Project Motor Racing General Discussion

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It seems this is not not as bad as some claimed, I will get my copy tonight, I'll give a try, for the moment LMH are buged so I will stick to other classes until a fix come
 
I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
 
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshifting
 
Never understand why so many people (not here really) seem to take such delight in the game not being good. I just feel a bit sad.

All hope pinned on the upcoming GT7 DLC now. This looked like a really intriguing couple of months at the end of ‘25 with Rennsport and this coming out and both have been very badly received. It’s just depressing. Can somebody please just get it right?
GT and FH are the only winners this gen after FM, Test Drive, EA WRC and now this.
I thought the 16 car grid limit was for multi-class but I'm doing a simple race weekend at Monza in the GT3 class and cannot get more than 16 cars. BTW, how does a PS4 allow for 30+ cars in a multiplayer race on an 8-year-old game, but the PS5 Pro which is so much more powerful can't handle more than 16?

Is anyone else getting rammed from behind by the AI? It's happened to me so many times I can't complete a race at Monza

I dislike that there is no proximity radar

I dislike that you cannot pick a starting position in your grid. You either qualify and get what you get or you just start last
I miss FM's 'skip lap' feature. As I've only been doing the Factory Driver challenges, as the Ai is so bad.
 
I wouldn't say that's necessarily intentional. If the goal is arcade its easy to program the driving physics to be very forgiving, but if the aim is simulation it's a lot harder to get a realistic balance. GT7 is more on the simcade side of things but even that has had multiple updates which changed the driving physics. How it handles now is nothing like how it handled on launch.
EA WRC got a good balance IMO, however RBR fanboys will maintain that it's arcade and RBR is more realistic because it's harder.
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
 
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
It should be. Didn’t play both rennsport and PMR (won’t buy them with those opinion) but if you compare ACC to GT7 physics it is more difference in details. You can definately learn to drive in GT7 using ACC and vice versa, but the depth of physics in ACC is better.
 
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
Rennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.
But if they fix that, I think PMR would have the best force feedback of the three.
 
I think the devs really missed an opportunity not making a BTCC game instead of focusing on GTs. They have the perfect AI for touring cars :lol:

Been watching a few vids, people just trying to do the Lime Rock qualifying race against 3 MX5s so they can race online, and it's ridiculous. The AI just runs on rails, has no awareness of your car, easily shoves you off onto the grass. I don't know if the devs programmed them like this to be like actual people racing online in open lobbies, but it's a very good impression.

I think the game may be worth persevering with for the online (once you get past the stupid AI test). The hypercars may be useless but some of the vintage classes like Group 5 look like a lot of fun.
 
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Rennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.
But if they fix that, I think PMR would have the best force feedback of the three.
I also use DD Pro, so I'll wait a bit and continue enjoying the TT challenges that GT7 offers, which I really like and find to be a great mode for someone who wants to play quickly without having to wait, adjust settings, etc
 
I tested the LMDh tyre theory, and it's bang on. The dry tyres are bugged, this video is me trying to drive the GR010 on Sao Paulo. First portion is trying to lap on warm, soft tyres, note how much input is needed for small turns and how much the car drifts in the esses. Then I switch to the wets and go straight from the pits, I am able to push, the car has grip and doesn't want to pivot drift.

 
I tested the LMDh tyre theory, and it's bang on. The dry tyres are bugged, this video is me trying to drive the GR010 on Sao Paulo. First portion is trying to lap on warm, soft tyres, note how much input is needed for small turns and how much the car drifts in the esses. Then I switch to the wets and go straight from the pits, I am able to push, the car has grip and doesn't want to pivot drift.


So Super GT was right. He didn't have an agenda nor was being disingenuous. He was raising awareness to an issue. And S4 instead of taking the feedback and act on it, dismissed it and insinuated he didn't know what he was talking about, that he didn't have they tyres in the right temperature and all that BS.

When devs don't want to see and admit the issues, there's little hope in them getting fixed on time.
 
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I tested the LMDh tyre theory, and it's bang on. The dry tyres are bugged, this video is me trying to drive the GR010 on Sao Paulo. First portion is trying to lap on warm, soft tyres, note how much input is needed for small turns and how much the car drifts in the esses. Then I switch to the wets and go straight from the pits, I am able to push, the car has grip and doesn't want to pivot drift.


just tried this myself, the lmdh was a lot easier to drive in the rain, speaking of rain, they've done the codemasters thing where it's both raining and sunny at the same time, not a big fan of that
 
So Super GT was right. He didn't have an agenda nor was being disingenuous. He was raising awareness to an issue. And S4 instead of taking the feedback and act on it, dismissed it and insinuated he didn't know what he was talking about, that he didn't have they tyres in the right temperature and all that BS.

When devs don't want to see and admit the issues, there's little hope in them getting fixed on time.
It doesn't seem to be happening like this on PC, only console. I'd imagine hence the dismissal and mixed feedback - half the populace tried it and it was fine, and the other half are driving on the wrong tyre settings.
The devs were pretty immediate in gathering feedback.

Bell is his own beast doing and saying whatever, and I'd imagine many devs would rather he said nothing.
 
So Super GT was right. He didn't have an agenda nor was being disingenuous. He was raising awareness to an issue. And S4 instead of taking the feedback and act on it, dismissed it and insinuated he didn't know what he was talking about, that he didn't have they tyres in the right temperature and all that BS.

When devs don't want to see and admit the issues, there's little hope in them getting fixed on time.
They were also dismissing Jimmy Broadbent's criticisms of the GT4s believing they know better
 
I was there in the earliest days of Simbin back in the oughts. In fact if you watch the credits for the first GTR game you'll see my name amongst the long list of community thank-you's lol. I'd gotten fairly conversant with the obtuse FF settings config file that was in the EA F1 game engine the Simbin stuff was all based on and people seemed to like the results of my adjustments to those. I think my adjustments may have been included in the game as "Zevious settings" or something but I can't remember.

Anyway, as someone who was there at the start it's pretty interesting reading the comments about this new game (and about Ian Bell himself) because much of it sounds almost verbatim like the issues people had with those original games.
 
It's very strange because in Donington the downhill section looked very flat and lacked detail, while on the uphill section, the sun was at an angle, setting, and it looked beautiful. I'm not someone who suffers with a game that has bad graphics, especially in a racing game where you're only focused on what's happening on the track and little else. Graphically, for me, it's just adequate. I played PC2 on console relatively recently, and I get the feeling they're pretty much on par.
It's nice to not have jaggy trees this time around at least
 
There's a fine line between fair criticism and disappointment and abuse/insults and some of the comments in this thread recently are starting to tread the wrong side of the line.

Criticism and disappointment is fair, abuse and insults are not.
 
it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshifting
I was hoping I could just get in a car and either drive or do minimal tweaks like ACC and not go through the nightmare of making the cars driveable like the old PCars games but I have a bad feeling it won't be that way.
 
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