Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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The FFB has more options than all the big PC sims put together.
And none of the options are explained, which is unbelievable.
There's a full PDF manual on their website dedicated solely to all the Force Feedback settings.
Some vehicles, notably the M3 E46, are unplayable because every downshift locks up the rear wheels and sends us into the guardrails.
(A good portion of the vehicles in its class, for that matter.)
All these cars from this era needed to be blipped on the throttle for downshifts. That's why there's an auto blip setting to turn on.
You need to either blip the throttle on downshifts just like in the real cars or turn on auto blip.
 
There's a full PDF manual on their website dedicated solely to all the Force Feedback settings.

All these cars from this era needed to be blipped on the throttle for downshifts. That's why there's an auto blip setting to turn on.
You need to either blip the throttle on downshifts just like in the real cars or turn on auto blip.

You see, this is the problem. If you're sent off to read some online PDF file to make sense of basic settings, important to even getting going in the game (emphasis on 'game'), then there's something seriously wrong. These settings should have in-game explanations as a matter of course, and I'd go as far as to say, at the early stages of the 'game' even that shouldn't be necessary as cars should be drivable from the get-go. Yes, make it more involved to maximise a given car's (or driver's) potential at a given track at more difficult levels, as the 'game' progresses, but to have this hassle at the start (if you're not already familiar with previous PC titles) is a real problem. And games with problems from the outset tend to be avoided or put aside pretty quick by a lot of punters. Which equals failure.
As a 'game'.
It surely wouldn't be that hard to have settings which allowed serious sim players (who care about, and want to replicate authentic blipping and suchlike) and other more basic settings that allow normal pad players (you can call them less serious if you like) to also be happy.

Just to reiterate, because this debate seems to v quickly degenerate to snobby accusations of 'you just want it easy, go play FH'; I don't want it easy. Easier, yes, not easy. Something, on pad, between what it is now (it's quite close tbh) and GT7.

I'll be busy with the brilliant Power Pack for the next month or so, so won't be back to PMR for a bit anyway, but I really hope they can get their act together.
 
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