse at a title launch (looking at you NASCAR Ignition), but honestly, this comes across as a cut-price Project Cars 2.

Not impressed at all.
 
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Hearing about the graphics is pretty sad. I knew something was wonky when those wheel animations looked worse than PC2’s, but I definitely didn’t expect to read that the whole game looks a generation behind.

Glad they seemed to have nailed the sounds, but yeah, looks like I’ll be holding off til they iron it out. Shame, I had some high hopes for this game as a GTR lineage.
 
Anyone know if UDP telemetry can be extracted from the console versions?

Forza, GT and F1 do this so that you can have a dashboard on a second screen.
 
Also wanted to insert here to give people an idea of the AI difficulty but I think I'm around the top 5% of drivers on GT7. This is based on my prior Sport experience back in the day (before I retired ;)) and the few times I've tried the online Time Trials in GT7. So if 85% is roughly where I'm at on PMR difficulty, I dunno wtf they are thinking with 100% authentic career AI. Which is why I tried 80% because if we're watching the pre-release videos of people who are typically very good and they can't even keep up with last place.. :lol: Who are these online driver's they are referencing they used to scale the AI?
 
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In my first impressions, I only tried driving alone with several cars.

Hypercars – Impossible to drive. It feels like you’re on an ice rink even at low speeds, and the moment you turn the wheel even slightly, the car already wants to spin.

GT3 – When I exit the pit lane, the wheel pulls to the left as if the wheels on that side were stuck in a ditch, but as soon as I cross the pit-exit line it centers itself. But it feels like the FFB is pushing the wheel outward, almost like it’s inverted. I have to fight to keep the wheel straight on a straight line because it keeps pushing to one side, and it doesn’t behave like a normal self-centering force when turning. A very strange sensation.

High-downforce cars (LMP, Group C, GT1) – A bit better overall, except that once you reach a certain speed, the wheel stops vibrating and you only feel steering weight. But at lower speeds, in both corners and straights, you get road vibrations.

With many cars (N-GT, MX-5, GTO), touching the brake even slightly causes a spin. It doesn’t matter if I fully brake or press only 20%—it’s very hard to brake cleanly.

And the FFB does transmit things, but I feel it’s too harsh. I don’t know how to explain it, but in ACC I feel it more fluid and gradual, and it never fades. Here it’s like an on/off feeling, but very abrupt.

The FFB menu has several settings, but I don’t really understand what each one does, and maybe the sensations could be improved with proper adjustment
 
This makes Forza look like a game from the future graphics wise. I’m on console so limited on racing games but do enjoy Forza. On a controller it handles sublime . It’s rock solid 4k at 60fps with a grid of 24 cars.
Forza Horizon 5 is on another planet graphics wise. I think calling PMR a PS3 game graphically is giving it too much credit. They’ve used the wrong game engine with Giants.,I was so looking forward to this but glad I’ve held off buying it.
 
Current critic review score aggregates:



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Okay, well I will try this tomorrow... FFB and sound seems good so far, physics also, graphics are the least of my concerns so...
I still want to believe they will improve the game and mod support will be awesome
 
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