Project Motor Racing General Discussion

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It seems this is not not as bad as some claimed, I will get my copy tonight, I'll give a try, for the moment LMH are buged so I will stick to other classes until a fix come
 
I haven't played the game and I could be way off here but don't most racing cars have ECU's programmed to match wheel and engine speed to stop the rear stepping out when downshifting too early?
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
 
It doesn't happen in all the cars I've tested, I don't know if it's realistic or not to be honest.
it was also the case on PCARS2, you have to set the ECU right on the deceleration parameter, otherwise the car was unmanageable on hard downshifting
 
Never understand why so many people (not here really) seem to take such delight in the game not being good. I just feel a bit sad.

All hope pinned on the upcoming GT7 DLC now. This looked like a really intriguing couple of months at the end of ‘25 with Rennsport and this coming out and both have been very badly received. It’s just depressing. Can somebody please just get it right?
GT and FH are the only winners this gen after FM, Test Drive, EA WRC and now this.
I thought the 16 car grid limit was for multi-class but I'm doing a simple race weekend at Monza in the GT3 class and cannot get more than 16 cars. BTW, how does a PS4 allow for 30+ cars in a multiplayer race on an 8-year-old game, but the PS5 Pro which is so much more powerful can't handle more than 16?

Is anyone else getting rammed from behind by the AI? It's happened to me so many times I can't complete a race at Monza

I dislike that there is no proximity radar

I dislike that you cannot pick a starting position in your grid. You either qualify and get what you get or you just start last
I miss FM's 'skip lap' feature. As I've only been doing the Factory Driver challenges, as the Ai is so bad.
 
I wouldn't say that's necessarily intentional. If the goal is arcade its easy to program the driving physics to be very forgiving, but if the aim is simulation it's a lot harder to get a realistic balance. GT7 is more on the simcade side of things but even that has had multiple updates which changed the driving physics. How it handles now is nothing like how it handled on launch.
EA WRC got a good balance IMO, however RBR fanboys will maintain that it's arcade and RBR is more realistic because it's harder.
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
 
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
It should be. Didn’t play both rennsport and PMR (won’t buy them with those opinion) but if you compare ACC to GT7 physics it is more difference in details. You can definately learn to drive in GT7 using ACC and vice versa, but the depth of physics in ACC is better.
 
For those who have compared Rennsport, PMR, and GT7 is the physics really better in these so-called simulation games and not Simcade ? What I mean by physics is the feel of the car, the road, the curbs, the bumps, the force feedback ?
The sensations of driving with a steering wheel of course ?
Rennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.
But if they fix that, I think PMR would have the best force feedback of the three.
 
I think the devs really missed an opportunity not making a BTCC game instead of focusing on GTs. They have the perfect AI for touring cars :lol:

Been watching a few vids, people just trying to do the Lime Rock qualifying race against 3 MX5s so they can race online, and it's ridiculous. The AI just runs on rails, has no awareness of your car, easily shoves you off onto the grass. I don't know if the devs programmed them like this to be like actual people racing online in open lobbies, but it's a very good impression.

I think the game may be worth persevering with for the online (once you get past the stupid AI test). The hypercars may be useless but some of the vintage classes like Group 5 look like a lot of fun.
 
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Rennsport and PMR are better at that than GT7. PMR, I think, tries to provide more information about force feedback than Rennsport and has more in-game settings, although they don't explain what each setting does very well. And I think, since I'm playing on PS5 and Fanatec mentions peripheral issues with the PS5 in a note on their website, that's why I notice the force feedback is strange.
But if they fix that, I think PMR would have the best force feedback of the three.
I also use DD Pro, so I'll wait a bit and continue enjoying the TT challenges that GT7 offers, which I really like and find to be a great mode for someone who wants to play quickly without having to wait, adjust settings, etc
 
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