Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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It seems this is not not as bad as some claimed, I will get my copy tonight, I'll give a try, for the moment LMH are buged so I will stick to other classes until a fix come
 
I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
 
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshifting
 
Never understand why so many people (not here really) seem to take such delight in the game not being good. I just feel a bit sad.

All hope pinned on the upcoming GT7 DLC now. This looked like a really intriguing couple of months at the end of ‘25 with Rennsport and this coming out and both have been very badly received. It’s just depressing. Can somebody please just get it right?
GT and FH are the only winners this gen after FM, Test Drive, EA WRC and now this.
I thought the 16 car grid limit was for multi-class but I'm doing a simple race weekend at Monza in the GT3 class and cannot get more than 16 cars. BTW, how does a PS4 allow for 30+ cars in a multiplayer race on an 8-year-old game, but the PS5 Pro which is so much more powerful can't handle more than 16?

Is anyone else getting rammed from behind by the AI? It's happened to me so many times I can't complete a race at Monza

I dislike that there is no proximity radar

I dislike that you cannot pick a starting position in your grid. You either qualify and get what you get or you just start last
I miss FM's 'skip lap' feature. As I've only been doing the Factory Driver challenges, as the Ai is so bad.
 
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