Project Motor Racing General Discussion

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This really seems like flop seeing those low player Numbers on new game is not a good look. This game was overhyped.
Around 120 people playing on steam and a rating of around 2.23* on PSN

I deleted it after 30 minutes on day 1 and have not re downloaded it and wont I wont support a developer releasing a game in that state. :yuck:

Only good thing for me at least was that PMR made me go back to playing GT7 again which I wasn't much before PMR release.
 
Around 120 people playing on steam and a rating of around 2.23* on PSN

I deleted it after 30 minutes on day 1 and have not re downloaded it and wont I wont support a developer releasing a game in that state. :yuck:

Only good thing for me at least was that PMR made me go back to playing GT7 again which I wasn't much before PMR release.


And the good thing about gt7 now is that we got a breathe of new air with spec lll and power pack, before that it was very sterile for a good while, ac evo also got some new fresh fixes and content this week, and that has jump to 3000-4000 players now on steam, i see a lot talk about those games now, but very few about pmr.

But the worst part in my opinion is the devs jumping on the players and ban people for talking negative on the game, thats not going to sit well, not sure if they will be able to repair the damage thats been done now.
 
And the good thing about gt7 now is that we got a breathe of new air with spec lll and power pack, before that it was very sterile for a good while, ac evo also got some new fresh fixes and content this week, and that has jump to 3000-4000 players now on steam, i see a lot talk about those games now, but very few about pmr.

But the worst part in my opinion is the devs jumping on the players and ban people for talking negative on the game, thats not going to sit well, not sure if they will be able to repair the damage thats been done now.
They could rescue the game imo. They could, but probably won't.

Because to do it they'd have to simply make it much easier to drive for pad players (I'm talking GT7-level easy) and then get the word out there's good SP racing to be had in PMR. Cars and tracks and a structured SP career alone would attract v many more console punters.

Wheel/sim people would be apoplectic I guess, but if the devs want sales they gotta ignore that and get it known as kinda the 'New GT Sport' to sit alongside GT7.

I very strongly suspect the devs are v much sim players themselves though, and MP-focused to boot, making a game for themselves. Maybe they don't care about sales if they have the game they want?

GT7 Power Pack is strangely gonna buy them some time though, that's if they do want to fix things. Everyone so busy playing that for a month or two. If PMR can be fixed by Jan or Feb people finishing GT7 PP will be hungry for similar close racing elsewhere (GT7 SP won't provide it).
 
They could rescue the game imo. They could, but probably won't.

Because to do it they'd have to simply make it much easier to drive for pad players (I'm talking GT7-level easy) and then get the word out there's good SP racing to be had in PMR. Cars and tracks and a structured SP career alone would attract v many more console punters.

Wheel/sim people would be apoplectic I guess, but if the devs want sales they gotta ignore that and get it known as kinda the 'New GT Sport' to sit alongside GT7.

I very strongly suspect the devs are v much sim players themselves though, and MP-focused to boot, making a game for themselves. Maybe they don't care about sales if they have the game they want?

GT7 Power Pack is strangely gonna buy them some time though, that's if they do want to fix things. Everyone so busy playing that for a month or two. If PMR can be fixed by Jan or Feb people finishing GT7 PP will be hungry for similar close racing elsewhere (GT7 SP won't provide it).

I dont see it getting much better the damage is already done
 
I dont see it getting much better the damage is already done
If they don't put in the hours and at least try to repair things over the next month or so, you certainly will be proved right, I think.

PD bought time for GT7 with the 4-grind-races patch. PMR team gotta at least try for a Hail Mary. I'd go for a complete gamble on pad player numbers, as I said above.

If it does fail, there's still value in the SP for someone like me. But not that many are like me.
 
If they don't put in the hours and at least try to repair things over the next month or so, you certainly will be proved right, I think.

PD bought time for GT7 with the 4-grind-races patch. PMR team gotta at least try for a Hail Mary. I'd go for a complete gamble on pad player numbers, as I said above.

If it does fail, there's still value in the SP for someone like me. But not that many are like me.
Its not just about it bad state, and yes it launched worse than any other racing game in history, its the way the act against the players. Its going to take miracle to turn it around, having around 100 players on steam for a game thats just about 2 weeks old is not a good look, its Numbers you would consider a failure, not even ac evo had that low playercount when it was at its worst, and that was 0.1 pmr is 1.0 and fulled payed title. It should have launch as early access instead,

You paying full price for something thats simular to very early access. And with gt7 getting its biggest ever update, ac evo 0.4 just releasing its not going to be easy for pmr going forward.
 
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And here I am. Used PMR for a majority of the night last night and had a great time. Imagine that. 😄
I'm sorry but GT7 just doesn't reach the level of physics that engage people who want a simulation experience. I'm not in the group of people who want something to be too easy for the sake of being too easy. PMR already creeps into game territory with tires in older car classes that grip like mad and magic brakes that stop you in no time. A good example is Group 5 cars.
Speaking of which.
Please tell me you're going to do the same on PMR. I'd love to hear your impressions as you compare the two
I used the Capri in PMR and then in AMS2 if that makes any difference? The AMS2 version is obviously going to benefit from the updates to the physics and Madness Engine even though it being a mod. The values however start out from what's available from PC2 and then added to so not a far stretch.

The first immediate thing you can notice is that the car is a lot easier to drive in PMR. The tires are more reminiscent of GT3 tires. (and if you look into the tires files, there's a lot of lines of code with "GT3" in it.) They don't really drive like they have the old late 70's radials. Not necessarily the worst thing, there's a lot of grip available though. The cars also brake like modern technology. That seems to be an issue with a lot of the cars in PMR though, magic braking on a dime.

The differences in the two Ford Capri Group 5. AMS2 has more bumpy track surfaces. The car shakes, vibrates and bounces on the track. Spring and damper adjustments are sometimes needed to go from a track like Sebring to Silverstone. In PMR, a lot of this is toned down. The tracks don't have as much deviated mesh that really throws a car around.
AMS2 has a nice vintage tire model. You're not going to get the front end bite that you get in PMR. The rears will also light up and spin a bit more frequently in AMS2. PMR has the cars more planted.
AMS2 does not brake like PMR. You have to start your braking earlier than what PMR will afford you.
PMR has a better sound. Unfortunately we can't add new sounds to the Madness Engine for mod cars so we have to make the best of what we have.
All in all, both cars were completely enjoyable. The one in PMR is fun, more accessible and still gives the feel of what a Group 5 car would be like. AMS2 might have it more in line with an original Group 5 car. You're going to have to have more throttle control, more corrective steering. That's part of the fun though. Nobody that drove Group 5 cars ever said they were easy.

One thing I noticed last night after driving the Sauber C9 and the Ford Capri Group 5, is that the cars don't really come up to their full potential until about 5 laps or so depending on the size of the track. I tried the C9 at Mid-Ohio because someone said that the car was undriveable. I noticed that it wasn't until about lap 6 in where I could finally start throwing the car around more haphazardly. The tires stuck more, the brakes braked more. Way more confidence. Same thing with the Group 5 Capri. I was already a full lap around Nords and the car was still gaining grip and confidence. It seems to me that the cars in PMR take a long time to reach their height in performance. Which is even longer than AMS2. That surprised me.
If you're only doing 3-5 laps in a car in PMR, I don't think you're even getting to the full potential of the car yet. I would try doing 20 minute or at least 10 lap races to make a better assessment of how PMR handles and feels.
My opinion anyways.
 
And here I am. Used PMR for a majority of the night last night and had a great time. Imagine that. 😄
I'm sorry but GT7 just doesn't reach the level of physics that engage people who want a simulation experience. I'm not in the group of people who want something to be too easy for the sake of being too easy. PMR already creeps into game territory with tires in older car classes that grip like mad and magic brakes that stop you in no time. A good example is Group 5 cars.
Fine. But I was responding to a post about v low player numbers. There are v few players like you, and many many more like me.
That's all. If the devs want better sales they know what to do.
 
Steam figures
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GT7 is polished, beautiful to look at and sounds good but lacks in every other department. PmR is rough, looks average , sounds fantastic and drives excellent. Races have been highly enjoyable...I'll take it 🤷

Tried GVC in GT7, just wow the level of quality and fluidity. It's a blockbuster game. However PMR is bMovie with a blockbuster price but I haven't regret m'y purchase. Funny part is that PMR brings me kind of back to my fond gaming memories in the late nineties. It just feels good 👌
 
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I'm not even sure what people are trying to prove with Steam numbers. Help me out here.
On PC, we have AC, ACC, AC Evo, rF2, LMU, AMS, AMS2, PC2, RaceRoom, iRacing and BeamNG. Why the hell would everyone be spending their time on a game that hasn't even been out for two weeks that clearly could use some more updates to get it up to where it needs to be. However in it's current state is still completely usable and fun.
We've been through this already numerous times before. This is just how things go.
 
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Please tell me you're going to do the same on PMR. I'd love to hear your impressions as you compare the two
As it stands at the moment I'm just keeping an eye on this game, really hoping it gets the love over the 1st year or so.

As I said I'm currently looking into transitioning from Xbox/console to either a proper gaming pc/laptop or steam machine (if the price is right).

My main focus is buying AMS2 as someone who loves PC2 & has no issues with wheel or controller, just yesterday I was in an old lotus in a rain storm around classic Le-Mans with no hud & the immersion cannot be beaten, hence why AMS2 is the logical next step for me.

Regarding PMR, I own AMS1 with so many track/car mods & GTR1&2 plus a host of other classics that I can play on my current potato laptop & unfortunately I just don't see why I need this game at the moment, not saying I'll never buy it but I don't know when or for what platform.
 
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