Wheel/sim people would be apoplectic I guess, but if the devs want sales they gotta ignore that and get it known as kinda the 'New GT Sport' to sit alongside GT7.
I very strongly suspect the devs are v much sim players themselves though, and MP-focused to boot, making a game for themselves. Maybe they don't care about sales if they have the game they want?
Assetto Corsa has sold over 28 million copies.
This is because it offered varied content, high-quality FFB, exceptional physics, and was moddable.
It's incredible for a small studio to achieve these figures.
PMR isn't played because it was released in a disastrous state, the optimization is terrible, and it excels at nothing.
Except for the music in the menu... but some of it comes from Project Cars.
The game doesn't offer anything special apart from a career mode that isn't anything special .
but if the devs want sales they gotta ignore that
The developers have ignored the respect they owe to us, their customers.
So I may seem ruthless, but the day it's finished (no, I don't believe it will be, and it will end up like Project Cars 2), I'll be the first to play it and speak highly of it.
Console players don’t want to spend hours in set up menus.
Oh, don't worry, PC gamers don't either.
Everything is a mess to set up, and it's been a long time since I've seen anything like it.
The FFB has more options than all the big PC sims put together.
And none of the options are explained, which is unbelievable.
The setup on some vehicles is terrible.
Some vehicles, notably the M3 E46, are unplayable because every downshift locks up the rear wheels and sends us into the guardrails.
(A good portion of the vehicles in its class, for that matter.)
The more I play it, the more I realize that a lot of things haven't been tested.