Project Motor Racing General Discussion

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Even Good Morning Vietnam doesn't like it lol
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That said, that has zero bearing on the actual game. I couldn't care less whether I actually like the developers, they could all be serial killers for all I care as long as the game is good. I’m more than happy to buy this if they patch and improve some of the current issues because watching some of these videos getting posted (albeit mainly the ones without AI cars to mess everything up!) there is clearly something decent there underneath it all. But probably only after I know categorically that those improvements will actually happen, which seems a fair deal to me. Fingers crossed.
Except it kind of does.

Again, I want to preface this in clear, boldfaced text: I do not recall this event in its entirety and I am not submitting this as evidence as it were because, as far as my memory is concerned at this moment, it isn't entirely substantiated. Also, I'm old. :lol:

Joking aside, there was an instance leading up to the launch of PCARS where the developers asked all of us if something should be changed — I'm honestly beginning to recall it being something related to photomode, but moving on — and a good deal of us agreed that it should be changed and explained exactly why, to great detail (some more than others as is always the case) and, guess what? Those criticisms were brushed aside because they felt they knew better, even after explicitly asking for input.

My point being, in this admitted haze of a recollection, these problems could have been stomped out before the game launched but weren't because they felt, down to the deepest depths of their fiber, that it was correct; there were no issues or drawbacks. It was perfect as-is.

I embellish of course, but not by much. Absolutely keep your eyes peeled for future updates and the game becoming what it should have been in the first place, let alone what it was marketed as, but just be aware (as you already seem to be): this is what this team is. Their hubris attacked them in PCARS 1 and it's attacking them again here.
 
Well, only the rev counter lights work for me.
The screen doesn't work. I have everything updated except the steering wheel because of the gear shift problem in the v2.5.
Did you try Fullforce?
Fullforce is not said to be available so didn’t turn it on

V2.5 has its own issues unfortunately
 
PS5, not all sliders in (at least) the Input Device Settings screen revert to default when you choose to reset them. Take heed and get that pen and paper at the ready!
Seriously, this is just like pCARS all over again, but I put over 1000hrs into that game in the end..
 
In the setups available for download, it lists the car model followed by HighDF or LowDF. What does that mean?
I suppose it will be downforce, right?
 
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And now the main question for us working class plebs who haven't the financial comfort to spend €300 in a wheel: how does it handle with a controller?
I'm waiting for some folks to share their settings as ATM I can only describe the way you have to drive using a pad as extremely cautiously with spurts of going flat out.
Adjusting the roll bars for some more turn in helps, but I'm thinking this is going to be far better using a wheel like the prior titles. It's certainly not dialed in out the box on controller the way we need it to be imo.
 
Again, I want to preface this in clear, boldfaced text: I do not recall this event in its entirety and I am not submitting as evidence as it were because, as far as my memory is concerned at this moment, it isn't entirely substantiated. Also, I'm old. :lol:
But... all your text is bold :odd::lol:
And now the main question for us working class plebs who haven't the financial comfort to spend €300 in a wheel: how does it handle with a controller?
Probably not great, but then again, this is billed as being more serious of a sim so playing it on controller isn't really the intended way to play.

Someone's attention to detail made drove them to this conclusion :lol:
 

Hey, that’s handy, was going to try this myself! Although speaking of attention to detail (or lack thereof), i’m pretty sure this car isn’t actually the LM600… after looking at the wing and front bumper (as well as some of my old photos of an 600), i think this model is the 1996 LM500 (an early GT2 car), hence the rather anachronistic second and third liveries. How did no-one on the dev team spot that?!

Fingers crossed that if the game gets to a state where it’s actually playable, modders can start to fix more of the little issues too!
 
I just got the game today and I had a quick crack in the C6.R on Sebring. Sure, it feels a little funky on a controller but it wasn't a complete disaster. I know that with a bit of practice I'll be able to work the car out. I had the adaptive triggers turned off and ABS on because I struggle to drive without it. I also did a few laps around Imola in the Z06 GT3.R and it felt good, given that you weren't too aggressive with the steering. Feedback is remarkably similar to GT7 because the controller vibrates during hard braking, hard cornering and gearshifting. Much better than ACC which just vibrates all the time. Frame rate is trash though.
 
Is this more like TOCA1 for PS1 or more like Project Cars 2.1?
It's giving me TOCA1 vibes with better graphics. I'm would love to get in the 964(I actually bought some 964s in GT7 to make a mock 964 Trophy), GTO and Group 5 cars. You all are nearly getting me there.
GIF by Giphy QA


I really need to wait til December 4 to see how much more time I'll be spending with GT7. Might have to wait til the V8 Pack. I think that might be best for me.

Personally I think the physics and driveability of the cars is better than PC and PC2. You can attack the curbs, catch slides much easier and there isn't that floatyness of PC and PC2. Graphics while playing are passable but replays are dogpile. AI needs to have awareness of the player which seems to be missing. Otherwise quite ok. I don't see why people say this is simcade 🤷 We could say that every console release is simcade since you can play it with a controller and it still is a game...I don't know. Seems a lot of sh...talking for the sake of it.

I've mostly been running GT and N-GT and driving those cars puts a big smile on my face ☺️ Yes I am actually really enjoying this 👍
 
I tested it for a few hours, including one hour spent adjusting the FFB on certain cars.
Well, I'm not going to beat around the bush, it's bad.

Just adjusting the FFB is a nightmare, there are more settings to adjust than on all PC simulators combined.

And you have to do it for EVERY CAR.
How am I supposed to know that a particular car is supposed to feel a certain way compared to a GT3 or an LMDH?

In iRacing, you hardly have to do anything, and it's the same for Raceroom, AMS 2, LMU, and rFactor 2.

Big FFB bug: at high speed, the steering wheel starts to make increasingly violent left and right turns, and with a DD it's very difficult to keep it steady.

The brake feel is mediocre.
It's impossible to know how close you are to the braking limit when braking hard.
You just slam on the brakes and that's it.


In terms of car behavior/physics, it depends on the car.
I tested the LMDH and they are awful.
They're supposed to have huge aerodynamics, but they just slide abnormally, which is illogical. They're supposed to be glued to the ground. And yes, my temperature was correct.
When cornering, I noticed some very strange behavior: the car was able to regain grip and turn correctly even when understeering. I've never seen that in a simcade before.

Sure, it's possible to adjust the cars, but it's like FFB, we're not here to spend hours getting everything right.

Speaking of LMDH, the sound is a disaster, the Peugeot is unrecognizable, I was shocked.


In fact, I get the impression that this applies to all modern cars.
Especially the GT3s that float around—I feel like I'm driving on AMS 2 in its first few months.


On the other hand, in terms of AI, there are some positives.
Unlike many simcade games (maybe all of them?), there's no boost, and even at 100% there's no rubberbanding effect.

On the other hand, it has the same eyes as the AI in GT7 or Forza Motorsport.
It barely sees us and can't even drive properly next to us.

And when they explain that the AI uses the same physics as the player, that's complete ********.
Go drive in the rain and we'll talk about it.

The AI doesn't have the same constraints as the player.

Oh, and the optimization is terrible and the rain looks really bad.
Project Cars 2 in 2017 looks much better in the rain.
 
And now the main question for us working class plebs who haven't the financial comfort to spend €300 in a wheel: how does it handle with a controller?
You have to be super smooth, but this was one of the very few points I thought was better out of the box than PC2; it's much easier to feel what the car is doing. PC2 was lambasted for it's gamepad controls out of the box though, so not much of a bar. Have not fiddled with any settings though, so not sure if they can be optimized/smoothed out further.

That said: I personally would not spend a lot of time trying to find optimized settings given the rest of the state of the game. As I said in my earlier post: there are better titles for your money, that also work better with a controller. Or maybe not work better with a controller without fiddling (PC2), but immensely more enjoyable.

My overall view is that this title just doesn't bring enough innovation/disruption to the table to excuse its problems. Maybe later after many patches. So spend your money later.
 
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Do you think the replays and some textures can be improved on this game engine on consoles. I wonder if they can add an hd texture pack for the cockpits or a mod lighting or different cameras to help with replays. Is that something that could be modded in this game engine? or only by the devs in the future.

Is anybody making mods here. These really interest me on console as it is the first time I have used something like this in a game. I do like trying the set ups which worked well for me and I love the liveries so far. I am trying to learn blender to design a car but I think it is like teaching an old dog new tricks and my car would be a cube with square wheels. Anyone want a flintstones car :lol:

The Praga mod car although it looks beautiful it drives really bad on controller so something is glitched on that car and hopefully a new set up can be downloaded.

p.s For controller users try to download set ups in mod hub. I only adjusted a couple of sliders in the settings sensitivity and put haptic feedback right up to 98 to find my controller works so much better than other PCars games, it feels solid now.
 
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Do you think the replays and some textures can be improved on this game engine on consoles. I wonder if they can add an hd texture pack for the cockpits or a mod lighting or different cameras to help with replays. Is that something that could be modded in this game engine? or only by the devs in the future.

Is anybody making mods here. These really interest me on console as it is the first time I have used something like this in a game. I do like trying the set ups which worked well for me and I love the liveries so far. I am trying to learn blender to design a car but I think it is like teaching an old dog new tricks and my car would be a cube with square wheels. Anyone want a flintstones car :lol:

The Praga mod car although it looks beautiful it drives really bad on controller so something is glitched on that car and hopefully a new set up can be downloaded.

p.s For controller users try to download set ups in mod hub. I only adjusted a couple of sliders in the settings sensitivity and put haptic feedback right up to 98 to find my controller works so much better than other PCars games, it feels solid now.
In PC2, I was incredibly fast with the controller with just a couple of tweaks; the people I played with even thought I was using a wheel. Could you please explain your last paragraph? I assume you're referring to downloading the setups from the downloads section. Then, when loading them for your car, which one is the most useful? I understand that HighDF refers to high downforce, but does it change the other setups for that car as well?
 
Personally I think the physics and driveability of the cars is better than PC and PC2. You can attack the curbs, catch slides much easier and there isn't that floatyness of PC and PC2. Graphics while playing are passable but replays are dogpile. AI needs to have awareness of the player which seems to be missing. Otherwise quite ok. I don't see why people say this is simcade 🤷 We could say that every console release is simcade since you can play it with a controller and it still is a game...I don't know. Seems a lot of sh...talking for the sake of it.

I've mostly been running GT and N-GT and driving those cars puts a big smile on my face ☺️ Yes I am actually really enjoying this 👍
The way you all are describing it is like real racing, you can’t see yourself outside the car. So, that’s the best way to view the game. You drive and that’s it.
What I mean is, when I started playing Forza, I didn’t like the replays. I preferred the replays of Gran Turismo over actually driving the cars. In Forza, I enjoyed the driving experience more than caring to watch replays.
Similar to TOCA games. The driving was more fun than watching the replays. I couldn’t get the balance from many racing games that I liked.
Shift, Shift 2, Project Cars and Project Cars 2 have that balance. GT Sport and GT7 have that balance. Assetto Corsa(console) gave me that balance as well.

As much as I would want to watch the replays in PMR, it’s looking like I’d have to forego the replays, but I’d probably enjoy the cars I want the game for.
 
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In PC2, I was incredibly fast with the controller with just a couple of tweaks; the people I played with even thought I was using a wheel. Could you please explain your last paragraph? I assume you're referring to downloading the setups from the downloads section. Then, when loading them for your car, which one is the most useful? I understand that HighDF refers to high downforce, but does it change the other setups for that car as well?
I am not at my PS5 at the moment and only had a quick mess around yesterday when I got the game, but I only downloaded the first set up one from the hub and it said installed so I assumed it installed the set up from download to the cars automatically. I haven't touched the set up of the car after installing only the settings for the controller. It felt better straight away so I assume something was done and installed. I will have a good test over the weekend installing and uninstalling set ups if I get the chance to get the controller to a good standard and share more once I get a good feeling on controller.
It was the Jesper Pederson set ups I installed below 👍
https://projectmotorracing.com/mod.php?mod_id=342620
 
On PS5 same issue with my FANATEC GT DD PRO wheel (and changing settings don't solve it).

The Force Feedback is definitely broken on the PS5 version of the game 😩👎 .
You cannot say that..it is not GT7 where you can play quickly, there are a lot of settings to be done for FFB and the cars before you can play, I like that😀
 
I am not at my PS5 at the moment and only had a quick mess around yesterday when I got the game, but I only downloaded the first set up one from the hub and it said installed so I assumed it installed the set up from download to the cars automatically. I haven't touched the set up of the car after installing only the settings for the controller. It felt better straight away so I assume something was done and installed. I will have a good test over the weekend installing and uninstalling set ups if I get the chance to get the controller to a good standard and share more once I get a good feeling on controller.
It was the Jesper Pederson set ups I installed below 👍
https://projectmotorracing.com/mod.php?mod_id=342620
I downloaded them too, but I think what you experienced was a placebo effect. You have to load the setups from the car settings while you're on the track, like in PC2. As far as I know, they don't load automatically because within each car you can choose three different settings: highDF, lowDF, and mediumDF. If you didn't change that in the car settings, it couldn't have had any effect on your driving.
 
These may help people trying to dial in the force feedback and vehicle settings


 
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These may help people trying to dial in the force feedback and vehicle settings


thanks, ATM nothing really changed with the TM wheels, something is messed somewhere, it's playable, not optimal, but there is a big potential, I belive that once fixed it could be great
 
And now the main question for us working class plebs who haven't the financial comfort to spend €300 in a wheel: how does it handle with a controller?
After some tweaking i've found something i'm happy with. On ACC I run on 100 difficulty with a controller so i've been trying to recreate my settings there as much as possible.
I'm waiting for some folks to share their settings as ATM I can only describe the way you have to drive using a pad as extremely cautiously with spurts of going flat out.
Adjusting the roll bars for some more turn in helps, but I'm thinking this is going to be far better using a wheel like the prior titles. It's certainly not dialed in out the box on controller the way we need it to be imo.

By default there is a small amount of deadzone for steering, throttle and braking, so I switched all that to zero, not sure why anyone would want deadzone on a controller.

The Haptic Feedback setting in PMR is also linked to rumble, so I switch off Haptic feedback in the ps5 settings, and then have it set high (80) as the rumble is probably more detailed than any other racing game i've played.

p.s. if anyone can drive with haptic feedback enabled i salute you. One review mentioned it as a neat feature, which i guess it is, but i'm amazed anyone can drive (fast) with it enabled.



I've included my settings below in case it's useful to anyone.



Appreciate everyone is different though so spend some time having a play and it will be worth it.
 

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You cannot say that..it is not GT7 where you can play quickly, there are a lot of settings to be done for FFB and the cars before you can play, I like that😀
I've already tried with my Fanatec GT DD PRO... changing these settings not works on PS5 (the Force Feedback remains extremely bad on the race and even when you are on the game menus you feel some grounding effects, like notches, on the wheel 🥺 👎).
 
I'll give them credit for the sound design of the Porsche 962.
Maybe if you stripped away the sound of the engine and turbo it would sound like riding in a van, but it sure is immersive!
PC 2 and FM don't come close.
 
I downloaded them too, but I think what you experienced was a placebo effect. You have to load the setups from the car settings while you're on the track, like in PC2. As far as I know, they don't load automatically because within each car you can choose three different settings: highDF, lowDF, and mediumDF. If you didn't change that in the car settings, it couldn't have had any effect on your driving.
Thanks I will have a look later, I did mess with settings on track and did see DF so I will see what I done! It may be placebo as it was getting late and tired but pretty sure something I did changed for the better but I will try all three you mentioned see what changes. 👌
 
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