- 1,918

- United Kingdom
It totally needed min extra 5 months work to make it in a good state , but publisher said no most likely
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshiftingIt doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
GT and FH are the only winners this gen after FM, Test Drive, EA WRC and now this.Never understand why so many people (not here really) seem to take such delight in the game not being good. I just feel a bit sad.
All hope pinned on the upcoming GT7 DLC now. This looked like a really intriguing couple of months at the end of ‘25 with Rennsport and this coming out and both have been very badly received. It’s just depressing. Can somebody please just get it right?
I miss FM's 'skip lap' feature. As I've only been doing the Factory Driver challenges, as the Ai is so bad.I thought the 16 car grid limit was for multi-class but I'm doing a simple race weekend at Monza in the GT3 class and cannot get more than 16 cars. BTW, how does a PS4 allow for 30+ cars in a multiplayer race on an 8-year-old game, but the PS5 Pro which is so much more powerful can't handle more than 16?
Is anyone else getting rammed from behind by the AI? It's happened to me so many times I can't complete a race at Monza
I dislike that there is no proximity radar
I dislike that you cannot pick a starting position in your grid. You either qualify and get what you get or you just start last
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?I wouldn't say that's necessarily intentional. If the goal is arcade its easy to program the driving physics to be very forgiving, but if the aim is simulation it's a lot harder to get a realistic balance. GT7 is more on the simcade side of things but even that has had multiple updates which changed the driving physics. How it handles now is nothing like how it handled on launch.
EA WRC got a good balance IMO, however RBR fanboys will maintain that it's arcade and RBR is more realistic because it's harder.
It should be. Didn’t play both rennsport and PMR (won’t buy them with those opinion) but if you compare ACC to GT7 physics it is more difference in details. You can definately learn to drive in GT7 using ACC and vice versa, but the depth of physics in ACC is better.For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
Rennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
I also use DD Pro, so I'll wait a bit and continue enjoying the TT challenges that GT7 offers, which I really like and find to be a great mode for someone who wants to play quickly without having to wait, adjust settings, etcRennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.
But if they fix that, I think PMR would have the best force feedback of the three.
I tested the LMDh tyre theory, and it's bang on. The dry tyres are bugged, this video is me trying to drive the GR010 on Sao Paulo. First portion is trying to lap on warm, soft tyres, note how much input is needed for small turns and how much the car drifts in the esses. Then I switch to the wets and go straight from the pits, I am able to push, the car has grip and doesn't want to pivot drift.
I tested the LMDh tyre theory, and it's bang on. The dry tyres are bugged, this video is me trying to drive the GR010 on Sao Paulo. First portion is trying to lap on warm, soft tyres, note how much input is needed for small turns and how much the car drifts in the esses. Then I switch to the wets and go straight from the pits, I am able to push, the car has grip and doesn't want to pivot drift.
It doesn't seem to be happening like this on PC, only console. I'd imagine hence the dismissal and mixed feedback - half the populace tried it and it was fine, and the other half are driving on the wrong tyre settings.So Super GT was right. He didn't have an agenda nor was being disingenuous. He was raising awareness to an issue. And S4 instead of taking the feedback and act on it, dismissed it and insinuated he didn't know what he was talking about, that he didn't have they tyres in the right temperature and all that BS.
When devs don't want to see and admit the issues, there's little hope in them getting fixed on time.
They were also dismissing Jimmy Broadbent's criticisms of the GT4s believing they know betterSo Super GT was right. He didn't have an agenda nor was being disingenuous. He was raising awareness to an issue. And S4 instead of taking the feedback and act on it, dismissed it and insinuated he didn't know what he was talking about, that he didn't have they tyres in the right temperature and all that BS.
When devs don't want to see and admit the issues, there's little hope in them getting fixed on time.
It's a timeout on the server side. They are aware and saying they are working in a fix.Does anyone know what error 44 is causing when trying to enter ranking races? I can't get into any races and it's really frustrating me.
It's nice to not have jaggy trees this time around at leastIt's very strange because in Donington the downhill section looked very flat and lacked detail, while on the uphill section, the sun was at an angle, setting, and it looked beautiful. I'm not someone who suffers with a game that has bad graphics, especially in a racing game where you're only focused on what's happening on the track and little else. Graphically, for me, it's just adequate. I played PC2 on console relatively recently, and I get the feeling they're pretty much on par.
I was hoping I could just get in a car and either drive or do minimal tweaks like ACC and not go through the nightmare of making the cars driveable like the old PCars games but I have a bad feeling it won't be that way.it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshifting